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Hex Blade
Hex Blade
Player Name
Damaia
Character Name
11
Level
Hexblade
Class
Turathi Highborn
Paragon Path Epic Destiny Deity
SCORE
26,000
Total XP RPGA Number
BASE ARMOR ITEM MISC
Tiefling
Race
SCORE
Medium
Size
28
Age
Female 6"
Gender
MISC
200 lbs
Weight
Unaligned
Alignment Adventuring Company
Height
INITIATIVE
DEX 1/2 LVL SCORE
DEFENSES
DEFENSE 10 + ARMOR/ 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
MOVEMENT 2 5 Speed
(Squares)
15
Initiative
CONDITIONAL MODIFIERS
24
AC
15
-1
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL
11 19 15 11 9 22
STR Strength
Constitution
DEFENSE
SENSES
CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS
0 4 2 0 -1 6 HIT POINTS
5 9 7 5 4 11
21
FORT 15
14 14
10 + 10 +
4 4
CON DEX
CONDITIONAL BONUSES
DEFENSE
Low-light Vision
Dexterity
18
REF
15
1
ABILITY: ATT BONUS CLASS FEAT ENH MISC MISC
INT Intelligence
Wisdom
ATTACK WORKSPACE
Melee Basic Attack - Blade of Annihilation
1/2 LVL ABIL CLASS PROF FEAT ENH MISC
CONDITIONAL BONUSES
WIS CHA
DEFENSE
26
WILL 15
+ 8
ABILITY: ATT BONUS
0
CLASS
2
PROF FEAT ENH
1
MISC
Charisma
CONDITIONAL BONUSES
+ 5 ACTION POINTS
SURGES/DAY
MAX HP
BLOODIED
HEALING SURGES
SURGE VALUE
81
CURRENT HIT POINTS
40
1/2 HP
20
1/4 HP
10
CURRENT SURGE USES
Action Points
ACTION POINTS 1 2 3
DAMAGE WORKSPACE
ABILITY: DAMAGE
RACE FEATURES
Infernal Wrath - You have the infernal wrath power
SECOND WIND 1/ENCOUNTER
TEMPORARY HIT POINTS
1d12+3
ABILITY: DAMAGE
0
ABIL FEAT ENH
3
MISC MISC
USED
Fire Resistance - You have resist fire 5 + 1/2 level Bloodhunt - +1 to attacks against bloodied enemies
ATTACK
1d4+2
0 BASIC ATTACKS
DEFENSE
WEAPON OR POWER
DAMAGE
vs vs vs vs
Ref Ref AC AC
1d10+15
Eldritch Bolt (Ashen rod of Ab 1d10+15 Unarmed (Melee) Unarmed (Range) 1d4+2 1d4+2
BONUS
SKILL NAME
Infernal Pact Boon - Gain soul feast power Infernal Pact Reward - Gain tiered damage bonus Infernal Pact Weapon - Blade of Annihilation Improved Pact Weapon - Gain additional encounter power use Level 9 Summon Warlock's Ally (Infernal) - Can summon spined devil lackey Turathi Frenzy - You deal 1 + Cha mod extra damage against bloodied enemies. Hellfire Action - When you attack with an action point action, deal 2d6 extra fire damage. Bolts of Bedevilment Charisma - Use CHA for Bolts of Bedevilment
FEATS
Implement Focus (Rod) - +1/+2/+3 (by tier) to damage with Rod implement attacks Imperious Majesty - Use Cha for initiative; when you hit creature that has not yet acted, it takes Cha modifier penalty to attacks against you until EoNT White Lotus Evasion - When you hit with at-will attack spell, shift 1 sq. as minor action until end of turn Superior Will - +2/+3/+4 (by tier) to Will; make saving throw to end stunned or dazed at start of your turn even if not (save ends) effect White Lotus Riposte - When enemy attacks you before SoNT after you hit it with at-will attack spell, it takes damage (of the same type) equal to that power's relevant ability modifier Improved Initiative - +4 to initiative
6 10 4 18 11 4 8 4 5 4 16 4 4 5 13 11 6
Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery
DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX
7 5 5 11 11 4 9 4 5 4 11 4 4 5 7 11 7
0 5 0 5 0 0 0 0 0 0 5 0 0 0 5 0 0
1 n/a 1 n/a n/a n/a 1 n/a n/a n/a n/a n/a n/a n/a 1 n/a 1
0 0 0 2 0 0 0 0 0 0 0 0 0 0 2 0 0
LANGUAGES KNOWN
Common, Primordial
White Lotus Master Riposte - When enemy you hit with at-will spell attacks you before SoNT, repeat the attack against that enemy as imm. reaction if the enemy is not marked by you
Damaia
Page 1
POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.
