7th Fleet RPG Manual 2.0

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Starfleet

Command s '
Seventh Fleet
Character Creation
Post Voyager-Era Starfleet RPG
Character Creation Guidelines
Revision 2.0
19 Oct 2011
1
Written By Roger Taylor and Rex Rouviere
A number of the non-standard Professional Abilities, Background and Develoment ackages and
some of the e!uiment "ere taken from A P#$%$ &' T($ A%T#&) %haracter %reation sulement
"ritten by *teven A+ %ook, Aril ,--.+
*tar Trek / Paramount Pictures,
*tar Trek The Role laying 0ame / Deciher, #nc+ All Rights Reserved
2
7
th
Fleet Character Creation
Standard Guidelines
Acceptale Character Species
Characters may be of any Federation or allied species native to the Alpha and Beta Quadrants
prior to the Dominion ar be!innin! in 2"#" and $ill be created usin! the species profiles in the
%tar &re' (layer)s *uide+ %tar &re' ,arrator)s *uide+ %tar &re' Aliens *uide+ the Aliens
Compendium or the Aliens -.pansion /belo$01 Any e.ceptions /includin! hybrids+ Delta and
*amma Quadrant species+ or those of alien races hostile to the Federation0 must be approved by
the Commandin! Officer and $ill be !enerated $ith the assistance of the Fleet &rainin! Officer1
Character Statistics
Character attributes $ill be chosen usin! the (ic' 2ethod as described on pa!e 31 of the %tar
&re' (layer)s *uide and the #
th
Fleet Character Creation or'sheet 1 ,o character may have an
attribute score hi!her than 12 before species ad4ustments1
Attribute Bonuses shall be derived from the follo$in! table5
Attribute 6evel 2odifier
071 7"
27" 72
879 71
:7# 0
379 ;1
10711 ;2
1271" ;"
18719 ;8
1:71# ;9
13719 ;:
20; ;1 for every
2 levels
Attriute! S"ill! and Reaction #i$its
<n the interest of play balance+ the follo$in! limits apply to character atributes+ s'ills+ and
reactions1
,o character attributes /%tren!th+ A!ility+ <ntellect+ etc10 may be hi!her than 12 before
%pecies ad4ustments1
,o character may have more than 12 levels in any s'ill1
,o character reactions /Quic'ness+ %tamina+ %avvy+ or illpo$er0 may be hi!her than 9
before species ad4ustments1
Character Profession
Character $ill be created usin! one of the %tarfleet Officer (rofessions listed on pa!es :87## of
the %tar &re' (layer)s *uide and may use the supplementary rules in the %tarfleet Operations
2anual or the (rofession e.pansion /belo$01
As an alternative players may choose to customi=e one of the Archetypes belo$1
,on7standard professions may be used $ith approval from the Commandin! Officer and the
Admiral and should be created in cooperation $ith the Fleet &rainin! Office1
S"ills
,o player character may be!in $ith more than 12 levels in any s'ill /before modifiers for
attributes or (rofessional Abilities01
"
Ran"s
ith the e.ception of brevet /field0 promotions+ no player character may hold a hi!her ran'
than that held by the player himself in the club1 Brevet promotions are temporary /and often
mission7specific0+ and may be besto$ed+ confirmed+ or revo'ed by Command Authority in
accordance $ith %tarfleet >ules and *eneral Orders1
Advance$ents for %i$e Served
(layer characters !ain one advancement for every year of active %tarfleet /club0 service over the
a!e of t$enty7t$o1 Characters !ain one advancement for every t$o years of civilian /non7
%tarfleet0 e.perience+ and %tarfleet cadets !ain one advancement for every year of service
bet$een the a!es of ten and si.teen1
Characters $ho sa$ active service durin! the Federation7?lin!on ar or the Dominion ar
/2"#272"#90 $ill receive an additional advancement per year of $ar service1
Additional advancements may be a$arded for officially reco!ni=ed events or ma4or in7character
milestones sub4ect to the approval of the Commandin! Officer and the Admiral1
For e.ample5
@oe is "9 years old+ $ith five years of active service in the club1 Ais player character
!ains 9 advancements for %tarfleet service1 Ae has 3 years of civilian service /over the
a!e of 220+ earnin! 8 more advancements1 Finally+ @oe BservedC durin! the last year of
the Dominion ar /2"#901 &hat year of combat duty earns @oe)s character a sin!le
additional advancement7 raisin! his total number of advancements to 101
Reno&n
>eno$n shall be calculated based on officially reco!ni=ed in7character e.periences accordin!
to the !uidelines on pa!e 12# of the %tar &re' ,arrator)s *uide1 &he totals $ill be compared $ith
the >eno$n by >an' table /belo$0 and the !reater of the t$o totals $ill be 'ept1
2inimum >eno$n By >an'
>an' >eno$n >an' >eno$n
-nsi!n 0 Commodore "0
6ieutenant+ @unior *rade 8 >ear Admiral /6o$er Aalf0 "0
6ieutenant 3 >ead Admiral /Dpper Aalf0 80
6ieutenant Commander 12 Eice Admiral 90
Commander 1: Admiral :0
Captain 20
'ecorations and Co$$endations
<n7character decorations received throu!h #
th
Fleet activities $ill be listed on the character
sheet+ but do not need to be purchased usin! the Commendation -d!e1
Characters $ho served $ith the #
th
Fleet durin! the Dominion ar /and survived0 have the
option of selectin! the #
th
Fleet Advancement pac'a!e on pa!e 81 of the %tarfleet Operations
2anual+ and may also select the Famous Fleet or Famous %hip /D1%1%1 ?elly+ D1%1%1 &icondero!a+
D1%1%1 >ende=vous0 ed!es from pa!e "" of the same1
Event #evels and Scoring
%anctioned trainin! adventures $ill be bro'en into three basic cate!ories5 Officer+ Command+
and Fleet 6evel missions1 &he levels are defined belo$5
Officer level events are simple to moderately difficult adventures $ritten for novice !amers and
mid7level officers and cre$1 &hey $ill usually ta'e place aboard a runabout or similar
small craft and $ill usually involve four or fe$er players1
Command level events are moderately comple. or comple. adventures involvin! one of the
named vessels+ and $ill often involve four or more of the ship)s command staff1
8
Fleet level events are comple. aFo e.tremely challen!in! events desi!ned to involve
e.perienced !amers aFo command staff and may or may not involve more than one fleet
unit1
%corin! for all events $ill be based on benchmar' events or behaviors e.pected of %tarfleet
officers andFor in 'eepin! $ith the finest traditions of the Fleet1 &hese event scores $ill be
recorded separately from e.perience and reno$n a$ards !ained durin! play1
,on7sanctioned events /those outside of the official trainin! events0 may be included in the
official Fleet timeline and involve additional advancements a$arded at the discretion of the
Admiral1 &hose $ishin! their adventures to be included in the official fleet lo! must file a $ritten
after7action report $ith the Admiral and the Fleet &rainin! Office1
9
7
th
Fleet House Rules
Variations from the Standard Rules Set
hile a number of BAouse >ulesC re!ardin! character creation and advancement have been set
forth in other sections of this manual+ this section refers specifically to chan!es to the rules for
!ame play1
As al$ays+ the ,arratorF*amemaster is the final arbiter in rules disputes1
Character Action 6imits
Outside of truly e.traordinary circumstances /as determined by the ,arrator0 a character may
not ta'e more than four actions in a sin!le turn+ re!ardless of multiple action penalties1
Coup De *race >ules
As a 'ey trait of either the Armed Combat or Dnarmed Combat s'ill+ a character may ma'e an
immediately fatal attac' a!ainst a helpless or una$are foe as per the rules belo$1
(rereGuisite5 Armed or Dnarmed Combat ;"+ humanoid tar!et $ith vulnerable anatomy
/,arrator)s discretion0
-ffects5 As a full7round action a!ainst a foe at point7blan' ran!e you ready a $eapon /or
prepare for a hand7to7hand stri'e01 ithout attac'in!+ you ma'e an immediate test usin! the
appropriate s'ill /free action0 as if you $ere attac'in!1
Hou no$ have the drop on the character and attac' at any point in the combat turn /and act
before your tar!et+ re!ardless of initiative01 Hou 'eep the drop on him until you attac'+ dod!e+ or
other$ise divert your attention1
<f you 'eep the drop on your tar!et for at least 1 full round+ you may /on a subseGuent turn0
attac' for immediately fatal dama!e1 &his attac' counts as a standard action1
<f you lose the drop on your tar!et /due to ma'in! another attac'+ dod!in! enemy fire+ etc10+ the
process must be!in a!ain1
2odified Aand7to7Aand >ules
hile the lar!e number of hit points conferred on the player characters via the
health level system is nice+ it sure ta'es a lon! time for a fist fi!ht to play outIand then youJre
hospitali=ed for si. $ee's $hile you recover all those points1 2y Guic' fi. to the bra$lin!
