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RTS Building Checklist

The following is a test suite written to test all the building functionality for one faction of a 3D real-time strategy game. It attempts to isolate each graphic and audio asset associated with each building, as well as the individual functions of each. Note that each question is written such that a yes answer means a pass condition and a no answer means a fail!and a possible defect.
Dragon Building Checklist Name Build No. (NOTE: Start all buildings with one peasant. !easant "ut Select a !easant. Choose !easant "ut. Building cost ok# Te$t ok# Can%t build i& price not met# Building &ootprint graphic ok# Can%t place building i& &ootprint is red# Can rotate building '() degrees# *ight+click places building# Building site appears in !easant%s ,OS (line o& sight # !easant constructs building# Construction animation ok# !hase one graphic ok# !hase two graphic ok# !hase three graphic ok# (i& present Completed building graphic ok# -Building .inished- audio ok# Select building. Toolbar graphics ok# Te$t ok# Can destro/ building# Can cancel building destruction# Con&irming destro/s building# 0nimation ok# 0udio ok# Build new building o& the same t/pe. !lace it awa/ &rom &irst building. 0lt1right+click makes peasant run to building site# Select new building. *ight+click on ground nearb/ to set rall/ point. .lag appears# Spawning units walk to rall/ point# Select building again. 0lt1right+click to set new rall/ point &arther awa/. .lag appears# Spawning units run to rall/ point# Select building again. Set rall/ point on rice &ield. Spawning units gather rice# Select building again. Set rall/ point on water source. Spawning units gather water# Create second !easant "ut. Select &irst !easant "ut. !easant toggle icon oka/# Te$t ok# Stops peasants &rom spawning &rom this building# Select building again. *ight+click on an/ barracks. Spawning units enter barracks &or training#

"a2e &ire+damaging enemies attack building. (Serpent *aiders are good &or this. Building burns# 0nimation ok# 0udio ok# Building is destro/ed in stages# Stage one graphics oka/# 0udio ok# Stage two graphics oka/# 0udio ok# Stage three graphics oka/ (i& present # 0udio ok# Building lea2es rubble when destro/ed# *ubble disappears a&ter a while# 3ell Select a !easant. Choose 3ell. Building cost ok# Te$t ok# Can%t build i& price not met# Can%t build i& prere4uisites not met# Building &ootprint graphic ok# Can%t place building i& &ootprint is red# Can rotate building '() degrees# *ight+click places building# Building site appears in !easant%s ,OS# !easant constructs building# Construction animation ok# !hase one graphic ok# !hase two graphic ok# !hase three graphic ok# (i& present Completed building graphic ok# -Building .inished- audio ok# Select building. Toolbar graphics ok# Te$t ok# Can destro/ building# Can cancel building destruction# Con&irming destro/s building# 0nimation ok# 0udio ok# Select !easant. Click 3ell. !easant gathers water# "a2e &ire+damaging enemies attack building. (Serpent *aiders are good &or this. Building burns# 0nimation ok# 0udio ok# Building is destro/ed in stages# Stage one graphics oka/# 0udio ok# Stage two graphics oka/# 0udio ok# Stage three graphics oka/ (i& present # 0udio ok# Building lea2es rubble when destro/ed# *ubble disappears a&ter a while# Do5o

