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Plague of Peladon
Plague of Peladon
Jack Harkness.. ut you, as the !M should "eel "ree to allow the players to use alternative characters # either a di""erent combination o" the Doctor and his companions, or a completely ori$inal T%&D'( crew o" their own desi$n. Much o" the adventure is written in a "airly linear "ashion, but the actual "low o" events will be determined by the players) actions and their interaction with the *+Cs. The !M will need to bear this is mind and be "le,ible in how the adventure pans out.
Opposition
The opposition are the people or "orce that challen$e the +C)s in the completion o" the ob-ective. ' de"ine the opposition with a "ew elements. Who- who are the opposition What- what object (if any) is the opposition interested in obtaining as part of the objective Motivation- why is the opposition struggling over the objective The $oal o" this section is to "orce me to $ive depth to the overall story, and to "urther address issue /1.
NPCs
Here ' de"ine at least three *+C)s, who may or may not be part o" the opposition, who will appear durin$ the session. They each have the "ollowin$ attributes. Name- this way I dont have to make one up, and address concern #2 Role- what does this !"# do$ shopkeeper, e%ecutive, etc Tags- being short on words and time, what tags will best describe the !"#$ portly, hostile, mysterious ' don)t stat my *+C)s within the template. '" the *+C has a stat block, ' re"erence that pa$e number. '" the *+C has to be made "rom scratch 0somethin$ that ' will discuss in a "uture article1 then ' append their stat block on a separate pa$e.
Locations
Here ' de"ine at least three locations that will appear in the session. The $oal here is to make sure that ' include more than one location, and that each location is interestin$ 0addressin$ issue /21. My locations have the "ollowin$ attributes. Name- &he boat house, the 'ild (ragon Inn, etc Location- where is this place located in the world$ on )2th street, In the #ogs, etc Tags- like !"#s what tags describe this place$hell*hole, sterile, opulent
Scenes
3ith an ob-ective, opposition, *+C)s and 4ocations, it)s time to create the scenes. 5or a 6 hour session ' bud$et only 6#7 scenes. 8ne scene "or the hook, 9#2 risin$ action, 1 clima,, and possibly one conclusion 0which can be blended into the clima, dependin$ on the story1. To create each scene, ' mi, and match my 4ocations, *+C)s, opposition, and details "rom the ob-ective. This way ' can be sure that each scene has somethin$ speci"ic, and di""erent, and that each scene supports the overall story direction. My scenes have some structure as well. ' use the "ollowin$ attributes to de"ine them. Objective- +very scene must move the story forward and move it towards the resolution of the objective &he scene objective also lets you know when the players have reached the end of the scene Location- &his is the location of the scene, picked from the list of locations Facts- , bulleted list of (only) important facts about the scene &hese are things that typically ensure continuity between scenes, important clues, etc NPCs- 'hich !"#s will be in the scene -ule of thumb is that almost every scene should contain at least ) of the previously defined !"#s Notes- &his is for any special ./ instructions about the scene
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