CHARACTER PORTRAIT
AT-WILL POWERS
Bull Rush Attack Grab Attack Opportunity Attack Eldritch Bolt Soul Eater Spined Devil Lackey's Attack Spined Devil Lackey's Opportunity
MAGIC ITEMS
Blade of Annihilation (E)
Summoned Bonemail Armor +2 (E) Bracers of Mighty Striking (heroic tier) (E) Boots of Adept Charging (heroic tier) (E)
ENCOUNTER POWERS
Second Wind Infernal Wrath Blazing Doom of the Void Reflexive Hellstrike Bolts of Bedevilment
PERSONALITY TRAITS
Ashen rod of Absorption +1 (Off-hand) (E)
DAILY POWERS
Tyranny of Flame Crown of Madness Summon Warlock's Ally Summoned Creature (Infernal Pact) Spined Devil Lackey
UTILITY POWERS
Second Wind Soul Feast Wrathful Aspect Lesser Planar Ally Shadowslip Ethereal Sidestep
Heroic (1-10) Paragon (11-20) Epic (21-30)
CHARACTER BACKGROUND
OTHER EQUIPMENT
Everburning Torch Fine Clothing
RITUALS / ALCHEMY
Damaia
Page 2
CHARACTER NAME
Damaia
PLAYER NAME
Skills 6 10 4 18 11 4 8 4 5 4 16 4 4 5 13 11 6 Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX (Trained) (Trained)
Action Point
ADDITIONAL EFFECTS
RACE
Tiefling
CLASS
Hexblade
LEVEL
11
Hellfire Action: When you spend an action point to make an attack, that attack deals 2d6 extra fire damage on a hit.
SCORE ABILITY
MOD
(Trained)
(Trained)
Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone.
ENCOUNTER SPECIAL
14
PLAY DATA
Passive Insight
14
ADDITIONAL EFFECTS
PLAY DATA
Second Wind
KEYWORDS USED
Grab Attack
KEYWORDS USED
Melee touch RANGE Reflex DEFENSE One creature that is no more than TARGET
vs
vs
Effect: You spend a healing surge and regain 20 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
Attack: Strength vs. Fortitude Hit: You can push the target 1 square and then shift 1 square into the space it left. Unarmed: +5 attack
Requirement: You must have a hand free. Attack: Strength vs. Reflex Hit: You grab the target until the end of your next turn. You can end the grab as a free action. Sustain Minor: The grab persists until the end of your next turn. Unarmed: +5 attack
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
PH
CLASS
LEVEL
BOOK
PH
BOOK
PH
UTILITY POWER
AT-WILL POWER
AT-WILL POWER
Opportunity Attack
KEYWORDS USED
Eldritch Bolt
KEYWORDS
Soul Eater
USED KEYWORDS
USED
Reflex DEFENSE
vs
Trigger: An enemy that you can see either leaves a square adjacent to you or uses a ranged or an area power while adjacent to you. Effect: You make a melee basic attack against the target.
Attack: Charisma vs. Reflex Hit: 1d10 + Charisma modifier (+6) force damage. Level 21: 2d10 + Charisma modifier (+6) force damage. Special: You can use this power as a ranged basic attack. Blade of Annihilation: +12 attack, 1d10+15 damage Ashen rod of Absorption +1: +12 attack, 1d10+15 damage
Requirement: You must use this power with your Blade of Annihilation. Attack: Charisma vs. AC Hit: 1[W] + Charisma modifier (+6) necrotic damage, and you gain a +2 power bonus to your next attack roll against the target before the end of your next turn. Level 21: 2[W] + Charisma modifier (+6) necrotic damage. Special: You can use this power as a melee basic attack. Blade of Annihilation: +14 attack, 1d12+17 damage Ashen rod of Absorption +1: +12 attack, 6 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
+1 Racial bonus to attack rolls against bloodied foes Bloodhunt. +7 to damage rolls against bloodied enemies - Turathi Frenzy.
CLASS LEVEL
+1 Racial bonus to attack rolls against bloodied foes Bloodhunt. +7 to damage rolls against bloodied enemies - Turathi Frenzy.