encounters includes a chance for upper tier successes to 'noc' out $ithout deliverin! a
deathblo$ and is in the table belo$1
%uccess %tamina &, Duration of ?O
%uperior /:;0 9 ; dama!e dealt 1D: ; 9 rounds
-.traordinary/11;0 10 ; dama!e dealt 2D: minutes
(ushin! &he -n!ines
&his represents a revision to the rules presented in the %tar &re'5 ,arrator)s *uide1 As specified
in the ,arrator)s *uide+ a starship has three speeds7 a normal cruisin! speed+ a ma.imum
cruisin! speed+ and a ma.imum emer!ency speed1
Dnder the old rule+ >eliability chec's $ere made every hour spent travelin! faster than the
ship)s ma.imum cruisin! speed and used only the system)s reliability modifier1 &his has been
chan!ed to allo$ the Chief -n!ineer to add in his (ropulsion %ystem /arp Drive0 s'ill7 and
treatin! the >eliability test li'e any other s'ill chec'1 Any failure means that some component of
the $arp drive has failed and the ship must slo$ to subli!ht lon! enou!h to effect repairs+ as per
the rules in the ,arrator)s *uide1
-.ample5 &he D1%1%1 6e.in!ton is ma'in! a hi!h7speed run from (ro.ima to Eulcan1 Aer
ma.imum cruise speed is arp 912 $ith a ma.imum emer!ency speed of arp 91:1 &o
push 6e.in!ton to her ma.imum emer!ency speed+ her Chief -n!ineer must ma'e a &,
19 (ropulsion -n!ineerin! /arp Drive0 test /10 ; the ship)s ma.imum speed01
ith his o$n s'ill roll+ and the 6e.in!ton)s >eliability bonus of D /;:0+ the total is a 217
:
easily e.ceedin! the difficulty assi!ned and pushin! 6e.in!ton to arp 91:1 &his chec'
must be repeated every hour1
Further+ starship captains occasionally demand more of the ship)s en!ines than they are
desi!ned to provide1 A s'illed Chief -n!ineer can attempt to push the ship at or past her
ma.imum emer!ency speed by ma'in! a >eliability chec' identical to the one above $ith t$o
crucial differences7 first+ the chec's must be made each minute+ and second+ for every tenth of a
$arp factor beyond the ship)s emer!ency ma.imum+ the &ar!et ,umber is increased by 101
Once a vessel reaches $arp 919+ the &ar!et ,umber is increased by ten for each 010009 increase1
-.ample5 Aavin! encountered a Bor! cube+ the <ntrepid class D1%1%1 &icondero!a is in
headlon! fli!ht+ and is already travelin! at her ma.imum emer!ency speed of arp
919#91 &he Bor! have matched speed and increased it sli!htly+ slo$ly runnin! do$n the
errant starship1 &icondero!a)s captain as's for arp 919#991
<n order to reach this fantastic speed+ &icondero!a)s Chief -n!ineer must ma'e a &, 29
(ropulsion -n!ineerin! /arp Drive0 test /10 ; the ship)s ma.imum speed ; 10 for each
arp 010009 above ma.imum01 ith his o$n s'ill roll+ the &icondero!a)s >eliability
bonus of C /;80+ and a couple of Coura!e points thro$n in+ the total is a "17 and the ship
reaches arp 919#991
As this test must be repeated once per minute /and the Chief -n!ineer is almost out of
Coura!e points0 &icondero!a)s captain needs a plan111
>edshirt >ule
-ven thou!h the previous house rule shortens up hand to hand combat+ there are times
$hen even that is too much $or'1 %o+ for the moo's $ho donJt matter+ <Jm stealin! from the
other Coda system+ found on pa!e 2#0 of the 6ord of the >in!s core ruleboo'1
-ssentially+ >edshirts are !iven a ratin! of 1 to "K that is the number of successes needed to
'illFdefeat an opponent1 %ure+ the phasers can dish out 10D: ; ": points of dama!e+ but
sometimes nothin! satisfies li'e a !ood nec' fle.1
>i! for Ai!h7speed >unnin!
hile it $ould seem that the $arp speed chart e.ists only to 4ustify Eoya!erJs 4ourney+
and $arp speed should move Bat the speed of plotC sometimes that distance traveled can be
made to serve the plot+ and ma'in! reliability tests every hour for a month7lon! trip $ould be
e.tremely tedious1
&he en!ineerin! cre$ can ri! the en!ines to run at ma.imum output via a controlled burn out
of the en!ine componentsK this $ill also reGuire e.tensive repairs after the hi!h speed run is
complete1 Both the ri!!in! and repair of the en!ines are -.tended tests1
&he &, is 10;arp speed desired /to shipJs ma.imum ratin!0K L2 for daily reliability
tests+ L9 for $ee'ly reliability tests $ith an hourly interval for pro!ress1 2a.imum travel time at
this rate is eGual to the $arp factor traveled in days or $ee's respectively1
Because this type of strain is particularly hard on the shipJs en!ines+ the repair &, is 19;arp
speed traveled $ith the same multiplier as used to determine the ri!!in! &,1 &he repair interval is
also one hour1
-.ample5 &he <ntrepid class D1%1%1 &icondero!a needs to ma'e a speed run from %tarbase 19"
to the (ro.ima Allende outpost+ an ei!ht $ee' trip at $arp 91 &he Chief -n!ineer $ishes
to ma'e $ee'ly /rather than daily0 reliability tests+ so the &, is 10; 9 /the arp speed
desired0 L9 for $ee'ly reliability tests+ for a total of -.tended test &, of 991 ith an
avera!e s'ill7and7roll total of 12+ it ta'es &ico)s Chief -n!ineer 3 hours to ri! the ship for
hi!h speed runnin!1
Once &icondero!a arrives at her destination+ the &, for repairin! the ship $ill be 120K
19; 9 /the arp speed travelled0 L 9 for $ee'ly reliability tests1
ith an avera!e s'ill7and7roll total of 12+ it ta'es &ico)s Chief -n!ineer 10 hours to
repair the dama!e caused by pushin! the en!ines that hard for that lon!1
#
7th Fleet
Aliens Expansion
Additional Species Guidelines
&he follo$in! species have been approved for use $ith the %eventh Fleet >(*1 (lease consult
your Commandin! Officer or *amemaster before usin! a non7standard character species1
3
(i)ani
&he Bi4ani are a former nomadic race $ho lives on the planet Bi4an << /most commonly called+
simply+ Bi4an01
(ersonality
Bi4ani are 'no$n as a peaceful people+ $ishin! to e.plore their minds rather than their bodies1
6i'e Eulcan+ Bi4an is a $orld comparatively free of crime1 A small police force is maintained on
the planet+ but this is reserved mainly for visitin! races1
Fe$ visitors come to Bi4an as the $orld offers little in the $ay of resources+ inter!alactic
importance or tourism1 Althou!h the Bi4ani7%pira Alliance maintains a standin! military this is
solely used in the area of border control1
(hysical Description
(hysically Bi4ani loo' much li'e Aumans+ but there are considerable internal differences1
Aavin! evolved on one Class76 $orld+ the Bi4ani find themselves $ell adapted to another+ and
can survive comfortably in colder temperatures and thinner air1 &heir ability to smell is much
more acute than human norm+ $hile their hearin! is $orse1
Aavin! lived in comparatively sterile environments /both on Class 6 $orlds and aboard ship0+
the Bi4ani have a some$hat underdeveloped immune system7 even a common cold can be a life
threatenin! illness1 &he Bi4ani have attempted to combat this $ea'ness by ta'in! a strict
selection of medications daily+ thou!h some Bi4ani /$ho have spent many years off their
home$orld0 have mana!ed to build up their immune systems ma'in! some of the medications
unnecessary1
Bi4ani a!e much faster than humans+ reachin! maturity at a!e 12+ thou!h they suffer a
comparatively shorter lifespan1 hile a Auman mi!ht live to be 180 a Bi4ani normally lives to be
only 901
Bi4ani (ain &rance
A uniGue trait of the Bi4ani /thou!ht to be an evolutionary holdover0 is a defense mechanism
'no$n as the )Bi4ani (ain &rance)1 hen a Bi4ani is under a !reat deal of physical pain they are
able to move their consciousness to an area of their brain called the )6anstorm Corte.)1 &his
effectively allo$s a Bi4ani to complete a tas' beyond the pain threshold of most species+ thou!h
they continue to suffer dama!e and in4ury7 and usually reGuire immediate medical attention after
the trance lapses1
hile in the trance the Bi4ani is effectively /and appears0 unconscious but their body is sin!le7
mindedly focused on a specific tas'1 %o lon! as they are physically able to do so+ a critically /or
even mortally $ounded0 Bi4ani mi!ht attempt to complete a specific tas' before dyin!1 %ome
Bi4ani reli!ious scholars vie$ this as the spiritJs last chance to finish any tas's it has in the livin!
