Complexity in itself is neither good nor bad, it’s confusion that is bad. Good design can help taming complexity, not by making things less complex, but by managing the complexity. There are two keys to cope with complexity: design that show its underlying logic to make it understandable, and our own skills and understanding of that logic. People need to take the time to learn, understand, and practice, because systems that deal with complex activities will not be immediately understandable, no matter how well they’re designed.
Complexity in itself is neither good nor bad, it’s confusion that is bad. Good design can help taming complexity, not by making things less complex, but by managing the complexity. There are two keys to cope with complexity: design that show its underlying logic to make it understandable, and our own skills and understanding of that logic. People need to take the time to learn, understand, and practice, because systems that deal with complex activities will not be immediately understandable, no matter how well they’re designed.
Complexity in itself is neither good nor bad, it’s confusion that is bad. Good design can help taming complexity, not by making things less complex, but by managing the complexity. There are two keys to cope with complexity: design that show its underlying logic to make it understandable, and our own skills and understanding of that logic. People need to take the time to learn, understand, and practice, because systems that deal with complex activities will not be immediately understandable, no matter how well they’re designed.
Complexity in itself is neither good nor bad, it’s confusion that is bad. Good design can help taming complexity, not by making things less complex, but by managing the complexity. There are two keys to cope with complexity: design that show its underlying logic to make it understandable, and our own skills and understanding of that logic. People need to take the time to learn, understand, and practice, because systems that deal with complex activities will not be immediately understandable, no matter how well they’re designed.