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اساسيات لغة ال c الجزء الاول
اساسيات لغة ال c الجزء الاول
introduction to
C ++
Compte
Explain the concepts in C ++ programming language
stcte
anuar introduction to C ++
COMPUTER OPERATION
INTRODUCTION TO C ++
1 – PROGRAM STRUCTURE
4 – FLOW CONTROL
5 – ITERATIVE STATEMENT
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anuar introduction to C ++
ﺍﻝﻬﻴﻜل ﺍﻝﺘﻨﻅﻴﻤﻰ ﻝﻠﺒﺭﻨﺎﻤﺞ ﺩﺍﺨل ﺍﻝﺠﻬﺎﺯ ﺍﻭ ﺩﺍﺨل ﻝﻐﺔ Cﻫﻭ ﻜﻴﻑ ﻴﺘﻡ ﻜﺘﺎﺒﺔ ﺍﻝﺒﺭﻨﺎﻤﺞ ﺒﺸﻜل ﺼﺤﻴﺢ
ﻓﻰ ﺍﻝﺒﺩﺍﻴﺔ ﻴﺠﺏ ﺍﻥ ﻨﻌﺭﻑ ﺍﻥ ﺍﻯ ﺒﺭﻨﺎﻤﺞ ﺩﺍﺨل ﺍﻝﻠﻐﺔ ﻴﺤﺘﻭﻯ ﻋﻠﻰ ﺠﺯﺌﻴﻥ ﺍﺴﺎﺴﻴﻴﻥ - :
ﺍﻝﺜﺎﻨﻰ ﻴﺴﻤﻰ Blockﻭﺍﻯ ﺒﺭﻨﺎﻤﺞ ﻴﻤﻜﻥ ﺍﻥ ﻴﺤﺘﻭﻯ ﻋﻠﻰ ﺍﻜﺜﺭ ﻤﻥ Blockﻋﻠﻰ ﺍﻻﻗل ﻴﺠﺏ ﺍﻥ
Block
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anuar introduction to C ++
ﻋﺒﺎﺭﺓ ﻋﻥ ﻤﺠﻤﻭﻋﺔ ﻤﻠﻔﺎﺕ ﻤﻭﺠﻭﺩﺓ ﺩﺍﺨل ﻤﺘﺭﺠﻡ ﺍﻝﻠﻐﺔ ﻴﺘﻡ ﺍﺴﺘﺩﻋﺎﺌﻬﺎ ﻝﺘﺼﺒﺢ ﺠﺯﺀ ﻤﻥ ﺍﻝﺒﺭﻨﺎﻤﺞ
ﻭﻫﻰ ﻤﻜﺘﻭﺒﺔ ﻤﺴﺒﻘﺎ ﺩﺍﺨل ﻤﺘﺭﺠﻡ ﺍﻝﻠﻐﺔ ﺍﻭ ﻤﺎ ﻴﺴﻤﻰ ﺏ Compilerﻭﻫﺫﺍ ﺍﻝﺠﺯﺀ ﻫﻭ ﺠﺯﺀ
ﻤﺤﻭﺭﻯ ﻭﺍﺴﺎﺴﻰ ﺩﺍﺨل ﺍﻯ ﻝﻐﺔ ﺒﺭﻤﺠﺔ ﺍﺫ ﺍﻨﻪ ﻋﻥ ﻁﺭﻗﻪ ﻴﺘﻡ ﺍﻝﺘﻌﺎﻤل ﻤﻊ ﺍﻝﻠﻐﺔ ﺒﺸﻜل ﺴﻬل ﻭﺒﻤﻌﺭﻓﺔ
ﻜل ﻤﺎ ﻴﺤﺘﻭﻴﻪ ﻫﺫﺍ ﺍﻝﺠﺯﺀ ﻤﻥ ﻜﻠﻤﺎﺕ ﻤﺤﺠﻭﺯﺓ ﺩﺍﺨل ﺍﻝﻠﻐﺔ ﻭﻜﻴﻔﻴﺔ ﺍﻝﺘﻌﺎﻤل ﻤﻌﻬﺎ ﻭﻓﻴﻤﺎ ﺘﺴﺘﺨﺩﻡ ﻜل
ﻜﻠﻤﺔ ﻓﺎﻨﻨﺎ ﻨﺴﻴﺭ ﺒﺫﻝﻙ ﻨﺤﻭ ﻓﻬﻡ ﻤﺘﻌﻤﻕ ﻝﻠﻐﺔ ﺍﻝﺒﺭﻤﺠﺔ ﺒﺸﻜل ﻋﺎﻡ
ﻭﺠﺩﻴﺭ ﺒﺎﻝﺫﻜﺭ ﺍﻥ ﻫﺫﺍ ﺍﻝﺠﺯﺀ ﻫﻭ ﺍﻝﻨﻭﺍﺓ ﺍﻻﺴﺎﺴﻴﺔ ﺍﻝﺫﻯ ﺒﻨﻴﺕ ﻋﻠﻴﻪ ﺠﻤﻴﻊ ﻝﻐﺎﺕ ﺍﻝﺒﺭﻤﺠﺔ ﻜﻤﺎ ﺍﻨﻪ
ﻴﺴﺘﺨﺩﻡ ﻭﺴﻴﻁ ﺒﻴﻥ ﺍﻝﻠﻐﺔ ﺍﻝﺘﻰ ﻴﻔﻬﻤﻬﺎ ﺍﻝﺸﺨﺹ ﻭﺍﻋﻨﻰ ﻫﻨﺎ ﺍﻝﻜﻭﺩ ﺍﻝﺫﻯ ﻴﻜﺘﺒﻪ ﺍﻝﻤﺒﺭﻤﺞ ﻭﻝﻴﺴﺕ ﺍﻝﻠﻐﺔ
ﺍﺫﺍ ﻫﻨﺎﻙ ﺜﻼﺙ ﻝﻐﺎﺕ ﻴﺘﻡ ﺍﻝﺘﻤﺤﻭﺭ ﻋﻠﻴﻬﻡ ﻤﻊ ﺍﻯ ﻝﻐﺔ ﺒﺭﻤﺠﺔ ﻭﻫﻤﺎ ﺍﻝﻠﻐﺔ ﺍﻝﺘﻰ ﻴﻔﻬﻤﻬﺎ ﺍﻝﺸﺨﺹ ﻭﻫﻰ
ﺍﻝﻜﻭﺩ ﺍﻝﺫﻯ ﻴﺘﻡ ﻜﺘﺎﺒﺘﻪ ﺒﻭﺍﺴﻁ ﺍﻝﻤﺒﺭﻤﺞ ﻭﺒﻴﻥ ﺍﻝﻠﻐﺔ ﺍﻝﺘﻰ ﻴﻔﻬﻤﻬﺎ ﺍﻝﺠﻬﺎﺯ ﻭﻫﻰ ٠ﻭ ١ﻭﺍﻝﺘﻰ ﻴﻠﻌﺏ
ﺍﻝﻠﻐﺔ ﺍﻝﺜﺎﻝﺜﺔ ﻫﻰ ﺍﻝﺘﻰ ﻴﻔﻬﻤﻬﺎ ﺍﻝﻤﺴﺘﺨﺩﻡ ﺍﻝﻌﺎﺩﻯ ﻭﻫﻰ ﻝﻐﺔ ﺍﻻﺭﻗﺎﻡ ﻭﺍﻝﺤﺭﻭﻑ ﻭﺍﻝﻜﻠﻤﺎﺕ ﺍﻝﻌﺎﺩﻴﺔ ﻭﺍﻝﺘﻰ
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anuar introduction to C ++
ﻴﺘﻌﺎﻤل ﺒﻬﺎ ﻤﻊ ﺍﻯ ﺒﺭﻨﺎﻤﺞ ﻤﻥ ﺨﻼل ﻨﻭﺍﻓﺫ ﺍﻝﺘﺤﻜﻡ ﻝﺩﻴﻪ ﻭﺍﻝﺘﻰ ﻴﻨﺴﻕ ﺍﻝﻤﺒﺭﻤﺞ ﺍﻝﻜﻭﺩ ﺍﻝﺫﻯ ﻴﻜﺘﺒﻪ ﻝﺨﺩﻤﺔ
ﻫﺫﻩ ﺍﻝﺒﻴﺎﻨﺎﺕ ﻭﻝﺨﺩﻤﺔ ﺍﻝﻤﺴﺘﺨﺩﻡ ﺍﻝﻌﺎﺩﻯ ﻭﻴﻠﻌﺏ ﻫﻨﺎ ﺍﻝﻤﺒﺭﻤﺞ ﺩﻭﺭ ﺍﻝﻭﺴﻴﻁ ﻓﻴﻬﺎ