CLASS
BOOK
PH
CLASS
Warlock
LEVEL
BOOK
PEHOTFK
Warlock
LEVEL
BOOK
PEHOTFK
AT-WILL POWER
Damaia
AT-WILL POWER
Page 3
AT-WILL POWER
Infernal Wrath
USED KEYWORDS
Arcane, Summoning
10
Arcane, Summoning
10
USED
Reflex DEFENSE
Reflex DEFENSE
Requirement: You must have summoned your spined devil lackey. Attack: Beast's attack bonus vs. Reflex Hit: 1d8 + your Charisma modifier (+6) damage, and ongoing 5 poison damage (save ends). Special: The creature lacks actions of its own. Instead, you spend actions to command it. Unarmed: +16 attack, 1d8+12 damage
Requirement: You must have summoned your spined devil lackey. Trigger: An enemy ends its turn adjacent to you. Attack: Beast's attack bonus vs. Reflex Hit: 5 damage. Special: The creature lacks actions of its own. Instead, you spend actions to command it. Unarmed: +16 attack, 5+0 damage
Trigger: An enemy within 10 squares of you hits you Effect: The target takes 1d6 + Intelligence modifier (+0) or Charisma modifier (+6) fire damage. Level 11: 2d6 + Intelligence modifier (+0) or Charisma modifier (+6) fire damage. Level 21: 3d6 + Intelligence modifier (+0) or Charisma modifier (+6) fire damage.
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
+1 Racial bonus to attack rolls against bloodied foes Bloodhunt. +7 to damage rolls against bloodied enemies - Turathi Frenzy.
CLASS
Hexblade
LEVEL
BOOK
PEHOTFK
Hexblade
LEVEL
BOOK
PEHOTFK
CLASS
Tiefling
LEVEL
BOOK
PH
AT-WILL POWER
AT-WILL POWER
ENCOUNTER POWER
Reflexive Hellstrike
USED KEYWORDS
Bolts of Bedevilment
USED KEYWORDS
Charm, Fire
10
USED
vs
vs ATTACK
Will DEFENSE
Requirement: You must use this power with your Blade of Annihilation. Attack: Charisma vs. Fortitude Hit: 2[W] + Charisma modifier (+6) fire and necrotic damage. Increase damage to 3[W] + Charisma modifier (+6) fire and necrotic damage at 13th level. Increase damage to 4[W] + Charisma modifier (+6) fire and necrotic damage at 23rd level. Effect: You gain a +5 power bonus to your next damage roll against the target before the end of your next turn. Special: You can use this power twice per encounter, but only once per turn. Blade of Annihilation: +14 attack, 2d12+15 damage Ashen rod of Absorption +1: +12 attack, 6 damage
ADDITIONAL EFFECTS
Requirement: You must be holding your Blade of Annihilation. Trigger: An adjacent enemy attacks you. Effect: The target takes 5 + your Charisma modifer fire and necrotic damage, and you push it a number of squares up to your Constitution modifier (+4). Level 17: 10 + your Charisma modifier (+6) fire and necrotic damage. Level 27: 15 + your Charisma modifier (+6) fire and necrotic damage.
ADDITIONAL EFFECTS
Attack: Charisma, Constitution, or Intelligence + 4 vs. Will Level 21: Charisma, Constitution, or Intelligence + 6 vs. Will Hit: The target makes a basic attack against a creature of your choice as a free action. The target gains a +2 power bonus to the attack roll, and on a hit, its attack deals 2d6 extra fire damage. Special: When you gain this power, choose Charisma, Constitution, or Intelligence as the ability you use when making attack rolls with this power. Unarmed: +15 attack
ADDITIONAL EFFECTS
+1 Racial bonus to attack rolls against bloodied foes Bloodhunt. +7 to damage rolls against bloodied enemies - Turathi Frenzy.
