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Reavers of HarkenWold
Reavers of HarkenWold
<D Kukrl(weapon)+At-WIH
Attack:Melee1(onecreature);+8vs.AC
Hit:1 d6 +5damage.
TarBall(fire)+At-Will
Attack: Ranged 10(onecreature);+8 vs. Reflex
Hit: 2d6 +4firedamage,andthetargetisslowedandtakesongo-
ing 2fire damage(saveends).
..
(+Fumln,Cloud(fire.zone)+ Encounter
Attack:Closeburst1(creaturesin burst);+6vs. Fortitude
Hit: 1d6+4firedamage.
Effect: Theburstbecomesazonethatlastsuntil theendofthe
encounter.Creaturesin thezonegainconcealment,andany
creatureendingitsturnin thezonetakes2firedamage.Squares
withinthezonearedifficultterrain.
Str15(+3) Dex 18 (+5) Wls 14(+3)
Con12 (+2) Int 11 (+1) Cha 11 (+1)
Alignmentevil LanguagesSupernal
Equipmentkukri
3 Servants(S) Levell MinionSkirmisher
Medium Il d t Ufdl hUlllalloid XP [) ed<. h
HP1;amissedattackneverdamagesaminion. Initiative+0
AC 15,Fortitude12,Reflex12,Will12 Perception+0
Speed6
TIlAITS
KeepYow Head Dowa
Theservantgainsa+2 bonustodefensesagainstopportunity
attacks.
Str 10(+0) 0..10(+0) Wls 10(+0)
Con 10(+0) Int 10 (+0) Cha 8 (-1)
Alignmentunaligned LanguagesCommon
Tactics
Whel1enemiesappearonthestairsorat theposterngate,
theenforcerinthekitchen(area 19)movestoguardthe
doorwayleadingtothegaol(area22)andcallsfor help.
Thesecondenforcercomesouttodefend thedoorway.
Themageandtardevilhangbackandliserangedorarea
attacksagainstenemiesfightingtheenforcers.
If thefightgoesbadly,themagesealshimselfinarea
22,possiblylockingtheenforcersoutside.Themage
threatenstokill BaronStockmerunlesstheadventurers
agreetolethimflee.Thisis anemptythreat,sincethe
magewouldneverslaythe baronwithoutNazin'sapproval:
thecharactersrealizethemageis bluffingwithasuccess-
ful Insjghtcheck(opposedby the mage's Bluffcheck).
Thecastleservantsareloyal Harkenwoldersforced into
drudgerybythe[ronCircle.Theydotheirbesttostayout
of thewayandshoutencouragementattheheroes.They
tell theheroesthat BaronStockmeris beingheldin acell
offtheguardroom.
FeaturesoftheArea
Illumination:Brightlight.
ArrowSlits:ThesenarrowopeningsproVidesuperior
covertocreaturesinside.Theexteriorslitsare 10 feet
above theground.Charactersadjacenttoawall areoutof
lineofsightfromarrowslitsin thatwall.
Bunks:Thesebedscreatedifficult terrain.
ChairsandStools:Thesefurnishingsarelightlybuilt
andofferno impedimentto movement-amovingcharac- f-
tersimplykicksthemaside.
DesksandTables:Thesesturdyold furnishingscreate
difficultterrainintheirspaces.lfadeskortableis flipped
Z
onits side(a standardaction),it becomesalowwall.pro-
Vidingcoveragainstattackscrossingit.
Doors:Thedoorfrom thekitchen to thegaolandthe
celldoorsaresturdy, reinforcedwood (DC20Strength
checkto force open,DC20Thieverycheckto unlock:AC
5,Reflex5, Fortitude 10,30hp).Theotherinteriordoors
arenotassturdy(DC 16Strengthchecktobreakdown;
AC 5,Reflex5, Fortitude 10,20hp)andaren'tlocked.
Hearth:Acreatureenteringahearthsquareorstart-
ingitsturninonetakes Id6firedamage.
PosternGate(Area21):Thedoorleadingoutside
from thekitchenis madeof ironplaterivetedtoaniron
frame(DC25 Strengthchecktoforce open;AC 5,Reflex
5, Fortitude10,60hp). Itis locked bothinsideandout
(DC 25Thieverycheckto unlock),and NazinRedthorn
carriesthekey.
RESCUING
BARONSTOCKMER
Baron Stockmer is a brave old fellow of 6S years, weak
and sick after his imprisonment. He's pugnacious and
optimistic,butclearlyin noshapetotakeuparmsdespite
his bravewords.