ﻭﻝﺫﻝﻙ ﻨﺠﺩ ﺍﻨﻪ ﻝﻜل ﻝﻐﺔ Compilerﺨﺎﺹ ﺒﻬﺎ ﻭﻫﻭ ﻤﻜﺎﻥ ﻜﺘﺎﺒﺔ ﺍﻝﻜﻭﺩ ﺩﺍﺨل ﺍﻝﻠﻐﺔ ﺍﺫ ﻻ ﻴﺼﺢ
ﺍﻝﺨﺎﺼﺔ ﺒﻬﺎ ﻭﻁﺭﻕ ﺨﺎﺼﺔ ﻝﻜﺘﺎﺒﺔ ﺍﻝﺠﻤل ﺍﻝﺒﺭﻤﺠﻴﺔ ﻭﻁﺭﻴﻘﺔ ﺘﺭﺘﻴﺒﻬﺎ ﺩﺍﺨل ﺍل ﻜﻭﺩ
#Includeﻫﻰ ﺩﺍﻝﺔ ﻤﻭﺠﻭﺩﺓ ﺩﺍﺨل ﺍﻝﻠﻐﺔ ﻭﻤﻌﻨﺎﻫﺎ ﺍﺴﺘﺩﻋﺎﺀ ﺍﻻﻤﺭ ﻝﻴﺼﺒﺢ ﺩﺍﺨل Block
Streamﺍﺴﻡ ﺍﻝﻤﻠﻑ ﺍﻝﺫﻯ ﺘﺨﺯﻥ ﺒﻪ ﺤﻴﺙ ﻴﺘﻡ ﺘﺨﺯﻴﻥ ﺍﻝﻤﻠﻔﺎﺕ ﺒﺎﺴﻤﺎﺀ ﻤﺨﺘﻠﻔﺔ ﻭﻫﺫﺍ ﺍﺤﺩ ﺍﺴﻤﺎﺌﻬﺎ
I/Oﺘﺴﺘﺨﺩﻡ ﻓﻰ ﺘﻭﺼﻴﻑ IN Cﻭ OP Cﻝﻜﻰ ﻴﻌﻤﻠﻭﺍ ﻓﻰ ﺍﻝﺒﺭﻨﺎﻤﺞ ﺒﺸﻜل ﺼﺤﻴﺢ ﻭﺍﺫﺍ ﻝﻡ ﺘﻜﺘﺏ
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anuar introduction to C ++
ﺩﺍﺨل Headerﻓﻠﻥ ﻴﻤﻜﻥ ﺍﺴﺘﺨﺩﺍﻡ ﺍﻝﺨﺭﺝ ﻭﺍﻝﺩﺨل ﺒﺸﻜل ﺼﺤﻴﺢ ﺩﺍﺨل Blockﺤﻴﺙ ﻻ ﻴﺨﻠﻭ
ﻋﻠﻰ ﺴﺒﻴل ﺍﻝﻤﺜﺎل ﻫﻨﺎﻙ ﺩﺍﻝﺔ ﺘﺴﻤﻰ > <mathﻫﺫﻩ ﺍﻝﺩﺍﻝﺔ ﻋﺒﺎﺭﺓ ﻋﻥ ﻤﻠﻑ ﺩﺍﺨل ﺍﻝﻠﻐﺔ ﻭﻴﺤﺘﻭﻯ
ﻋﻠﻰ ﺘﻭﺼﻴﻑ ﺍﻝﺩﻭﺍل ﺍﻝﺭﻴﺎﻀﻴﺔ ﺒﺠﻤﻴﻊ ﺍﻨﻭﺍﻋﻬﺎ ﻭﻝﺫﻝﻙ ﻴﺠﺏ ﺍﺴﺘﺩﻋﺎﺌﻬﺎ ﻓﻰ ﺍل Headerﻋﻨﺩ
ﺍﻝﺘﻌﺎﻤل ﻤﻊ ﺍﻯ ﺩﺍﻝﺔ ﺭﻴﺎﻀﻴﺔ ﺩﺍﺨل Blockﻭﻝﻜﻥ ﻴﺠﺏ ﺍﻥ ﻨﻌﺭﻑ ﺍﻥ ﻫﻨﺎﻙ ﻓﺭﻕ ﺒﻴﻥ ﺍﻝﺩﺍﻝﺔ
A + B; X
ﻫﺫﺍ ﺍﻝﻜﻭﺩ ﻋﻨﺩﻤﺎ ﻴﻜﺘﺏ ﻓﻰ Blockﻻ ﻴﻠﺯﻡ ﺘﻌﺭﻴﻑ ﺩﺍﻝﺔ mathﻓﻰ ﺒﺩﺍﻴﺔ Headerﻭﺫﻝﻙ ﻻﻨﻪ
)SIN (X
ﻋﻨﺩﻤﺎ ﺘﻜﺘﺏ ﻫﺫﻩ ﺍﻝﺩﺍﻝﺔ ﻓﻰ Blockﻓﺎﻨﻬﺎ ﺘﻠﺯﻡ ﺘﻌﺭﻴﻑ ﺩﺍﻝﺔ mathﺩﺍﺨل Headerﻭﺫﻝﻙ ﻻﻨﻬﺎ
ﺩﺍﻝﺔ ﺭﻴﺎﻀﻴﺔ
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anuar introduction to C ++
#ﻜﻴﻑ ﻴﺘﻡ ﺘﺤﺩﻴﺩ ﺍﻝﻤﻠﻔﺎﺕ ﺍﻝﺘﻰ ﺘﻜﺘﺏ ﻓﻰ directivesﺘﺤﺩﺩ ﻋﻠﻰ ﺍﺴﺎﺱ ﺍﻝﺨﻁﻭﺍﺕ ﺍﻝﺘﻰ ﺘﻜﺘﺏ ﻓﻰ
Block
ﻜﺎﻻﺘﻰ - :
ﺘﺤﺩﺩ ﻋﻠﻰ ﺍﺴﺎﺱ ﺍﻝﺨﻁﻭﺍﺕ ﺍﻝﺘﻰ ﺘﻜﺘﺏ ﻓﻰ Blockﻜﻤﺎ ﺭﺍﻴﻨﺎ ﻓﻰ ﺍﻝﻤﺜﺎﻝﻴﻥ ﺍﻝﺴﺎﺒﻘﻴﻥ ﺍﺫﺍ ﻓﻼ ﺩﺍﻋﻰ
ﻝﻠﺤﻴﺭﺓ ﻓﻰ ﺍﺨﺘﻴﺎﺭ ﺍﻝﻜﻠﻤﺎﺕ ﺍﻝﺘﻰ ﺴﺘﻜﺘﺏ ﻓﻰ Headerﻭﺫﻝﻙ ﻻﻨﻬﺎ ﻤﻌﺭﻭﻓﺔ ﻤﺴﺒﻘﺎ ﻭﻫﺫﻩ ﺍﻝﻌﻤﻠﻴﺔ
ﺍﻝﻠﻐﺔ ﻭﻫﺫﻩ ﺍﻝﻤﺘﻐﻴﺭﺍﺕ ﺍﻝﺘﻰ ﺘﺴﺘﺨﺩﻡ ﻋﻠﻰ ﻤﺴﺘﻭﻯ ﺍﻝﺒﺭﻨﺎﻤﺞ ﻜﻜل ﺒﻤﻌﻨﻰ ﺍﻥ ﻝﻬﺎ ﺼﻼﺤﻴﺔ ﺍﻻﺴﺘﺨﺩﺍﻡ
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anuar introduction to C ++
ﺍﻯ Blockﺩﺍﺨل ﺍﻝﺒﺭﻨﺎﻤﺞ ﻫﻭ ﺩﺍﻝﺔ ﻭﻻﺒﺩ ﺍﻥ ﻴﻜﻭﻥ ﻤﻤﻴﺯ ﺒﺎﺴﻡ ﻭﺍﺫﺍ ﻜﺎﻥ ﺍﻝﺒﺭﻨﺎﻤﺞ ﻴﺤﺘﻭﻯ ﻋﻠﻰ
Blockﻭﺍﺤﺩ ﺍﻥ ﻴﻜﻭﻥ ﺍﺴﻤﻪ }{ mainﺍﻭ ﺍﺴﻡ ﺍﻝﺩﺍﻝﺔ }{ mainﻭﻝﻭ ﻜﺎﻥ ﻫﻨﺎﻙ ﺍﻜﺜﺭ ﻤﻥ
Blockﺍﺠﺒﺎﺭﻯ ﺍﻥ ﻴﻜﻭﻥ ﺍﺴﻡ ﻭﺍﺤﺩ ﻤﻨﻬﻡ }{ mainﻻﻥ ﻤﺭﺤﻠﺔ ﺍﻝﺘﻨﻔﻴﺫ ﺴﺘﺒﺩﺍﺀ ﻤﻥ ﺨﻼﻝﻪ
} { main
{
; Statements
) ( return
}
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anuar introduction to C ++