$orld+ but most scientists suspect that a falterin! Bi4ani nervous system $ill dump a BbrushfireC of
neurons into the system as the synapses fail1 <t !oes $ithout sayin!+ of course+ that the Bi4ani
brain is a comple. en!ine still not fully 'no$n or e.plored1
Culture
&he Bi4ani ori!inated on a Class 6 $orld called Bi4an+ but $ere forced to abandon their $orld
after a tremendous disaster rendered it uninhabitable1 6imited to sub7li!ht vessels+ the Bi4ani
$andered for almost five centuries before finally settlin! on another $orld $hich they promptly
dubbed Bi4an <<1
Durin! the Bi4ani Diaspora+ both their culture and their technolo!y chan!ed+ as necessity
overtoo' custom1 Before departin! their home$orld+ the Bi4an had practiced a ri!id caste
system1 One $as born into one of the three castes and had no hope of ever movin! to another7
even intermarria!e and cross7breedin! $ere forbidden1
&he close Guarters and enforced isolation of the -.odus shattered the caste system as the
enforced separation made interbreedin! amon! the castes an imperative of survival1
One une.pected side effect of the isolation $as tribalism7 as the fleet became factionali=ed+
loyalty to oneJs shipmates became paramountK a tendency e.acerbated as each ship settled into a
9
different area of Bi4an <<1
Civili=ation on the austere $orld no$ consists of thousands of scattered villa!es and only one
ma4or city7 thou!h the Bi4ani are determined to rema'e this ne$ planet into the li'eness of their
lost home$orld by recreatin! all the most notable landmar's1
Durin! the trip to their ne$ home+ the Bi4ani had encountered no alien races+ and many
suspected that alien life did not e.ist+ but the $orld soon became on ob4ect of conGuest by both
the >omulan and ?lin!on -mpires1
Once their $orld $as firmly under their control+ the Bi4ani created a small $arp7capable
e.ploration fleet $hich they dispatched on 97year missions+ only to have them return empty7
handed1 As the Bi4ani $ere on the ver!e of disbandin! their e.ploration fleet+ one of their
e.plorers came across7 and $as subseGuently destroyed by the >omulans+ $ho then attempted to
sub4u!ate the planet11
As the >omulan fleet entered the system+ they $ere intercepted by a third party7 a fleet of
?lin!on $arships1
After the >omulans $ere driven from the system+ the Bi4ani !reeted the ?lin!ons as saviors and
liberators+ but it s$iftly became apparent that the Bi4ani had simply traded one set of conGuerors
for another as ?lin!on military forces sei=ed control of the !overnment and 'ey infrastructure1
&he Bi4ani spent almost a century as vassals of the ?lin!on -mpire and despite sli!htly better
treatment than $as the norm+ the Bi4ani yearned for their freedom+ smu!!lin! infreGuent
emissaries off7$orld in search of allies and liberators1
&he Bi4ani $orld $as finally liberated in the mid72"rd century $hen the >omulans returned to
aven!e their earlier defeat over the $orld at ?lin!on hands1 Both sides /?lin!on and >omulan0
suffered heavy losses+ and neither had the stren!th to sei=e the $orld7 and so be!an a tense
standoff bet$een the t$o $ould7be conGuerors1
&he Bi4ani $ere free a!ain+ but theyJd lost hope in findin! a community of races $here
everyone could $or' to!ether+ until they $ere contacted by a starship from the Dnited Federation
of (lanets1
<mpressed $ith their ideals+ the Bi4ani applied for and soon received Federation membership+
but the relationship $as al$ays roc'y as Federation practice conflicted $ith Bi4ani idealism1
&he Dominion ar $as the Bstra$ that bro'e the camelJs bac'C as the peaceful Bi4ani people
sa$ the ar as a horrific mista'e7 a distinct lac' in diplomacy+ rather than a necessity1
hen Bi4an came under Dominion attac'+ the Bi4ani blamed the Federation for /mis0usin! them
as a sta!in! area and so $ithdre$ their Federation membership and formed an alliance $ith the
nearby %pira1
<n the form of the Bi4ani7%pira Alliance+ the Bi4ani found a people $ho shared their desire for
peace and mental enli!htenment1 Despite leavin! the Federation the Bi4ani7%pira Alliance and the
Federation are close allies and continually perform 4oint research operations1
6an!ua!e
Bi4ani Common
Aome$orld
Bi4an <<7 a harsh Class 6 $orld near the ?lin!on and >omulan -mpires1
Favored (rofession
%cientist+ 2ystic+ or Diplomat1 &he Bi4ani can ta'e up almost any profession+ but as a $hole
are a peaceful people $ho believe in diplomacy rather than force1
%pecies Ad4ustment
,one1
%pecies Abilities5
Adaptable5 Bi4ani thrive in even the harshest conditions and climes+ and their
adaptability !ives them a ;2 bonus to Quic'ness+ %tamina+ or illpo$er reaction1
Cold Adapted5 Bi4ani evolved on a Class 6 $orld and i!nore &, penalties for
uncomfortable or e.treme cold1
10
Bi4ani (ain &rance5 hen an in4ury $ould reduce the character to <ncapacitated or
,ear Death+ a Bi4ani may enter a (ain &rance+ allo$in! him to complete one
specific tas'1 &he trance lasts for a number of rounds eGual to the character)s Eitality or
until the desi!nated tas' is completed+ $hichever comes first1 Durin! the trance+ the
character i!nores all &, penalties due to the pain of his in4uries1 Once the trance ends+
the character loses all remainin! 6ife (oints in his current $ound level and must ma'e a
Challen!in! /&, 190 %tamina test to remain conscious1 Bi4ani may only enter the (ain
&rance once per day+ and are fati!ued for at least one day after$ard /thou!h that)s usually
the least of their problems01
%'illed5 Bi4ani tend to dra$ on a broad ran!e of e.periences+ and as a result+ receive
t$o additional s'ill pic's durin! Character Creation1
ea'ened <mmunity5 Bi4ani have a comparatively $ea'ened immune system and suffer a
71 to %tamina tests to resist disease1
,otes
&he Bi4ani first appeared in the %tar &re'5Bor! video !ame1 %tats by >o!er &aylor and >e.
>ouviere1
(ri"ar
(ersonality
Bri'ar are a stoic+ po$erful people of fe$ $ords but concrete action1 6oyal friends and
dan!erous foes+ Bri'ar !enerally 'eep to their home$orld and to themselves1 Bri'ar have been
li'ened to mountain ran!es+ $al'in! avalanches+ and other !eolo!ic similes due to their lar!e+
solid countenances and silicon physiolo!y1
(hysical Description
Bri'ar are lar!e creatures+ standin! in e.cess of t$o to three meters tall1 Bri'ar have a thic'+
roc'7li'e epidermis+ and !enerally have small eyes and chiseled+ an!ular features1 Bri'ar s'in
tones are !enerally dusty bro$n to a roc'y !rey $ith dar' eyes1 Bri'ar are hairless1
Bri'ar have resilient metabolisms and slo$ respiration+ $hich allo$ them to both resist to.ins
and hold their breath for considerable periods1
Bri'ar evolved on a lo$7!ravity $orld+ $hich means they reGuire a !ravitic compensator to
operate in normal !ravity1 Despite their lo$7!ravity ori!ins+ the Bri'ar physiolo!y !rants them
po$erful builds and considerable stren!th1
Culture
Bri'ar culture tends to be some$hat a!!ressive+ as they ended their first contacts $ith both the
Federation and the ?lin!on -mpire by declarin! $ar1 After a cessation of hostilities+ the Bri'ar
declared that they had BconGueredC the Federation and promptly petitioned for membership1
Bri'ar relations $ith the ?lin!ons amounted to a rou!h standoff+ $hich ended $ith Federation
membership1
%ince their admission to the Federation+ the Bri'ar have ad4usted $ell to membership+ and are
slo$ly 4oinin! inter!alactic society1
6an!ua!e
Bri'ar Common
Aome$orld
Bri'ar /Aome$orld0 or any of eleven colony $orlds1

Favored (rofession
%tarship officer1 Bri'ar be found in most any profession+ but their curiosity drives increasin!
numbers to e.plore the !ala.y1
11
%pecies Ad4ustment
;8 %tren!th+ 72 A!ility+ 71 <ntellect M1+ ;2 Eitality
%pecies Abilities
Bonus -d!e5 Ai!h (ain &hreshold Bri'ar have e.tremely sturdy constitutions and learn
stoicism from an early a!e1
*rav Compensator Bri'ar reGuire a specially constructed !ravitic compensator to
function off the Bri'ar home$orld /or $orlds $ith similar !ravity01 Functionin! in a
normal Class 2F110* environment $ithout a *rav Compensator imposes a 710 penalty to
all (hysical tests1
2olten Aealin! Because of the uniGue Bri'ar physiolo!y+ most %tarfleet issue /and
indeed+ most non7Fleet issue0 medical treatments are of little use for Bri'ar1 &his is offset
to a de!ree by the limited re!enerative ability of the Bri'ar physiolo!y1 2inor $ounds are
covered $ith a patch of molten epidermis and heal $ithin 83 hours1 A Bri'ar reduced to
<ncapacitated or belo$ enters a trance7li'e state until all $ounds are healed1 A DC 19
%tamina chec' is reGuired to leave the trance state prior to complete healin!1
%ilicon (hysiolo!y Bri'ar have an unusual silicon physiolo!y+ !rantin! them a ;2 bonus
to %tamina+ and a basic hand to hand dama!e of d:;%&> modifier1
&he density of the Bri'ar physiolo!y also acts as armor+ !rantin! Bri'ar characters a base
Dama!e >eduction of 91
Bri'ar have comparatively slo$ metabolisms+ $hich render them resistant to most
to.ins+ and allo$ them to hold their breath for considerable periods1 Bri'ar are able to
hold their breath for up to 9 min per point of %tamina $ithout penalty1
,otes
&he Bri'ar first appeared in the ,e$ Frontier novels by (eter David1 &hese stats $ere revised in
October 2008+ in concert $ith Brian Bailey1
Caitians
(ersonality
&he avera!e Caitian is calm+ collected and stron!ly individualistic1 &hey disli'e cro$din!+ dirt+
noise and commotion1 %ome Caitians seem finic'y or pric'ly to outsiders and they remain non7
demonstrative of even stron! friendships1 Ao$ever+ many Caitians put a veneer of flirtatiousness
over their private core+ especially $ith out7$orlders
Caitians are moved by beauty+ horrified by violence and an!er+ and $restle constantly $ith
their potential for each1 On the $hole+ they are a peaceful people+ $ho turn nasty only $hen
their feelin!s are seriously $ounded1
(hysical Description
&he Caitians are a bipedal feline race $ith thic' manes+ lon! tails+ and lar!e !olden eyes that
provide e.cellent lo$7li!ht vision1 Caitians have e.cellent hearin! alon! a far broader ran!e than
terrestrial standard1
(hysically+ Caitians are e.tremely a!ile and fast1 &heir lan!ua!e is a tonal one+ $hich utili=es
many lo$7pitched noises li'e !ro$ls or purrs1 ConseGuently+ they have trouble adaptin! to
human7style phonetic lan!ua!es1
Caitians have a ran!e of hei!ht and $ei!ht comparable to humans /some are sli!htly heavier01
&heir fur ran!es from the short and !lossy to the thic' and sha!!y+ $ith any number of colors and
patterns possible7 a be$ilderin! variety of races and subspecies that led to racial $ars late in their
development1
Caitians are born as t$ins or triplets+ a fi.ed number dependin! on subspecies /the female
Caitians are either double7 or triple7breasted+ accordin!ly01
Caitians have blunt cla$s that can be sharpened as dan!erous bra$lin! $eapons+ but most
Caitians find the practice abhorrent and repulsive1 Caitian fur is hi!hly sensitive to both touch
12
and temperature+ thou!h the Caitians themselves are adaptable to a $ide variety of climates1
Culture
&he felinoid Caitians $ere a si=eable interstellar culture for more than a century before the
Federation made First Contact $ith them+ havin! discovered $arp travel at around the same time
as humanity1 &he fourteen systems inhabited by Caitians $ere as populous as any of -arth)s
colonies at the time+ and each controlled by a stable+ !lobal !overnment1
hen the D1%1%1 (ardalis first entered Caitian space in 2280+ those $orlds $ere loc'ed in a
vicious interstellar $ar1 hat had started primarily as an economic sGuabble /over the hi!hly
limited supply of Caitian dilithium0 had devolved into a tan!le of racist and reli!ious intoleranceM
the Caitians had discovered that their distaste for $ar $as less po$erful than their distaste for
each other1
Althou!h the (ardalis $as crippled and ultimately destroyed by Caitian forces+ the survivors
returned to the Federation $ith assurances that the missile had been fired despite orders+ and
Federation ne!otiators found parties on all sides nervous+ but ea!er to be friends7 and peace $ith
the Federation /and each other0 came s$iftly1
&he creation of the Caitian &rade Alliance less than three years after the loss of the (ardalis and
most sociolo!ists no$ a!ree that the Caitians desperately $anted to brea' the cycle of $ar M but
lac'ed the focal event needed to brin! them to the table1 &he Federation provided that+ alon!