Select a !easant. Choose Do5o. Building cost ok# Te$t ok# Can%t build i& price not met# Can%t build i& prere4uisites not met# Building &ootprint graphic ok# Can%t place building i& &ootprint is red# Can rotate building '() degrees# *ight+click places building# Building site appears in !easant%s ,OS# !easant constructs building# Construction animation ok# !hase one graphic ok# !hase two graphic ok# !hase three graphic ok# (i& present Completed building graphic ok# -Building .inished- audio ok# Select building. Toolbar graphics ok# Te$t ok# Can destro/ building# Can cancel building destruction# Con&irming destro/s building# 0nimation ok# 0udio ok# Build new building o& the same t/pe. !lace it awa/ &rom &irst building. 0lt1right+click makes peasant run to building site# Select new building. *ight+click on ground nearb/ to set rall/ point. .lag appears# Send unit in &or training. E$iting units walk to rall/ point# Select building again. 0lt1right+click to set new rall/ point &arther awa/. .lag appears# Send unit in &or training. E$iting units run to rall/ point# Select building again. *ight+click on an/ other barracks. .lag appears# Send unit into Do5o &or training. E$iting units enter second barracks &or training# Select a peasant6 then ho2er cursor o2er building. -Train - hotspot is entire building &ootprint# Send unit into building. Cancel button graphics ok# Te$t ok# 7nit e$its building when /ou click Cancel# *esource cost reco2ered# "a2e &ire+damaging enemies attack building. (Serpent *aiders are good &or this. Building burns# 0nimation ok# 0udio ok# Building is destro/ed in stages# Stage one graphics oka/# 0udio ok# Stage two graphics oka/# 0udio ok#

Stage three graphics oka/ (i& present # 0udio ok# Building lea2es rubble when destro/ed# *ubble disappears a&ter a while# Build &our o& this building. Send a peasant in to train in the &irst building8 bu/ one each o& the building%s three techni4ues in the other three buildings. (Do this as close to simultaneousl/ as /ou can. 7se the /in/ang cheat to get enough /in or /ang points. !easant enters building# !easant progress meter ok# Techni4ue 9 progress meter ok# Techni4ue : progress meter ok# Techni4ue ' progress meter ok# .irst+le2el unit e$its building# E$it game. Create new game. Build &our o& this building. Send a &irst+le2el unit in to train in the &irst building8 then bu/ one each o& the building%s three techni4ues in the other three buildings. (Do this as close to simultaneousl/ as /ou can. 7se the /in/ang cheat to get enough /in or /ang points. .irst+le2el unit enters building# .irst+le2el unit progress meter ok# Techni4ue 9 progress meter ok# Techni4ue : progress meter ok# Techni4ue ' progress meter ok# Second+le2el unit e$its building# E$it game. Create new game. Build &our o& this building. Send a Second+le2el unit in to train in the &irst building8 then bu/ one each o& the building%s three techni4ues in the other three buildings. (Do this as close to simultaneousl/ as /ou can. 7se the /in/ang cheat to get enough /in or /ang points. Second+le2el unit enters building# Second+le2el unit progress meter ok# Techni4ue 9 progress meter ok# Techni4ue : progress meter ok# Techni4ue ' progress meter ok# Third+le2el unit e$its building# Now6 send a peasant into the &irst building6 a &irst+le2el unit into the second building6 and a second+le2el unit into the third. (Do this as close to simultaneousl/ as /ou can. !easant enters building# !rogress meter ok# .irst+le2el unit enters building# !rogress meter ok# Second+le2el unit enters building# !rogress meter ok# New units e$it buildings# 0rcher/ *ange Select a !easant. Choose 0rcher/ *ange. Building cost ok# Te$t ok# Can%t build i& price not met# Can%t build i& prere4uisites not met#

Building &ootprint graphic ok# Can%t place building i& &ootprint is red# Can rotate building '() degrees# *ight+click places building# Building site appears in !easant%s ,OS# !easant constructs building# Construction animation ok# !hase one graphic ok# !hase two graphic ok# !hase three graphic ok# (i& present Completed building graphic ok# -Building .inished- audio ok# Select building. Toolbar graphics ok# Te$t ok# Can destro/ building# Can cancel building destruction# Con&irming destro/s building# 0nimation ok# 0udio ok# Build new building o& the same t/pe. !lace it awa/ &rom &irst building. 0lt1right+click makes peasant run to building site# Select new building. *ight+click on ground nearb/ to set rall/ point. .lag appears# Send unit in &or training. E$iting units walk to rall/ point# Select building again. 0lt1right+click to set new rall/ point &arther awa/. .lag appears# Send unit in &or training. E$iting units run to rall/ point# Select building again. *ight+click on an/ other barracks. .lag appears# Send unit into 0rcher/ *ange &or training. E$iting units enter second barracks &or training# Select a peasant6 then ho2er cursor o2er building. -Train - hotspot is entire building &ootprint# Send unit into building. Cancel button graphics ok# Te$t ok# 7nit e$its building when /ou click Cancel# *esource cost reco2ered# "a2e &ire+damaging enemies attack building. (Serpent *aiders are good &or this. Building burns# 0nimation ok# 0udio ok# Building is destro/ed in stages# Stage one graphics oka/# 0udio ok# Stage two graphics oka/# 0udio ok# Stage three graphics oka/ (i& present # 0udio ok# Building lea2es rubble when destro/ed# *ubble disappears a&ter a while# Build &our o& this building.

