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Character Sheet

Player Name

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Character Name

1
Level

Paladin
Class Paragon Path Epic Destiny Deity *dvent!ring Company Total XP (P'* N!m-er

0 %$ &g
,eight

Dwarf
(ace

edi!m
Si)e

"#
*ge

ale
'ender

10$ cm
+eight

'ood
*lignment

INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE

DEFENSES
18 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT EN* MISC MISC

MOVEMENT
BASE ARMOR ITEM MISC

-1

Initiative

-1

CONDITIONAL MODIFIERS

12

AC

10

S7ee(

0S<"are!2

S+ECIAL MOVEMENT

CONDITIONAL BON-SES

ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE

18 + 1/2 LVL

SENSES
ABIL CLASS FEAT EN* MISC MISC SCORE +ASSIVE SENSE BASE S/ILL BON-S

16 17 9 14 13 14

Strength

STR CON

3 3 -1 2 1 2 *IT +OINTS

3 3 -1 2 1 2

14

FORT 10

16 11

+a!!ive In!ight +a!!ive +er&e7ti n

18 + 18 +

6 1

CONDITIONAL BON-SES

C n!tit"ti n

DEX De#terit$ INT Inte%%igen&e


'i!( )

DEFENSE

18 + 1/2 LVL

S+ECIAL SENSES ABIL CLASS FEAT EN* MISC MISC

Low5light 1ision

13

REF

10

1
ABILITY= ATT BON-S

ATTAC/ 'OR/S+ACE
elee >asic *ttac& 5
1/2 LVL ABIL

CONDITIONAL BON-SES

orningstar
CLASS +ROF FEAT EN* MISC

'IS

DEFENSE

18 + 1/2 LVL

ABIL

CLASS

FEAT

EN*

MISC

MISC

+ 5
ABILITY= ATT BON-S

0
1/2 LVL

3
ABIL CLASS

2
+ROF FEAT EN* MISC

13

'ILL

10

C*A Chari!)a

elee >asic *ttac& 5 Dagger

CONDITIONAL BON-SES

+ 6 ACTION +OINTS
S-R,ES/DAY

MAX *+
BLOODIED

*EALIN, S-R,ES
S-R,E VAL-E

32
C-RRENT *IT +OINTS

16
1/2 *+

8
1/. *+

13
C-RRENT S-R,E -SES

MILESTONES 8 1 2 ADDITIONAL EFFECTS FOR S+ENDIN, ACTION +OINTS

A&ti n + int!

ACTION +OINTS 1 2 5

DAMA,E 'OR/S+ACE
ABILITY= DAMA,E

elee >asic *ttac& 5

orningstar
ABIL FEAT EN* MISC MISC

1d10+3 RACE FEAT-RES


D;arven 'ea7 n +r 6i&ien&$ 5 Proficient with hammers8
ABILITY= DAMA,E

3
ABIL FEAT EN* MISC MISC

elee >asic *ttac& 5 Dagger

SECOND 'IND 1/ENCO-NTER


TE P.(*(/ +0T P.0NTS

-SED

Ca!t3Ir n St )a&h 5 2$ -on!s to saving throws against poison8

1d4+3

3 BASIC ATTAC/S

DEAT* SAVIN, T*RO' FAIL-RES


S*10N' T+(., (ES0ST*NCES C3((ENT C.ND0T0.NS *ND E44ECTS .DS 2$ (acial -on!s against poison

En&")4ere( S7ee( 5 *rmor or heavy load doesn9t red!ce yo!r speed8 :.ther effects still can8; D;arven Re!i%ien&e 5 Second wind is minor action8 Stan( Y "r ,r "n( 5 Can move 1 less when forced to move8 0mmediate saving throw to avoid -eing &noc&ed prone8

ATTAC/

DEFENSE

'EA+ON OR +O'ER

DAMA,E

5 6 2 3

v! v! v! v!

AC AC AC AC

orningstar Dagger : elee; Dagger :(ange; 3narmed : elee;

1d1027 1d#27 1d#51 1d#27

S/ILLS
BON-S S/ILL NAME ABIL MOD + 1/2 LVL TRND 0+12 ARMOR +ENALTY MISC

CLASS / +AT* / DESTINY FEAT-RES


Channe% Divinit$ 5 0nvo&e a channel divinity class feat!re or other power< enco!nter8

FEATS
Again!t A%% O((! 5 0f 72 foes ad?acent to yo! at start of t!rn= 21 to attac&s and damage !ntil end of t!rn

31 2 5 2 2 5 18 1 2 9 : 1 1 : 31 2 31

A&r 4ati&! Ar&ana Ath%eti&! B%"66 Di7% )a&$ D"nge neering En("ran&e *ea% *i!t r$ In!ight Inti)i(ate Nat"re +er&e7ti n Re%igi n Stea%th Street;i!e Thiever$

DEX INT STR C*A C*A 'IS CON 'IS INT 'IS C*A 'IS 'IS INT DEX C*A DEX

51 " 7 " " 1 7 1 " 1 " 1 1 " 51 " 51

0 0 0 0 0 0 $ 0 0 $ $ 0 0 $ 0 0 0 n6a n6a n6a n6a n6a n6a n6a n6a n6a n6a n6a " " n6a

Divine Cha%%enge 5 3se divine challenge as an at5will power< minor action8 La$ n *an(! 5 3se lay on hands as an at5will :special; power< minor8

LAN,-A,ES /NO'N
Common= Dwarven

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+O'ER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.