$ith F&6 radio technolo!y+ and enou!h economic incentives to encoura!e even the most prideful
Caitian to stop shootin! for a $hile to tal'1 <ntroduced to their many nei!hbors via subspace
radio+ the Caitians set their talents to the lon!7term pro4ect of buildin! $hat is no$ one of the
most prosperous alliances $ithin the lar!er umbrella of the DF(1
Caitians are sensualists in every sense of the $ord7 relishin! in activities that e.cite the senses
/especially their eyesi!ht and sense of smell0+ but favor physical art$or' over the ephemeral1 A
Caitian mi!ht en4oy dancin! as a 'ind of sport+ for instance+ but don)t really re!ard it as art unless
it ma'es somethin! permanent that can be touched1
-ach of the Caitian allied $orlds prides itself on local variants of the strovothra+ a form of
or!anic7matter sculpture meant to stimulate the nose as $ell as the eye1 A :07meter column of
t$isted fruit7bearin! vines+ bonded by damp clay+ $as erected as a centerpiece display at a
Caitian e.hibition in (aris+ on -arth1
6an!ua!e
Caitians Common
Aome$orld
Cait << /NDralaphN in the native shanifir ton!ue0 is a heavily7forested $orld $ith several do=en
small continents and thousands of lar!e islands1 &he climate is on the cooler ed!e of temperateK
the eGuatorial re!ions straddle the line bet$een subtropical and tropical conditions1 ,early every
island on Cait << is inhabited+ and the $orld features many fine cities and e.cellent starport
facilities1
hile unGuestionably the Caitian home$orld+ Dralaph is only one of more than a do=en lon!7
settled Caitian $orlds+ clustered across seven sectors of Federation space1
Favored (rofession
%tarship Officer+ %cientist+ Diplomat1 Caitians are born e.plorers+ and a $ell7motivated Caitian
is capable of !reat tact and understandin!1 &heir personal $armth provides a much7needed
complement to the cool lo!ic of the Eulcans+ especially in the touchy conferences $hich can
follo$ First Contact $ith ne$ species1
%pecies Ad4ustment
; 1 A!ility+ ; 2 (erception+ 71 Eitality+ 71 (resence
%pecies Abilities
Bonus -d!e5 ,i!ht Eision5 Caitian eyes are optimi=ed for li!ht intensification than's
to their ancestor)s ni!ht huntin! habits
ide %pectrum Aearin!5 Althou!h not as sharp as Eulcan hearin!+ Caitians can
1"
hear into the ultrasonic and subsonic freGuencies1 &hey have e.cellent sound
discrimination and !et a species ad4ustment of ;8 to all Observe /6isten0 tests1
,oted Characters5
6t1 2)>ess served on the D1%1%1 -nterprise as the assistant chief communications officer from
22:9 to 22#11 %culptor %hehi (leth)s bio7sculptures are !a$'ed7at /and sniffed0 in every part of
the Guadrant
,otes5
&he Caitians first appeared in %tar &re' &he Animated %eries1
'aa*Vit
(ersonality
DaaJEit tend to be a stoic+ yet passionate people $ith a Guir'y+ often sharp sense of humor1
DaaJEit are creatures of duty and ceremony+ temperin! their passions $ith responsibility1 %lo$ to
an!er and slo$ to heal+ DaaJEit are loyal+ steadfast friends and dan!erous enemies1
(hysical Description
DaaJEit fall into the !eneral hei!ht and $ei!ht parameters for humans+ althou!h their unusual
s'eletal structure ma'es them appear severe and !aunt1 DaaJEit s'in tones are !enerally dus'y
!rayish7!reen $ith dar' eyes1 Aair colors are !enerally blac' or dar'7bro$n+ trendin! to$ards
silver $ith a!e1
Culture
DaaJEit culture has al$ays had a $arrior bent+ a tendency sharpened by three hundred years of
conflict $ith the ?lin!on -mpire1 &he DaaJEit !overnment is a controlled monarchy+ currently
led by 2or!en+ a former %tarfleet captain1 &he society is some$hat ri!id+ !overned by form and
tradition+ but open to political in7fi!htin! and intri!ue1
6an!ua!e
DaaJEit Common
Aome$orld
DaaJE7 a cold+ harsh $orld+ capital of the DaaJEit Confederacy1
Favored (rofession
%oldier or %tarship officer1 Althou!h the DaaJEit can ta'e up most any profession+ Confederacy
soldier or starship officer are the Guic'est paths to advancement and !lory1 %ince 2or!enJs
triumphal return+ many DaaJEit have 4oined the Federation %tarfleet1

%pecies Ad4ustment
;1 %tren!th+ ;1 (resence+ 71 (erception
%pecies Abilities
Bonus -d!e5 Ai!h (ain &hreshold DaaJEit are sub4ected to an intense+ demandin!
lifestyle from early childhood and $ea'lin!s are not tolerated1 As a result+ they learn to
endure considerable physical penalty1
Aardy Due to the demands of life on their home$orld+ DaaJEit are a tou!h durable
people1 DaaJEit !ain a ;1 to %tamina reaction bonuses1
Bonus %'ill5 %imple eapons DaaJEit are trained as $arriors from an early a!e+ and
nearly the entire populace has some s'ill $ith simple $eaponry1
6on! 2emories &hree hundred years of conflict $ith the ?lin!on -mpire have affected
the DaaJEit mindset to$ards the ?lin!ons1 DaaJEit suffer a M2 penalty to all social tests
involvin! ?lin!ons1
,otes
&he DaaJEit first appeared in the novel >eunion by 2ichael @an Friedman1
18
'enoulans
(ersonality
Denobulans+ from the Class 2 $orld Denobula+ are a humanoid species encountered throu!h
the Eulcan <nterspecies -.chan!e (ro!ram in the early 22
nd
century1
(hysical Description
Denobulans share the same ran!e of hei!ht and $ei!ht as most humans+ and have prominent
facial rid!es runnin! do$n either side of the head to the chee's+ an enlar!ed bro$ rid!e /and
hi!h hairline01 Denobulans also have a pronounced spinal rid!e1
&he Denobulan face is unusually fle.ible by human standards $ith an e.tremely $ide smile
and the ability to Be.pandC1 &his vesti!ial survival mechanism causes the face to + s$ell+
appearin! lar!er and more intimidatin! to potential predators1 Denobulans also have an
e.tremely lon! ton!ue1
Denobulan females have the ability to produce pheromones durin! matin! season or $hen
other$ise attemptin! to attract a mate+ and these pheromones can cause Denobulan males to
become competitive and even combative7 and under certain circumstances7 matin!s must be
medically supervised1
Culture
Denobulans are a !re!arious+ out!oin! people $ho have embraced an unusual poly!amous
family structure1 A typical Denobulan male $ill have three $ives+ each of $hom $ill have three
husbands1 ,or are Denobulan marria!es e.clusive7 physical intimacy is a matter of individual
choice1
&he Denobulan people live on a sin!le cro$ded continent+ resultin! in close+ communal
lifestyles1 Because of their early social acclimati=ation and the Bspace7premiumC nature of their
home$orld+ Denobulans tend to be uncomfortable in solitude1 Conversely+ this enforced
pro.imity has served to ma'e the Denobulans some$hat BtouchyC about physical contact outside
of intimate partners1
6an!ua!e
Denobulan and Federation %tandard
Aome$orld
Denobula is a Class 2 $orld in the system of the same name1 <t is home to a sin!le lar!e
continent1
Favored (rofession
%cientist or %tarship officer1 Denobulans are reno$ned as scientists and thin'ers1
%pecies Ad4ustment
;1 <ntellect1
%pecies Abilities5
Bonus -d!e5 Fle.ibility5 Denobulans are open7minded about other cultures and encoura!e
others to be the same1 &hey receive the Cultural Fle.ibility ed!e for free1
Bonus Fla$5 %pecies -nmity /Antarans05 Althou!h their open conflict $ith the Antarans
ended three hundred years a!o+ there is still very bad blood bet$een the Denobulans and
the Antarans1
&his ran!es from believin! outra!eous superstitions about the other species to
e.chan!in! verbal slurs1 On a fe$ occasions there have even been 'no$n to be physical
violence+ althou!h this is rare1
19
-.cellent Climb5 Denobulans have a uniGue !rip for climbin! enablin! them to climb
difficult slopes very Guic'ly and easily1 &hey !ain ;8 species bonus to Athletics /Climb0
tests and can climb up to five meters per round1
Aallucinations5 <n e.tremely stressful situations+ a Denobulan may e.perience
hallucinations1 Ao$ever+ such e.periences are considered to be safe and natural $ays of
releasin! nervous ener!y1
Denobulan Aallucinations
&he ,arrator ultimately decides $hich situations $arrant hallucinations+ but e.amples
should include prolon!ed events $here life and death han!s in the balance or prolon!ed times
of isolation1 Durin! each e.perience+ the Denobulan character ma'es a illpo$er roll $ith
the follo$in! results5
-.traordinary %uccess5 &he character is able to $ard off any hallucinations and reacts normally1
%uperior %uccess5 &he character hears sounds but Guic'ly reali=es that he or she is hallucinatin!1
-.amples include hearin! Bbumps in the ni!ht1C
Complete %uccess5 &he character briefly sees persons and ob4ects that arenJt really there1 An e.ample
includes seein! BsomeoneC out of the corner of his eye+ maybe standin! in the door$ay1 &he
incident is brief and as $ith %uperior %uccess+ the character 'no$s he or she is hallucinatin!1
2ar!inal %uccess5 &he character en!a!es in non7threatenin! situations $ith hallucinations1 2aybe the
Denobulan has an entire conversation $ith a friend or ally $hoJs not really there1 &he
conversation is !enerally peaceful1
Failure5 &he Denobulan sees or hears somethin! that produces a sli!ht sense of fear in him5 the
character is convinced an opponent is be!innin! to close in on his location1 &he Denobulan
receives a M2 penalty on all tests for 1d: rounds because of that fear1
Complete Failure5 &he Denobulan sees or hears somethin! that produces a stron!er sense of fear in him1
2aybe he thin's his opponent is almost on top of him $ith the Denobulan character
unprepared for the attac'1 All he can thin' of is loo'in! for adeGuate protection even if that
means forsa'in! his previous main ob4ective1 &he Denobulan receives a M9 penalty on all tests
for 1d: rounds1
Disastrous Failure5 &he Denobulan is so convinced of his hallucination that he is absolutely paraly=ed
$ith fear+ collapsin! to the !round /and unable even to run for shelter0 and must ma'e a
%tamina chec' /&,O1901 Failure means the character suffers from a heart attac' or li'e
aliment+ losin! 2d: points of dama!e per round until stabili=ed or until the character dies1
9 13Aibernation5 Dnli'e most species+ Denobulans do not sleep as a part of their daily cycle1
<nstead+ they hibernate for a full si. days per year+ althou!h some can reduce this period
time by various de!rees1 A Denobulan sleep period is handled similarly to the Fati!ue
rules found on pa!es 9979: of the ,arratorJs *uide1 hen the hibernation period arrives+
a Denobulan cannot help but collapse+ and he or she $ill improve one fati!ue level per
day /see &able :12#01 -ndin! a hibernation period early reGuires the Denobulan to ma'e a
%tamina test1 Failure means that the Denobulan remains asleep and must continue restin!