{ ﻫﺫﺍ ﺍﻝﻘﻭﺱ ﻴﻌﺒﺭ ﻋﻥ ﺍﻝﺒﺩﺍﻴﺔ ﺍﻭ Beginﻭﻴﻌﻠﻡ ﻫﻨﺎ ﺍل Compilerﺒﺎﻥ ﻋﻤﻠﻴﺔ ﻜﺘﺎﺒﺔ •
ﺍل Blockﺴﺘﺒﺩﺍﺀ
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anuar introduction to C ++
} ﻫﺫﺍ ﻫﻭ ﻗﻭﺱ ﺍﻝﻨﻬﺎﻴﺔ ﺍﻭ Endﻭﻴﻌﻠﻡ ﺍل Compilerﺒﺎﻥ ﻫﺫﺍ ﺍل Blockﻗﺩ ﺘﻡ •
ﺒﺎﻝﻨﺴﺒﺔ ﺍﻝﻰ ﺠﻤﻠﺔ ) ( returnﺍﺫﺍ ﻜﺎﻥ ﺍﻝﻘﻭﺱ ﺍﻝﺨﺎﺹ ﺒﻬﺎ ﻻ ﻴﻭﺠﺩ ﺒﻪ ﺸﻰﺀ ﺍﺫﺍ ﻻﺒﺩ ﺍﻥ ﻨﻜﺘﺏ ﻗﺒل
ﻭﻻﺤﻅ ﺍﻝﻜﺘﺎﺒﺔ ﺩﺍﺨل ﺍﻝﻘﻭﺱ ﻫﻰ ﺸﻰﺀ ﺍﺨﺘﻴﺎﺭﻯ ﻭﻻ ﻴﻤﺕ ﺒﺎﻯ ﺼﻠﺔ ﺍﻝﻰ ﺼﺤﺔ ﺍﻝﻜﻭﺩ ﺍﻭ ﺨﻁﺎﺌﻪ
Globalﻫﻰ ﺘﻌﺭﻴﻑ ﻝﻠﻤﺘﻐﻴﺭﺍﺕ ﺍﻝﻌﺎﻤﺔ ﻋﻠﻰ ﺍﻝﺒﺭﻨﺎﻤﺞ ﻭﻤﻤﻜﻥ ﺍﻥ ﺘﺴﺘﺨﺩﻡ ﻓﻰ ﺠﻤﻴﻊ Blocks
Localﻫﻰ ﻤﺘﻐﻴﺭﺍﺕ ﻤﺤﻠﻴﺔ ﺍﻯ ﻴﻤﻜﻥ ﺍﺴﺘﺨﺩﺍﻤﻬﺎ ﺩﺍﺨل Blocksﺍﻝﺘﻰ ﺘﻌﺭﻑ ﻓﻴﻪ ﻭﻻ ﺘﺨﺭﺝ ﻋﻥ
ﻫﺫﺍ ﺍﻝﺤﺩ
#ﻭﺍﻻﻥ ﻨﻨﺘﻘل ﺍﻝﻰ ﺸﺭﺡ ﺍﻨﻭﺍﻉ ﺍﻝﻤﺘﻐﻴﺭﺍﺕ ﻭﺍﻨﻭﺍﻉ ﺍﻝﺒﻴﺎﻨﺎﺕ ﻭﺍﻝﺘﻰ ﺘﺴﺘﺨﺩﻡ ﻓﻰ ﻜل ﻝﻐﺔ ﻋﻠﻰ ﺤﺴﺏ
ﻁﺭﻕ ﺘﻌﺭﻴﻔﻬﺎ
ﻤﺎ ﻫﻭ ﺍﻝﻤﺘﻐﻴﺭ - :ﺍﻯ ﻤﺘﻐﻴﺭ ﻫﻭ ﻜﻠﻤﺔ ﻤﻜﻭﻨﺔ ﻤﻥ ﻤﺠﻤﻭﻋﺔ ﺤﺭﻭﻑ ﻭﻤﺠﻤﻭﻋﺔ ﺍﺭﻗﺎﻡ ﻭﻨﺭﻯ ﺫﻝﻙ ﻓﻰ
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anuar introduction to C ++
ﺍﻝﻤﺜﺎل ﺍﻝﺘﺎﻝﻰ
Xxﻤﺘﻐﻴﺭ ﻤﻥ ﺤﺭﻭﻑ
ﺍﻝﻤﻬﻡ ﻫﻭ ﻝﻴﺱ ﺍﺴﻡ ﺍﻝﻤﺘﻐﻴﺭ ﺍﻜﺘﺏ ﻤﺎ ﺘﺸﺎﺀ ﻭﻝﻜﻥ ﺍﻝﻤﻬﻡ ﻫﻭ ﺍﻥ ﻴﻌﺭﻑ ﺒﺸﻜل ﺼﺤﻴﺢ ﻭﻴﺨﺘﺎﺭ ﻝﻪ ﻨﻭﻉ
ﻤﻥ ﺍﻨﻭﺍﻉ ﺍﻝﺒﻴﺎﻨﺎﺕ ﺍﻝﻤﻌﺭﻓﺔ ﺩﺍﺨل ﺍﻝﻠﻐﺔ ﻭﻴﺘﻡ ﺍﻻﻝﺘﺯﺍﻡ ﺒﻜل ﻤﺎ ﻴﺤﺘﻭﻴﻪ ﻫﺫﺍ ﺍﻝﻨﻭﻉ ﻤﻥ ﺍﻝﺒﻴﺎﻨﺎﺕ ﻤﻥ
ﺸﺭﻭﻁ ﻭﻀﻊ ﺍﻝﻘﻴﻡ ﻝﻪ ﻭﻁﺭﻴﻘﺔ ﺍﻝﺘﻌﺎﻤل ﻤﻌﻪ ﻭﻜﻴﻔﻴﺔ ﺍﺴﺘﺨﺩﺍﻤﻪ ﺩﺍﺨل ﺍﻝﻠﻐﺔ .
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ﻭﻨﺭﻯ ﺍﻻﻥ ﺒﻌﺽ ﺍﻻﻤﺜﻠﺔ ﻝﺘﻌﺭﻴﻑ ﻤﺘﻐﻴﺭﺍﺕ ﻭﻭﻀﻊ ﻤﻼﺤﻅﺎﺕ ﻝﻔﻬﻡ ﻤﺎﻫﻴﺔ ﺘﻌﺭﻴﻑ ﻫﺫﻩ ﺍﻝﻤﺘﻐﻴﺭﺍﺕ ﺩﺍﺨل
ﺍﻝﻠﻐﺔ
;Int x
ﺘﻌﺭﻴﻑ ﻤﺘﻐﻴﺭ ﺍﺴﻤﻪ xﻭﻴﺸﻴﺭ ﺍﻝﻰ ﻨﻭﻉ ﺒﻴﺎﻨﺎﺕ intﻭﻫﺫﻩ ﺍﻝﺨﻁﻭﺓ ﻋﻨﺩﻤﺎ ﺘﻨﻔﺫ ﺘﺨﺒﺭ ﻤﺘﺭﺠﻡ ﺍﻝﻠﻐﺔ ﺍﻭ
Compilerﺍﻥ ﻴﺒﺤﺙ ﻋﻥ ﺍﻗﺭﺏ ﻤﻜﺎﻥ ﻓﺎﺭﻍ ﻓﻰ ﺍﻝﺫﺍﻜﺭﺓ ﻭﻴﺤﺠﺯﻩ ﻭﻴﺸﻴﺭ ﺍﻝﻴﻪ ﺒﺎﻝﻤﺘﻐﻴﺭ xﺤﺘﻰ
ﺘﺴﺘﺨﺩﻡ ﻻﺩﺨﺎل ﺍﻝﺒﻴﺎﻨﺎﺕ ﺜﻡ ﻗﺭﺍﺀﺘﻬﺎ ﻻﺤﻘﺎ ﻝﻌﻤل ﻋﻠﻴﻬﺎ ﻋﻤﻠﻴﺎﺕ ﻤﺨﺘﻠﻔﺔ ﻭﻨﻭﻉ ﺒﻴﺎﻨﺎﺕ intﻫﻭ ﻨﻭﻉ
;Float y
ﻭﻤﻌﻨﺎﻫﺎ ﺘﻌﺭﻴﻑ ﻤﺘﻐﻴﺭ ﺍﺴﻤﻪ yﻭﻴﺸﻴﺭ ﺍﻝﻰ ﺒﻴﺎﻨﺎﺕ ﻤﻥ ﻨﻭﻉ floatﺍﻯ ﺒﻴﺎﻨﺎﺕ ﺍﺭﻗﺎﻡ ﺘﺤﺘﻭﻯ ﻋﻠﻰ
ﻜﺴﻭﺭ ﻤﻭﺠﺒﺔ ﻭﺍﻥ ﻴﺤﺠﺯ ﻝﻪ ﻤﻜﺎﻥ ﻓﻰ ﺍﻝﺫﺍﻜﺭﺓ ﻭﻴﺸﻴﺭ ﺍﻝﻴﻪ ﺒﺎﻝﻤﺘﻐﻴﺭ y
ﺍﺤﺠﺎﻡ ﺍﻻﻤﺎﻜﻥ ﺩﺍﺨل ﺍﻝﺫﺍﻜﺭﺓ - :ﺍﻝﺤﺠﻡ ﻴﻌﺘﻤﺩ ﻋﻠﻰ ﻨﻭﻉ ﺍﻝﻤﺘﻐﻴﺭ ﻓﻤﺜﻼ
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..................................................
