Online Radio

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Polytechnic University of the Philippines College of Communication Department of Broadcast Communication

Sta. Mesa, Manila

Online Writing BBRC FE-2

ONLINE RADIO
GROUP 11

Mortel, Mary Sunshine Johdette P. Quezon, Samantha B. Borromeo, Angeline B. BBrC 3-1D

Prof. Filemon Viduya

NOVEMBER 2013

1. DEFINITION Internet radio (also web radio, net radio, streaming radio, e-radio, online radio, web casting) is an audio service transmitted via the Internet. Music streaming on the Internet is usually referred to as webcasting since it is not transmitted broadly through wireless means. Internet radio involves streaming media, presenting listeners with a continuous stream of audio that cannot be paused or replayed, much like traditional broadcast media; in this respect, it is distinct from on-demand file serving. Internet radio is also distinct from podcasting, which involves downloading rather than streaming. Many Internet radio services are associated with a corresponding traditional (terrestrial) radio station or radio network. Internet-only radio stations are independent of such associations. Internet radio services are usually accessible from anywhere in the world for example, one could listen to an Australian station from Europe or America. Some major networks like CBS Radio and Citadel Broadcasting (except for news/talk and sports stations) in the US, and Chrysalis in the UK restrict listening to in-country because of music licensing and advertising concerns, Internet radio remains popular among expatriates and listeners with interests that are often not adequately served by local radio stations (such as eurodance, progressive rock, ambient music, folk music, classical music, and standup comedy). Internet radio services offer news, sports, talk, and various genres of musicevery format that is available on traditional radio stations.

1.1 HISTORY OF ONLINE RADIO Internet radio was pioneered by Carl Malamud. In 1993, Malamud launched "Internet Talk Radio" which was the "first computer-radio talk show, each week interviewing a computer expert". The first Internet concert was broadcast on June 24, 1993 by the band Severe Tire Damage In November 1994, Rolling Stones concert was the "first major cyberspace multicast concert." Mick Jagger opened the concert by saying, "I want to say a special welcome to everyone that's, uh, climbed into the Internet tonight and, uh, has got into the Mbone. And I hope it doesn't all collapse."

On November 7, 1994, WXYC (89.3 FM Chapel Hill, NC USA) became the first traditional radio station to announce broadcasting on the Internet. WXYC used an FM radio connected to a system at SunSite, later known as Ibiblio, running Cornell's CU-See Me software. WXYC had begun test broadcasts and bandwidth testing as early as August 1994. WREK (91.1 FM, Atlanta, GA USA) started streaming on the same day using their own custom software called CyberRadio1. However, unlike WXYC, this was WREK's beta launch and the stream was not advertised until a later date. In 1995, Progressive Networks released RealAudio as a free download. Time magazine said that RealAudio took "advantage of the latest advances in digital compression" and delivered "AM radio-quality sound in so-called real time." Eventually, companies such as Nullsoft and Microsoft released streaming audio players as free downloads. As the software audio players became available, "many Web-based radio stations began springing up." In 1996, Edward Lyman created Sonicwave.com, the first American internet radio station, legally licensed by both ASCAP and BMI, to broadcast live, 24 hours a day on the internet. In March 1996, Virgin Radio - London, became the first European radio station to broadcast its full program live on the internet. It broadcast its FM signal, live from the source, simultaneously on the Internet 24 hours a day. Internet radio attracted significant media and investor attention in the late 1990s. In 1998, the initial public stock offering for Broadcast.com set a record at the time for the largest jump in price in stock offerings in the United States. The offering price was US$18 and the company's shares opened at US$68 on the first day of trading. The company was losing money at the time and indicated in a prospectus filed with the Securities Exchange Commission that they expected the losses to continue indefinitely. Yahoo! purchased Broadcast.com on July 20, 1999 for US$5.7 billion. With the advent of streaming RealAudio over HTTP, streaming became more accessible to a number of radio shows. One such show, TechEdge Radio in 1997 was broadcast in 3 formats - live on the radio, live from a RealAudio server and streamed from the web over HTTP.

In 1998, the longest running internet radio show, "The Vinyl Lounge", commenced netcasting from Sydney, Australia, from Australia's first Internet Radio Station, NetFM (www.netfm.net). In 1999, Australian Telco "Telstra" launched The Basement Internet Radio Station but it was later shut down in 2003 as it was not a viable business for the Telco. From 2000 onwards, most Internet Radio Stations increased their stream quality as bandwidth became more economical. Today, most stations stream between 64 kbit/s and 128 kbit/s providing near CD quality audio.

