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Reframing Assessment Ed Media 2008
Reframing Assessment Ed Media 2008
learning”
Anne Bartlett-Bragg
Faculty of Education
University of Technology Sydney
Sydney, Australia
Anne.Bartlett-Bragg@uts.edu.au
Conventional assessment practices tend to focus on students producing work that demonstrates
knowledge of subject content, or a culture of evidence that is reinforced when learning is restricted to
tight, cost efficient methods that relate only to subject matter taught (Shavelson, 2007). The process is
supported by the rationale that to provide motivation, the learners’ attention is directed to content that
is considered to be important within the subject being studied. This approach however, limits how and
what is learned, and the process of learning itself (Boud & Falchikov, 2007).
The need to review assessment processes is becoming an expanding body of literature with two
dominant perspectives: firstly – the literature that views assessment as the major influence on learning
and how this effects student approaches to their work and studies. From this perspective arises the call
to rethink the role of assessment and the learning processes, calling for self-assessment, peer feedback,
portfolios, and group work that encourage learning for the future and as an act of informing judgement
(Boud & Falchikov, 2007). And secondly – the integration of technology and associated impact on
assessment processes. Extending now into calls for the use of social software to provide learners with
digital spaces where they can interact, explore, and construct an individualised approach and manage
their own learning. (Attwell, 2005; Bartlett-Bragg, 2007; Owen, Grant, Sayers & Facer, 2006;)
Both perspectives align to the findings from my PhD research and teaching practice as a University
lecturer. The process of students working with social software has evolved into more than a learning
strategy, but also a multi-faceted assessment strategy that incorporated self-assessment, peer feedback,
and the development of self-managed artefacts to be presented as a portfolio at the completion of a
semester.
In the University context, students tend to restrict their study activities to only what is required to be
addressed by the assessment task, resulting in a short term point of reference with limited engagement
beyond the semester timeframe (Boud, 2007). While research conducted into the use of self-publishing
technologies (weblogs and wikis) has demonstrated the potential that social software integrated into the
students’ learning activities presented an opportunity to extend the learning process and incorporate
assessment as a discrete activity, rather than the primary focus of the subject being studied (Bartlett-
Bragg, 2007).
Through the process of developing a personalised learning environment, the student is taking
responsibility for the collection and presentation of items in a variety of modes for final assessment,
while feedback and comments from peers and a network that may include participants beyond the
boundaries of the classroom facilitates the potential for self-directed learning to continue beyond the
timeframes of formal studies.
The underpinning frameworks that have informed the development of pedagogical practices towards
action-oriented, self-directed learning activities using social software applications are outlined below:
5:
DISTRIBUTED
KNOWLEDGE
•Collaborating
• Distributing
• Networking
2: 3: REFLECTIVE 4: REFLECTIVE
INTERPRETATION MONOLOGUES DIALOGUES
• Concepts
1:ESTABLISHMENT
• Context-examples
• Set-up
Figure 1: A pedagogical framework for self-publishing with social software
Educators implementing learning and assessment activities in a Mode 1 mindset will be reinforcing a
model that transmits content to an individual student in an asynchronous, self-paced style where the
design is focused on outcome, results driven, directed learning. While educators designing learning and
assessment activities in a Mode 3 mindset will be enabling the students to explore the potential
presented by the integration of social software.
The key findings from the PhD study focused on the experiences of the adult learner using social
software that was integrated into their learning and assessment processes and provides potential for
educators to re-frame their pedagogical strategies to facilitate students’ development towards self-
directed learners.
An important finding indicated that the inhibitors to effective implementation of social software into
practice required pedagogical strategies to enable the educator to neutralise the potential negative
effects on the learners. These inhibitors are categorised into three broad areas: organisational inhibitors,
including cultural and technical infrastructure; educators’ inhibitors; and learners’ inhibitors.
The frameworks mentioned previously support the educator with the design and implementation of
alternative assessment strategies, and strategies to manage the learner’s inhibitors, but do not address
the organisational cultural inhibitors. Table 2 outlines how the three frameworks can be overlayed to
create processes for learning activities that directly inform assessment processes.