ﻭﻝﻜﻥ ﻤﺎ ﻫﻰ ﺍﻨﻭﺍﻉ ﺍﻝﺒﻴﺎﻨﺎﺕ ﻜﻜل ﻭﻜﻴﻑ ﻨﺘﻌﺎﻤل ﻤﻌﻬﺎ ﺩﺍﺨل ﺍﻝﻠﻐﺔ - :
ﺍﻝﺒﻴﺎﻨﺎﺕ ﺒﺼﻔﺔ ﻋﺎﻤﺔ ﺩﺍﺨل ﻝﻐﺔ ﺍﻝﺒﺭﻤﺠﺔ ﺘﻨﻘﺴﻡ ﺍﻝﻰ ﻗﺴﻤﻴﻥ ﺭﺌﻴﺴﻴﻥ ﻭﻫﻤﺎ - :
– ١ﻫﻰ ﺍﻨﻭﺍﻉ ﺒﻴﺎﻨﺎﺕ ﻤﻌﺭﻓﺔ ﺩﺍﺨل ﺍﻝﻠﻐﺔ ﻤﺜل float , char ، int
ﻤﻌﻨﻰ ﻜﻠﻤﺔ ﻤﻌﺭﻓﺔ ﺩﺍﺨل ﺍﻝﻠﻐﺔ ﺍﻭ ﻜﻤﺎ ﻴﻁﻠﻕ ﻋﻠﻴﻬﺎ word reservedﺍﻨﻬﺎ ﻜﻠﻤﺔ ﻴﻌﺭﻓﻬﺎ ﺍﻝﻤﺘﺭﺠﻡ
ﻭﻻﻴﺤﺘﺎﺝ ﻤﻥ ﺍﻝﻤﺒﺭﻤﺞ ﺍﻥ ﻴﻌﺭﻓﻬﺎ ﻝﻪ ﺒل ﻫﻰ ﺍﺴﺎﺴﺎ ﺘﺴﺘﺨﺩﻡ ﻝﺘﻌﺭﻴﻑ ﺍﺴﻤﺎﺀ ﺍﺨﺭﻯ ﻴﺘﻜﺘﺒﻬﺎ ﺍﻝﻤﺒﺭﻤﺞ
ﺒﺎﺨﺘﻴﺎﺭﻩ
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– ٢ﻫﻰ ﺍﻨﻭﺍﻉ ﺒﻴﺎﻨﺎﺕ ﻏﻴﺭ ﻤﻭﺠﻭﺩﺓ ﻓﻰ ﺍﻝﻠﻐﺔ ﻭﻝﻜﻥ ﻴﻘﻭﻡ ﺍﻝﻤﺒﺭﻤﺞ ﺒﺘﻌﺭﻴﻔﻬﺎ ﻭﻴﻌﻤل ﻝﻬﺎ ﺘﻭﺼﻴﻑ ﺩﺍﺨل
ﻭﺘﻌﺭﻴﻑ ﺍﻯ ﻤﺘﻐﻴﺭﺍﺕ ﻴﻌﺘﻤﺩ ﻋﻠﻰ statementsﻭﻝﺫﻝﻙ ﺘﻌﻠﻴﻡ ﺍﻝﺒﺭﻤﺠﺔ ﻫﻰ ﻋﻤﻠﻴﺔ ﻤﻌﺭﻓﺔ ﻜﺘﺎﺒﺔ
Statementsﺩﺍﺨل ﺍﻝﻠﻐﺔ ﻻﻥ ﻜل ﺸﻰﺀ ﻴﻌﺘﻤﺩ ﻋﻠﻴﻬﺎ ﻓﻤﺜﻼ ﻨﺠﺩ ﺍﻥ ﺠﻤﻠﺔ ifﻫﻰ ﺠﻤﻠﺔ ﺘﺅﺩﻯ
ﻨﻔﺱ ﺍﻝﻭﻅﻴﻔﺔ ﺩﺍﺨل ﻜل ﻝﻐﺎﺕ ﺍﻝﺒﺭﻤﺠﺔ ﻭﻝﻜﻨﻬﺎ ﺘﺨﺘﻠﻑ ﻓﻰ ﻁﺭﻴﻘﺔ ﻜﺘﺎﺒﺘﻬﺎ ﻭﺍﻝﺘﻌﺎﻤل ﻤﻌﻬﺎ ﻤﻥ ﻝﻐﺔ ﺍﻝﻰ
ﻨﻨﺘﻘل ﺍﻻﻥ ﺍﻝﻰ ﺠﺯﺌﻴﺔ ﺍﺨﺭﻯ ﻭﻫﻰ ﺍﻝﻤﻌﺎﻤﻼﺕ ﺍﻝﻤﺴﺘﺨﺩﻤﺔ ﻝﺒﻨﺎﺀ ﻋﻤﻠﻴﺎﺕ ﺤﺴﺎﺒﻴﺔ ﻭﺘﺴﻤﻰ
Operators
ﺠﺩﻴﺭ ﺒﺎﻝﺫﻜﺭ ﺍﻥ ﺭﻤﺯ %ﻫﻭ ﺭﻤﺯ ﻴﺴﺘﺨﺩﻡ ﻝﺤﺴﺎﺏ ﺒﺎﻗﻰ ﺍﻝﻘﺴﻤﺔ ﻭﻴﺴﻤﻰ moduleﻋﻠﻰ ﺴﺒﻴل
ﺍﻝﻤﺜﺎل
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++ Increment
-- Decrement
ﻭﻝﻜﻥ ﻤﺘﻰ ﻨﻀﻴﻑ ﻭﻤﺘﻰ ﻨﺤﺫﻑ ﻭﺴﻨﻭﻀﺢ ﺫﻝﻙ ﻓﻰ ﺍﻝﻤﺜﺎل ﺍﻝﺘﺎﻝﻰ - :
;X = 5
ﻨﻼﺤﻅ ﻭﺒﻜل ﺒﺴﺎﻁﺔ ﺍﻥ ﺍﺴﺘﺨﺩﺍﻡ ﺍﻝﻤﻌﺎﻤل ) ( ++ﻗﺒل ﺍﻭ ﺒﻌﺩ ﺍﻝﻤﺘﻐﻴﺭ ﻴﺘﻡ ﺍﻀﺎﻓﺔ ﻭﺍﺤﺩ ﺼﺤﻴﺢ ﻋﻠﻰ
ﻗﻴﻤﺔ ﺍﻝﻤﺘﻐﻴﺭ ﺍﻝﺴﺎﺒﻘﺔ ﻁﺎﻝﻤﺎ ﺍﻥ ﺍﻝﻤﺘﻐﻴﺭ ﻝﻡ ﻴﺩﺨل ﻓﻰ ﻋﻤﻠﻴﺔ ﺤﺴﺎﺒﻴﺔ ﺍﻤﺎ ﺍﺫﺍ ﺩﺨل ﻓﻰ ﻋﻤﻠﻴﺔ ﺤﺴﺎﺒﻴﺔ
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ﺍﻝﻤﻌﺎﺩﻝﺔ ﺍﻻﻭﻝﻰ y = x ++ﻫﻨﺎ ﻗﻴﻤﺔ yﺘﺴﺎﻭﻯ ٥ﻭﺫﻝﻙ ﻻﻥ ﻤﻌﻨﻰ ﻫﺫﻩ ﺍﻝﺠﻤﻠﺔ ﻫﻰ ﻤﺴﺎﻭﺍﺓ
ﺍﻝﻤﻌﺎﺩﻝﺔ ﺍﻝﺜﺎﻨﻴﺔ y = ++ xﻫﻨﺎ ﻗﻴﻤﺔ yﺘﺴﺎﻭﻯ ٦ﻻﻥ ﻤﻌﻨﻰ ﻫﺫﻩ ﺍﻝﺠﻤﻠﺔ ﻫﻰ ﺍﻀﺎﻓﺔ ﻭﺍﺤﺩ ﺼﺤﻴﺢ
ﻋﻠﻰ ﻗﻴﻤﺔ xﺜﻡ ﻤﺴﺎﻭﺍﺓ yﺏ xﺍﺫﺍ ﻴﺠﺏ ﺍﻝﺘﻔﻜﻴﺭ ﻤﻨﻁﻘﻴﺎ ﺍﻭﻻ ﺜﻡ ﺤﺴﺎﺏ ﺍﻝﻘﻴﻡ ﻓﻰ ﻫﺫﻩ ﺍﻝﺤﺎﻝﺔ
ﻭﻅﻴﻔﺔ ﻫﺫﻩ ﺍﻝﺠﻤل ﺍﻨﻬﺎ ﻋﺒﺎﺭﺓ ﻋﻥ ﻤﺠﻤﻭﻋﺔ ﺠﻤل ﺘﺴﺘﺨﺩﻡ ﻓﻰ ﺍﻝﺘﺤﻜﻡ ﻓﻰ ﺨﻁﻭﺍﺕ ﺘﻨﻔﻴﺫ
ﺍﻝﺒﺭﻨﺎﻤﺞ ﻭﺘﺭﺘﻴﺏ ﺍﻝﺘﻨﻔﻴﺫ ﻭﻨﺠﺩ ﺍﻥ ﺍﻝﺘﻨﻔﻴﺫ ﻴﺒﺩﺍﺀ ﻤﻥ mainﺜﻡ ﻴﺘﺒﻊ ﺍﻝﺒﺭﻨﺎﻤﺞ ﺨﻁﻭﺓ ﺒﺨﻁﻭﺓ
ﺒﺎﻝﺘﺭﺘﻴﺏ ﻭﻝﺫﻝﻙ ﻤﻤﻜﻥ ﺘﻐﻴﺭ ﻫﺫﺍ ﺍﻝﺘﺭﺘﻴﺏ ﺒﺎﺴﺘﺨﺩﺍﻡ ﻫﺫﺍ ﺍﻝﻨﻭﻉ ﻤﻥ ﺍﻝﺠﻤل ﻭﻤﻤﻜﻥ ﺍﻴﻀﺎ ﺘﻨﻔﻴﺫ ﺨﻁﻭﺓ
IF STATEMENTS
IF ELSE STATEMENTS
NESTED IF STATEMENTS
SWITCH STATEMENTS
IF STATEMENT
If (condition)
Statement;
Or
{Block of statements}
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ﻫﺫﻩ ﺍﻝﺼﻴﻐﺔ ﻤﻌﻨﺎﻫﺎ ﺍﻨﻪ ﻝﻭ ﺘﺤﻘﻕ ﺍﻝﺸﺭﻁ ﻴﺘﻡ ﺘﻨﻔﻴﺫ ﺍﻝﺠﻤﻠﺔ ﺒﺸﻜل ﺼﺤﻴﺢ ﻭﻴﺠﺏ ﺍﻥ ﻴﻭﻀﻊ ﺍﻝﺸﺭﻁ ﺒﻴﻥ
ﺍﻗﻭﺍﺱ
ﺍﺫﺍ ﺍﺭﺩﻨﺎ ﺘﺤﻘﻴﻕ ﻋﺩﺓ ﺠﻤل ﻓﻴﺠﺏ ﻋﻤل ﻝﻬﺎ ﻗﻭﺱ ﺒﺩﺍﻴﺔ ﻭﻨﻬﺎﻴﺔ ﻜﺎﻝﺘﺎﻝﻰ - :
)If (condition
{
;Statement 1
;Statement 2
;Statement 3
}
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For example: -
If (A > B)
Cout << A;
If (A > B)
Cout << A;
A ++;
Cout << A;
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IF ELSE