Send a peasant in to train in the &irst building8 bu/ one each o& the building%s three techni4ues in the other three buildings. (Do this as close to simultaneousl/ as /ou can. 7se the /in/ang cheat to get enough /in or /ang points. !easant enters building# !easant progress meter ok# Techni4ue 9 progress meter ok# Techni4ue : progress meter ok# Techni4ue ' progress meter ok# .irst+le2el unit e$its building# E$it game. Create new game. Build &our o& this building. Send a &irst+le2el unit in to train in the &irst building8 then bu/ one each o& the building%s three techni4ues in the other three buildings. (Do this as close to simultaneousl/ as /ou can. 7se the /in/ang cheat to get enough /in or /ang points. .irst+le2el unit enters building# .irst+le2el unit progress meter ok# Techni4ue 9 progress meter ok# Techni4ue : progress meter ok# Techni4ue ' progress meter ok# Second+le2el unit e$its building# E$it game. Create new game. Build &our o& this building. Send a second+le2el unit in to train in the &irst building8 then bu/ one each o& the building%s three techni4ues in the other three buildings. (Do this as close to simultaneousl/ as /ou can. 7se the /in/ang cheat to get enough /in or /ang points. Second+le2el unit enters building# Second+le2el unit progress meter ok# Techni4ue 9 progress meter ok# Techni4ue : progress meter ok# Techni4ue ' progress meter ok# Third+le2el unit e$its building# Now6 send a peasant into the &irst building6 a &irst+le2el unit into the second building6 and a second+le2el unit into the third. (Do this as close to simultaneousl/ as /ou can. !easant enters building# !rogress meter ok# .irst+le2el unit enters building# !rogress meter ok# Second+le2el unit enters building# !rogress meter ok# New units e$it buildings# 0lchemist "ut Select a !easant. Choose 0lchemist "ut. Building cost ok# Te$t ok# Can%t build i& price not met# Can%t build i& prere4uisites not met# Building &ootprint graphic ok# Can%t place building i& &ootprint is red# Can rotate building '() degrees# *ight+click places building# Building site appears in !easant%s ,OS#

!easant constructs building# Construction animation ok# !hase one graphic ok# !hase two graphic ok# !hase three graphic ok# (i& present Completed building graphic ok# -Building .inished- audio ok# Select building. Toolbar graphics ok# Te$t ok# Can destro/ building# Can cancel building destruction# Con&irming destro/s building# 0nimation ok# 0udio ok# Build new building o& the same t/pe. !lace it awa/ &rom &irst building. 0lt1right+click makes peasant run to building site# Select new building. *ight+click on ground nearb/ to set rall/ point. .lag appears# Send unit in &or training. E$iting units walk to rall/ point# Select building again. 0lt1right+click to set new rall/ point &arther awa/. .lag appears# Send unit in &or training. E$iting units run to rall/ point# Select building again. *ight+click on an/ other barracks. .lag appears# Send unit into 0lchemist "ut &or training. E$iting units enter second barracks &or training# Select a peasant6 then ho2er cursor o2er building. -Train - hotspot is entire building &ootprint# Send unit into building. Cancel button graphics ok# Te$t ok# 7nit e$its building when /ou click Cancel# *esource cost reco2ered# "a2e &ire+damaging enemies attack building. (Serpent *aiders are good &or this. Building burns# 0nimation ok# 0udio ok# Building is destro/ed in stages# Stage one graphics oka/# 0udio ok# Stage two graphics oka/# 0udio ok# Stage three graphics oka/ (i& present # 0udio ok# Building lea2es rubble when destro/ed# *ubble disappears a&ter a while# Build &our o& this building. Send a peasant in to train in the &irst building8 bu/ one each o& the building%s three techni4ues in the other three buildings. (Do this as close to simultaneousl/ as /ou can. 7se the /in/ang cheat to get enough /in or /ang points. !easant enters building#