for another day in $hich he can roll a!ain1
,D2B-> OF DAH% -A>6<-> &,
9 13
8 18
" 12
2 11
1 10
Another character can also attempt to revive the Denobulan prematurely+ by ma'in! a
successful &, 10 First Aid /Denobulan0 test+ be!innin! $ith on the second day1 &he
character that is doin! the revivin! must use a hypospray and various stimulants1
Ao$ever+ if successful the Denobulan character still suffers from the Fati!ue7level
penalties5 73 for 9 days earlier+ 78 for 8+ 72 for "+M1 for 2 and 0 for 1 /althou!h a First Aid
chec' is still reGuired01
>esistance5 Denobulans have an unusually robust physiolo!y and immune system and
!ain a ;2 to %tamina tests to resist illness+ disease+ and radiations1 &echnolo!y+ such as
1:
Bor! nanoprobes+ also has a delayed effect on them1
,otes
&he Denobulans first appeared in %tar &re'5 -nterprise1
1 10
Edoan
(ersonality
-doans /not to be confused $ith the -do0 are amon! the best toolma'ers in the Federation+ due
to their sensitive hands+ and hi!h manual de.terity1 -doans tend to be meticulous about detail+
and ma'e !ood scientists and technicians1
(hysical Description
-doans are humanoid+ but en4oy an unusual tri7pedal physiolo!y+ havin! three arms and three
le!s1 -doans have round yello$ eyes+ and a concave+ structured+ head1 &heir s'in tones ran!e
from a bri!ht oran!e to a dus'y oran!e7bro$n+ and are completely hairless1 -doans are a lon!7
lived species+ $ith lifespans stretchin! centuries1 -lder -doans $ill lapse into a death7li'e state
every t$enty7five years+ then molt their s'ins and re7emer!e in $hat is called the >ebirth
Culture
&he -doan Curia is the le!islature of the Federation 2ember %tate of -dos1 <t is chaired by
%upreme 2a!isterial Authority of -dos1
6an!ua!e
&rie.ian /-doan Common0 and Federation %tandard
Aome$orld
-dos <<<+ a class72 planet in the Federation
Common ,ames5
Artrin+ Hel+ Are.+ and -th
Favored (rofession
%tarship Officer /-n!ineer0+ Craftsman+ 2erchant+ or Administrator1 -doans pri=e hard $or'
and technical challen!es1
%pecies Ad4ustment
;1 A!ility+ 7 1 Eitality
%pecies Abilities
Bonus Fla$5 -.treme %hyness5 -doans are reserved+ and e.tremely shy by human
standards1 -doans cannot spend coura!e points on %ocial tests1
Bonus -d!e5 &hree Armed5 -doans !et an e.tra action each turn1
,otable <ndividuals5
6ieutenant Are. ,a -th served as a ,avi!ator aboard the D%% -nterprise from the late 2":0)s to
the late 2"#0)s1
,otes5
&he -doans first appeared in %tar &re' &he Animated %eries1
+yn ,aisha
(ersonality
&he @yn are a fun7lovin!+ cheerful people+ $ho live life for the adventure as much as for
anythin! else+ and rarely decline a challen!e1 &hey have practices similar to countin! coup+ and
the hero $ho char!es into the ma$ of death /lau!hin!0+ is one of their most revered1 Beyond this+
1#
the @yn have a love for craftsmen and craftsmanship that borders on idolatry1 &his e.plains+ in a
measure+ the lon!evity and sturdiness of their vessels1
(hysical Description
A humanoid species+ the @yn Faisha /or @yn0 tend to be compact and small+ but are other$ise
nearly indistin!uishable from human stoc'1 %'in and hair colors run the same !amut as &erran
human+ but tend to$ard dus'y olive or li!ht purple1 One interestin! note about @yn physiolo!y7
each clan or ma4or family division has itJs o$n uniGue eye color+ $hich is adopted as more or
less the clan tartan1
Culture
A nomadic+ relatively peaceful people+ the @yn Faisha are a species of nomadic traders $ho
$ander the star lanes in search of !oods and opportunities1 &he @yn Faisha trade e.tensively
amon! themselves+ and $ith others $ho $ill meet their standards of honor1 For the most part+
they despise the Feren!i+ and refuse to trade $ith them1 &hey $ill trade $ith the Orions+
considerin! them a necessary evil1
hile !enerally peaceful+ the various @yn clans have ta'en part in epic feuds spannin! entire
star systems1 &he @yn are very ritualistic and etiGuette motivated+ and honor is of paramount
concern1 6oyalty to oneJs clan is a drivin! force for the @yn+ but once these conditions are met+
the @yn are notoriously independent1
%'illed as tin'ers and pilots as $ell as traders+ the @yn !enerally brin! a cheerful =est for life to
any situation+ althou!h this is by no means al$ays the case1 Althou!h normally e.uberant and
feisty+ the @yn can also be deadly serious $hen $ron!ed7 and the @yn are never unarmed1
6an!ua!e
@yn Faisha Common
Aome$orld
&he @yn Faisha have no home planet of their o$n+ save in ancient myth1 <n modern times+ they
$ander the vast e.panses of the !ala.y+ carryin! their people in massive+ /!enerally ancient0 $arp
capable city ships1 &hese space7!oin! leviathans are capable of speeds in e.cess of arp Four+
and carry tens of thousands of people+ and are for the most part self7contained+ $ith e.tensive
manufacturin! and >epair capabilities1 Defendin! such massive vessels is a challen!e+ even for
people born to space+ and so the @yn maintain a vast support fleet of small runabout7style starcraft
and fi!hters1 &he city7ships in themselves boast a sta!!erin! variety and number of defensive
armaments1
Favored (rofession
2erchant+ >o!ue+ or %tarship officer1 Althou!h the @yn Faisha can ta'e up most any profession+
space7borne trade is a central facet of their society1 &heir independence and impulsiveness lead
many to$ard less than above board trades1
%pecies Ad4ustment
,one1
%pecies Abilities
A!oraphobic Born and raised in the vast e.panses of deep space+ most @yn Faisha are
used to the confined space and discrete dimensions of starships1 @yn suffer a M1 penalty
$hen operatin! in vast open spaces outside the confines of their spacecraft or -EA suit1
Astro!ation5 @yn Faisha have a talent for navi!atin! by the stars+ and !ain a ;2 species
bonus to %ystem Operations /,avi!ation0 and %pace %cience /%tellar Carto!raphy0 tests1
Bonus -d!e5 %uit &rained5 @yn Faisha are born in space+ and spend their lives bet$een
the stars1 &he artificial nature of their space !oin! homes reGuires that they 'no$ the ins
and outs of space suit operation1
Bonus -d!e5 Pero * &rained5 @yn Faisha vessels are massive+ and =ero7! is a feature of
many of their passa!es and companion$ays1 @yn Faisha children learn to maneuver in
=ero7! as readily as they learn to $al'1
13
Starfleet -arine.
