Professional Documents
Culture Documents
Maqueta Post Dibujos 3-1
Maqueta Post Dibujos 3-1
Yes, sometimes we can be very stupid. We have a big idea, a good one, and the first thing we try to do to boost our egos is something we certainly shouldnt. Dont do it! The second rule is telling you to bite your tongue! Your boss doesnt need to be the first to know; your boss should be the last to know, and the first to buy it! sometimes we dont face challeges the boss should be the last to know, but the first to buy...
should be fun
Rule n5. Use your network to invite people to play your new game
Nows the time to massage your ego. Yes! Dont be scared, nothing is going to happen and we all like to say look what I invented. Nobody is going to see you in a bad light or undervalue your contribution. You might make some people a bit jealous. But steady on, great projects are a collective experience, so sit back and relax. Invite your course-mates and friends from your internal/external network to the organization so they can see your idea, try it, play around with it And this is a very important point. Get your name out there. Not in managerial circles, but among your peers. Tell your partners that youve got something big. This is your audience, the people who will follow you if your idea gets off the ground.
Rule n6. Carry on experimenting and resist the temptation to tell your boss.
Just as important, if not more important, than rule n1. Whatever happens, while experimenting with the idea, while youre testing the water, DO NOT TELL YOUR BOSS!
Rule n8. The enemy of a friend of the supplier want to engage in a battlefield
Theres a purchaser. Theres someone whos seen the potential. You have solid references, your peers have played and theyve had fun happiness spreads faster than fear, so the client of the client has heard laughter down the phone Now is the moment. The rumour starts spreading throughout the organization, everyone knows youve got something in your hands.
there is a buyer