MA,IC ITEM INDEX


List your powers below. Check the box when the power is used. Clear the box when the power renews.

C*ARACTER +ORTRAIT

AT3'ILL +O'ERS
Divine Challenge Lay on +ands *rdent Stri&e 1aliant Stri&e
,E*P.N ,E*P.N ,E*P.N ,E*P.N *( .( *( S 4EET

MA,IC ITEMS

ENCO-NTER +O'ERS
Divine ettle
+*NDS +E*D NEC@ (0N' (0N' ,*0ST

Divine Strength Divine P!rs!it

+ERSONALITY TRAITS

DAILY +O'ERS
>lood of the ighty

MANNERISMS AND A++EARANCE


-TILITY +O'ERS

Daily Item Powers Per Day


+eroic :1510; Paragon :115"0; Epic :"1570; ilestone ilestone ilestone 6 6 6 6 6 6 6 6 6

C*ARACTER BAC/,RO-ND

OT*ER E>-I+MENT
orningstar *dvent!rer9s @it Dagger :"; Plate *rmor

RIT-ALS / ALC*EMY

COM+ANIONS AND ALLIES

SESSION AND CAM+AI,N NOTES

COINS AND OT*ER 'EALT*


oney on handA "7 gp Stored moneyA 0 gp Enc!m-ranceA B7 6 1C0

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C+*(*CTE( N* E

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PL*/E( N* E

Second ,ind
@E/,.(DS 3SED

(*CE

Dwarf

CL*SS

Paladin

LE1EL

inor ACTION v! ATTAC/ DEFENSE

Personal RAN,E Self TAR,ET

*+ 52 S7( 1 Init 31

19 STR 1: CON ? DEX

AC 12 F rt 1. Re6 15 'i%% 15

EffectA /o! spend a healing s!rge and regain E hit points8 /o! gain a 2" -on!s to all defenses !ntil the start of yo!r neFt t!rn8

1. INT 15 'IS 1. C*A

*DD0T0.N*L E44ECTS

19

+a!!ive In!ight

11

+a!!ive +er&e7ti n

Second wind is a minor action for dwarves8


CL*SS LE1EL >..@

PH D

+LAY DATA

ENCO-NTER S+ECIAL

ENCO-NTER ACTION

Divine Challenge
@E/,.(DS

Lay on +ands
3SED @E/,.(DS

*rdent Stri&e
3SED @E/,.(DS

Divine= (adiant Close -!rst $


1

Divine= +ealing
@

Divine= ,eapon
@

3SED

inor ACTION

inor ACTION

elee to!ch RAN,E

Standard ACTION 1 ATTAC/

elee weapon RAN,E

RAN,E .ne creat!re in -!rst DEFENSE TAR,ET

v! ATTAC/

v! ATTAC/ DEFENSE

.ne creat!re TAR,ET

v!

AC DEFENSE

.ne creat!re TAR,ET

E66e&t= /o! mar& the target8 The target remains mar&ed !ntil yo! !se this power against another target= or if yo! fail to engage the target :see -elow;8 * creat!re can -e s!-?ect to only one mar& at a time8 * new mar& s!persedes a mar& that was already in place8 ,hile a target is mar&ed= it ta&es a G" penalty to attac& rolls for any attac& that doesn9t incl!de yo! as a target8 *lso= it ta&es radiant damage eH!al to 7 2 yo!r Charisma modifier :2"; the first time it ma&es an attac& that doesn9t incl!de yo! as a target -efore the start of yo!r neFt t!rn8 The damage increases to C 2 yo!r Charisma modifier :2"; at 11th level= and to B 2 yo!r Charisma modifier :2"; at "1st level8 .n yo!r t!rn= yo! m!st engage the target yo! challenged or challenge a different target8 To engage the target= yo! m!st either attac& it or end yo!r t!rn ad?acent to it8 0f none of these events occ!r -y the end of yo!r t!rn= the mar&ed condition ends and yo! can9t !se divine challenge on yo!r neFt t!rn8 /o! can !se divine challenge once per t!rn8 S7e&ia%= Even tho!gh this a-ility is called a challenge= it doesn9t rely on the intelligence or lang!age a-ility of the target8 0t9s a magical comp!lsion that affects the creat!re9s -ehavior= regardless of the creat!re9s nat!re8 /o! can9t place a divine challenge on a creat!re that is already affected -y yo!r or another character9s divine challenge8

S7e&ia%= /o! can !se this power a n!m-er of times per day eH!al to yo!r ,isdom modifier :21; :minim!m 1;= -!t only once per ro!nd8 E66e&t= /o! spend a healing s!rge -!t regain no hit points8 0nstead= the target regains hit points as if it had spent a healing s!rge8 /o! m!st have at least one healing s!rge remaining to !se this power8 3narmedA 20 attac&
*DD0T0.N*L E44ECTS