!easant progress meter ok# Techni4ue 9 progress meter ok# Techni4ue : progress meter ok# Techni4ue ' progress meter ok# .irst+le2el unit e$its building# E$it game. Create new game. Build &our o& this building. Send a &irst+le2el unit in to train in the &irst building8 then bu/ one each o& the building%s three techni4ues in the other three buildings. (Do this as close to simultaneousl/ as /ou can. 7se the /in/ang cheat to get enough /in or /ang points. .irst+le2el unit enters building# .irst+le2el unit progress meter ok# Techni4ue 9 progress meter ok# Techni4ue : progress meter ok# Techni4ue ' progress meter ok# Second+le2el unit e$its building# E$it game. Create new game. Build &our o& this building. Send a Second+le2el unit in to train in the &irst building8 then bu/ one each o& the building%s three techni4ues in the other three buildings. (Do this as close to simultaneousl/ as /ou can. 7se the /in/ang cheat to get enough /in or /ang points. Second+le2el unit enters building# Second+le2el unit progress meter ok# Techni4ue 9 progress meter ok# Techni4ue : progress meter ok# Techni4ue ' progress meter ok# Third+le2el unit e$its building# Now6 send a peasant into the &irst building6 a &irst+le2el unit into the second building6 and a second+le2el unit into the third. (Do this as close to simultaneousl/ as /ou can. !easant enters building# !rogress meter ok# .irst+le2el unit enters building# !rogress meter ok# Second+le2el unit enters building# !rogress meter ok# New units e$it buildings# Bathhouse Select a !easant. Choose Bathhouse. Building cost ok# Te$t ok# Can%t build i& price not met# Can%t build i& prere4uisites not met# Building &ootprint graphic ok# Can%t place building i& &ootprint is red# Can rotate building '() degrees# *ight+click places building# Building site appears in !easant%s ,OS# !easant constructs building# Construction animation ok# !hase one graphic ok# !hase two graphic ok# !hase three graphic ok# (i& present

Completed building graphic ok# -Building .inished- audio ok# Select building. Toolbar graphics ok# Te$t ok# Can destro/ building# Can cancel building destruction# Con&irming destro/s building# 0nimation ok# 0udio ok# Build new building o& the same t/pe. !lace it awa/ &rom &irst building. 0lt1right+click makes peasant run to building site# Select new building. *ight+click on ground nearb/ to set rall/ point. .lag appears# Send unit in &or training. E$iting units walk to rall/ point# Select building again. 0lt1right+click to set new rall/ point &arther awa/. .lag appears# Send unit in &or training. E$iting units run to rall/ point# Select a peasant6 then ho2er cursor o2er building. -Train ;eisha- hotspot is entire building &ootprint# Send unit into building. Cancel button graphics ok# Te$t ok# 7nit e$its building when /ou click Cancel# *esource cost reco2ered# "a2e &ire+damaging enemies attack building. (Serpent *aiders are good &or this. Building burns# 0nimation ok# 0udio ok# Building is destro/ed in stages# Stage one graphics oka/# 0udio ok# Stage two graphics oka/# 0udio ok# Stage three graphics oka/ (i& present # 0udio ok# Building lea2es rubble when destro/ed# *ubble disappears a&ter a while# Build &our o& this building. Send a peasant in to train in the &irst building8 bu/ one each o& the building%s three techni4ues in the other three buildings. (Do this as close to simultaneousl/ as /ou can. 7se the /in/ang cheat to get enough /in or /ang points. !easant enters building# !easant progress meter ok# Techni4ue 9 progress meter ok# Techni4ue : progress meter ok# Techni4ue ' progress meter ok# Nurse unit e$its building# Now6 send a peasant each into the &irst two buildings6 (Do this as close to simultaneousl/ as /ou can. !easant enters &irst building# !rogress meter ok#