US ROYALTY CONTROVERSY In October 1998, the US Congress passed the Digital Millennium Copyright Act (DMCA). One result of the DMCA is that performance royalties are to be paid for satellite radio and Internet radio broadcasts in addition to publishing royalties. In contrast, traditional radio broadcasters pay only publishing royalties and no performance royalties. A rancorous dispute ensued over how performance royalties should be assessed for Internet broadcasters. Some observers said that royalty rates that were being proposed were overly burdensome and intended to disadvantage independent Internet-only stations that "while Internet giants like AOL may be able to afford the new rates, many smaller Internet radio stations will have to shut down." The Digital Media Association (DiMA) said that even large companies, like Yahoo! Music, might fail due to the proposed rates. Some observers said that some U.S.-based Internet broadcasts might be moved to foreign jurisdictions where US royalties do not apply. Many of these critics organized SaveNetRadio.org, "a coalition of listeners, artists, labels and webcasters" that opposed the proposed royalty rates. To focus attention on the consequences of the impending rate hike, many US Internet broadcasters participated in a "Day of Silence" on June 26, 2007. On that day, they shut off their audio streams or streamed ambient sound, sometimes interspersed with brief public service announcements voiced, written and produced by popular voiceover artist Dave Solomon. Notable participants included Rhapsody, Live365, MTV, Pandora,Digitally Imported and SHOUTcast.

Some broadcasters did not participate, such as Last.fm, that had just been purchased for US $280 million by CBS Music Group. According to a Last.fm employee, they were unable to participate because participation "may compromise ongoing license negotiations." SoundExchange, representing supporters of the increase in royalty rates, pointed out the fact that the rates were flat from 1998 through 2005 (see above), without even being increased to reflect cost-of-living increases. They also declared that if internet radio is to build businesses from the product of recordings, the performers and owners of those recordings should receive fair compensation. On May 1, 2007, SoundExchange came to an agreement with certain large webcasters regarding the minimum fees that were modified by the determination of the Copyright Royalty Board. While the CRB decision imposed a $500 per station or channel minimum fee for all webcasters, certain webcasters represented through DiMA negotiated a $50,000 "cap" on those fees with SoundExchange. However, DiMA and SoundExchange continue to negotiate over the per song, per listener fees. SoundExchange has also offered alternative rates and terms to certain eligible small webcasters, that allows them to calculate their royalties as a percentage of their revenue or expenses, instead of at a per performance rate. To be eligible, a webcaster had to have revenues of less than US $1.25 million a year and stream less than 5 million "listener hours" a month (or an average of 6830 concurrent listeners). These restrictions would disqualify independent webcasters like AccuRadio, Digitally Imported, Club977 and others from participating in the offer, and therefore many small commercial webcasters continue to negotiate a settlement with SoundExchange. An August 16, 2008 Washington Post article reported that although Pandora was "one of the nation's most popular Web radio services, with about 1 million listeners daily...the burgeoning company may be on the verge of collapse" due to the structuring of performance royalty payment for webcasters. "Traditional radio, by contrast, pays no such fee. Satellite radio pays a fee but at a less onerous rate, at least by some measures." The article indicated that "other Web radio outfits" may be "doom[ed]" for the same reasons. On September 30, 2008, the United States Congress passed "a bill that would put into effect any changes to the royalty rate to which [record labels and web casters] agree

while lawmakers are out of session." Although royalty rates are expected to decrease, many webcasters nevertheless predict difficulties generating sufficient revenue to cover their royalty payments. In January 2009, the US Copyright Royalty Board announced that "it will apply royalties to streaming net services based on revenue." Since then, websites like Pandora Radio, Mog, 8tracks and even recently Google Music have changed the way people discover and listen to music.