Atta&A= Strength or Charisma vs8 *C *it= 1I,J 2 Strength or Charisma modifier damage= and the target is s!-?ect to yo!r divine sanction !ntil the end of yo!r neFt t!rn8 Level "1A "I,J 2 Strength or Charisma modifier damage8 S7e&ia%= ,hen charging= yo! can !se this power in place of a melee -asic attac&8 orningstarA 2$ attac&= 1d1027 damage
*DD0T0.N*L E44ECTS
21 to attac& rolls if three or more enemies were ad?acent to yo! at the start of yo!r t!rn 5 *gainst *ll .dds8 21 to damage rolls if three or more enemies were ad?acent to yo! at the start of yo!r t!rn 5 *gainst *ll .dds8

*DD0T0.N*L E44ECTS

21 to attac& rolls if three or more enemies were ad?acent to yo! at the start of yo!r t!rn 5 *gainst *ll .dds8
CL*SS

Paladin

LE1EL

>..@

PH D

CL*SS

Paladin

LE1EL

>..@

PH D

CL*SS

Paladin

LE1EL

>..@

DP D

AT3'ILL +O'ER

AT3'ILL +O'ER

AT3'ILL +O'ER

1aliant Stri&e
@E/,.(DS

Divine
3SED @E/,.(DS

ettle
3SED

Divine Strength
@E/,.(DS

Divine= ,eapon
@

Divine Close -!rst 10


18

Divine Personal RAN,E v!

3SED

Standard ACTION 1 ATTAC/

elee weapon RAN,E

inor ACTION

inor ACTION

RAN,E .ne creat!re in -!rst DEFENSE TAR,ET

v!

AC DEFENSE

.ne creat!re TAR,ET ATTAC/

v!

ATTAC/

DEFENSE

TAR,ET

Atta&A= Strength 2 1 per enemy ad?acent to yo! vs8 *C *it= 1I,J 2 Strength modifier :27; damage8 0ncrease damage to "I,J 2 Strength modifier :27; at "1st level8 orningstarA 2$ attac&= 1d1027 damage

Channe% Divinit$= /o! can !se only one channel divinity power per enco!nter E66e&t= The target ma&es a saving throw with a -on!s eH!al to yo!r Charisma modifier :2";8

Channe% Divinit$= /o! can !se only one channel divinity power per enco!nter E66e&t= *pply yo!r Strength modifier :27; as eFtra damage on yo!r neFt attac& this t!rn8

*DD0T0.N*L E44ECTS
21 attac& -on!s per enemy ad?acent to yo!8 21 to attac& rolls if three or more enemies were ad?acent to yo! at the start of yo!r t!rn 5 *gainst *ll .dds8 21 to damage rolls if three or more enemies were ad?acent to yo! at the start of yo!r t!rn 5 *gainst *ll .dds8

*DD0T0.N*L E44ECTS

*DD0T0.N*L E44ECTS

CL*SS

Paladin

LE1EL

>..@

PH D

CL*SS

Paladin

LE1EL

>..@

PH D

CL*SS

Paladin

LE1EL

>..@

PH D

AT3'ILL +O'ER
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ENCO-NTER +O'ER
Page 7

ENCO-NTER +O'ER

Divine P!rs!it
@E/,.(DS

>lood of the
3SED @E/,.(DS

ighty
3SED

Divine= ,eapon
@

Divine= (elia-le= ,eapon


@

Standard ACTION 1 ATTAC/

elee weapon RAN,E

Standard ACTION 1 ATTAC/

elee weapon RAN,E

v!

F rt DEFENSE

.ne creat!re TAR,ET

v!

AC DEFENSE

.ne creat!re TAR,ET

Atta&A= Strength vs8 4ortit!de *it= "I,J 2 Strength modifier :27; damage= and yo! p!sh the target a n!m-er of sH!ares eH!al to yo!r ,isdom modifier :21;8 /o! then shift to the nearest sH!are ad?acent to the target8 orningstarA 2$ attac&= "d1027 damage

Atta&A= Strength vs8 *C *it= #I,J 2 Strength modifier :27; damage8 E66e&t= /o! ta&e $ damage= which can9t -e red!ced in any way8 orningstarA 2$ attac&= #d1027 damage

*DD0T0.N*L E44ECTS
21 to attac& rolls if three or more enemies were ad?acent to yo! at the start of yo!r t!rn 5 *gainst *ll .dds8 21 to damage rolls if three or more enemies were ad?acent to yo! at the start of yo!r t!rn 5 *gainst *ll .dds8

*DD0T0.N*L E44ECTS
21 to attac& rolls if three or more enemies were ad?acent to yo! at the start of yo!r t!rn 5 *gainst *ll .dds8 21 to damage rolls if three or more enemies were ad?acent to yo! at the start of yo!r t!rn 5 *gainst *ll .dds8

CL*SS

Paladin

LE1EL

>..@

DP D

CL*SS

Paladin

LE1EL

>..@

DP D

ENCO-NTER +O'ER

DAILY +O'ER

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