Bartlett-Bragg (2007) Pedagogical Baumgartner (2004) Modes of Boud & Falchikov (2007)
Framework teaching Scheme for developing informed
justdgement
1. Establishment Mode 2: Educator is providing 1. Identify self as an active
Learners are actively creating their assistance but encouraging learners learner
personalised learning environments to build their own environments. The process of setting up the
with social software eg. weblogs, Some strategies may require various software applications
wikis, social bookmarking and demonstrations of abstract concepts. actively involves the learner in the
aggregation. selection and building of their
environments – establishing
engagement in the processes.
2. Interpretation Mode 2: Educator is observing and 2. From known to need
Learners are developing a structure supporting through demonstration Learners are developing a structure
and adapting to their perceived as learners adapt to their perceived within their software environment
needs. needs. based on their perceived needs.
3. Reflective Monologues Mode 3: Educator is providing 3. Testing and Judging
Learners are publishing to their support and activities to assist As the learners perform writing and
software platform and establishing learners to progress in a self- publishing tasks, feedback from the
their identity, or finding their voice. directed manner. educator and peers informs further
development and self-efficacy.
4. Reflective Dialogues Mode 3: The educator introduces 4. Developing skills over time
Learners are extending their activities to stimulate action A period confidence grows with the
learning environment by developing towards further establishing self-publishing techniques being
social networks. connections with other learners. practised, the learners establish
more concrete practices.
5. Distributed knowledge Mode 3: At this point the educator 5. Embodying reflexivity and
artefacts could be viewed as the conduit and commitment
Learners are collaborating with a co-participant in the learner’s As both peer and educator feedback
others, distributing their work, and network – providing feedback is received the learners continue to
gathering artefacts for review and towards future development. adjust and improve their work.
reflection. While gathering artefacts for final
assessment.
Reframing assessment is not solely about integrating software into the process of assessment, it is also
about reviewing current assessment philosophies and determining how assessment can foster learning.
Social software affords educators the opportunity to personalise the overall learning experience,
including assessment, to enable the learner to collect and organise information and artefacts from
different contexts and situations, and demonstrate and reflect upon their skills and achievements
(Attwell, 2007).
It is timely, to reflect on these issues as our educational institutions espouse the values of lifelong
learning and prioritise practices of collaboration, reflection, personalisation, knowledge sharing and
networks into vision statements and strategic planning documents. Notwithstanding the importance of
social software as the enabler in these processes, without re-framing our practice educators are not
likely to realise the opportunity to incorporate social software and integrated communication networks
that extends the learning beyond the physical boundaries and opinions of the classroom context.
References:
Attwell, G. (2007). The Personal Learning Environments – the future of eLearning?, eLearning Papers,
2(1), 5. Retrieved February 10, 2007, from
http://www.elearningpapers.eu/index.php?page=home&vol=2
Baumgartner, P. (2004). The zen art of teaching – Communication and interactions in e-Education.
Workshop presented at ICL2004, Kassel University, Villach, Austria. Retrieved November, 2004, from
http://www.elearningeuropa.info/extras/pdf/zenartofteaching.pdf
Boud, D. (2007). Reframing assessment as if learning were important. In D. Boud, & N. Falchikov
(Eds.), Rethinking Assessment in Higher Education, (pp.14-25). London:Routledge.
Boud, D. & Falchikov, N. (2007). Assessment for the longer term. In D. Boud, & N. Falchikov (Eds.),
Rethinking Assessment in Higher Education, (pp. 4-13). London: Routledge.
Owen, M., Grant, L., Sayers, S., & Facer, K. (2006). Social software and learning. Bristol, UK:
Futurelab. Retrieved July 18, 2006, from
http://www.futurelab.org.uk/resources/publications_reports_articles/opening_education_reports/Openi
ng_Education_Report199
Shavelson, R. J. (2007). Assessing student learning responsibly: from history to an audacious proposal,
Change, 39(1) (pp.26-33).
Zemsky, R., & Massy, W.F., (2004). Thwarted innovation: What happened to e-learning and why. The
Learning Alliance. Retrieved July 20, 2006 from
http://www.thelearningalliance.info/Docs/Jun2004/ThwartedInnovation.pdf