ﻭﺘﺴﺘﺨﺩﻡ ﻻﺨﺘﻴﺎﺭ ﺠﺯﺀ ﻭﺍﺤﺩ ﻤﻥ ﺠﺯﺌﻴﻥ ﻓﻠﻭ ﺘﺤﻘﻕ ﺍﻝﺸﺭﻁ ﺴﻴﺘﻡ ﺘﻨﻔﻴﺫ ﺍﻝﺠﺯﺀ ﺍﻻﻭل ﻭﻝﻭ ﻝﻡ ﻴﺘﺤﻘﻕ
If )(condition
;Statement
Else
;Statement
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{
;A ++
}
Else
ﺍﺫﺍ ﻝﻡ ﻴﺘﻡ ﻭﻀﻊ ﺍﻻﻗﻭﺍﺱ ﺴﻴﻌﺘﺒﺭ ﺍﻝﺒﺭﻨﺎﻤﺞ ﺨﻁﺎﺀ ﻭﻴﺘﻭﻗﻑ ﻋﻥ ﺍﻝﺘﻨﻔﻴﺫ ﻭﺫﻝﻙ ﻻﻥ ﺍﻝﺒﺭﻨﺎﻤﺞ ﺴﻴﻌﺘﺒﺭ
++Aﻫﻭ ﺸﺭﻁ ا ﺩﻭﻥ ﻜﺘﺎﺒﺔ IFﻭﻝﺫﻝﻙ ﻴﺠﺏ ﻭﻀﻊ ﺍﻻﻗﻭﺍﺱ ﻭﺫﻝﻙ ﻻﻥ ﻜل ﻤﺎ ﺒﺩﺍﺨﻠﻪ ﻴﻨﺘﻤﻰ ﺍﻝﻰ
NESTED IF
ﺘﺴﺘﺨﺩﻡ ﻓﻰ ﺤﺎﻝﺔ ﺘﻨﻔﻴﺫ ﺨﻁﻭﺓ ﺍﻭ ﻋﺩﺓ ﺨﻁﻭﺍﺕ ﻓﻰ ﻭﺠﻭﺩ ﺍﻜﺜﺭ ﻤﻥ ﺸﺭﻁ ﻭﺘﺴﻤﻰ ﺠﻤﻠﺔ ﺸﺭﻁﻴﺔ
;Statement 1
Else
;Statement 2
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{
;Statement
}
Else
;Statement
ﺍﻝﺼﻴﻐﺔ ﺍﻻﻭﻝﻰ - :ﻤﻌﻨﺎﻫﺎ ﺍﺫﺍ ﺘﺤﻘﻕ ﺍﻝﺸﺭﻁ ﺍﻻﻭل ﻭﺍﻝﺜﺎﻨﻰ ﻭﺍﻝﺜﺎﻝﺙ ﻓﺴﻴﺘﻡ ﺘﻨﻔﻴﺫ ﺍﻝﺠﻤﻠﺔ ﻭﺍﺫﺍ ﻝﻡ ﻴﺘﺤﻘﻕ
ﺍﻝﺼﻴﻐﺔ ﺍﻝﺜﺎﻨﻴﺔ - :ﺍﺫﺍ ﺘﺤﻘﻕ ﺍﻝﺸﺭﻁ ﺍﻻﻭل ﻭﺍﻝﺜﺎﻨﻰ ﻤﻌﺎ ﻓﺴﻴﺘﻡ ﺍﺨﺘﺒﺎﺭ ﺍﻝﺸﺭﻁ ﺍﻝﺜﺎﻝﺙ ﻝﻭ ﺘﺤﻘﻕ ﻓﺴﻴﺘﻡ
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ﺘﻨﻔﻴﺫ ﺍﻝﺠﻤﻠﺔ ﻭﺍﺫﺍ ﻝﻡ ﻴﺘﺤﻘﻕ ﺍﻯ ﻤﻥ ﺍﻝﺸﺭﻁﻴﻥ ﺍﻻﻭل ﺍﻭ ﺍﻝﺜﺎﻨﻰ ﻓﺴﻭﻑ ﻴﻨﺘﻘل ﺍﻝﻰ elseﺩﻭﻥ ﺍﻥ
;Statement 1
;Statement 2
Else
;Statement
Else
;Statement
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SWITCH STATEMENT
١٠ ﺘﺴﺘﺨﺩﻡ ﻝﻠﺘﺤﻜﻡ ﻓﻰ ﺴﻴﺭ ﺍﻝﺒﺭﻨﺎﻤﺞ ﻭﺘﺴﺘﺨﺩﻡ ﻻﺨﺘﻴﺎﺭ ﺘﻨﻔﻴﺫ ﺠﺯﺀ ﻤﻥ ﻋﺩﺓ ﺍﺠﺯﺍﺀ ﻓﻤﺜﻼ ﻝﻭ ﻋﻨﺩﻯ
- : ﺍﻝﻘﺎﻋﺩﺓ ﺍﻝﻌﺎﻤﺔ
Switch variable
Case 1: statement;
Break;
Case 2: statement;
Break;
Case 3: statement;
Break;
Case n: statement;
Break;
Default: statement;
}
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anuar introduction to C ++
ﻻﺤﻅ ﻫﻨﺎ ﺍﻥ ﻤﺎ ﺒﻌﺩ switchﻫﻭ ﻤﺘﻐﻴﺭ ﻭﺍﺸﺭﻁ ﻴﻜﺘﺏ ﺒﻌﺩ CASEﻭﻤﻤﻜﻥ ﻜﺘﺎﺒﺔ ﺠﻤﻠﺔ ﻭﺍﺤﺩﺓ ﺍﻭ
ﻜﻴﻔﻴﺔ ﺍﺨﺘﻴﺎﺭ ﺍﻝﺤﺎﻝﺔ ﺍﻝﺘﻰ ﺘﻨﻔﺫ - :ﻫﻰ ﺍﻝﺤﺎﻝﺔ ﺍﻝﺘﻰ ﺘﻨﻁﺒﻕ ﺍﻝﻘﻴﻤﺔ ﻓﻴﻬﺎ ﻤﻊ ﻗﻴﻤﺔ ﺍﻝﻤﺘﻐﻴﺭ ﺍﻝﻤﻌﺭﻑ ﺴﺎﺒﻘﺎ
ﻭﻤﺎ ﺒﻌﺩ caseﻴﻜﺘﺏ ﻋﻠﻰ ﺍﺴﺎﺱ ﻨﻭﻉ ﺍﻝﻤﺘﻐﻴﺭ ﻜﻤﺎ ﻓﻰ ﺍﻝﻤﺜﺎﻝﻴﻥ ﺍﻝﺘﺎﻝﻠﻴﻥ - :
Switch )(x
;X = 10
{
Case1,
Break
Case2,
Break
Case10,
Break
}
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anuar introduction to C ++
Switch )(y
;Y = +
{
Case +,
Break
Case -,
Break
}
- :Breakﺘﻜﺘﺏ ﺒﻌﺩ ﻜﺘﺎﺒﺔ ﺠﻤﻠﺔ caseﺤﺘﻰ ﻴﺨﺭﺝ ﺍﻝﺒﺭﻨﺎﻤﺞ ﺨﺎﺭﺝ loopﺒﻌﺩ ﺍﻻﻨﺘﻬﺎﺀ ﻤﻥ
ﺨﻁﻭﺍﺕ ﻜل caseﻭﺍﺫﺍ ﻝﻡ ﺘﻜﺘﺏ ﺴﻴﺨﺘﺒﺭ ﺍﻝﺸﺭﻁ ﺍﻝﺼﺤﻴﺢ ﺜﻡ ﻴﻨﻔﺫ ﻜل ﺍﻝﺠﻤل ﻭﻝﻥ ﻴﺘﻭﻗﻑ
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anuar introduction to C ++
- Defaultﺍﻝﺤﺎﻝﺔ ﺍﻻﻓﺘﺭﺍﻀﻴﺔ ﺍﻝﺘﻰ ﻴﺘﻡ ﺘﻨﻔﻴﺫﻫﺎ ﺍﺫﺍ ﻝﻡ ﻴﺘﺤﻘﻕ ﺍﻯ caseﺍﻭ ﺍﻯ ﺸﺭﻁ ﻭﻓﻰ ﻫﺫﻩ
ﻭﺴﻨﻘﻭﻡ ﻓﻰ ﻫﺫﺍ ﺍﻝﻤﺜﺎل ﺒﺸﺭﺡ ﺒﺭﻨﺎﻤﺞ ﻴﺤﺎﻜﻰ ﺍﻻﻝﺔ ﺍﻝﺤﺎﺴﺒﺔ ﻭﻨﺭﻯ ﻜﻴﻑ ﻴﻤﻜﻥ ﺘﻘﺴﻴﻡ ﺍﻝﺒﺭﻨﺎﻤﺞ ﻋﻠﻰ
ﻤﺭﺍﺤل
ﻴﺒﺩﺍﺀ ﺍﻝﺘﻔﻜﻴﺭ ﺍﻭﻻ ﻓﻰ ﻤﺎﻫﻴﺔ ﺍﻝﺒﺭﻨﺎﻤﺞ ﻭﻓﻴﻤﺎ ﺘﺴﺘﺨﺩﻡ ﺍﻻﻝﺔ ﺍﻝﺤﺎﺴﺒﺔ ﺍﻝﺒﺴﻴﻁﺔ ﺴﻨﺠﺩ ﺍﻨﻬﺎ ﺘﻘﻭﻡ ﺒﺎﺭﺒﻊ
ﻋﻤﻠﻴﺎﺕ ﺍﺴﺎﺴﻴﺔ ﻭﻫﻰ / ، * ، - ، +ﺍﻝﺠﻤﻊ ﻭﺍﻝﻁﺭﺡ ﻭﺍﻝﻀﺭﺏ ﻭﺍﻝﻘﺴﻤﺔ ﻭﻨﺠﺩ ﺍﻥ ﺍﻻﻝﺔ ﻻﺘﻨﻔﺫ ﺍﻻ