Rapid Response %ea$ -e$er
&hrou!hout Federation history+ %tarfleet Command has lon! reco!ni=ed the need for
speciali=ed troops capable of rapid deployment and special $arfare under difficult or dan!erous
conditions1
Be!innin! $ith the inclusion of 2ACOQ troops aboard the ,L701 -nterprise+ many of these
troops have served alon!side their %tarfleet counterparts1
%ub4ect to the Commandin! Officer)s approval+ player)s may create a %tarfleet 2arineF
>>& character usin! the profiles belo$5
Q2ACO troopers may be created usin! the %oldier profession on pa!e :" and the %pecial
Forces -lite (rofession on pa!e 1:: of the %tar &re' (layerJs *uide 1
2ission5 %tarfleet 2arinesF>>& are elite !round7 and ship7based stri'e teams trained in special
$arfare operations1 &hey perform hi!h7level security functions+ special stri'e+ blac'7ops+ and
hosta!e rescue operations from %tarfleet shore and space7borne installations1
Bac'!round5 &racin! their antecedents to the Dnited %tates and >oyal 2arine Corps+ the %tarfleet
2arinesF>>& are a hi!hly trained+ hi!hly disciplined fi!htin! force intended to supplement more
conventional %tarfleet forces1 &hey are often deployed aboard starbases and frontline starships
headin! into hi!h7threat areas and report directly to the -.ecutive and Commandin! Officers1 For
or!ani=ational purposes+ they are treated as a separate shipboard department and often have their
o$n messin!+ berthin!+ and armory areas1
Dependin! upon the needs of the vessel and the decision of the Commandin! Officer+ they may
either supplement or replace the ship)s normal security complement1 hen actin! as the ship)s
security force /in lieu of %tarfleet security0 they coordinate their activities throu!h the ship)s First
6ieutenant /third7in7command01
>ole5 &he preeminent role of a %tarfleet 2arineF>>& member is to brea' thin!s and in4ure or 'ill
people in the most e.peditious manner possible+ to provide security for Federation diplomatic
and !overnment facilities and %tarfleet vessels and installations1
%tarfleet 2arinesF>>& members are spirited+ hi!hly motivated professionals $ith a stron! sense
of duty and an in!rained code of honor1
*ame <nformation
(rereGuisites5 %tarship Duty+ Observe 8;+ >an!ed Combat ";+ Dnarmed Combat 8;+ %ystem
Operations 1;
Attributes5 A!ility is the %tarfleet 2arineF>>& member)s favored attribute because of its role in
attac' and dod!e tests1 (erception is useful in detectin! and th$artin! ambushes and selectin!
tar!ets1 %tren!th and Eitality are useful as life as a %tarfleet 2arineF>>& member can be
physically demandin!1
>eactions5 As $ith any other soldier+ the %tarfleet 2arineF>>& member must react Guic'ly to
dan!er+ capitali=e on attac's+ and avoid dan!er1 Quic'ness is the %tarfleet 2arineF>>& member)s
favored reaction1
>>& 2ember (rofessional %'ills
Armed CombatQ A*6
Athletics %&>
Demolitions <,&
First Aid <,&
<nGuire (>%
<nvesti!ate (->
Observe (->
>an!ed CombatQ A*6
>epair <,&
%tealth A*6
%urvival (->
&actics <,&
Dnarmed CombatQ A*6
19
Fleet 2arine
ell7trained+ hi!hly disciplined+ and coura!eous+ you stand at the sharp end of the stic'1
%'ills5 Any one Armed Combat %'ill ;2+ Athletics ;"+ Demolitions ;2+ First Aid ;1+ Observe ;2+
any one >an!ed Combat s'ill ;8+ %ystem Ops ;1+ %tealth ;2+ any one Dnarmed Combat
s'ill ;"
(ic' 95 ;1 to any professional s'ill1
(ic' 1 ed!e5 Dead Aim+ Coverin! FireQQ+ %peed+ *reat %tamina+ 6i!htnin! >efle.es+
%harp %hooter
-very 2arine is a rifleman111but sometimes you need somethin! more111
%'ills5 Any one Armed Combat %'ill ;2+ Athletics ;"+ Demolitions ;1+ First Aid ;1+ Observe ;2+
any one >an!ed Combat s'ill ;9+ %ystem Ops ;1+ %tealth ;8+ any one Dnarmed Combat
s'ill ;1
(ic' 95 ;1 to any professional s'ill1
(ic' 1 ed!e5 Dead Aim+ Coverin! FireQQ+ Double FireQQ+ %nap %hotQQ+ *reat %tamina+ 6i!htnin!
>efle.es
>>& 2ember
e !o $here no one has !one beforeK under fire111darin! rescues our specialty1
%'ills5 Any one Armed Combat %'ill ;2+ Athletics ;"+ Demolitions ;1+ First Aid ;"+ Observe ;2+
any one >an!ed Combat s'ill ;"+ %ystem Ops ;2+ %tealth ;1+ any one Dnarmed Combat
s'ill ;"
(ic' 95 ;1 to any professional s'ill1
(ic' 1 ed!e5 Coverin! FireQQ+ Double FireQQ+ %peed+ *reat %tamina+ and 6i!htnin! >efle.es
QQpp2"728 of the %tarfleet Operations 2anual
&ier 1 (rofessional Abilities
-vasion7 %tarfleet 2arinesF>>& members train in defensive techniGues to improve their ability to
evade attac's1 hen performin! a Dod!e action+ the character rolls an additional die
/"d:0 durin! his Quic'ness test and 'eeps the better of the three rolls1 &he rule of double
:)s still applies1
Covert Ops7 %tarfleet 2arinesF>>& members are tau!ht to use cover to their best advanta!e7
$hether hidin! in shado$s or the effective use of camoufla!e1 henever the character
ma'es a %tealth test+ he !ains a ;2 bonus1
%apper7 %tarfleet 2arinesF>>& members are tau!ht ho$ to place e.plosives aFo sabota!e
eGuipment Guic'ly and effectively1 hen ma'in! any Demolitions or >epair /%abota!e0
rolls+ the character may perform the action in half the base action time1
&ier 2 (rofessional Abilities
Battle7Aardened7 A %tarfleet 2arinesF>>& member learns to function despite in4ury+ fati!ue+ or
stun1 &he 2arineF>>& member !ains ;1 Aealth and reduces physical test penalties from
in4ury+ stun effects+ or fati!ue by 1
(rereGuisite5 Eitality 3;
2ission %pecialist7 A %tarfleet 2arinesF>>& member may speciali=e in one particular s'ill set7
Computer Dse+ -n!ineerin! /pic' one0 + >epair+ %treet$ise+ or ?no$led!e and acGuires
that s'ill at level 1 /$ith appropriate speciali=ation01 &he chosen s'ill may be developed
as a professional s'ill for the purposes of advancement1
(rereGuisite5 Covert Ops
(hysically Fit7 %tarfleet 2arinesF>>& members 'eep themselves in the pea' of physical shape1
henever the character ma'es a %tren!th or Eitality attribute chec' or an Athletics s'ill
test+ he doubles the modifier conferred by the 'ey attribute1
(rereGuisite5 %tren!th or Eitality 3;
%aboteur7 %tarfleet 2arinesF>>& members are tau!ht to usin! e.plosives and sabota!e to their best
20
advanta!e1 hen ma'in! any Demolitions or >epair /%abota!e0 rolls+ the character !ains
an affinity bonus eGual to R his -n!ineerin!+ Computer Dse+ or %ystem Operations s'ill
/roundin! up01
(rereGuisite5 %apper
&ier " (rofessional Abilities
>eGuisitionin!7 hile at a %tarbase or similar supply depot+ A %tarfleet 2arineF>>& commander
may attempt to use -nterprise7Administration to !ain special aFo unusual eGuipment for
use durin! a mission1 &ar!et numbers are as follo$s5 special eGuipment /&, 90+ special
$eaponry /&, 100+ and e.plosives or restricted $eaponry /&, 1901 On a mar!inal
success+ the !ear is available in 17" days1 On a complete success+ 12728 hours+ and on
an -.traordinary success+ the !ear is available in 873 hours1 &he ,arrator retains the ri!ht
to ad4ust &,)s based upon the nature of the mission and the e.otic nature of the
eGuipment in Guestion+ andFor to veto the reGuest1 <f the eGuipment isn)t aboard+ no
amount of harassin! the Guartermasters $ill ma'e it appear1
(rereGuisite5 2ission %pecialist1
>esponsive7 %tarfleet 2arinesF>>& members learn to react Guic'ly in combat situations1 Durin!
combat situations+ the character may perform one additional combat action per round
$ithout sufferin! multiple action penalties1
(rereGuisite5 (hysically Fit1
21
Character Resources/
0e& Character (ac"ground Pac"ages
(->%O,A6 D-E-6O(2-,& (AC?A*-%
&hese character bac'!rounds are offered as an addition to those listed on pa!es 3#739 of the
(layerJs *uide+ players may select from the follo$in! personal development pac'a!es $hen
creatin! their characters1
Artisan Apprentice
Hou apprenticed under a famous artisan+
learnin! his craft and absorbin! his insi!ht into
the trade1
%'ill5 Any one Craft s'ill ;2
(ic' " %'ills5 Administration ;1+ Appraise ;1+
Business ;1+ Computer Dse ;1+ any one
other Craft s'ill ;1+ any one ?no$led!e s'ill
;1+ any one 6an!ua!e s'ill ;1+ ,e!otiate ;1
(ic' 1 -d!e5 Ambide.trous+ Contacts+
-.ceptional Concentration+ 2eticulous+ %'ill
Focus /appropriate Craft0
Apprentice Bur!lar
Hou studied under a brea' and enter artist+
learnin! to bypass security systems and loc's+
crac' safes+ and pilfer !oods1 Hou can bur!le $ith
the best of them1
%'ill5 Computer Dse ;2 or %ystem Operation
;2
(ic' " %'ills5 Appraise ;1+ Conceal ;1+ For!ery
;1+ <nfluence ;1+ Observe ;1+ %lei!ht of
Aand ;1+ %tealth ;1+ %treet$ise ;1
(ic' 1 -d!e5 Ambide.trous+ Curious+
-.ceptional Concentration+ ,i!ht Eision+
%'ill Focus /6e!erdemainSsee B,e$ -d!esC0
Data Aac'
Hou !re$ up surrounded by computers+ and
!ained an appreciation of the importance of
information and data stora!e1 Hou also learned to
manipulate+ circumvent+ and sabota!e computer
systems1 -ventually+ your s'ills ventured to$ard
the arts of hac'in!+ stealin!+ and dealin! data1
%'ill5 Computer Dse ;2
(ic' " %'ills5 Administration ;1+ Appraise ;1+
For!ery ;1+ any one ?no$led!e s'ill ;1+
>epair ;1+ %treet$ise ;1+ %ystem Operation
;1
(ic' 1 -d!e5 Curious+ -idetic 2emory+
2eticulous+ 2ulti7tas'in!+ %'ill Focus
/Di!ital &hin'erSsee B,e$ -d!esC0
%paceport Aa$'er
Hou spent your childhood ha$'in! $ares or
services at a spaceport1 Hou may have been a
!uide for tourists+ a bus'er or street performer+ a
palm artist+ an errand boy+ or some other amateur
artist1
(ic' 1 %'ill5 Business ;2+ any one Craft s'ill;2+
-ntertain ;2
(ic' " %'ills5 Appraise ;1+ Conceal ;1+
*amin! ;1+ <nfluence ;1+ any one
?no$led!e s'ill ;1+ any one 6an!ua!e s'ill
;1+ ,e!otiate ;1+ %lei!ht of Aand ;1
(ic' 1 -d!e5 Contacts+ Cultural Fle.ibility+
Friendly+ 6i'eable+ %ense of Direction
%treet!an!