He thanks the heroes for their help and promises to
reward them richly. Stockmer urges the heroes to finish
off Nazin Redthorn ratherthanworry about his safety. If
askedaboutthecastle,hetells theadventurersaboutthe
secretpassagefromthediningroom(area26)tothelord's
quarters(area 30).
ENCOUNTERK7:
LORD'S CHAMBERS
Encounter LevelS (1,075 XP)
Setup
NazinRedthorn(N)
IronCircledarkadept(A)
3 hobgoblinsellswords(H)
ThisencountertakesplaceonthethirdflooroftheGreat
Tower,specificallyareas27and30.Thereis noaccompa
nyingbattlemapfor thisencounter;you'llneedtodraw
themaponawet-erasebattlematorbuilditusingD&D
DUll8eon Tiles.
NazinRedthorn,thewould-beLordofHarkenwold,
makeshislairintheroomsformerlybelongingto Baron
Stockmer.Attendinghimarethreeloyalhobgoblinmer-
cenariesfrom thedistantgoblinstrongholdofDaggerburg
andanIronCircledarkadept.IfNazinRedthorndidnot
surviveencounterB4(page 10),replacehimwithafemal e
IronCirclecommandernamedTyrandaFalkon(same
statistics).
If theadventurerscomeupthesecretstairsfromarea
26,theymightsurpriseNazinandhisguards.Haveeach
heroclimbingthestairsmakeaDC13 Stealthcheck;if at
leasthalfthecharacterssucceed,thepartysurprisesthe
villains.Remember,the firstcharacteronthestepshasto
spend anactiontoopenthesecretdoor.
3rdFloor
Whentheadventurersenterarea27,read:
Asittin8 room opens at the top ofthe stairs. Atthefar end stands
a lar8e door emblazonedwiththeStockmer coat ofarms. Two
fi erce hob80blin warriors inscale armor 8lare at you andraise
theirmornin8stars.
Thefollowingread-aloudtextappliestoarea30and
willneedtobeadjustedifNazinRedthornisnot
present:
Thisspacious suite dearly belon8s to the master of thekeep.
Comfortable carpets cover thewoodenjloor, andvarious tapes
tries andpaintin8shan8onthewalls. Across theroom stands
a lar8e canopy bed. A 111a8nificent hearthlies hi a corner. A
hobaoblin witha mornirlflstarstands 8uard by the door, and
standin8overa table is a priest inIroll Circlescarlet. Sittin8near
himisa tall,maSSively muscledmanwithshort red hairanda
areat three-headedjlail at hi sside-NazinRedthornl
The warlord ofthe Iron Circle looks atyou withcontempt.
"You think you've defeated us?"he snarls. "You are rabbits inthe
wolf's den. '''' e'll hana yourcorpsesfrom thebattlements!"
NazinRedthorn(N) LevelS EliteSoldier(Leader)
Medium natural humanoid.hUllla" xr400
HP126;Bloodied63 Initiative+4
AC 21,Fortitude19,ReAex 16,Will17 Perception+3
Speed5
SavingThrows+2:ActionPoints1
<DTriple-HeadedRail(weapon)+AtWIII
Attack: Melee1(onecreature);+10vs.AC
Hit:1dlO+5damage.
+WolfPackTactics(weapon)+AtWIII
Effect: Beforetheattack,oneallyadjacenttoNazin orthetarget
shifts1squareasafreeaction.
Attack: Melee1(onecreature);+10vs.AC
Hit: 1d10+5damage.
+Warlord'sStrike(weapon)+ Recharge[8J!D.l
Attack:Melee 1(onecreature);+10vs.AC
Hit:2d10+5damage,andanallywithin5squaresofNazingains
a+4bonustodamagerollsagainstthetargetuntil theendof
Nazin'snextturn.
Infem.1Rames(fire,healing)+Rechargewhenfirstbloodied
Attack: Closeburst5(enemiesin burst);+8vs. Reflex
Hit: 2d6+5firedamage,andthetargetis dazed(saveends).
Effect: Eachallyin theburstregains10hitpoints.
nr.'
+Trippingflail(weapon)+At-Will
TriBBer: An enemymissesNazinwithanattack.
Attack (Immediate Reaction): Melee1(triggeringenemy);+8 vs.
Fortitude
Hit:ld10+6damage,andthetargetfalls prone.
