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ROBO SOCCER

1. Problem Statement
Design a wired or wireless manual robot that can play football and compete against other robot in a football match. The robots would compete oneonone against each other in a knockout tournament.

2.

Robot Specifications
The robot must fit within a square box of following dimensions initially: Height: 25 cm. Width: 25cm. Length: 25cm The total mass of the robot must not exceed 6 kgs. Robots must be manually controlled. Wired or wireless remotes can be used. Teams using wireless robots should use multi frequency remotes to avoid frequency interference. Only one member would be allowed to control the bot during the match. The robot should be electrically powered. The power supply must be on-board. The potential difference between any two points of the robot should not exceed 24V DC Change of battery will not be allowed during the match. In case of wired bots, the wires should remain slack during the fight. The wires should remain insulated and all the wires coming out of the machine should be stacked as a single unit. Parts that could break or damage the ring or opponents robot are not allowed. Use of pneumatics, hydraulics, inflammable liquids, flame weapons, glue, RF jammers, and electromagnetic systems is strictly prohibited. The robots should not hold or grab the ball while moving. Dribbler mechanisms can be used. The ball can be dribbled and hit from any part of the robot. Each bot must have a mechanism to hit the ball. Hydraulics should not be used for any mechanisms.

3.

Arena Specifications
The soccer field will be 200cm long and 120cm wide. Plastic (table tennis) ball will be used. Goal posts will be 40cm wide. For all given arena dimensions a tolerance of 10% applies.

4.

Game Play Rules The teams will compete in one-on-one basis in a knockout format with the winning team
qualifying for the next round. Ball will be placed at the centre of the arena at the starting of the match. extended by the organizers.

Each match will be of 2 halves of 2.5 minutes (3 for semis and finals) each, unless The kick off is decided by coin toss. In the second half the other team will be allowed to
take the first kick. If a goal is hit, the match will resume with the ball at the start position of the team which gave away the goal.

A match ends when- The prescribed time limit is reached - A bot is immobilized for more than 30 seconds

The team which scores more number of goals shall win the match.
A goal will be considered to be scored only if the ball has crossed the goal line completely. maximum 2 minutes will be fought, during which the team who scores the first goal shall be declared the winner.

If a match is not won by either team within the time limit, an extended match of If still no team wins after this rematch, then the winner/loser of the match will be decided
by the special penalty round. During Penalty shoot, only one bot will be placed in arena at one time and ball will be placed at the centre of the arena. The team to score a goal in lesser time will win. A match shall be stopped and restarted if both robots remain stationary without any perceivable progress for 10 seconds. The arena will have a side wall. The bots can use the side wall to reflect the ball but goals should be hit directly. Goal hit by reflection from wall will not be counted and match will resume with goal kick. FOULS Any kind of intentional damage caused to opponent teams bot will be considered as foul. Severe fouls of this kind can lead to disqualification as well. Intentional grabbing of the ball so as to make it impossible for other team to get the control of the ball will also be considered as foul. A free kick will be given to other team in case of fouls during which bot of the team committing the foul will be freezed for 15 seconds and ball will be given to other team. If a foul is committed inside the D-area, penalty will be given which will be taken in same manner as in general football matches. Decision of organizer will be final and binding on all.

5.

General Rules and Instructions The teams must adhere to the spirit of healthy competition. The teams should not
damage the arena in any way. Decision of organizers shall be treated as final and binding on all.

Organisers reserve the right to impose punishments and disqualify any team which
indulges in misbehaviour or violating any rules. Any team which is not ready at the time specified will be disqualified from the competition automatically. Human interference in the arena (e.g. touching the bot) is not allowed during the game. The robot would be checked for its safety before the race and would be discarded if found unsafe for other participants and spectators. Participating teams are always responsible for the safety of their robots and are liable for any accidents caused by their team members or their robots. The organizing team members will never be held responsible or liable for any incidents and / or accidents caused by participating teams or their equipment. As long as the fundamentals of the rules are observed, these rules shall be flexible enough to encompass the changes in the number of players and of the contents of matches. The organizers reserve the rights to change any or all of the above rules as they deem fit. Change in rules, if any will be highlighted on the website and notified to the registered teams via e-mail.

6.

Eligibility
All students with a valid identity card of their respective educational institutes are eligible to participate. Maximum of 4 members per team. Participants from different branches/ college can team up together.

7.

Certificate Policy Certificate of excellence would be awarded to top 3 teams. Certificate of participation would be awarded to all the teams participating in the
competition. All the members of the team must be present whole time during the event to be eligible for certificate.

For more information, Contact: Shreyas Sharma | Events Manager- Radiance | +91-9619853641 shreyas@radianceiitb.org

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