Hou !re$ up on the mean streets of !an!land1 Hou
$ere an enforcer+ thief+ or con manSdependin!
on the 4ob to be done1
(ic' 1 %'ill5 Bra$lin! ;2+ <nfluence ;2+
%treet$ise ;2
(ic' " %'ills5 Appraise ;1+ Athletics ;1+ any
one Armed Combat s'ill ;1+ any one
?no$led!e s'ill ;1+ ,e!otiate ;1+ Observe
;1+ any one >an!ed Combat s'ill ;1+
%tealth ;1
(ic' 1 -d!e5 Alert+ Confident+ %hre$d+ %peed+
&hic' %'ull
Eulcan -arly (sionic &rainin!
Hour parents reali=ed your psionic potential
$hen you $ere very youn!1 Hou spent your
childhood in various schools and study pro!rams
meant to unloc' your mental !ifts1
(ic' 1 %'ill5 Any one (sionic s'ill ;2
(ic' " %'ills5 Computer Dse ;1+ <nGuire ;1+
any one ?no$led!e s'ill ;1 />eli!ion
perhaps the most appropriate0+ Observe ;1+
(ersuade ;1+ any one other (sionic s'ill ;1
(ic' 1 -d!e5 -idetic memory+ -.ceptional
Concentration+ <ncreased >an!e+ (sionic
Covera!e+ (sionic Focus
(rereGuisite5 Character must be Eulcan
22
-aster S"ill #ist
%'ill
&est
Cate!ory
Attribute %ample %pecili=ations
Dntrained
/HF,0T
Appraise Academic <,& AntiGues+ Dilithium Crystals+ @e$elry ,
Armed Combat (hysical A*6 %'ill *roup H
Athletics (hysical %&> Climb+ @ump+ >ide+ %$im H
Computer Dse Academic <,& -ncryption+ Aac'in!+ (ro!ram ,
Conceal (hysical <,& Cache+ Camoufla!e+ Conceal eapon H
Construct (hysicalK <,& -lectronics+ (haser+ 2achinery+ %helter ,
Craft (hysical A*6 %'ill *roup ,
Demolitions (hysical <,& Arm+ Build+ Defuse ,
-n!ineerin! Academic <,& %'ill *roup ,
-nterprise Academic <,& Administration+ Business+ %treet$ise H
-ntertain %ocial (>% %'ill *roup H
First Aid (hysical <,& Andorian+ Auman+ Eulcan H
For!ery (hysical A*6 Currency+ Data+ <dentification ,
*amin! %ocial <,& Chess+ Dom7@ot+ (o'er+ &on!o H
*ymnastics (hysical A*6 Balance+ %$in!+ &umble H
<mpersonate %ocial (>% Dis!uise+ 2imicry+ %ta!e Actin! H
<ndoctrinate (hysical <,& Brain$ashin!+ Aypnosis ,
<nfluence %ocial (>% Charm+ Fast7tal'+ <ntiidate+ %educe H
<nGuire %ocial (>% Fraterni=e+ <nterro!ate+ <ntervie$ H
<nvesti!ate (hysical (-> Deduce+ Forensics+ <nspect+ >esearch H
?no$led!e Academic <,& %'ill *roup ,
6an!ua!e Academic <,& %'ill *roup ,
2edicine Academic <,& *eneral 2edicine+ (sycholo!y ,
,e!otiate %ocial <,& Bar!ain+ -ntreat+ 2ediate H
Observe (hysical (-> %pot+ 6isten+ &rac' H
Operate Eehicle (hysical <,& *round car+ %ailboat+ Airplane ,
(ersuade %ocial (>% Debate+ Oratory+ (ropa!anda H
>an!ed Combat (hysical A*6 %'ill *roup H
>epair (hysical <,& Automobile+ &ransporter+ &ricorder ,
%cience Academic <,& %'ill *roup ,
%lei!ht of Aand (hysical A*6 (alm+ (ic'poc'et+ (restidi!itation ,
%port (hysical A*6 Baseball+ (arrises %Guare+ >ide H
%tealth (hysical A*6 >ide+ %hado$+ %nea' H
%urvival (hysical A*6 Arctic+ Desert1 Qo)no% H
%ystem Operation (hysical <,& Fli!ht Control+ 2ission Ops+ &actical ,
&actics Academic <,& Federation+ *round+ >omulan+ %pace ,
Dnarmed Combat (hysical A*6 %'ill *roup ,
(sionic %'ills
-mpathy (sionic (%< ,
2ind Control (sionic (%< ,
2ind %hield (sionic (%< ,
(sycho'inesis (sionic (%< (yro'inesis+ &ele'inesis+ ,
&elepathy (sionic (%< ,
2"
Character %raits/ Assets
-d!e Description (rereGuisite
Alert Add ;2 to <nitiative
Ally Hou 'no$ someone of hi!her ran' that may help you1
Allure
;1 to all %ocial tests a!ainst members of the opposite
se.1
(resence :;
Ambide.trous >educes off7hand penalty A!ility :;
Battle7Aardened Add ;9 to Coura!e used on combat tests instead of ;"1
Blends in Hou are able to use cover to better benefit
Blunt Attac' 2ay ma'e stunnin! attac's
%pecific
eapon s'ill :;
Bold For Coura!e use on (hysical test add ;9 instead of ;"1 (resence :;
Command
<nspire people to !reater s'ill /and a position of trust
aFo authority01
Commendation Add ;1 >eno$n for those reco!ni=in! the a$ard1
Competitive Add ;1 to all opposed tests
Confident Add ;9 to Coura!e used on social tests instead of ;"1 (resence :;
Contacts
Hou have a net$or' of connections you can turn
to for information and assistance1
Coordinator
*ain double the normal bonus for additional
help on combined tests
Coura!eous
Hou may spend up to : Coura!e in a sin!le round
instead of 81
Cultural Fle.ibility Add ;2 to %ocial tests $ith other races
Curious *ain ;9 to academic test for Coura!e instead of ;" <ntellect :;
Dead Aim
hen aimin! double the benefit /;2 close and ;:
lon!0
Defensive Attac'
2ay add up to ;" to (arryFBloc' but ne.t attac' suffers
7"1
Deliberate Attac'
2ay cause up to ;" additional dama!e $hile sufferin! an
eGual penalty to hit1
Dod!e *ain ;" to Quic'ness $hen dod!in! A!ility 9;
-idetic 2emory
Add ;2 to all academic tests and s'ills used as physical
tests
-veryman Hou are difficult to reco!ni=e ;9 to &, of tests
-.cellent 2etabolism
*ain ;8 to %tamina reactions to resist poison and
disease
-.ceptional
Concentration
<!nore outside distractions
-.ceptional Fortitude %uffer fati!ue at one level lo$er Eitality :;
Fame
>eco!ni=ed for one aspect1 <f beneficial improves
interaction one cate!ory
>eno$n 9;
Famous -vent *ain ;1 to >eno$n for an event
Famous Fleet *ain ;1 to >eno$n for bein! in a famous fleet
Famous %hip *ain ;1 to >eno$n for servin! on a famous ship
Fit Add ;1 to all physical tests
Friendly Add ;1 to all social tests
*reat %tamina Add ;8 to all %tamina tests to resist fati!ue
*reat Eitality
%tabili=e easier1 Add ;8 $hen ma'in! %tamina tests to
re!ain lost $ound points
Eitality :;
28
Aealthy *ain ;2 on all %tamina reaction tests
Ai!h (ain &hreshold >educe in4ury penalty by 2
<ncreased >an!e <ncrease ran!e of one psionic ability by half (sionic 2
<nnovative
2ay purchase professional ability from another
profession1
<ron Fisted ;2 to your %tren!th bonus to dama!e unarmed attac'1 %tren!th 3;
<ron illed
Add ;8 to illpo$er reactions versus psionic attac's
or effects
6i!htnin! >efle.es &a'e reload and recover actions as free actions A!ility :;
6i'eable Ad4ust social tests by ;"
6in!uistic 2averic' Can use all lan!ua!e s'ills untrained1 /%ee Belo$0 <ntellect 3;
2artial Artist Additional attac' made at 72 instead of 79 A!ility :;
2edical >emedy
Counters one physically or medically impairin!
fla$1 /%ee Belo$0
2edical
Deficiency+
(hysical
<mpairment+ or
other fla$1
2eticulous Add ;1 per round on e.tended tests
2ulti7tas'in!