Popularity In 2003, revenue from online streaming music radio was US$49 million. By 2006, that figure rose to US$500 million. A February 21, 2007 "survey of 3,000 Americans released by consultancy Bridge Ratings & Research" found that "[a]s much as 19% of U.S. consumers 12 and older listen to Web-based radio stations." In other words, there were "some 57 million weekly listeners of Internet radio programs. More people listen to online radio than to satellite radio, high-definition radio, podcasts, or cell-phone-based radio combined." An April 2008 Arbitron survey showed that, in the US, more than one in seven persons aged 2554 years old listen to online radio each week. In 2008, 13 percent of the American population listened to the radio online, compared to 11 percent in 2007. Internet radio functionality is also built into many dedicated Internet radio devices, which give an FM like receiver user experience.

1.2. What is this technology? This technology is to use the existing means that the Internet offers, and use their communication protocols, to send packets of information by means of an issuer, also by means of a client software receiver, to be able to listen and get the content of the radio (consumption). The leap of the networks is induced by the introduction of three vectors of development: the deployment of fiber-optic networks, (which enhances the speed and bandwidth), the digitization of information (voice, image and text), and compression of the same. The development of these three aspects allows the handling, storage and transport to a great speed, contributing some potential unthinkable in the analog age. The

increasing integration of Telecommunications services has disrupted the universal service that traditionally has been providing with the telephone and the radio common. Increasing the power of broadcast, unification of services at the same environment, hardware, and compression software, are studies that are still being carried out by scholars in each topic, which will lead to improved technologies, accessible and at low cost. 1.2.1 IMPORTANCE OF ONLINE RADIO The importance of radio on these new technologies lies in the expansion ofcontent", which is of importance to a region or locality. Another major role of the Internet radio is that a message can reach any place in which there is a receiver. It is important to note that another interesting role of the Internet radio is that before there are no content that arrive in remote locations, unlike now when this technology became available. Increases the flexibility of consumption from the content of the multicast programs in different times, which allows the recipient to arrange their schedules. Greater interactivity through computer services such as: e-mail, forums, conferences, messages etc. Integration with the computer, since the computer has become a core team in most middle-class homes and high. The technology required to perform the Internet radio is low cost.

1.2.2 LIMITATIONS OF ONLINE RADIO Small nations and regions, will have greater difficulty of this role in society information regarding the acquisition of hardware and software. Require strengthening networks wideband speed. Improve the forms and packet compression programs and signal to digitize voice, text, sound and video. Define and improve the advantage that you can make the cable, and that allows the integration of a single conduit different visual signals and communication services.

The uncertainty caused by the increasingly rapid technological development and the products and services substitutes that appear with these changes. The lack of a strategic plan that will enable the progressive deployment of the necessary infrastructure for the development of these online services.

1.2.3 Programming Models At present there is a huge amount of Internet radios, and as previously mentioned, all have specific content and message is addressed to a target audience. There are different types of content they transmit radio, as: Varied Music Special Music - type-specific programming - Public or segmented Education: - Literacy - Technical Information - Higher education Informative: - Social - Cultural - Political - Newscasts - Sports - Advertising - Ecological - Weather Religious

The arrival of these services, can predict the medium term, paradigm shift, similar to that which occurred in the mid Century, with the mass society. Of course, the computer market is not as easy as it seems because previously it has been overcome large and complex obstacles. The problem in developing an information society is found in existing telecommunications infrastructures. Currently, they are not conducive to such services, especially in the regions beyond the big cities. It is important to note that the online radio can be created in three ways: 1. Radios with conventional signal (terrestrial) with access to the Internet:

They spoke with an FM frequency, with an output which can be connected to the input of the sound card, and be deployed Internet content in real time. 2. Created directly on Internet Radio: Broadcast only Internet, with content in real time or on demand. 3. Radios Internet, with access to conventional signal (terrestrial): Webcasting with a center console output to the output of an FM radio frequency 1.2.4 Transmission media Of course, these technological hurdles are being continuously studied and analyzed the media possible, such as: Cord: Medium in which various services can be transmitted as telephony, cable television, and web. This means that being analyzed to determine which scopes can have and able to send as many packets in different cable segments. The MTA "asynchronous transfer mode" as they are ADSL technologies that allow transmission of up to 8 MB per second, The MMDS multichannel multipoint distribution services service, "Multichannel Multipoint Distribution Service", allow point-to-point communications using microwaves in the 2 GHz bands

You will notice these changes: in the countries of the first and second world, large companies can supply all the connection, software, hardware and programming. But third world countries are not as close to the implementation of the information society, as networks are slow, and the lack of accessibility to these means of telecommunication. 1.2.5 Characteristics of Internet radio The radio opens a new avenue of expansion and consequently calls for expansion of radio concept to incorporate into it the changes produced. The Ciberradio, a known online radio, this is the defined a set of elements which should be emphasized though a concise way. This new radio concept can be integrated in the following aspects: Portal: shows textual information through a portal, the schedule you want to provide radio and other interest messages. Listen: you can hear the radio broadcast content. Chat: Shape recently written and oral and webcam, "video camera." Forums: There are specialized areas of information emits radio, where you create specialized communities according to group interests.

