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Steven McNabb

There are 4 types of people based on gameplay time:


Non Gamers: Do not play videogames Casual Gamers: Few times a month Moderate Gamers: Twice a week Fanatic Gamers: Daily or in long binges

Non-Gamers are not affected by any of the positive and negative effects of gamers. With the most game-time, Fanatic gamers reap all of the benefits and harms of videogames.

Are videogames a menace to society? Can they improve aspects of the mind/body? Does it really take 3 licks to get to the tootsie roll center of a tootsie pop? The world may never know.

Body

Eyesight Weight Parietal Lobe Frontal Lobe Anterior Cingulate

Brain:

PhD in Brain & Cognitive Sciences from MIT Trained in human brain plasticity under the mentorship of Helen Neville Research professor at Rochester

Uses behavioral and brain imaging approaches to study how people learn and adapt to changes in experience by nature or training (videogames)

Amanda Staiano

PhD Development Psychology from Georgetown University M.P.P Public Policy from Georgetown University
PhD from Georgetown University

Sandra Calvert

Playing videogames can have positive and negative effects on the human body.

Studies have been done to see how videogames affect eyesight and body weight.

Daphne Bavelier:

Eyesight improves in two ways The first way is that theyre able to resolve small detail in the context of clutter. The other way [is] being able to resolve different levels of gray. Being able to resolve small detail in clutter allows us to visually multitask. This can be useful in situations like driving in traffic and avoiding collisions. Resolving different levels of gray works well when in a lowlight environment. This can also be useful while driving in heavy fog, allowing you to see more when you would have normally not seen anything.

Basically,

Amanda Staiano & Sandra Calvert

Exergames Games that require the user to perform physical movements to interact with the game
Examples are: Wii games Uses IR signals from the Wii Remote control to detect movement Kinect games Uses human recognition and change detection to allow the player to use their body as the remote control.

Exergames have been shown to help decrease BMI and is increasingly being used by many gyms and health clubs as tools for losing

What is important, is that many people see all videogames as having negative effects on body weight.
Some videogames do indeed have negative effects on bodyweight and can result in an increased BMI. Recent studies have found a strong correlation between exergames and a decreased BMI. This is because they make the player become physically active to play the game.

Exergames can provide both direct physical benefits for

youth and transfer of athletic skills to other activities. Staiano and Calvert

Bavelier has conducted research on the human brain while playing videogames using actual quantitative measurements The Parietal Lobe

Attention Orientation Attention Sustaining Regulates Attention

The Frontal Lobe

Anterior Cingulate

All three parts of the brain have shown increased efficiency proven by brain imaging.

Tracking objects using peripheral vision

Non-gamers have the ability to track 3 to 4 objects using peripheral vision. Gamers have shown that they can reach as much as 6 to 7

This is due to an increase in their brains attention and ability to track multiple objects at once.

Non-gamers and gamers participated in a study in which the subjects were required to complete multiple tasks at once. Gamers were shown to be able to switch tasks more quickly and completed the tasks more efficiently.

The studies showed that playing videogames guarantees improved performance in many situations. Improvements were seen in as little as 10 hours.

Even small instances of videogame playing can increase a persons abilities.

Study by Walter Boot, Arthur Kramer, Daniel Simons, Monica Fabiani, Gabriele Gratton

Beckman Institute, Department of Psychology

Bavelier, Daphne. Your brain on video games. Ted.com. Nov. 2012. Web. 29 Sept. 2013. Boot, Kramer, Simons, Fabiani, Gratton. The effects of video game playing on attention, memory, and executive control. Sciencedirect.com. Acta Psychologica, Nov. 2008. Web. 29 Sept. 2013. Staiano, Calvert. Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits. Nih.gov. Child Dev Perspect, 2011. Web. 29 Sept. 2013.

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