CLASS
Warlock
LEVEL
BOOK
PEHOTFK
Warlock
LEVEL
BOOK
PEHOTFK
CLASS
Turathi Highborn
LEVEL
11
BOOK
PH2
ENCOUNTER POWER
ENCOUNTER POWER
ENCOUNTER POWER
Tyranny of Flame
KEYWORDS
Crown of Madness
USED KEYWORDS
Arcane, Summoning
5
USED
Ranged 5 RANGE
Will DEFENSE
Will DEFENSE
DEFENSE
TARGET
Attack: Constitution vs. Will Effect: You knock the target prone. Hit: 3d6 + Constitution modifier (+4) fire damage, and the target can't stand up from prone (save ends). Infernal Pact: The target also takes a -2 penalty to saving throws against this power. Miss: Half damage. Blade of Annihilation: +10 attack, 3d6+13 damage Ashen rod of Absorption +1: +10 attack, 3d6+13 damage
ADDITIONAL EFFECTS
Attack: Charisma vs. Will Hit: 2d10 + Charisma modifier (+6) psychic damage, and the target must use a free action to make a melee basic attack against one of its adjacent allies of your choice. Miss: Half damage. Effect: The target is subjected to madness (save ends). Until the effect ends, you can use a minor action once per round, starting on your next turn, to cause the target to make a melee basic attack as a free action against one of its adjacent allies of your choice. Blade of Annihilation: +12 attack, 2d10+15 damage Ashen rod of Absorption +1: +12 attack, 2d10+15 damage
ADDITIONAL EFFECTS
Effect: You summon a creature associated with your pact in an unoccupied space within range. The creature is an ally to you and your allies. The creature lacks actions of its own. Instead, you spend actions to command it mentally, choosing from the actions in the creature's description. You must have line of effect to the creature to command it. When you command the creature, you and the creature share knowledge but not senses. When the creature makes a check, you make the roll using your game statistics, not including any temporary bonuses or penalties. The creature lasts until it drops to 0 hit points, at which point you lose a healing surge (or hit points equal to your surge value if you have no surges left). Otherwise, it lasts until you dismiss it as a minor action or until the end of the encounter.
ADDITIONAL EFFECTS
+1 Racial bonus to attack rolls against bloodied foes Bloodhunt. +7 to damage rolls against bloodied enemies - Turathi Frenzy.
CLASS
+1 Racial bonus to attack rolls against bloodied foes Bloodhunt. +7 to damage rolls against bloodied enemies - Turathi Frenzy.
CLASS
Warlock
LEVEL
BOOK
AP
Warlock
LEVEL
BOOK
PH
CLASS
Hexblade
LEVEL
BOOK
PEHOTFK
DAILY POWER
Damaia
DAILY POWER
Page 4
DAILY POWER
Second Wind
USED KEYWORDS USED
Arcane, Summoning
Standard ACTION vs ATTACK DEFENSE TARGET ATTACK RANGE ACTION vs DEFENSE TARGET RANGE ACTION AT-WILL ENCOUNTER
Creature: Spined Devil Lackey Size: Medium Origin: Immortal Type: Humanoid Hit Points: Your bloodied value. Healing Surges: None, but you can expend a healing surge for the guardian if an effect allows it to spend one. Defenses: Your defenses, not including any temporary bonuses or penalties. Speed: 6 , fly 6 (hover)
ADDITIONAL EFFECTS
Hell's Dark Presence (Aura 2): You gain a +2 power bonus to Intimidate checks while you are in the aura. Special Movement (At-Will; 1/round): Minor Action. Effect: The lackey either walks, shifts, runs, stands up, squeezes, or crawls.
Effect: Spend a healing surge and gain a +2 bonus to all defenses until the start of your next turn.
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Hexblade
LEVEL
BOOK
PEHOTFK
CLASS
Hexblade
LEVEL
BOOK
PEHOTFK
CLASS
LEVEL
BOOK
PH
DAILY POWER
DAILY POWER
UTILITY POWER
Soul Feast
KEYWORDS
Wrathful Aspect
USED KEYWORDS
Arcane
Arcane, Conjuration *
USED
Standard ACTION
AT-WILL
Trigger: You reduce an enemy to 0 hit points, or an enemy adjacent to you drops to 0 hit points. Effect: You gain temporary hit points equal to your Constitution modifier (+4). Level 11: Temporary hit points equal to 2 + your Constitution modifier (+4). Level 21: Temporary hit points equal to 5 + your Constitution modifier (+4). Special: You can use this power only once per round.
Effect: Until the end of your next turn, you gain a +5 power bonus to Intimidate checks, and any creature that hits you with a melee attack takes 5 fire damage.
Effect: You conjure the Tiny spirit of a planar being in a square adjacent to you. The spirit is an invisible conjuration that lasts until it is dismissed as a free action or until it completes its task, which can take no longer than 1 hour. You command the spirit to attempt one of the following tasks. -Locate and Object or a Person: The spirit can locate a specific object or creature within 5 miles of you that you have seen or touched. When it completes the task, the spirit returns to you and describes the direction, distance, and location of the object or creature. -Explore an Area: The spirit can provide a rough description of an area up to 20 squares on a side, including obvious physical features. The spirit cannot open doors or breach physical or magical barriers, so it cannot explore any area that a Tiny creature couldn't reach. It cannot notice anything that requires a Perception check to detect. When it completes the task, the spirit returns to you and telepathically provides a mental image of the area.