ﻋﻤﻠﻴﺔ ﻭﺍﺤﺩﺓ ﻓﻘﻁ ﻋﻠﻰ ﺍﻝﻘﻴﻡ ﺍﻝﻤﻌﻁﺎﺓ ﻓﻰ ﻜل ﻤﺭﺓ ﻓﺎﺫﺍ ﻭﺠﺩ ﻋﻤﻠﻴﺔ ﻤﻌﻘﺩﺓ ﺘﻨﻔﺫ ﺤﺴﺏ ﺍﻝﺘﺭﺘﻴﺏ ﺍﻝﻤﻨﻁﻘﻰ
ﻝﻠﻌﻤﻠﻴﺔ ﻭﻻﺘﻨﻔﺫ ﺍﻻ ﻭﺍﺤﺩﺓ ﻓﻘﻁ ﺜﻡ ﺘﻨﺘﻘل ﺍﻝﻰ ﺍﻻﺨﺭﻯ ﻭﻁﺎﻝﻤﺎ ﺍﻨﻬﺎ ﺴﺘﺨﺘﺎﺭ ﻤﻥ ﻤﺘﻌﺩﺩ ﺍﻗﺼﺩ ﻫﻨﺎ ﺍﺨﺘﻴﺎﺭ
ﻨﻭﻉ ﺍﻝﻌﻤﻠﻴﺔ ﻓﺎﻝﺠﻤﻠﺔ ﺍﻻﻤﺜل ﻫﻨﺎ ﻫﻰ ﺠﻤﻠﺔ switchﻭﺴﻨﻘﻭﻡ ﺍﻻﻥ ﺒﺘﻭﺼﻴﻑ ﺍﻝﺒﺭﻨﺎﻤﺞ ﺍﻭ ﻁﺭﻴﻘﺔ
ﺘﺤﻠﻴل ﺍﻝﺒﺭﻨﺎﻤﺞ
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anuar introduction to C ++
ﺍﻭﻻ ﺍﻝﺩﺨل ﺍﻭ - : I / pﻭﻫﻭ ﻴﻤﺜل ﻓﻰ ﻫﺫﺍ ﺍﻝﺒﺭﻨﺎﻤﺞ ﻗﻴﻤﺘﻴﻥ ﻭﻤﻌﺎﻤل ﻭﺴﻨﻌﻁﻰ ﺘﻠﻙ ﺍﻻﺴﻤﺎﺀ ﻝﻬﻡ
X, y, op
ﺜﺎﻨﻴﺎ ﺍﻝﻌﻤﻠﻴﺔ - : processﻭﻫﻰ ﺍﻝﻌﻤﻠﻴﺔ ﺍﻝﺘﻰ ﺘﺘﻡ ﻋﻠﻰ ﺍﻝﻤﺩﺨﻼﺕ ﻭﺴﻨﻘﻭﻡ ﻓﻰ ﺍﻝﺒﺭﻨﺎﻤﺞ ﺒﺴﺭﺩ
ﻝﺠﻤﻴﻊ ﺍﻝﻌﻤﻠﻴﺎﺕ ﺍﻝﺘﻰ ﻴﻤﻜﻥ ﺍﻥ ﺘﺘﻡ ﻭﺒﺎﻝﺘﺎﻝﻰ ﺴﻴﻜﻭﻥ ﻫﻨﺎ Varﻝﺠﻤﻠﺔ switchﻫﻭ opﻭﺫﻝﻙ ﻻﻨﻪ
ﺴﻴﺘﻡ ﺍﺨﺘﻴﺎﺭ ﻨﻭﻉ ﺍﻝﻌﻤﻠﻴﺔ ﺒﻨﺎﺀﺍ ﻋﻠﻰ ﻗﻴﻤﺘﻪ ﺍﻝﺘﻰ ﺴﻴﻀﻌﻬﺎ ﺍﻝﻤﺴﺘﺨﺩﻡ ﻭﺍﻝﺸﺭﻭﻁ ﺴﺘﻜﻭﻥ ﻫﻰ +ﻭ-ﻭ*ﻭ/
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anuar introduction to C ++
ﻭﺒﻌﺩ ﺍﻻﻨﺘﻬﺎﺀ ﻤﻥ ﻫﺫﺍ ﺍﻝﺘﻭﺼﻴﻑ ﺴﻨﺒﺩﺍﺀ ﻓﻰ ﻜﺘﺎﺒﺔ ﺍﻝﻜﻭﺩ ﻝﻜل ﺠﺯﺀ ﻋﻠﻰ ﺤﺩﻯ
– ٢ﻜﻭﺩ ﺍﺨﺘﻴﺎﺭ ﺍﻝﻌﻤﻠﻴﺔ ﺍﻝﺘﻰ ﺘﻨﻔﺫ ﻭﺍﻝﺘﻰ ﺘﺤﺩﺩ ﻁﺒﻕ ل opﺍﻝﺫﻯ ﺴﻴﻘﻭﻡ ﺍﻝﻤﺴﺘﺨﺩﻡ ﺒﺎﺩﺨﺎﻝﻪ
)Switch (op
{
;Case +: R = X+Y
; Break
;Case - : R = X – Y
;Break
;Case *: R = X * Y
;Break
;Case /: R = X / Y
; Break
}
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anuar introduction to C ++
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anuar introduction to C ++
Void main {}
Int X, Y, R;
Char OP;
CIN >> X;
CIN >> Y;
Switch (op)
Case +: R = X+Y;
Break ;
Case - : R = X – Y;
Break;
Case *: R = X * Y;
Break;
Case /: R = X / Y;
Break ;
Cout << R;
Return ();
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anuar introduction to C ++
ITERATIVE STATEMENT
ﻤﺠﻤﻭﻋﺔ ﺨﻁﻭﺍﺕ ﺘﺴﺘﺨﺩﻡ ﻝﺘﻜﺭﺍﺭ ﺠﺯﺀ ﺩﺍﺨل ﺍﻝﺒﺭﻨﺎﻤﺞ ﻭﻴﻭﺠﺩ ٣ﺍﻨﻭﺍﻉ ﻤﻥ ﻫﺫﻩ ﺍﻝﺠﻤل
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anuar introduction to C ++
FOR LOOP
Statements;
OR
{Block of statements}
Cout << I;
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anuar introduction to C ++
WHILE LOOP
While )(condition
;Statements
OR
}{Block of statements
ﻫﺫﺍﺍﻝﺘﺭﻜﻴﺏ ﺼﺤﻴﺢ ﻭﻝﻜﻥ ﺍﺴﺘﺨﺩﺍﻤﻪ ﻋﻠﻰ ﻫﺫﺍ ﺍﻝﻨﺤﻭ ﻓﻰ ﺍﻝﺒﺭﻨﺎﻤﺞ ﺨﺎﻁﻰﺀ ﻭﺍﻝﺴﺒﺏ ﻓﻰ ﻫﺫﺍ ﺍﻝﻤﺜﺎل
ﺍﻓﺘﺭﺽ ﻓﻰ ﻫﺫﺍ ﺍﻝﻤﺜﺎل ﺍﻨﻨﺎ ﻭﻀﻌﻨﺎ ٥ = Iﺍﺫﺍ ﺴﻴﻅل ﺍﻝﺒﺭﻨﺎﻤﺞ ﻴﻁﺒﻊ ﺍﻝﺭﻗﻡ ٥ﻋﻠﻰ ﺍﻝﺸﺎﺸﺔ ﺩﻭﻥ ﺍﻥ
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anuar introduction to C ++
ﻴﺘﻭﻗﻑ ﻭﺫﻝﻙ ﻻﻥ ﻻﺸﺭﻁ ﺴﻴﻅل ﺼﺤﻴﺢ ﻭﻝﻥ ﻴﻨﺘﻬﻰ loopﻭﻝﺫﻝﻙ ﻴﺠﺏ ﺍﻥ ﻴﻜﻭﻥ ﻫﻨﺎﻙ update
ﺤﺘﻰ ﻴﺼل ﺍﻝﻰ ﻗﻴﻤﺔ ﻤﻌﻴﻨﺔ ﻻ ﺘﺤﻘﻕ ﺍﻝﺸﺭﻁ ﻭﺒﺎﻝﺘﺎﻝﻰ ﻴﻨﺘﻬﻰ loopﻭﺘﺘﺤﻭل ﺍﻝﺼﻴﻐﺔ ﺍﻝﻰ ﺍﻻﺘﻰ
While )(condition
{
;Statements
;Update
}
ﺍﻨﻔﺘﺭﺽ ﻤﺜﻼ ﺍﻥ ﺍﻝﻤﺴﺘﺨﺩﻡ ﻗﺩ ﺍﺩﺨل ﻗﻴﻤﺔ ﺘﻔﻭﻕ ﺍﻝﺸﺭﻁ ﻤﺜﻼ ٢٠ﻭﻜﺎﻥ ﺍﻝﺸﺭﻁ ﺍﻗل ﻤﻥ ١٠ﺍﺫﺍ