!easant enters second building# !rogress meter ok# Nurse units e$it buildings# Shrine Select a !easant. Choose Shrine. Building cost ok# Te$t ok# Can%t build i& price not met# Can%t build i& prere4uisites not met# Building &ootprint graphic ok# Can%t place building i& &ootprint is red# Can rotate building '() degrees# *ight+click places building# Building site appears in !easant%s ,OS# !easant constructs building# Construction animation ok# !hase one graphic ok# !hase two graphic ok# !hase three graphic ok# (i& present Completed building graphic ok# -Building .inished- audio ok# Select building. Toolbar graphics ok# Te$t ok# Can destro/ building# Can cancel building destruction# Con&irming destro/s building# 0nimation ok# 0udio ok# Build new building o& the same t/pe. !lace it awa/ &rom &irst building. 0lt1right+click makes peasant run to building site# Select new building. *ight+click on ground nearb/ to set rall/ point. .lag appears# Send unit in &or battle gear. E$iting units walk to rall/ point# Select building again. 0lt1click to set new rall/ point &arther awa/. .lag appears# Send unit in &or battle gear. E$iting units run to rall/ point# Select an/ barracks6 then right+click on Shrine to set rall/ point. .lag appears# 7nits e$iting barracks walk into Shrine# Select an/ barracks6 then 0lt1click on Shrine to set rall/ point. .lag appears# 7nits e$iting barracks run into Shrine# Select a unit6 then ho2er cursor o2er building. "otspot is entire building# Te$t ok# Cost ok# Send unit into building. Cancel button graphics ok# Te$t ok# 7nit e$its building when /ou click Cancel# *esource cost reco2ered# "a2e &ire+damaging enemies attack building. (Serpent *aiders are good &or this.

Building burns# 0nimation ok# 0udio ok# Building is destro/ed in stages# Stage one graphics oka/# 0udio ok# Stage two graphics oka/# 0udio ok# Stage three graphics oka/ (i& present # 0udio ok# Building lea2es rubble when destro/ed# *ubble disappears a&ter a while# <ake two o& this building. Send same unit t/pe into both buildings simultaneousl/. !rogress meters ok# 7nits emerge with battle gear# Send a di&&erent unit t/pe into each building simultaneousl/. !rogress meters ok# 7nits emerge with battle gear# .ireworks .actor/ Select a !easant. Choose .ireworks .actor/. Building cost ok# Te$t ok# Can%t build i& price not met# Can%t build i& prere4uisites not met# Building &ootprint graphic ok# Can%t place building i& &ootprint is red# Can rotate building '() degrees# *ight+click places building# Building site appears in !easant%s ,OS# !easant constructs building# Construction animation ok# !hase one graphic ok# !hase two graphic ok# !hase three graphic ok# (i& present Completed building graphic ok# -Building .inished- audio ok# Select building. Toolbar graphics ok# Te$t ok# Can destro/ building# Can cancel building destruction# Con&irming destro/s building# 0nimation ok# 0udio ok# Build new building o& the same t/pe. !lace it awa/ &rom &irst building. 0lt1right+click makes peasant run to building site# Select new building. *ight+click on ground nearb/ to set rall/ point. .lag appears# Send unit in &or battle gear. E$iting units walk to rall/ point# Select building again. 0lt1right+click to set new rall/ point &arther awa/. .lag appears# Send unit in &or battle gear. E$iting units run to rall/ point#

