A A A A M M M M: NDY NDY NDY NDY Uehlhausen Uehlhausen Uehlhausen Uehlhausen

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ANDY MUEHLHAUSEN

Creative Interactive Technologist


andymule@gmail.com 765-543-6588

Interactive Experience Designs


2013 Mugic, network-streamed graphics
Qualcomm Institute Involved in grant-funded research to develop platform-independent configuration-independent multi-tiled display software for real-time network-streamed graphics.

2013

Ad Infinitum (55-player arcade game)

Qualcomm Institute Assembled and led a team of eight people to develop a 55-player multiplayer/theatre game in six weeks. Players controlled their own characters via html5 joystick and played through a complete 50-minute story. I programmed the game engine from scratch in OpenGL, and my engine sent commands via UDP using Mugic to render graphics in 32-times-HD resolution on a 50-foot wall powered by 16 computers. UCSD Tiled huge images into 40 seamless segments then placed dynamic path keyframes for super smooth endless camera panning and zooming. With Kinect interaction, users can view slightly ahead or behind along the path.

2013

8,000,000,000 pixel interactive image

2013

Spellbound (user visual/aural exploration)

CALIT2 Using Kinect tracking, two users explored a massive visual and aural space trying to discover musical elements and control their swarm of balls around the 50-foot tiled display wall to make the best music possible. Personal Project Using four contact mics, we detected ball velocities and game outcomes, and played video-game-type musical sound effects whenever the ball hit a paddle, the table, or neither (at which point the loser got a game over sound). CALIT2 Four users could walk up and down a video projection, fluidly controlling each ones playback.

2013

Sound-augmented real-life ping-pong

2012 2012

Body-based video w/ granulated audio Arduino-controlled puzzle box

Personal Project A three-stage puzzle box with live-updating clues via html5. Arduino sonar, light, bend, and pressure sensors determined if the user had succeeded, at which point the box auto-updated the html clue, the sound, and light shift to next scene. Personal Project User wore a mask and used their hands to creepily change the sound of their voice through a hand-built mask with built-in speaker and microphone, all powered via USB and tracked via Kinect. CRCA Live audio/visual reactive installations and performances in a 10-projector and 16-speaker configuration. Sonic Iguana Studios Provided stem tracks, submixes, full mixes, and referencing mixes for the Anti-Flag song We Are the One to be recreated as downloadable content on Guitar Hero and Rock Band games.

2012

Dynamic voice-augmenting speaker/mask

2011 2010

Recombinant media lab cinechamber Rock band mix producer

Programming Languages/Frameworks:
c++, java, c, qt, OpenGL, MaxMSP, pd, js, html5, Kinect, Arduino, Raspberry Pi, Libavcodec/ffmpeg, VST, Touch Designer, openFrameworks, node.js, kinetic.js, three.js, Ableton Live, QLab, Digital Performer

Education
Pursuing: Earned:
M.F.A. in Sound Design for Theatre; University of California, San Diego (graduating March 2014) B.S. in Computer Science; Minors: Theatre Technology & Design, Physics; Purdue University

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