ﺴﻴﺘﻭﻗﻑ ﺍﻝﺒﺭﻨﺎﻤﺞ ﻗﺒل ﺍﻥ ﻴﺒﺩﺍﺀ ﻭﻝﺫﻝﻙ ﻴﺠﺏ ﺍﻥ ﻴﻜﻭﻥ ﻫﻨﺎﻙ ﻗﻴﻤﺔ ﺍﺒﺘﺩﺍﺌﻴﺔ ﻗﺒل whileﺍﺫﺍ ﻻﺒﺩ ﺍﻥ
Iterative
Iterative
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anuar introduction to C ++
Initialization;
While (condition)
Statements;
Update;
I=0
Cout << I;
I ++;
ﺍﻥ ﺍﻻﻭﻝﻰ ﺘﺴﺘﺨﺩﻡ ﺍﺫﺍ ﻜﺎﻥ ﻋﺩﺩ ﻤﺭﺍﺕ ﺍﻝﺘﻜﺭﺍﺭ ﺜﺎﺒﺕ ﻭﺍﻝﺜﺎﻨﻴﺔ ﺍﺫﺍ ﻜﺎﻥwhile ﻭfor ﺍﻝﻔﺭﻕ ﺒﻴﻥ
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anuar introduction to C ++
ﻏﻴﺭ ﻤﻌﺭﻭﻑ ﻭﻻﺤﻅ ﺍﻨﻪ ﻤﻤﻜﻥ ﻋﻤل loopﻏﻴﺭ ﻤﻨﺘﻬﻰ ﻤﻊ ﻭﺠﻭﺩ ﺸﺭﻁ ﻭﺫﻝﻙ ﻋﻨﺩﻤﺎ ﻴﻜﻭﻥ ﺍﺴﺘﺨﺩﺍﻡ
ﺍﻝﺒﺭﻨﺎﻤﺞ ﻋﺩﺩ ﻤﺭﺍﺘﻪ ﻏﻴﺭ ﻤﺤﺩﺩﻩ ﻤﺜل ﺒﺭﻨﺎﻤﺞ ﺍﻻﻝﺔ ﺍﻝﺤﺎﺴﺒﺔ ﻜﺎﻻﺘﻰ
;Char s
{
Perform program
}
ﻤﺎ ﺤﺩﺙ ﻫﻨﺎ ﺍﻨﻨﺎ ﻗﻤﻨﺎ ﺒﺘﻌﺭﻴﻑ ﻤﻔﺘﺎﺡ off ، onﻋﻠﻰ ﻫﻴﺌﺔ S
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ﻭﻤﻌﻨﻰ ﻫﺫﺍ ﺍﻝﺒﺭﻨﺎﻤﺞ ﺍﻨﻪ ﻁﺎﻝﻤﺎ ﺍﻝﻤﺴﺘﺨﺩﻡ ﻝﻡ ﻴﻀﻐﻁ ﻋﻠﻰ ﺫﺭ ﺍﻁﻔﺎﺀ ﺍﻻﻝﺔ ﺴﻴﺸﺭﻉ ﺍﻝﺠﻬﺎﺯ ﺒﺘﻨﻔﻴﺫ ﺍﻯ
STRUCTURE
1 – STRUCTURE DECLARATION
3 – COMPLEX STRUCTURE
ARRAYS
1 – DECLARATION
3 – INITIALIZATION
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anuar introduction to C ++
STRUCTURE
ﻫﻴﻜﻠﺔ ﺍﻭ ﺘﻨﻅﻴﻡ ﺍﻝﺒﻴﺎﻨﺎﺕ ﺩﺍﺨل ﺍﻝﻜﻤﺒﻴﻭﺘﺭ ﻤﺜﻼ ﻜﺘﺎﺒﺔ ﺒﻴﺎﻨﺎﺕ ﻋﻥ ﺍﻝﻁﻼﺏ ﻨﺠﺩ ﺍﻥ ﻜل ﺼﻑ ﺩﺍﺨل ﺠﺩﻭل
ﻴﻤﺜل ﺒﻴﺎﻨﺎﺕ ﻁﺎﻝﺏ ﻭﺍﺤﺩ ﻭﻫﺫﺍ ﺍﻝﺼﻑ ﻴﻤﺜل structﻭﺠﻤﻴﻊ ﺍﻝﺼﻔﻭﻑ ﺘﻤﺜل ﺠﺩﻭل ﻭﻫﺫﺍ ﺍﻝﺠﺩﻭل
Structﻴﻨﺎﻅﺭ ﺼﻑ ﻭﺍﺤﺩ ﺩﺍﺨل ﺍﻝﺠﺩﻭل ﻭﻴﺴﻤﺢ ﺒﺎﺩﺨﺎل ﻭﺤﺩﺓ ﻭﺍﺤﺩﺓ ﻓﻘﻁ ﺍﻯ ﺒﻴﺎﻨﺎﺕ ﻁﺎﻝﺏ ﻭﺍﺤﺩ
ﻓﻘﻁ ﻭ ﻫﻭ ﺴﺠل ﻴﻜﻔﻰ ﻝﺘﺨﺯﻴﻥ ﺒﻴﺎﻨﺎﺕ ﻭﺤﺩﺓ ﻭﺍﺤﺩﺓ ﻭﻫﻭ ﻤﻘﺴﻡ ﺍﻝﻰ ﻤﺠﻤﻭﻋﺔ ﺤﻘﻭل ﻭﺘﺤﺘﻭﻯ ﻋﻠﻰ
ﻨﺠﺩ ﺍﻥ ﻜل structﺒﺎﺴﻡ ﺩﺍﺨل ﺍﻝﺒﺭﻨﺎﻤﺞ ﻭﻴﻤﻴﺯ ﺒﺎﺴﻡ ﻝﻜل ﺤﻘل ﺩﺍﺨل ﺍﻝﺒﺭﻨﺎﻤﺞ ﻭﻨﺭﻯ ﺍﻻﻥ ﻋﻠﻰ
ﺴﺒﻴل ﺍﻝﻤﺜﺎل
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anuar introduction to C ++
Student
student ﻭﻫﻭstruct ﺘﺠﺩ ﺍﻥ ﻝﻜل ﺤﻘل ﺍﺴﻡ ﺨﺎﺹ ﺒﻪ ﻭﺍﻴﻀﺎ ﺍﻥ ﻫﻨﺎﻙ ﺍﺴﻡ
DECLARATION
ﺍﻝﻘﺎﻋﺩﺓ ﺍﻝﻌﺎﻤﺔ
Field 1 deceleration
Field 2 deceleration
Field n deceleration
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ﺍﻭﻻ ﻴﺘﻡ ﻜﺘﺎﺒﺔ ﺍﻝﻜﻠﻤﺔ ﺍﻝﻤﻌﺭﻓﺔ ﺩﺍﺨل ﺍﻝﻠﻐﺔ structﺜﻡ ﺘﺭﻙ ﻤﺴﺎﻓﺔ ﺜﻡ ﻜﺘﺎﺒﺔ ﺍﺴﻡ ﻝﻪ ﺒﻌﺩ ﺫﻝﻙ ﻓﺘﺢ
ﻗﻭﺱ ﻝﻠﺒﺩﺍﻴﺔ ﺜﻡ ﺘﻭﺼﻴﻑ ﺠﻤﻴﻊ ﺍﻝﺤﻘﻭل ﺩﺍﺨل structﻭﺒﻌﺩ ﺍﻻﻨﺘﻬﺎﺀ ﻴﺘﻡ ﻏﻠﻕ ﺍﻝﻘﻭﺱ
Struct stedata
{
;Int no
Char ;name
Char ;city
Int ;birth
}
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ﻭﻴﺘﺒﻘﻰ ﺘﻌﺭﻴﻔﻬﺎ
ﺍﻭﻻ ﻋﻠﻰ ﺍﻨﻬﺎ ﻤﺘﻐﻴﺭ ﻤﻥ ﻨﻭﻉ defined userﻝﻜﻰ ﺘﻜﺘﻤل ﺤﻠﻘﺔ ﺍﻝﺘﻌﺭﻴﻑ
Stedata S1
; S 1 , S2 , S3
ﻭﺒﺫﻝﻙ ﻗﺩ ﺘﻡ ﺘﻌﺭﻴﻑ ﻤﺘﻐﻴﺭﺍﺕ ﻤﻥ ﻨﻭﻉ defined userﻭﻗﺩ ﺘﻡ ﺘﺤﺩﻴﺩ ﻨﻭﻋﻬﺎ ﻋﻠﻰ ﺍﻨﻬﺎ
Struct
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anuar introduction to C ++
ﻜﻴﻑ ﻴﺘﻡ ﺍﻝﺘﺨﺯﻴﻥ ﻓﻰ ﺤﻘﻭل structﻭﻗﺭﺍﺌﺔ ﺒﻴﺎﻨﺎﺕ ﻤﻨﻬﺎ ﻭﻜﻴﻑ ﻴﺘﻡ ﺘﻨﻔﻴﺫ ﻋﻤﻠﻴﺎﺕ ﻋﻠﻰ ﺍﻝﺒﻴﺎﻨﺎﺕ
ﺒﺩﺍﺨﻠﻬﺎ
;NO = 50