Select an/ barracks6 then right+click on .ireworks .actor/ to set rall/ point. .lag appears# 7nits e$iting barracks walk into .ireworks .actor/# Select an/ barracks6 then 0lt1right+click on .ireworks .actor/ to set rall/ point. .lag appears# 7nits e$iting barracks run into .ireworks .actor/# Select a unit6 then ho2er cursor o2er building. "otspot is entire building# Te$t ok# Cost ok# Send unit into building. Cancel button graphics ok# Te$t ok# 7nit e$its building when /ou click Cancel# *esource cost reco2ered# "a2e &ire+damaging enemies attack building. (Serpent *aiders are good &or this. Building burns# 0nimation ok# 0udio ok# Building is destro/ed in stages# Stage one graphics oka/# 0udio ok# Stage two graphics oka/# 0udio ok# Stage three graphics oka/ (i& present # 0udio ok# Building lea2es rubble when destro/ed# *ubble disappears a&ter a while# <ake two o& this building. Send same unit t/pe into both buildings simultaneousl/. !rogress meters ok# 7nits emerge with battle gear# Send a di&&erent unit t/pe into each building simultaneousl/. !rogress meters ok# 7nits emerge with battle gear# 3atchtower Select a !easant. Choose 3atchtower. Building cost ok# Te$t ok# Can%t build i& price not met# Can%t build i& prere4uisites not met# Building &ootprint graphic ok# Can%t place building i& &ootprint is red# Can rotate building '() degrees# *ight+click places building# Building site appears in !easant%s ,OS# !easant constructs building# Construction animation ok# !hase one graphic ok# !hase two graphic ok# !hase three graphic ok# (i& present Completed building graphic ok# -Building .inished- audio ok# Tower ,OS ok#

Select building. Toolbar graphics ok# Te$t ok# Can destro/ building# Can cancel building destruction# Con&irming destro/s building# 0nimation ok# 0udio ok# Build new building o& the same t/pe. !lace it awa/ &rom &irst building. 0lt1right+click makes peasant run to building site# Select new building. *ight+click on ground nearb/ to set rall/ point. .lag appears# Send unit into tower. Tower ,OS increases when unit reaches top# Send enem/ unit(s near tower. Click -Da=e- icon on tower. 0nimation ok# 0udio ok# Enemies da=ed# Order unit &rom tower. E$iting unit walks to rall/ point# Select building again. 0lt1right+click to set new rall/ point &arther awa/. .lag appears# Select an/ barracks6 then right+click on Tower to set rall/ point. .lag appears# 7nits e$iting barracks walk into Tower# Select an/ barracks6 then 0lt1right+click on Tower to set rall/ point. .lag appears# 7nits e$iting barracks run into Tower# Select a unit6 then ho2er cursor o2er building. "otspot is entire building# Te$t ok# "a2e &ire+damaging enemies attack building. (Serpent *aiders are good &or this. Building burns# 0nimation ok# 0udio ok# Building is destro/ed in stages# Stage one graphics oka/# 0udio ok# Stage two graphics oka/# 0udio ok# Stage three graphics oka/ (i& present # 0udio ok# Building lea2es rubble when destro/ed# *ubble disappears a&ter a while# Town "all Select a !easant. Choose Town "all. Building cost ok# Te$t ok# Can%t build i& price not met# Can%t build i& prere4uisites not met# Building &ootprint graphic ok# Can%t place building i& &ootprint is red# Can rotate building '() degrees# *ight+click places building#

Building site appears in !easant%s ,OS# !easant constructs building# Construction animation ok# !hase one graphic ok# !hase two graphic ok# !hase three graphic ok# (i& present Completed building graphic ok# -Building .inished- audio ok# *ice limit increased# 3ater limit increased# Select building. Toolbar graphics ok# Te$t ok# Can destro/ building# Can cancel building destruction# Con&irming destro/s building# 0nimation ok# 0udio ok# "a2e &ire+damaging enemies attack building. (Serpent *aiders are good &or this. Building burns# 0nimation ok# 0udio ok# Building is destro/ed in stages# Stage one graphics oka/# 0udio ok# Stage two graphics oka/# 0udio ok# Stage three graphics oka/ (i& present # 0udio ok# Building lea2es rubble when destro/ed# *ubble disappears a&ter a while# Build new building o& the same t/pe. !lace it awa/ &rom &irst building. 0lt1right+click makes peasant run to building site# -7pgrade to *o/al 0cadem/- button on toolbar# Te$t ok# Button graphics ok# Click upgrade button. 7pgrade animation ok# 7pgrade audio ok# *o/al 0cadem/ appears# ;raphics ok# Toolbar graphics ok# Te$t ok# Select *o/al 0cadem/. Toolbar graphics ok# Te$t ok# Can destro/ building# Can cancel building destruction# Con&irming destro/s building# 0nimation ok# 0udio ok# Build a new Town "all and upgrade it to a *o/al 0cadem/. Select new building. *ight+click on ground nearb/ to set rall/ point. .lag appears# Select a peasant6 then ho2er cursor o2er building.