SkillsAthletics+12,lntlmldate+9
Str20(+7) Dex10(+2) WIs 13(+3)
Con15(+4) Int15(+4) Cha16(+5)
Alignmentevil LanguagesCommon,Giant,Supernal
Equipmentscalearmor,heavyshield,tripleheadedflail, blacksur-
coatembroideredwithared- andgoldtrimmedgraycircle
IronCircle DarkAdept(A) Level 3 Controller(Leader)
Mediulll n.ltur.1i hum.moid. hUlllan XP 1~
HP46;Bloodied23 Initiative+2
AC 17,Fortitude14,Reflex14,Will 16 Perception+5
Speed6
..
<D DarkDauer (ftre.weapon)+ At-WIll
Attaclc: Melee 1(onecreature);+6 vs. Reflex
Hit: 2d4+4fire damage,andthedarkadeptslidesthetarget3
squares.
*fiery Tendrils(fire)+At-Will
Attaclc: Areaburst1within10(creaturesin burst);+6vs. Reflex
Hit: 1d6+6firedamage,andthetargetisslowedandgrants
combatadvantageuntiltheendofthedarkadept'snextturn.
~ DarkImperative(healing.necrotk)+Recha..whenbloodied
Effect: Closeburst5(oneallyin burst).Thedarkadeptslidesthe
target3squares.andthetargetgains10temporaryhitpoints.
Whilethetargethasthesetemporaryhitpoints,Its melee
attacksdeal 3extranecroticdamage.
SkillsAreanl+8.Religion+8
Str13(+2) Dex12(+2) WIs18(+5)
Con14(+3) Int15(+3) Cha13(+2)
Alignmentevil LanguagesCommon
Equipmentchainmail,dagger,redsurcoatwithgoldtrimmedblack
circle
3 HobgoblinSellswords(H)
Medlulll Il.Hurdl hunldnIJld
HP66;Bloodied33
AC16,Fortitude17,Reflex15,Will 15
Speed5
...
G>Mornfnptar (weapon)+At-WlI
Level 4 Brute
XP 17') edc.h
Initiative+4
Perception+7
Attaclc:Melee1(onecreature);+9vs.AC
Hit: 2d10+4damage.
+SavageStrib(weapon)+ At-Will
Attaclc: Melee1(onecreature);+9vs. AC
Hit: 2d10+ 4damage,andthehobgoblinpushesthetarget1
square.
Miss: Halfdamage.
, .
HobgoblinResIlience+At-Will
Tri88er:Thehobgoblinissubjectedtoaneffectthatasavecan
end.
Effect (Immediate Reaction): Thehobgoblinmakesasavingthrow
againstthetriggeringeffect.
Str18(+6) Dex14(+4) Wlsl0(+2)
Con16(+5) Int 11 (+2) Chi15(+4)
Alignmentevil LanguagesCommon,Goblin
Equipmentchainmail,morningstar,helm
Tactics
Thehobgoblinsinarea27roarastheyrushboldlyinio
melee.Nazinand theothersinarea30hearthefighting
outsideandgetreadytojointhebattle.Nazinis athisbest
leadingfromthefront, so he'slikelyto comeoutfromhis
roomto takethefight to theheroes.
V1
Nazinbeginswithwarlord's strike andusesinfernal
o
flames oneortworoundsintothefight, preferablywhen
a:
o
thehobgoblinshave takenahitortwoandcanusethe
..J
healing.Nazindoesn'thoardhisaction point-heusesit
whenhecancausethemostdamagetotheheroes.
Thedarkadeptstaysoutof meleereachandattacks a:
withfiery tendrils. Hereserveshisdark imperative powerfor ~
Nazin,usingit toaidthewarlordwhenhe'sinjured. Z
IfthebattleturnsagainstNazin,heordershisremain :::::J
ingfollowersto holdofftheheroesas longas possibleand 8
attemptsto fleedownthesecretstaircasetoarea26.He Z
first triestogatherreinforcements,butif therearenone, U.J
heheadsdownto thegaol(area22)to murderBaron
Stockmeroutofsheerangerandspite.
FeaturesoftheArea
Illumination:Brightlight.
Bed:Thesesquaresaredifficultterrain.
ChairsandStools:Thesefurnishingsarelightlybuilt
andofTernoimpedimentto movement-amovingcharac-
tersimplykicksthemaside.
DesksandTables:Thesesturdyold furnishingscreate
difficultterrainintheirspaces.If adeskortableis flipped
onitsside(a standard action),it becomesalowwall ,pro-
vidingcoveragainstattackscrossingit.
