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8.4.

2014

Augmented reality - Wikipedia, the free encyclopedia

Augmented reality
From Wikipedia, the free encyclopedia

Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing ones current perception of reality.[1] By contrast, virtual reality replaces the real world with a simulated one.[2][3] Augmentation is conventionally in real-time and in semantic context with environmental elements, such as sports scores on TV during a match. With the help of advanced AR technology (e.g. adding computer vision and object recognition) the information about the surrounding real world of the user becomes interactive and digitally manipulable. Artificial information about the environment and its objects can be overlaid on the real world.[4][5][6][7]

Wikitude World Browser on the iPhone 3GS uses GPS and a solid state compass

Contents
1 Technology 1.1 Hardware 1.1.1 Display 1.1.1.1 Head-mounted 1.1.1.2 Eyeglasses 1.1.1.3 Contact lenses 1.1.1.4 Virtual retinal display 1.1.1.5 EyeTap 1.1.1.6 Handheld 1.1.1.7 Spatial 1.1.2 Tracking 1.1.3 Input devices 1.1.4 Computer 1.2 Software and algorithms 2 Applications 2.1 Archaeology 2.2 Architecture 2.3 Art 2.4 Commerce 2.5 Construction 2.6 Education 2.7 Everyday 2.8 Gaming 2.9 Industrial design 2.10 Medical 2.11 Military 2.12 Navigation http://en.wikipedia.org/wiki/Augmented_reality
Samsung SARI AR SDK marker less tracker used in the AR EdiBear game (Android OS)

AR Tower Defense game on the Nokia N95 smartphone (Symbian OS) uses fiduciary markers

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8.4.2014

Augmented reality - Wikipedia, the free encyclopedia

2.12 Navigation 2.13 Office workplace 2.14 Sports and entertainment 2.15 Task support 2.16 Television 2.17 Tourism and sightseeing 2.18 Translation 3 Notable researchers 4 History 5 See also 6 References 7 External links

NASA X38 landing display showing video with map overlays including runways and obstacles.

Technology
Hardware
Hardware components for augmented reality are: processor, display, sensors and input devices. Modern mobile computing devices like smartphones and tablet computers contain these elements which often include a camera and MEMS sensors such as accelerometer, GPS, and solid state compass, making them suitable AR platforms.[8] Display Various technologies are used in Augmented Reality rendering including optical projection systems, monitors, hand held devices, and display systems worn on one's person.
Head-mounted

A head-mounted display (HMD) is a display device paired to a headset such as a harness or helmet. HMDs place images of both the physical world and virtual objects over the user's field of view. Modern HMDs often employ sensors for six degrees of freedom monitoring that allow the system to align virtual information to the physical world and adjust accordingly with the user's head movements.[9][10][11] HMDs can provide users immersive, mobile and collaborative AR experiences.[12]
Eyeglasses

AR displays can be rendered on devices resembling eyeglasses. Versions include eye wear that employ cameras to intercept the real world view and re-display its augmented view through the eye pieces[13] and devices in which the AR imagery is projected through or reflected off the surfaces of the eye wear lens pieces.[14][15][16] Google Glass is not intended for an AR experience, but third-party developers are pushing the device toward a mainstream AR experience.[17][18] After the debut of Google Glass many other AR devices emerged as alternatives.[19][20][21] Most promising Google Alternatives can be listed as Vuzix M100,[22] Optinvent,[23] Meta Space Glasses,[24] Telepathy,[25] Recon Jet,[26] Glass Up,[27] K-Glass.[28] CrowdOptic, an existing app for smartphones, applies algorithms and triangulation techniques to photo metadata including GPS position, compass heading, and a time stamp to arrive at a relative significance value for photo objects.[29] CrowdOptic technology can be used by Google Glass users to learn where to look at a given point in time.[30]
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