-Train ;uardian- hotspot is entire building &ootprint# Send unit into building. Cancel button graphics ok# Te$t ok# 7nit e$its building when /ou click Cancel# *esource cost reco2ered# Send unit in &or training. E$iting units walk to rall/ point# Select building again. 0lt1right+click to set new rall/ point &arther awa/. .lag appears# Send unit in &or training. E$iting units run to rall/ point# Select building again. *ight+click on an/ other barracks. .lag appears# Select a geisha6 then ho2er cursor o2er building. -Train Battle <aiden- hotspot is entire building &ootprint# >eep Select a !easant. Choose >eep. Building cost ok# Te$t ok# Can%t build i& price not met# Can%t build i& prere4uisites not met# Building &ootprint graphic ok# Can%t place building i& &ootprint is red# Can rotate building '() degrees# *ight+click places building# Building site appears in !easant%s ,OS# !easant constructs building# Construction animation ok# !hase one graphic ok# !hase two graphic ok# !hase three graphic ok# (i& present Completed building graphic ok# -Building .inished- audio ok# Select building. Toolbar graphics ok# Te$t ok# <onk progress meter ok# Te$t ok# <eter stops a&ter &our monks# Te$t ok# Can destro/ building# Can cancel building destruction# Con&irming destro/s building# 0nimation ok# 0udio ok# Build new building o& the same t/pe. !lace it awa/ &rom &irst building. 0lt1right+click makes peasant run to building site# Select new building. *ight+click on ground nearb/ to set rall/ point. .lag appears# E$iting units walk to rall/ point# Select building again. 0lt1click to set new rall/ point &arther awa/. .lag appears# E$iting units run to rall/ point# "a2e &ire+damaging enemies attack building. (Serpent *aiders are good &or this.

Building burns# 0nimation ok# 0udio ok# Building is destro/ed in stages# Stage one graphics oka/# 0udio ok# Stage two graphics oka/# 0udio ok# Stage three graphics oka/ (i& present # 0udio ok# Building lea2es rubble when destro/ed# *ubble disappears a&ter a while# Dragon%s <onument Select a !easant. Choose Dragon%s <onument. Building cost ok# Te$t ok# Can%t build i& price not met# Can%t build i& prere4uisites not met# Building &ootprint graphic ok# Can%t place building i& &ootprint is red# Can rotate building '() degrees# *ight+click places building# Building site appears in !easant%s ,OS# !easant constructs building# Construction animation ok# !hase one graphic ok# !hase two graphic ok# !hase three graphic ok# (i& present Completed building graphic ok# -Building .inished- audio ok# Select building. Toolbar graphics ok# Te$t ok# Can destro/ building# Can cancel building destruction# Con&irming destro/s building# 0nimation ok# 0udio ok# Build new building o& the same t/pe. !lace it awa/ &rom &irst building. 0lt1right+click makes peasant run to building site# ,ink three barracks to create Samurai. Select last barracks (&rom which Samurai will emerge and right+click Dragon%s <onument. Samurai e$it barracks and enter Dragon%s <onument# Samurai portrait appears# !ortrait ok# Te$t ok# Samurai appears on plat&orm# Clicking portrait makes Samurai e$it# Select a Samurai6 then ho2er cursor o2er building. -Sacri&ice - hotspot is entire building &ootprint# Building &ull at &our Samurai# Te$t ok# Black ,ightning icon highlights# Te$t ok# 0cti2ate Black ,ightning.