Doors:Thedoorsonthislevelarenormallyunlocked,
exceptfor theoneleadingto thetreasury(thesmall
interiorroomofTarea30).Thetreasurydooris sturdy,
reinforcedwood (DC20Strengthchecktoforce open.DC
20Thieverycheckto unlock;AC 5,Reflex5,Fortitude10,
30hp). Nazincarriesthekey.
Embrasures:Thearea's"windows"arearrowslits,
onlyabout6incheswide.Creaturesadjacenttoanembra-
surehavesuperiorcoveragainstattacksthroughthe
embrasure.ASmallcharactercansqueezethroughan
embrasure(DC21 Acrobaticscheck).
Hearth:Acreatureenteringorstartingitsturnina
hearthsquaretakes Id6firedamage.
Treasure:Eachhobgoblincarriesapouchof50gpo
Thechestsin thetreasuryareunlocked andhold 300gp,
1,200sp,alevel6magicitem,andalevel7magicitem.
ENDING THE
ADVENTURE
After the adventurers defeat Nazin Redthorn, free Baron
Stockmer, and rid Castle Harken of villains and monsters,
the Iron Circle is decisively defeated. Any surviving mer
cenaries abroad in Harkenwold soon realize that the tide
has turned against them and beat a hasty retreat down the
road to the southeast. They won't be back anytirne soon.
The Heroes' Reward
The adventurers are hailed throughout Harkenwold as
great heroes. They're treated as honored guests in Harken
Keep and the villages. Baron Stockmer (ifhe lives) confers
an honorary title on each character: Defender of Harken
wold. Any treasure the heroes have found through the
course of the adventure is theirs to keep, even though
much ofit once belonged to Harkenwolders-Baron Stock
mer insists! If the heroes expect or demand more of a
reward, the baron gives them the magic items in his trea
sury (see encounter K7). If they've already claimed these
items, the baron regrets that he has nothing more to offer
them.
The Next Adventure?
Although the heroes have beaten Redthorn and his band
of reavers thoroughly, the Iron Circle is still active in the
Nentir Vale. More agents and soldiers are at work in the
lands nearby, causing trouble. If you choose to continue
the campaign storyline that begins in this adventure, you
can devise your own encounters or find new adventures at
DungeonsandDragons.com.
To get the heroes hooked into the next adventure, feel
free to provide the players with one of the following clues
as they tidy up after the Iron Circle's defeat and retreat:
A Superior: The heroes discover correspondence
between Nazin Redthorn and a mysterious superior he
addresses as "Lord Vhennyk." It's clear that Lord Vhen
nyk ordered the attack on Harkenwold, but Lord Vhennyk
is not specific about his own activities. In several places
he tells Redthorn that he can be reached by sending dis
patches to an inn in the town of\Vinterhaven, at the far
end of the Nentir Vale.
A Quisling: Rennis, proprietor of the Harkenwold
Trading Station in Harken, is unmasked as a spy for Nazin
Redthorn (see Real'ers C!f Harkenwold Part 1: The Iron Circle,
page 9). When questioned, he tells the rebel leaders that -
Redthorn had him send dispatches to vVinterhaven, but
Rennis escapes from custody before he reveals any more.
Baron Stockmer believes that Rennis might have fled to
Winterhaven.
ENCOUNTER E5:
EPILOGUE
Encounter Level 4 (875 XP)
This encounter can occur days or weeks after the Iibera
tion of Harkenwold. It assumes that the heroes are either
killing time in Harkenwold or taking a break on the road
to their next destination.
The purpose of this encounter is to present Lord Vhen-
nyk and the Iron Circle as an ongoing threat in your
campaign. Ifyou're planning to lake your campaign in
other directions, feel free not to use this final encounter.
Setup
Lividius, tiefling murderer (L)
5 Harkenwold bystanders (B)
1 horse (H)
This encounter uses the "Tavern" battle map. Have the
players place their characters in the tavern, and then place
the bystanders, one of whom is lhe proprietor.
If needed, horse statistics can be found on page 11.
Read:
You are drawn to the quiet corrifort ofa roadside tal'ern, where
tlte propri etor offers you free drinks. "Least I can do f or the
Defenders of Harkenll'old," she says witlt a smile. The locals are
ea8er to hear more about your exploits, but the sudden thump-
ina of hooves interrupts your reveri e. Throu8h a window you
see a black horse, its rider a scarred tiejlin8 warrior wearin8
chainmail and Bauntlets. He dismounts and enters the tavern,
aareatslI'ord over his back and a drippina sack in one hand. He
reco8nize5 you immediately andfrowl1s. "I carry a lIIessaaefrom
Lord Vh ennyk."
