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BA2-BA5 Digital Sculpture
BA2-BA5 Digital Sculpture
BA2-BA5 Digital Sculpture
BA2 / BA5
Disclaimer
This session will introduce and discuss the theory, development and application of digital sculpture. It will not discuss which buttons to press!
o Box-modelling
o http://www.youtube.com/watch?v=ubgvomRTW80
Sub-division
Sculpture
vs. Voxels
Game-Ready: Requirements
Game-Ready: Requirements
High-poly to Low poly work flow
Transfer Detail
Sculpt high poly *transfer to* maps:
Normal Bump Displacement
Game-Ready: Requirements
Topology
Game-Ready: Requirements
Topology
Tools
Software:
o o o o o o Amorphium ZBrush Mudbox 3DCoat Sculptris Mari
Hardware:
o o o o Haptic devices (ClayTools) Scanning (Passive / Active / Photogrammetry) 3DPrinting Leap Motion
Pixologic: ZBrush
o o o o o o o o o o 2.5D Sub-Division & Subtools ZSpheres Transpose DynaMesh ShadowBox Polypaint & Projection Matcap Re-topology / Zremesher Render / Presentation
http://pixologic.com/zbrush/industry/
Pixologic: Sculptris
http://pixologic.com/sculptris/emails/operatingsystem.php
Term 2: Schedule**
Wk 10 Briefing / Introduction Wk 11 Dynamesh Wk 12 - ZSpheres / Transpose Wk 13 - Shadow Box Wk 14 - Materials / Polypaint / Go-Z Wk 15 - (Re-)Topology Wk 16 - UV / Transfer Maps (Baking) Wk 17 Submission Friday 21st Feb.
** Subject to change
Check-out
http://pixologic.com/interview/ http://www.zbrushcentral.com/forum.php http://www.gameartisans.org/forums/forum.php http://cghub.com/ http://www.polycount.com/ http://pixologic.com/zbrush/getting-started/
Questions?