Email: Interaction with staff and other radio receivers. Company Information: In general, when using a website, the company can place textual information, links, and icons to stream content Download the sound: Many radios provide their receptors some sound files that can be downloaded by the user for later listening. Real time transmission: The user hears the broadcast radio with the same ingredients to conventional emissions. Programming on demand: There are several lists predefined programming issuers, which in the while the receiver is connected may decide that programming listen.

In addition to Internet radio, is not to be confused with chat simply, or a forum or online community based on oral communication. Although a sound chat communication could replace a telephone. Also radio stations generally have portals parallel to reinforce the radio broadcast. The goal is to expand the information content and support brands and chain programs radio. 1.2.6 Legal Aspects Despite the possible piracy, music marketing, Internet is a promising business that can create difficulties specialized radio music, and even the system itself marketing discs. This will force you to try various strategies legal agreements between authors, record labels and the modes of distribution, dissemination and interactivity. This also changes the relationship of advertising on the station. The advertising is aimed at promoting the song born sponsorships to get the song out cheaper and even free to change that enter certain advertising before, after or during the song. The issue is that the law is not prepared to combat this situation unstoppable. Bono, lead singer of the group U2, predicted that "in 20 years, the music will be free because it will be impossible to control". Therefore programmers record companies and some artists are investing in getting formats that can be impossible to hack, since if there is possibility of being pirated, they will be easily violated. Some musicians have been directed to this address: some broken relationship with their labels, others give away their music and others offer better promotions at low cost on their own websites.

1.2.7 Audio formats The music over the Internet brings new formats such as: MP3: The most common music formats used compressed formats. This format is in legal trouble with their developers (Thomson Multimedia & Fraunhofer Institute ), since they require payment for use of their decoders. This format uses an algorithm that uses Coding Huffman. Which is an entropy coding, which is a method of lossless encoding information reduces the redundancy exploiting the characteristics of the methods of variable length. WMA: Windows Media Audio, is the standard manufactured by the Microsoft, and provides authorization certificates and distribution. With these certificates, the music industry can provide music in this format, with the assurance to prevent piracy. MP3 Pro: MP3 was a breakthrough resource in digital audio compression. Mp3PRO file compressed is an MP3 compressed from 6 Mb to 3Mb file with the same quality High Fidelity. The idea that underlies this format seems simple: Low frequency sounds (5 to 8 KHz) are compressed using the classic method and MP3. High frequencies are not compressed but simply calculated and decomposed in a few bits using the process SBR. When playing mp3PRO encoded music, the player replica mp3PRO is CALCULATING the high frequencies. Mp3PRO encoder transmits MP3 components low frequency (up to 64Kb/s). High sound frequency data are encoded in real-time calculation and compacted in the segment within the component SBR low frequency. With this resource a piece of 6MB classic MP3 music is halved, maintaining the same quality. Decoding is compatible with MP3. MP4: This format is also known by the name of AAC (Advanced Audio Coding). This format is being introduced by U.S. company Global GMO Music Outlet. These files will be executed automatically from the link, and has the advantage that more compressed than its predecessor files MP3. It also aims to take the appropriate authorization of rights holders. VQF: TwinVQ/VQF or a digital format developed by NTT Laboratories Human Interface for compressing audio data. It has been developed in competition with MP3. Yamaha I called Sound VG. VQF files of similar quality are smaller than MP3 files but larger than the mp3PRO.