When he appears, place Livid'ills inside the taveru near
the entrance. His horse remains outside.
Ifa character asks about Vhennyk's message, read:
"Lord Vhennyk wants you to know that the Iron Circle is not fin -
ished with Harkemvold or the Nentir Vale."
With that, the ti eflina dumps the contents ofthe bloody sack.
Asevered head tumbles across thefloor. and you reco811ize the
dead-eyed fa ce staril18 up at you.
The severed head belongs to Dar Gremath, Reithann,
or some other noteworthy Harkenwold rebel whom ,the
heroes know. At this point, the conversation ends as Livid-
ius draws his sword. Roll initiative.
Tactics
LividiusintendstoshowtheheroesthatLord Vhennyk
meansbusiness.Thetieflingfights tothedeathandkills
anybystanderswhogetin theway.
Lividiusstaysclosetoas manyenemiesaspossible.
hopingtocatchtheminhisauraandburnthemuSingfire
step.Heuses blade of Avernus asoftenas hecan,andheart
ofNessus wheneverheisdazedorstunned.
Lividiusstolethehorse from astablein Harkenwold
(possiblyDarGremath'sstableinAlbridge).Thehorse
doesnotparticipateinthebattleandfleesifattacked.
Mostofthe Harkenwold bystandersclearthetavern
asqUicklyaspossiblewhilethetavernkeepertakescover
behindthebar.
Lividius,TieflingMurderer(L) Level4 SoloBrute
Medlulll Ildtural hUlll anoid XP 875
HP 240;Bloodied120 Initiative+5
AC 18,Fortitude17,Reflex15,Will15 Perception+3
Speed5 Lowlightvision
Resist7fire
SavingThrows+5;Action Points2
TRAITS
oHell'sEmbrace(cold)+Aura1
Anycreaturethatexitstheauraonitsturntakes5colddamage.
' . .
<D Greatsword(weapon)+At-Will
Attack: Melee1(onecreature);+9vs.AC,or+10vs. AC ifthe
targetis bloodied
Hit:2d10+4damage.
Bladeof Avernus(fire.weapon)+At-Will
Attack: Close burst1(creaturesin burst);+9vs.AC.or+10 vs.AC
ifthetargetis bloodied
Hit: 2d10+4firedamage.
Miss:Halfdamage.
MOVEACT IONS
RreStep(fire.teleportatlon)+At-Will
Effect: Lividlusteleports5squares.Each creatureadjacenttothe
squareheteleportsfrom orappearsin takes5firedamage,or
10firedamageifLividiusis bloodied.
. ..
Heartof Nessus(fire.polymorph)+At-Will
Tri88er:Lividiusisdazedorstunnedbyanattack.
Effect (NoAction):Lividiusandall ofhisgeartransformIntoliving
flameandremainin thisform untilheis no longerdazedor
stunned.Whilein thisform. hetakeshalfdamagefrom all
attacks,hisauradealsfiredamageinsteadofcolddamage.and
anyenemythathitshimwithanattacktakesfire damageequal
to halfthedamagedealt.
InfernalWrath(fire)+Encounter
Trl88er: Lividlusis hitbyanenemy'sattack.
Effect (FreeAction):Thetriggeringenemytakes1 d6+7fire
damage.
SldllsAthletics+11.Bluff+12.Intimidate+10,Stealth+11
Str18(+6) Dex17(+5) WIs 13(+3)
Con20(+7) Int12(+3) Cha16(+5)
Alignmentevil LanguagesCommon.Elven.Supernal
Equipmentchainmail.greatsword
5 HarkenwoldBystanders(B) Levell MinionBrute
Medi ul11 IlaturalhUlllanoid. humall XP 0 earh
HP1;amissedattackneverdamagesaminion. Initiative+0
AC 15,Fortitude13.Reflex13,Will13 Perception+0
Speed6
Str10(+0) Do 10(+0) Wls10(+0)
Con10(+0) Int11 (+0) Cha8(-1)
Alignmentunaligned LanguagesCommon
FeaturesoftheArea
Illumination:Brightlight.
Bar:Thebarprovidescovertoanyone hidingbehind
it. Behindthebarareseveralbottlesthatcanbe usedas
improvised weapons.
ChairsandStools:Thesefurnishingsarelightlybuilt,
andoffernoimpedimentto movement-amovingcharac
tersimplykicks themaside.
Tables:Atablecreatesdifficultterrainillits space. If
flipped on itsside(a standardaction),atablebecomesa
lowwall,providingcoveragainstattackscrossingit.