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Warlock
LEVEL
BOOK
PEHOTFK
CLASS
Warlock
LEVEL
BOOK
PEHOTFK
CLASS
Warlock
LEVEL
BOOK
PEHOTFK
UTILITY POWER
UTILITY POWER
UTILITY POWER
Shadowslip
KEYWORDS
Ethereal Sidestep
USED KEYWORDS
Blade of Annihilation
USED
Arcane, Teleportation
Arcane, Teleportation
1d12
DAMAGE
2
PROFICIENT
Heavy Blade
GROUP RANGE
ENHANCEMENT
PROPERTIES
LEVEL
CRITICAL
Trigger: An enemy misses you with a melee or a ranged attack Effect: Teleport a number of squares equal to your Charisma Modifier (+6).
While you hold your implement in one hand, you can use a minor action to manifest your pact weapon in the other hand. The pact weapon you create depends on your pact. Your pact weapon persists until you no longer hold either it or the implement, or until you dismiss it as a free action. Eldritch Bolt: +12 attack, 1d10+15 damage Soul Eater: +14 attack, 1d12+17 damage
AT-WILL
POWER
ENCOUNTER
DAILY
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
Special: You can make weapon attacks with your pact weapon, using its proficiency bonus and the appropriate damage die. Your pact weapon shares your implement's enhancement bonus, critical hit effect, properties, and powers. The weapon cannot be enchanted. When you use a power associated with your pact weapon and the power has both the weapon and the implement keyword, you are considered to be wielding both your pact weapon and your implement for the purpose of feats and other game elements.
LEVEL
CLASS
Warlock
LEVEL
BOOK
FRPG
CLASS
Warlock
10
BOOK
PHS1
ITEM SLOT
One-hand
WEIGHT
PRICE
BOOK
PEHOTFK
UTILITY POWER
Damaia
UTILITY POWER
Page 5
MAGIC WEAPON
Amulet of Protection +1
1
QUANTITY AC BONUS CHECK SPEED
-1
CHECK
-1
SPEED
1
QUANTITY
4
LEVEL
+1d8 damage
CRITICAL
PROPERTIES
+2 AC
ENHANCEMENT
6
LEVEL
Armor
TYPE
1
LEVEL
An ashen rod is made from fire-blackened hardwood and laced with veins of crystallized red sap.
Crafting chainmail without metal is challenging. Still, Athasian armorers have managed. They adorn stiff leather jacks with small disks or squares of horn, bone, or wood. The kank and the cilops have hard body parts ideal for the creation of masterwork mail coats. The greatest suits of mail armor are worn by the elite guards of the sorcerer-kings.
AT-WILL
POWER
AT-WILL
POWER
ENCOUNTER
DAILY
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
Rarity: Rare Power (Encounter): No Action. Trigger: You hit a creature with an attack using this rod and the creature has an active aura. Effect: The aura is deactivated, and the creature can't reactivate the aura (save ends). Utility Power (Daily): Immediate Interrupt. Trigger: You are targeted by a close attack power or an area attack power that has a damage keyword. Effect: The attacker takes a -5 penalty to all of the power's attack rolls.
ITEM SLOT
Rarity: Uncommon Power (At-Will): Minor Action. You banish this armor to a secure extradimensional location. At any point in the future, unless you are wearing armor, you can use another minor action to recall the armor. The armor appears on you as though you had donned it normally.
ITEM SLOT
Rarity: Common
Off-hand
WEIGHT
PRICE
840
BOOK
PH3
Body
WEIGHT
40
PRICE
1800
BOOK
DSCS
ITEM SLOT
Neck
WEIGHT
PRICE
360
BOOK
PH
MAGIC WEAPON
MAGIC ITEM
MAGIC ITEM
2
ENHANCEMENT
PROPERTIES
2
ENHANCEMENT LEVEL
LEVEL
After charging, you can shift 1 square before your turn ends.
When you hit with a melee basic attack, you gain a +2 item bonus to the damage roll.
AT-WILL
POWER
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
Rarity: Uncommon
Rarity: Common
ITEM SLOT
Feet
WEIGHT
PRICE
520
BOOK
AV
ITEM SLOT
Arms
WEIGHT
PRICE
520
BOOK
PH
MAGIC ITEM
MAGIC ITEM
Damaia
Page 6