ﻭﻨﺸﻴﺭ ﺍﻝﻰ ﺍﻝﺤﻘل nameﺩﺍﺨل S1ﻭﻻﺤﻅ ﺍﻥ ﺍﻻﺴﻡ ﻤﻜﻭﻥ ﻤﻥ ﻋﺩﺓ ﺤﺭﻭﻑ ﻭﻗﺩ ﺘﺴﺘﺨﺩﻡ
;S1.CITY = CIRO
;ZZ = S1.CITY
ﺴﻨﻔﺘﺭﺽ ﻤﺜﻼ ﺍﻥ ﺭﻗﻡ ﻤﺴﻠﺴل ﺨﻁﺎﺀ ٥٠ﻭﻫﻭ ٥٥ﺍﺫﺍ ﺴﻴﺘﻡ ﺘﻌﺩﻴل ﺍﻝﺭﻗﻡ ﺒﺎﻀﺎﻓﺔ ٥ﻭﻋﻤﻠﻴﺔ ﺠﻤﻊ
ﻤﻌﻨﺎﻫﺎ ﺠﻤﻊ ﻤﺤﺘﻭﻯ ﺍﻝﺤﻘل noﺍﻝﻤﻭﺠﻭﺩ ﺩﺍﺨل S1ﻋﻠﻰ ٥ﻭﺨﺯﻨﻪ ﻤﺭﺓ ﺍﺨﺭﻯ ﺩﺍﺨل ﺍﻝﺤﻘل no
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anuar introduction to C ++
COMPLEX STRUCT
OR
STRUCT OF STRUCT
ﺍﻓﺘﺭﺽ ﺍﻨﻙ ﺘﺴﺠل ﻋﻠﻰ ﺍﻝﺒﺭﻨﺎﻤﺞ ﺒﻴﺎﻨﺎﺕ ﺍﻻﺼﺩﻗﺎﺀ ﻭﻭﺠﺩﺕ ﻤﺜﻼ ﺍﻥ ﺤﻘل ﺍﻝﻬﺎﺘﻑ ﻴﺤﺘﻭﻯ ﻋﻠﻰ ﺍﻜﺜﺭ
ﻤﻥ ﺒﻴﺎﻥ ﻤﺜل ﺭﻗﻡ ﺍﻝﻤﻨﺯل ﻭﺍﻝﻌﻤل ﻭﺍﻝﺭﻗﻡ ﺍﻝﺨﺎﺹ ﻭﺒﻬﺫﻩ ﺍﻝﻁﺭﻗﺔ ﻻ ﻴﻤﻜﻥ ﻭﻀﻌﻬﻡ ﺩﺍﺨل ﺤﻘل ﻭﺍﺤﺩ
ﺍﺫﺍ ﻫﻭ ﺘﻌﺭﻴﻔﻪ ﻫﻭ ﺴﺠل ﺍﺤﺩ ﺤﻘﻭﻝﻪ ﻴﺤﺘﻭﻯ ﻋﻠﻰ structﻭﻤﻤﻜﻥ ﺍﻥ ﺘﻜﻭﻥ ﻤﻔﺘﻭﺤﺔ
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anuar introduction to C ++
Structﺍﻝﺩﺍﺨﻠﻰ
phone Structﻭﺒﺫﻝﻙ ﻨﻜﻭﻥ ﻗﺩ ﻋﺭﻓﻨﺎ phoneﻋﻠﻰ ﺍﻨﻪ ﺠﺯﺀ ﻤﻥ friendﻭﻤﻌﻨﻰ ﺫﻝﻙ ﺍﻥ
Structﺍﻻﺴﺎﺴﻰ ﻭﺍﻝﺫﻯ ﻴﺴﺘﺨﺩﻡ ﻓﻰ ﺍﻝﺒﺭﻨﺎﻤﺞ ﻭﺍﻝﺫﻯ ﻴﺘﻡ ﺘﻌﺭﻴﻔﻪ ﻋﻠﻰ ﺍﻨﻪ ﻤﺘﻐﻴﺭ ﻤﻥ ﻨﻭﻉ user
Difindﻫﻭ friend
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anuar introduction to C ++
Struct phone
Int fix;
Int mob;
};
Struct friend
Int no;
Phone tel;
Friend f1,f2,f3;
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anuar introduction to C ++
ﻴﺘﻡ ﺍﻀﺎﻓﺔ ) ( .ﺒﻌﺩ ﻜل ﺤﻘل ﺍﺫﺍ ﺯﺍﺩ ﻋﺩﺩ ﺍﻝﺤﻘﻭل ﺍﻝﻰ ﻻ ﻤﺤﺩﻭﺩ
ﺍﻭﻻ ﻤﻥ ﻏﻴﺭ ﺍﻝﻤﻤﻜﻥ ﺘﺴﺠﻴل ﺒﻴﺎﻨﺎﺕ ﺍﻜﺜﺭ ﻤﻥ ﻁﺎﻝﺏ ﺩﺍﺨل ﺴﺠل ﻭﺍﺤﺩ ﺍﺫﺍ ﺴﻨﻠﺠﺎﺀ ﺍﻝﻰ ﺘﻜﻭﻴﻥ
Structﻤﻥ ﺨﻤﺴﺔ ﺤﻘﻭل ﻭﺘﻌﺭﻴﻑ ٥ﻤﺘﻐﻴﺭﺍﺕ ﻭﺍﺩﺨﺎل ﻜل ﻁﺎﻝﺏ ﻋﻠﻰ ﺤﺩﻯ ﻭﺫﻝﻙ ﻻﻥ struct
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ARRAY
ﻨﻭﻉ ﺍﻝﺒﻴﺎﻨﺎﺕ ﻝﻜل ﻋﻨﺎﺼﺭ ﺍﻝﻤﺼﻔﻭﻓﺔ ﻭﺍﺤﺩ ﻭﺍﻯ ﻭﺼﻔﻭﻓﺔ ﺘﺘﻤﻴﺯ ﺏ 3ﻋﻨﺎﺼﺭ ﻫﻰ
ﻋﺩﺩ ﻋﻨﺎﺼﺭ ﺍﻝﻤﺼﻔﻭﻓﺔ ﻫﻰ 1 - sizeﻭﺸﺭﻁ ﺍﺴﺎﺴﻰ ﺍﻥ ﻴﻜﻭﻥ sizeﺭﻗﻡ ﺼﺤﻴﺢ ﻤﻭﺠﺏ int
DECELERATION ARRAY
ﺍﻝﻘﺎﻋﺩﺓ ﺍﻝﻌﺎﻤﺔ
Int ;]X[5
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ﻤﻌﻨﻰ ﻫﺫﻩ ﺍﻝﺠﻤﻠﺔ ﺍﻥ ﺤﺠﺯ ﻤﻜﺎﻥ ﻓﻰ ﺍﻝﺫﺍﻜﺭﺓ ﻭﺍﻻﺸﺎﺭﺓ ﻋﻠﻰ ﺒﺩﺍﻴﺘﻪ ﺒﺎﻝﻌﻨﻭﺍﻥ xﻭﻫﺫﺍ ﺍﻝﻤﻜﺎﻥ ﻴﻜﻔﻰ
ﻝﺘﺨﺯﻴﻥ ﺒﻴﺎﻨﺎﺕ ﻤﻥ ﻨﻭﻉ intﻭﻤﻜﻭﻥ ﻤﻥ ﺨﻤﺴﺔ ﻋﻨﺎﺼﺭ ﻭﻫﺫﻩ ﺍﻝﻌﻨﺎﺼﺭ ﺘﻨﺎﻅﺭ ﺨﻤﺴﺔ ﻤﺘﻐﻴﺭﺍﺕ ﻫﻤﺎ
X 0 ,x
, x 1 ,x 2,x 3 ,x 4
ﺍﺫﺍ ﺍﺭﺩﻨﺎ ﺍﺩﺨﺎل ﻗﻴﻤﺔ ﻭﺍﺤﺩﺓ ﻝﻜل ﻋﻨﺎﺼﺭ ﺍﻝﻤﺼﻔﻭﻓﺔ ﻫﻨﺎ ﻻ ﻴﺘﻡ ﺍﺴﺘﺨﺩﺍﻡ ﺠﻤﻠﺔ ﺍﻻﺩﺨﺎل ﺍﻝﻌﺎﺩﻴﺔ ﻻﻨﻬﺎ
ﺴﺘﻜﻭﻥ ﻤﻜﺭﺭﺓ ﻭﻝﻥ ﺘﻜﻭﻥ ﻤﻨﻁﻘﻴﺔ ﺍﺫﺍ ﻴﺎﺘﻰ ﻫﻨﺎ ﺩﻭﺭ loop forﻭﻴﺘﻡ ﺍﺴﺘﺒﺩﺍل ﺍﻻﺭﻗﺎﻡ ﺒﻤﺘﻐﻴﺭ
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anuar introduction to C ++
SOFYANY
MEMORYCODE_84 @YAHOO.COM
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Filename: introduction to c
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Title: introduction to C ++
Subject: Computer structure
Author: ( MISHO )
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