This document describes the organization and equipment of an Enforcer Strike Section unit. The unit consists of several fireteams including a Command Team with a leader and rifles, a Rifle Team, and a Fire Support Team with rifles and a burst laser. The unit can take upgrades like Veteran Leaders and Mag Charges. Additional support roles like a Captain, Medic, Engineer, or Specialists can also be attached. Each model is equipped with pistols, vibroblades, rifles, burst lasers, or a rocket launcher depending on their fireteam. The unit has the special rules of Jump Troops.
This document describes the organization and equipment of an Enforcer Strike Section unit. The unit consists of several fireteams including a Command Team with a leader and rifles, a Rifle Team, and a Fire Support Team with rifles and a burst laser. The unit can take upgrades like Veteran Leaders and Mag Charges. Additional support roles like a Captain, Medic, Engineer, or Specialists can also be attached. Each model is equipped with pistols, vibroblades, rifles, burst lasers, or a rocket launcher depending on their fireteam. The unit has the special rules of Jump Troops.
This document describes the organization and equipment of an Enforcer Strike Section unit. The unit consists of several fireteams including a Command Team with a leader and rifles, a Rifle Team, and a Fire Support Team with rifles and a burst laser. The unit can take upgrades like Veteran Leaders and Mag Charges. Additional support roles like a Captain, Medic, Engineer, or Specialists can also be attached. Each model is equipped with pistols, vibroblades, rifles, burst lasers, or a rocket launcher depending on their fireteam. The unit has the special rules of Jump Troops.
This document describes the organization and equipment of an Enforcer Strike Section unit. The unit consists of several fireteams including a Command Team with a leader and rifles, a Rifle Team, and a Fire Support Team with rifles and a burst laser. The unit can take upgrades like Veteran Leaders and Mag Charges. Additional support roles like a Captain, Medic, Engineer, or Specialists can also be attached. Each model is equipped with pistols, vibroblades, rifles, burst lasers, or a rocket launcher depending on their fireteam. The unit has the special rules of Jump Troops.
Fireteams: 1 Command Team 150 pts Leader w/Pistol & Wristblade, 3 grunts w/Rifles Rifle Team 100 pts 4 grunts w/Rifle Fire Support Team 125 pts 3 Enforcers w/Rifle, 1 grunt w/Burst Laser Anti Tank Team 125 pts 3 Enforcers w/Rifle, 1 grunt w/Rocket Launcher Upgrades: Veteran Leader 10 pts +1 Cmd if the original Unit Leader is alive. Mag Charge 10 pts per team Each model is armed with Mag Charges Attachments: 0-1 Captain 100 pts Medic 35 pts Engineer 25 pts Assault Specialist 25 pts Sniper Specialist 50 pts
Spd Mel Acc Def 5 5 4 7 Special Rules: Jump Troops
Rng Dam ROF Special 24 1 1 48 1 3 Suppressing 48 5 1 Reload 12 1 1 Pistol M 5 1 M 5 - Anti-Armour
Enforcer Assault Section
Enforcer Strike Section
Fireteams: 1 Command Team 150 pts Leader w/Pistol & Vibroblade, 3 grunts w/Pistol & Vibroblade Assault Team 100 pts 4 grunts w/Pistol & Vibroblade Close Support Team 125 pts 3 grunts w/Pistol & Vibroblade, 1 grunt w/Flame Unit Upgrades: Veterans 10 pts +1 Cmd if the original Unit Leader is alive. Mag Charge 10 pts per team Each model is armed with Mag Charges Attachments: 0-1 Captain 100 pts Medic 35 pts Defender Specialist 35 pts
Spd Mel Acc Def 5 5 4 7 Special Rules: Jump Troops
Hit 1
Cmd 6
Weapon Pistol Vibroblade Mag Charges Flame Unit
Rng Dam ROF Special 12 1 1 Pistol M 5 1 M 5 - Anti-Armour 12 5 Saturation