In the decoding process using more power that with the records MP3. VQF (pronounced Twin VQ), also known as Transform-domain Weighted Interleave Vector Quantization, has a coding algorithm fully different from that used for MP3 or WMA files. With VQF using a standard chip type to describe the sounds books using pre-calculated keys. This enables attractive sound reproduction with audio files; compared to conventional MP3 files have a lower bit rate. However, this important advantage is achieved at the expense of PCs higher performance. Depending on the speed of the computer, you may only audio compression can occur at the speed in real time. Another disadvantage of VQ file format of sound is the limited choice of output bit rates compared to the format MP3. Currently there are fewer options available. In spite of this, the sound of VQ format continues to be an attractive alternative to the conventional format MP34 due to his outstanding compression rate. Ogg: Ogg Vorbis uses mathematical principles very different from those used by MP3. The sound quality is equivalent to MP3; also the file size is similar. Its encoding and decoding processes are free, making it an interesting format, for audio tests Internet. This format has already players operating systems Linux.

The Quality of Service may refer to: Fidelity: the original message, the intangibility of the voice, their sound or image quality, transfer errors. Interactivity: Timeout response during the connection. Timing: between multiple streams if there like voice, motion, etc..

The Quality of Service depends on two factors: Network Quality of Service: That refers to as the network controls packet flow, losses, delays that may occur, this aspect is varying and may behave in different ways depending on the state of charge Implementation of the Application: There are applications that from the same Quality of Service of the network are able to provide better performance to its users than others.

2. TYPES OF TRANSMISSION Several types of data transmission in the network, this focused from in terms of form or architecture and transmission protocols packet handling.

2.1 Streaming The technology of streaming allows the deployment of a file in the client computer, without having to fully charge. Information that comes from the server is loaded into a buffer on the client computer. And this using the decoder application, making small packets of information, decodes and displays. It is Necessary to have three types of applications to be able to Stream: Encoder: Responsible for compressing and encoding the data Server: Responsible for sending the data, adjust quality and shipping protocols. Decoder: Responsible for Receiving, storing and decoding data. These encoders and decoders are applications, programs or libraries that use a defined algorithm for compression and data transformation sound and video. For video, are called codecs or encoders. There are different techniques for ensuring that the transmission is continuous, one of which is the Stream Thinning. Stream thinning: Ensures Control Flow streaming audio, by adjusting the amount of data transmitted, lowering quality, but ensuring continuous reasonably cup packages. The transmission for streaming can be of three types: On Demand: Transferring a file previously recorded. In this case customers can access different parts of the file at a different time, whereby the coding and transmission requirements in the team server required is high and THEREFORE, Generally, Provide a high performance team to the service. It is a downloaded service and the user cannot use the file until it has been transferred completely from the server to your computer. Time of transfer depend on the file size and the width band connection, resulting in some unacceptable cases. Streaming Live: In this live broadcast, all customers hear the same package at a time, so which IMPLIES that the server this package can generate one to eleven. Simultaneously transmitting to all clients connected to the server. It is also called Streaming Flow, it is not necessary that a file has been completely transferred is to be Reproduced. Or Interactive Conference: Streaming mixed with interactive presentations, conferences into two pathways, etc. applications,

The concept of streaming is over a decade and has experienced tremendous growth. The use of technology streaming allows millions of people to access through the Internet: audio and video files, using your personal computer to listen or view information of live sports, music, news, entertainment and on-demand content. Availability broadband in many country clubs and the advanced technologies and rapid compression audio/video allow the audio and video quality on Internet has improved. There are currently a large number of electronic devices that

users can use for signal receivers: such as desktop computers, Personal computers, pocket computers, PDAs and mobile phones. 2.1.1 Advantages of Streaming There are several advantages which can be mentioned for streaming: 1. Contents Live: The streaming can deliver content in vivo (football games, concerts, etc.) in the time of produced. 2. Random access: Provides random access to long movies duration. The server streaming may act as a player remote video providing some of the functions of a VCR (forward, back, fast, slow, watch a part of the movie without downloading the complete file, etc.) 3. Area: does not occupy space on the hard disk of the PC. The user does not download a copy of the file, the same stays on the server streaming. 4. Bandwidth: Only use the exact bandwidth need. If the content of streaming speed connection exceed May be some data lost and destroyed the transmission. 5. Reuse: Allows streaming of tracks to be included no other content streaming. 6. Diffusion: diffusion and Facilitates multicast (sent to many users). Weaknesses of download or receive information on demand: No Live Broadcasts: Cannot send live broadcasts. The user must download the entire file. Space required: Takes up space on the hard disk of the PC and allows multicasting or broadcasting. No matter the bandwidth: conversely for download no matter what the speed of the connection, the lost packets can be forwarded again And Also does not need Special software for the server.

