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Powers With Stat Description - Dresden Files RPG
Powers With Stat Description - Dresden Files RPG
Category Creature Features Page Power 162 Addictive Saliva Cost -1 Description (combat) Fists attack places temporary aspect or mental stress on target (noncombat) saliva has Deceit +2 against target's Discipline to addict free tag on addiction once per scene never take stress consequences from drowning ignore water-based borders breath attack counts as thrown Weapon +2 Fists get +2 physical stress (stacks with Strength bonus) successful Fists attack places Poisoned aspect on target aspect = victim rolls Endurance against Fists to resist poison each turn +4 to Stealth attempts to remain hidden +2 Alertness or Investigation when noticing details Endurance maxed at Mediocre; physical stress dealt maxed at 1 +1 to Athletics for dodging; Might is -2 to -4 +1 to beast-related sense rolls extra skill trapping for beast-related skill instinctual understanding or communication with chosen beasts +2 physical stress track, +1 to attacks to hit you automatic border of 1 as appropriate +2 to Might to lift or break things, +1 to Athletics movement rolls +2 on Intimidation rolls Stealth automatically Mediocre, and limited to 1 shift on Stealth rolls physical consequences permanent cannot die unless special means used +1 Intimidation, -1 on social skills except Deceit new physical conseuqence adds +1 Intimidation, -1 on social skills +1 Alertness when near pack; find pack with Investigation communicate single words/concepts with pack within zone when pack member spots ambush, all members spot ambush treat any surface as having handholds detect something undetectable with mystical or physical sense attempt to use sense without penalty under impossible conditions choose three thematically related supernatural senses up to a dozen thematically related supernatural senses fly using Atheltics checks pass through certain borders, and travel upwards in zone Discipline or Deceit to cast small illusion to hide something Discipline or Deceit to oppose efforts to see through illusion +2 on Discipline or Deceit to cast small illusion to hide something forego +2 to cast illusion on whole zone; create object out of ectoplasm +2 to oppose efforts to see through illusion able to cast Summer Court-sponsored magic able to cast Winter Court-sponsored magic regain 1 or 2 points of refresh for power(s) in item item may have qualities independent of its supernatural nature item is unbreakable; spend fate point to attempt loan of item spend a Fate point to ignore opponent's defensive abilities must be used with selfless purpose in mind and heart holy item; sword that provides +1 to Weapon skill perception skills not penalized by darkness +2 to Stealth rolls in shadow see spirits or ghosts; use Contacts with spirits spirits get +2 when trying to locate you speak with spirits wihtout Thaumaturgy hex technology at will, must roll + 2 Discipline not to affect tech +1 bonus to social skills in magical community recover from any consequence over time lifespan significantly extended
-1 -2 -1 -2 -1
163
163
-1
164
Hulking Size
-2
164
Living Dead
-1
165
Pack Instincts
-1
165 165
Spider Walk Supernatural Sense Strange Senses Broad Senses Wings Glamours Greater Glamours
-1 -1 -1 -2 -1 -2 -4
Items of Power
-4* -4* *
168
-3
Minor Abilities
169 169
-1 -1
-1 -1 0
* cost varies Based on Supernatural Powers table, Dresden Files RPG , Volume 1: Your Story , p. 160-161 1 of 3
Psychic Abilities
172 172
0 -2 -2 -3 -1 -1* -1 -1 -1 -1 -1 -1 +1 -1 -1 -1 -3 +1 +1 0 * -2 * -4 -2 -4 -4 -3
172
173 174 174 Shapeshifting 174 175 175 175 176 176 176 177 177 177 Speed 178 178 178 Spellcraft 180
Incite Emotion Additional Emotion At Range Lasting Emotion Potent Emotion Psychometry The Sight Soulgaze Application of the Sight Beast Change Demonic Co-Pilot Flesh Mask Gaseous Form Human Form Rare or Involuntary Change Human Guise Mimic Abilities Mimic Form Modular Abilities True Shapeshifting Inhuman Speed Supernatural Speed Mythic Speed Evocation
-3 -2 -2
* cost varies Based on Supernatural Powers table, Dresden Files RPG , Volume 1: Your Story , p. 160-161 2 of 3
182
Refinement
Strength
183 183
* -2
183
Supernatural Strength
-4
184
Mythic Strength
-6
Toughness
185 185
* -2
185 186
-2 -4
186 186
-4 -6
Mythic Toughness Physical Immunity Bless This House Guide My Hand Holy Touch Riteousness
-6 -8 -1 -1 -1 -2
Vampirism
188
Blood Drinker
-1
189
Emotional Vampire
-1
190 190
+1 -2
* cost varies Based on Supernatural Powers table, Dresden Files RPG , Volume 1: Your Story , p. 160-161 3 of 3