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Legendary Bosss Unleased

Order and Chaos

Lvl 50% Fire 6-20: 30% Death


10% W/E

Seal Distribution

Lvl 50% Water 23-31: 30% Fire


10% D/E

Lvl 25% Water 32+: 10% Fire

35% Death 30% Earth

T ips
There are 4 different boxes in total. Each box will have a set number of R/SR/UR to clear. As you pull R/SR creatures from gems you will notice the number in that box decrease. Tag as many bosses as possible. The goal is to get the R/SR number to zero until all that is left is 1 UR. When this occurs use a MJ to guarantee pull the UR! Once you get the UR youll be able to summon from the next box. Each time the number of R/SR needed will increase. Continue to tag bosses to get your number to zero, then use a MJ to pull another UR. Continue to repeat this process until youve reached the fourth box. Youll need 4 MJ in total and an estimated 1k+ BE. MJs are a guaranteed pull from the box. Its possible to pull the UR & still have R/SR left. You can move on to the next box or continue to clear the R/SR! Once the 4th box is emptied, it will reset back to the 4th box.

RAID INFO

The level of bosses you summon depends on your Event Points. If youre only summoning lower level bosses your EP isnt high enough. Help build your deck by tagging LBs and doing zero (x out of battle) damage. When tagging only use 1BE/1atk and never do more than 1mil in atk as it could risk Team Bonus. BE regens every 15 minutes. Use a timer to know when your BE will recharge. Try using 2BE at a time to keep the third one charging. Using 3BE will reset the timer. Put Rewinders in the first row to maximize the number of seals they proc on. Use Heal in the 3rd row in order to not waste both heals before the boss attacks. Rewinders and Elites are very important for Raids. Most people will have anywhere from 3-5 rewinders and the rest elites in their deck. Once LBs are released youll find it harder to get help

HellFire 101
A popular method of evolving is to take three lvl 1 cards and evolve them together, then level it to the max. Take another lvl 1 card and level it to the max. Finally evolve both cards together. This is called 3+1. Never quick evolve a card by evolving 4 lvl 1s together or youll lose 1k+ in hp/att! The difference between evolving methods 2+1+1 and Royal is only a matter of 20 points. Use the stat calculator to see the difference between methods. Reinforce creatures with the same element to get a bonus in XP. Eberdawns territory Plains Of Eternal Light on chapter 24 is the best world for farming cards.

best opportunity to summon an R or SR creature from the box. higher opportunity to summon an R or SR creature from the box.

only c/uc creatures with a small chance to pull a R from the box.

Fire doubles its damage against Death. Death doubles its damage against Earth. Earth doubles its damage against Water. Water doubles its damage against Fire.

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