2.2 Distribution of Streaming Distribution of streaming is done by means of different types of Dissemination, among which are: 2.2.1 Unicast Transmission Unicast or Unicast works by sending a stream to each receiver. Unicast bandwidth utilization is not optimal but allows the user, through the RTSP protocol functionality, see different parts of the media sent or listen different tracks simultaneously. Users open a connection unicast media using RTSP URL. 2.2.2 Broadcasting Broadcasting or Broadcast: means sending a copy of the stream to the Entire Network. Send a single stream to all clients on the network. The LAN is a small support dissemination but Internet does not allow it, requires routing. Facilitates diffusion not Control stream. No return of information from client to server.

2.2.3 Multicast Multicast means sending a copy of the stream to the Entire Network, Unlike Broadcasting but sends only the network segments where one or more users are connected. In this way the available bandwidth is used efficiently. The Multicast requires specific software in that routers allow them to replicate stream at the requests of customers. User multicast has no control over the media. As the diffusion, the choice is simply listen or not listen. The user equipment (PC, PDA, etc.) is communicating with the nearest router to obtain a copy of the stream. 3. MARKET TECHNOLOGIES Nowadays, there is several tools that support the development and implementation of processes of streaming, among the most popular are: RealPlayer Windows Media Nullsoft Winamp Quick Time 4. THE NEW TRENDS AND PODCASTS. Podcast is a word that comes from the acronym for Portable On Demand Broadcast" (Transmission portable on demand). The Difference between streaming and podcasts, is interesting and as written above, the Streaming audio is a continuous flow, while the podcast, are flows that call upon demand. This makes the streaming to be used more in focus flows within non-continuous demand, but a flow That transmit to Radio In That specific time. While the podcast are used to choose programs, that generally educational are in different branches. 4.1 Podcast MP3 equals more RSS The podcast is being junction mp3 audio files, stored at the site forward, more an RSS file, usually with XML syntax, placed as one then. This allows the users to connect to the contents of the list, to which you want to choose. 4.2 Broadcast Podcast The use of RSS, that is actually an XML file shared on the site Internet, will allow customers or Internet users subscribe to content, and in this lies its potential server transmission When you have new materials, users can publish and may receive notification that a new audio is available. 4.3 Subscribe to Podcast There are several tools on the web, users can use to connect to different podcast, or directories podcast, treats including can mention different tools: Mirpod, Juice Podcast, i-Tunes and Linux is Also the Rhythmbox. 4.4 Post Podcast First of all, it should be noted that the audio must be created with either tools like Audacity, Adobe Audition, Sony Sound Forge so that even when a group of people gather at a specific location the file can still handle the crowd. The file can also be recorded remotely through some messaging or chat program as Skype, Messenger, Yahoo, (Mentioning the popular). After the file is recorded, create the XML that

contains the RSS list to be distributed to interested users can connect. This XML must be published in a directory Podcast, to make it Easier to search for part of the among these directories users can mention directories, such as:
podcast.com.ar, podcast-es.org, comunicandopodcast.com, podcast-cristiano.net memonradio.blogdrive.com Among many others.

This allow users to search for topics of interest, whether educational, technological, art, science, sociology, religion and many themes that are distributed by experts in the fields, making a highly educational impact, in those who hear these materials. 4.5 Download streaming or podcast Currently you can find tools like Ffd show or Replay AV, that allow you to connect to a streaming or podcast, with the possibility of lowering (download) materials. This of course, with due respect to the laws of copyright of the materials to be heard. This will allow the user to listen to the audio as many times as required. 5. RECOMMENDATIONS 1. Be calculated in advance the number of receivers for radio, for and defines the right equipment this requires. 2. It is essential to open a discussion and knowledge of the new technologies to lessen the dangers of the future and take advantage full development. 3. These technologies must administrative business. be present in the residential segment, and

4. Encourage the Implementation of digital networks and the development of new services. 5. Ensure education and Equal Opportunities, linked to the assimilation of technologies.
Sources: http://www.scribd.com/doc/111584526/Radio-Online (INTERNET RADIO SIGNAL - Sammy Perez Raul Castillo, Feb. 2008) http://en.wikipedia.org/wiki/Internet_radio

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