1) The instructional design project was created for a third grade math class to teach subtraction with regrouping using manipulatives and connecting the skills to real-world examples like money.
2) The lesson was designed and implemented independently as part of the author's graduate program course on instructional design and used tools like place value blocks, money, and technology to demonstrate concepts.
3) The author used instructional design models including a needs assessment, task analysis, and performance evaluation to develop step-by-step lessons that gradually increased complexity and addressed students' misconceptions with place value and regrouping.
1) The instructional design project was created for a third grade math class to teach subtraction with regrouping using manipulatives and connecting the skills to real-world examples like money.
2) The lesson was designed and implemented independently as part of the author's graduate program course on instructional design and used tools like place value blocks, money, and technology to demonstrate concepts.
3) The author used instructional design models including a needs assessment, task analysis, and performance evaluation to develop step-by-step lessons that gradually increased complexity and addressed students' misconceptions with place value and regrouping.
1) The instructional design project was created for a third grade math class to teach subtraction with regrouping using manipulatives and connecting the skills to real-world examples like money.
2) The lesson was designed and implemented independently as part of the author's graduate program course on instructional design and used tools like place value blocks, money, and technology to demonstrate concepts.
3) The author used instructional design models including a needs assessment, task analysis, and performance evaluation to develop step-by-step lessons that gradually increased complexity and addressed students' misconceptions with place value and regrouping.
The project was created during summer 2013 of my graduate program. The ISTC 667 (Instructional Design and Development) course served as an overview and application of the instructional systems approach for problem solving and the design of instruction; emphasizing media selection, needs assessment, prototyping implementation, and evaluation of instructional systems.
I developed this lesson independently as a part of my third grade math curriculum. This two-day lesson was designed to identify misconceptions that students have with regrouping, while providing a concrete foundation through manipulatives and connecting the new learning to real-world examples. The goal for the instructional design is for students to be able to apply their knowledge of money, place value blocks, and regrouping in order to solve word problems with two-digit subtraction using a standard algorithm.
Content & Description
The instructional design project was created to meet the needs of a third grade math class. The math class is a low-ability grouped class with a variety of students who have Individualized Education Programs (IEP).
This lesson took place in a general education classroom. Instructional materials that were used during the design process were money and place value manipulatives. Dry erase boards and markers were used for students to practice a standard algorithm of subtracting with regrouping, while allowing for every student to respond to the questions. A laptop computer, a document camera, and an LCD projector were used to project the teachers demonstration of regrouping using place value manipulatives (Math Playground, 2010). The medium was also used to display a video using place value manipulatives to model regrouping. The designer created and showed a PowerPoint presentation using this media to project subtraction word problem for the visual learners. Each student received an explanation page of regrouping in order to refer back to for homework and future purposes, along with graphing paper to set up their place value charts correctly, and the students final evaluation.
Justification & Reflection The ID process consisted of an instructional goal, conducting a font-end- analysis, implementing a task analysis model (1999), and a final performance assessment. Developing step-by-step approaches of instruction increased complexity, and demonstrated how to solve a problem, while evaluating my students knowledge of the content. The needs-analysis model that was implemented for this instructional design project was Smith and Ragans (1999) Discrepancy-Based Needs Assessment Model (as cited in Brown & Green, 2011). The Discrepancy-Based Needs Assessment was the most appropriate model for determining my students gaps in prior knowledge as well as assessing the knowledge needed to achieve the chosen instructional goal (Appendix F.) There were five phases in The Discrepancy-Based Needs Assessment model, the first consisting of listing the goals of the instructional system (Smith & Ragan, 2004, as cited in Brown & Green, 2011).
After determining the instructional goal and completing the front-end analyses, I used Merrills (2002) Pebble-in-the-Pond model (Appendix C.) This model is a task-centered instruction that gradually increases the complexity of the skill through five problem-based tasks (Appendix A). TSAD in conjunction with Merrill's PITP approach and your organizer. Tell Show Ask Do (TSAD) is the sequence that Merrill advocates for achieving the kind of real-world relevance you described. In TSAD (Appendix B), the whole-task (the instructional goal) is demonstrated to the learners first; and then each individual task, with individual topics, is addressed through a combination of Tell, Show, Ask, Do. Solving each of the problems in the progression requires the learners to have acquired the intended knowledge and skill essential for the instructional goals (Merrill, 2002).
A third grader struggles with mathematical concepts such as understanding place value. Misconceptions my students have with place value, directly affect subtraction with regrouping. I created meaning by using manipulatives, real world applications, and media as a representational way to increase student understanding and engagement. I noticed myself using more of a constructivist approach of teaching rather than a behaviorist approach. I allowed my students to explore regrouping and revisit place value using their place value blocks and money manipulatives. By using the PITP method, I analyzed what needed to be focused on, while breaking it apart by its complexities. This allowed the students to explore each performance task while kinesthetically inquiring their own learning. I was able to utilize the new information from my ISTC 667 course, apply it to group discussions, and implement it in the classroom.
I can apply this experience to what I choose to do in the future. I hope to become a technology liaison within Baltimore County, teaching different workshops to teachers on integrating technology in the classroom. Understanding pedagogical methods such as constructivism and behaviorism, along with understanding the instructional design process, I can be more effective in my trainings. Learning how to analyze the needs of the learners and the content benefited the success of my project.