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Drillhole Coding in MineSight® 3-D v.4.00
Drillhole Coding in MineSight® 3-D v.4.00
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When coding intervals using solids, drillhole coding (Code DH) is similar to drillhole spearing (Spearing), but with Code DH you can use multiple zones, code by priority, majority code, etc. Both Code DH and Spearing are accessed from the Drillhole View Properties dialog and a comparison between these two functions is listed below.
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Geometry Set. Geometry Sets are created using the Geometry Set Editor. The Geometry Set Editor is the same for Drillhole View Coding and Model View Coding. To access this dialog, click on the Geometry . The same Geometry Set can be Set Editor icon used to code both Drillhole Views and Model Views.
For Code from Solids, there are two tab dialogs, Coding Options and Normalize.
Find and pick the solids or polygons you want to put into a Geometry Set via the Object Contents Browser (OCB) icon , or use the import icon to import object(s) from a folder. Filtering options control which objects in a folder are selected when importing objects from a folder.
Filter options used for Import from a folder: polylines, surfaces, or open/close geometry objects. In this case, ALL polyline and surfaces in the chosen folder will be selected regardless of whether the objects are open in the viewer or not.
As in Model View coding, whether you choose to code drillhole intervals using solids or polygons, there are several storing options. These various options allow you to not only code a particular zone item in the drillhole, but also store the percent that the solid or polygon occupies in the assay or composite interval.
Options include the ability to code up to 12 zone items and 12 optional percent items all at once. You can also combine leftover partials and store the result to another item. Other options include the ability to normalize the result to guarantee that the sum of all percentage items in an assay or composite interval is not greater than 100%. When coding intervals using polygons, you must define the planes with which the polygons are associated, and if the polygons are 2-D, then you must supply a tolerance to ignore overlapping strings.
There are three filtering option controls: polylines, surfaces, and open geometry. Only the selected geometry type(s) will be imported. If the open geometry object icon is selected, then only open objects in the folder will be chosen. You also have the option to import existing Geometry Sets from other projects. The geometry objects material code can be overwritten via the Geometry Set Editor dialog using the Set toggle (new for Geometry Set Editor in MineSight v. 4.0). Otherwise, the material code assigned to the solid or polygon attributed elements/geometry objects will be used to code the drillhole intervals. Once you have created a Geometry Set (or multiple sets), it and any previously saved Geometry Sets can be selected by clicking on the List Selector icon .
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Before coding any drillholes this shows the filled polygons on one plane and the un-coded drillholes. (continued on page 5)
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Coding drillhole intervals using the option to code from one plane to the next. Only the intervals on one side of the selected plane are coded.
This shows the results from coding drillholes and how the polygons code the drillholes on both sides of the plane. (continued on page 6)
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December 2007
Code DH | Planes dialog. All of the planes in the selected Grid Set are listed along the left side of this dialog.
Before drillhole coding, using polygons on multiple planes such as cross sections. (continued on page 8)
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After drillhole coding showing the polygons and coded drillhole intervals.
Another view looking down on the drillholes, grid planes, and polygons after drillhole coding.
Code DH is a new option in MineSight 3-D v.4.00, available on the 2007 Update CD.
December 2007