Can target# 0nimation ok# Te$t ok# Damages enem/ units# Damages enem/ buildings# "a2e &ire+damaging enemies attack building. (Serpent *aiders are good &or this. Building burns# 0nimation ok# 0udio ok# Building is destro/ed in stages# Stage one graphics oka/# 0udio ok# Stage two graphics oka/# 0udio ok# Stage three graphics oka/ (i& present # 0udio ok# Building lea2es rubble when destro/ed# *ubble disappears a&ter a while# Stables Select a !easant. Choose Stables. Building cost ok# Te$t ok# Can%t build i& price not met# Can%t build i& prere4uisites not met# Building &ootprint graphic ok# Can%t place building i& &ootprint is red# Can rotate building '() degrees# *ight+click places building# Building site appears in !easant%s ,OS# !easant constructs building# Construction animation ok# !hase one graphic ok# !hase two graphic ok# !hase three graphic ok# (i& present Completed building graphic ok# -Building .inished- audio ok# Select building. Toolbar graphics ok# Te$t ok# Can destro/ building# Can cancel building destruction# Con&irming destro/s building# 0nimation ok# 0udio ok# Build new building o& the same t/pe. !lace it awa/ &rom &irst building. 0lt1right+click makes peasant run to building site# Select new building. *ight+click on ground nearb/ to set rall/ point. .lag appears# Send unit in to mount horse. E$iting units walk to rall/ point# Select building again. 0lt1right+click to set new rall/ point &arther awa/. .lag appears# Send unit in to mount horse. E$iting units run to rall/ point# Select a peasant6 then ho2er cursor o2er building.

-;et !ack "orse- hotspot is entire building &ootprint# "a2e &ire+damaging enemies attack building. (Serpent *aiders are good &or this. Building burns# 0nimation ok# 0udio ok# Building is destro/ed in stages# Stage one graphics oka/# 0udio ok# Stage two graphics oka/# 0udio ok# Stage three graphics oka/ (i& present # 0udio ok# Building lea2es rubble when destro/ed# *ubble disappears a&ter a while# Build &our o& this building. Send a peasant in to train in the &irst building8 bu/ one each o& the building%s three techni4ues in the other three buildings. (Do this as close to simultaneousl/ as /ou can. 7se the /in/ang cheat to get enough /in or /ang points. !easant enters building# !easant progress meter ok# Techni4ue 9 progress meter ok# Techni4ue : progress meter ok# Techni4ue ' progress meter ok# .irst+le2el unit e$its building# E$it game. Create new game. Build &our o& this building. Send a &irst+le2el unit in to train in the &irst building8 then bu/ one each o& the building%s three techni4ues in the other three buildings. (Do this as close to simultaneousl/ as /ou can. 7se the /in/ang cheat to get enough /in or /ang points. .irst+le2el unit enters building# .irst+le2el unit progress meter ok# Techni4ue 9 progress meter ok# Techni4ue : progress meter ok# Techni4ue ' progress meter ok# Second+le2el unit e$its building# E$it game. Create new game. Build &our o& this building. Send a second+le2el unit in to train in the &irst building8 then bu/ one each o& the building%s three techni4ues in the other three buildings. (Do this as close to simultaneousl/ as /ou can. 7se the /in/ang cheat to get enough /in or /ang points. Second+le2el unit enters building# Second+le2el unit progress meter ok# Techni4ue 9 progress meter ok# Techni4ue : progress meter ok# Techni4ue ' progress meter ok# Third+le2el unit e$its building# Now6 send a peasant into the &irst building6 a &irst+le2el unit into the second building6 and a second+le2el unit into the third. (Do this as close to simultaneousl/ as /ou can. !easant enters building# !rogress meter ok#

.irst+le2el unit enters building# !rogress meter ok# Second+le2el unit enters building# !rogress meter ok# New units e$it buildings#

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