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MnM3 Charsheet BW Fillable1 (Final)
MnM3 Charsheet BW Fillable1 (Final)
Hero: _____________________________________________________________________________________________________
Secret Public
Frankensteins Creature
piemaster
Player: ________________________
Identity: ___________________________
172
Female
48
Red
Grey/Gold Hair: __________________
Gender: __________________
Age: __________________ Height: __________________
Weight: __________________
Eyes: __________________
12
Black Team
Group Affiliation: _________________________________________
Base of Operations: ________________________________________ Power Level: __________________
200
11 = ____________
56 + Powers ____________
114 + Advantages ____________
10 + Defenses ____________
9 + Skills ____________
Power Point Totals: Abilities ____________
Strength
10
Stamina
Offense
Agility
Dexterity
6
-1
Fighting
Intellect
Awareness
Presence -2
Initiative 6
Defense
Dodge (agl) 10
Parry (FGT) 12
Fortitude (STA) 12
Toughness (STA) 11
Will (awe) 11
Hero
points
Power points
Earned
Power points
Spent
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Mutants & Masterminds Third Edition 2011 Green Ronin Publishing, LLC. All rights reserved.
Character Illustration
Skills
Acrobatics
Total
0
Ability
4
Ranks
0
Other
3
Athletics
13
10
Mace
________________________________________
________________________________________
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Deception
-2
-2
Alchemy
________________________________________
________________________________________
________________________________________
________________________________________
Insight
Intimidation
-2
-2
Investigation
Perception
Persuasion
-2
-2
________________________________________
-1
-1
________________________________________
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Sleight of Hand
-1
Stealth
12
Technology
Treatment
Vehicles
-1
Advantages
Improved Smash
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Diehard
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All-out Attack
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Animal Empathy
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Chokehold
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Fearless
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Improved Critical
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Power Attack
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Takedown
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Complications
Seeking Acceptance
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Short Temper
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Self Doubt
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Close Combat
Expertise
Ranged Combat
Information
Notes: _______________________________________________________________________________________________________________________________________________________________________________________________________
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Mutants & Masterminds Third Edition 2011 Green Ronin Publishing, LLC. All rights reserved.
Actions
Action
Attack
Defense
Type
Effect
Aid
Std
Close; Attack check (DC 10), success grants +2 attack or defense, four degrees grants +5.
Aim
+5
Std
Charge
-2
Std
Defend
Std
Disarm
-2
Std
Escape
Mve
Opposed Athletics or Sleight of Hand vs. opponents routine STR or grab effect
Grab
Std
Attack check, if successful, target resists with STR or Dodge; see Grab p. 176
Recover
+2
Std
Remove highest level of damage or fatigue, or make resistance check; one per combat
Smash
Std
Trip
-2
Std
Maneuvers
Maneuver
Attack
Defense
Type
Effect
Accurate Attack
+1 or 2
Std
-1 or 2 to Effect
All-out Attack
+1 or 2
-1 or 2
Std
Defensive Attack
-1 or 2
+1 or 2
Std
Finishing Attack
Std
Power Attack
-1 or 2
Std
+1 or 2 to Effect
Slam Attack
-1 or 2
+1 or 2
Std
Charge, Damage is Damage or Speed ranks +1, full-speed is +2; you make
Toughness check vs. 1/2 damage (round down)
Team Attack
Std
Basic Conditions
Compelled: Single standard action determined by another.
Controlled: Another character determines actions.
Combined Conditions
Asleep: Defenseless, stunned, and unaware.
Blind: Hindered, visually unaware, vulnerable, may be impaired or
disabled for visual tasks.
Bound: Defenseless, immobile, and impaired.
Deaf: Auditory unaware.
Dying: Incapacitated. May die, see p. 19.
Entranced: Stunned, but may only pay attention to entrancing effect.
Breaks free if threatened or from allies interaction skill check (DC
10+effect rank).
Mutants & Masterminds Third Edition 2011 Green Ronin Publishing, LLC. All rights reserved.