&reat full7round action as t$o actions and can ta'e
additional actions
<ntellect :;
,i!ht Eision
Can see in lo$ li!ht and reduce dar'ness penalties by
2
(romotion
Hou possess military or civilian ran'1 Add ;1 per odd
levels to all %ocial tests on those under your command
(sionic %elect s'ill and (%< stat
2ay not be
from )mute)
species
(sionic Covera!e Can effect more than one mind (sionic 2;
(sionic Focus <!nore the first 9 points of environmental interference (sionic 1;
Quic' Dra$ Dra$ as a free action
Combat s'ill ;1
any $eapon
Quic' %hot 2a'e additional e.tra attac' at 7" instead of 79 A!ility :;
>apid Aealin! >ecover 2 $ounds per day Eitality 9;
>esolute
*ain ;9 for Coura!e spent on illpo$er reaction test
instead of ;"
%ecurity Clearance Hou have a hi!her level of clearance than normal
%ense of Direction ?no$ $hich $ay to brid!e or settlement
%ense of &ime >emain a$are of time
%herpa Carry more %tren!th :;
%hre$d
*ain ;9 for Coura!e spent on %avvy reaction tests
instead ;"
%'ill Focus
Bonuses in specific s'ills /%ee (layer)s *uide and
additions+ belo$0
%pecies Friend
Choose a species+ $ith reco!nition !ain ;"
social bonus to <nfluence+ ,e!otiate U
(ersuade
%peed 2ove faster A!ility :;
%uit &rained %uffer no penalties for $or'in! in a suit
&hic' %'ull >esist stun effects at ;9 to your %tamina reactions
&hin'er *ain ;1 to all academic tests <ntellect :;
29
&hro$ eapon Choose melee $eapon1 &hro$ up to 9 meters at 72
"; in specified
$eapon
&rait Dp!rade Dp!rade one -d!e %pecified -d!e
&$o7handed Fi!htin!
*ain e.tra combat action $ithout penalty for multiple
actions
A!ility :;
Dnyieldin! Add ;2 to illpo$er reaction tests
ealth 6iGuid assets
eapon 2astery *ain ;" to specific $eapon
1; in specific
$eapon
Pero7* &rained %uffer no penalties for $or'in! in =ero7!ravity
2:
Character %raits/ ,la&s
Fla$ Description
(rereGuisite
Addiction Choose substance1 Hou must consume it every
day or suffer penalties
Arro!ant Hou cannot spend Coura!e on %ocial tests
Bloodlust hile you and opponent are still standin! you
must spend Coura!e to brea' combat1
Combat &rauma
Hou are potentially debilitated by the memory of previous
battles1
Co$ard 2ay only spend 2 Coura!e instead of 81
Dar' %ecret Aas ne!ative effect on relations once 'no$n
Devotion Ob4ect of devotion can be 4eopardi=ed
Dim7$itted %uffer 71 to academic tests
Dissident
/Dar' %ecret variant0
Hou are part of an under!round movement on your
home$orld and loo'ed upon as a traitor1 Aas ne!ative effect
on relations if learned or e.posed
Dullard 2ay not use Coura!e in academic tests
-asily Distracted %uffer an additional 7" per distraction
-asily inded 2a'e %tamina tests a!ainst fati!ue at 79
-nemy Choose an enemy1 &hey $or' a!ainst you
-.iled Hou have been e.iled from your home$orld1 M8 penalty to
any social tests made $ith your o$n species
Familiar Face -asier to reco!ni=e by ;9
Flat7footed %uffer 7" to Quic'ness reaction tests durin! dod!e actions
*ullible %uffer 72 to %avvy reaction tests
<ndebted
Hou o$e people favors1 6ots of them1 Can affect the
storyline1
<nfamy Choose an aspect to influence ne!ative reactions
<ntolerant Cannot hide disli'e of small !roup
6o$ -ner!y 6evel 2a'e %tamina tests a!ainst fati!ue at half normal rate
6o$ (ain &hreshold <ncrease in4ury penalty by 2
2edical Deficiency
Hou suffer from a serious medical ailment that necessitates
daily treatment or therapy1
,i!ht Blind %uffer double normal penalties for lo$ li!ht
(acifist 2ay not use Coura!e in combat s'ill tests to attac'
(hysical <mpairment Hou have a physical disability that impairs your movement1
(roud %uffer 71 to social tests
>ec'less %uffer 71 to physical tests
>ival Choose rival1 &hey ma'e life more difficult for you1
%ha'y %uffer 79 to attac' unless usin! Aim
%ic'ly %uffer 72 to %tamina reaction tests
%lo$ %uffer 72 to Quic'ness reaction tests
%lo$ Aealin! &a'e t$ice as lon! to heal
%pecies -nmity Choose species1 Dpon reco!nition suffer 78 to
social tests to influence them1
&hin7blooded %uffer 79 to %tamina tests to resist e.treme heat or cold
Een!eful Hou have a deep hatred for a specific !roup1
ea' illed %uffer 72 to illpo$er reaction tests
2#
0e& Character %raits
0e& Edges
Allure /Friendly variant0
%ome people have a special GualitySthey
e.ude se.iness1 HouJre one of them1 ith the
ri!ht smile+ $i!!le of the hips+ a $in'+ or soft7
spo'en $ords+ you easily influence people1
(rereGuisite5 (resence :;
-ffect5 Hou !ain a ;1 bonus to all social tests
a!ainst members of the opposite se.1
Battle7Aardened
Hou)ve seen a lot of fi!htin! and are used to
havin! disruptors pointed at you+ or photon
!renades !oin! off all around you1 hen
others flee their posts+ you stand your !round1
-ffect5 hen a Battle7hardened character
spends a coura!e point durin! a combat
situation she !ains a ;9 bonus instead of the
usual ;"1
>estrictions5 Combat &rauma+ Co$ardice
<ron Fisted
Hour hands are deadly $eapons1
(rereGuisite5 %tren!th 3;
-ffect5 Add ;2 to your %tren!th bonus to
dama!e for any successful unarmed attac's
you ma'e1
6in!uistic 2averic'
Hour lin!uistic comprehension is astonishin!1
-ven $ithout a universal translator+ you
intuitively understand the !rammar+ synta.+ and
idioms of lan!ua!es1
(rereGuisite5 <ntellect 3;
-ffects5 Hou can use all lan!ua!e s'ills
untrained1 Additionally+ all lan!ua!e s'ills
are considered professional s'ills for you+
re!ardless of your profession1
Dp!rade5 Hou can up!rade this ed!e1
6in!uistic 2averic' 25 6in!uistic brea'throu!h1
henever you score a superior success on a
test $ith a lan!ua!e you donJt 'no$ /no s'ill
levels0+ you automatically !ain one s'ill
level in that lan!ua!e at no cost1
6in!uistic 2averic' "5 Advanced 'no$led!e1
henever you spend an advancement pic'
on a lan!ua!e you 'no$ /one s'ill level
minimum0+ you increase your s'ill level by
;2 per pic'1
2edical >emedy
HouJve under!one re!enerative therapy+ dru!
treatments+ or sur!ery of some 'ind to repair a
physical in4ury or medical condition1
(rereGuisite5 2edical Deficiency+ (hysical
<mpairment+ or other fla$1
-ffect5 hen you select this ed!e+ you remove
any one physically or medically impairin!
fla$ you have1 &hese are typically the
2edical Deficiency or (hysical <mpairment
fla$s+ but may also include -asily inded+
6o$ -ner!y 6evel+ %ic'ly+ %lo$ Aealin!+ and
similar fla$s at the ,arratorJs discretion1
%ecurity Clearance
Hou possess a security clearance authori=ed
by %tarfleet <ntelli!ence /or the intelli!ence
a!ency of $hichever !overnment you $or' for01
<n !eneral a character receives a security
clearance eGual to their ran'1 A Captain
receives a Captain)s security clearance1 But
characters $ith this ed!e are !ranted a security
clearance hi!her than $ould normally apply to
someone of their ran'1
(rereGuisite5 ,arrator aFo Commandin! Officer
approval
-ffect5
-d!e 6evel >an' eGuiv Clearance 6vl
1 ;1 6ieutenantF%ecret
2 ;2 CaptainF&op %ecret
" ;" AdmiralFDltra %ecret
%'ill Focus /Di!ital &hin'er0
Hou easily !rasp the technolo!y and 4ar!on of
computers1
-ffect5 Hou !ain a ;2 bonus to all Computer
Dse tests1
%'ill Focus /6e!erdemain0
Hour manual de.terity is astonishin!ly acute1
-ffect5 Hou !ain a ;1 bonus to all %lei!ht of
Aand and For!ery tests1
%'ill Focus /Quantum &hin'er0
Hou intuitively understand temporal theories
and space7time phenomena1
-ffect5 Hou !ain a ;8 bonus to (hysical %cience
/&emporal (hysics0 tests1
0e& ,la&s
Combat &rauma
Called (ost &raumatic %tress Disorder+ or even
%hell %hoc' by -arth humans at various points
in history1 &he character has suffered so much+
and seen so much horror on the battle field that
they have a permanent+ emotionally en!rained
reaction to situations that remind them of their
combat e.periences1
23
-ffect5 A character $ith Combat &rauma must
roll a successful &, 19 illpo$er reaction
test $hen e.posed to anythin! li'ely to
remind them stron!ly of their combat
e.periences /sounds+ ima!es+ or even certain
types of people01
A failed test means the character free=es in
place+ and must spend a Coura!e point to
ta'e any action1 A Disastrous failure /a roll
of 8 or less0 indicates that the character $ill
become violent+ lashin! out blindly at
anyone and everythin! in the vicinity until
one of three thin!s happens5 10 the player
spends a Coura!e point+ 20 no immediate
threats remain in the immediate vicinity+ or
"0 the character is stunned aFo rendered
unconscious1
&he tri!!er/s0 for such of an episode of
Combat &rauma should be determined
beforehand by the ,arrator and (layer in
a!reement as to e.actly ho$ the traumas
from the battle field effect that individual
character1
&his is a trait that must be role7played+ and
,arrator)s are encoura!ed to reserve this
fla$ for more e.perienced players1
Dissident /Dar' %ecret variant0
Hou are part of an under!round movement on
your home$orld1 or' $ith your ,arrator to
detail your characterJs past and her connections
to the under!roundSand the reason $hy you
'eep this part of your life a secret for no$1 For
e.ample+ if youJre Cardassian+ perhaps youJre
disaffected $ith the Central Command and
abandon military service to 4oin the
under!round1 <f you are >omulan+ you probably
donJt trust the %enate+ the %tar ,avy+ and
especially the &al %hiar1 &heyJre corruptin! the
true >omulan spirit1 Hou embrace the
under!round movement to help fi!ht for chan!e
and reunification $ith Eulcan1
-ffect5 <n the eyes of most of your people+ you
are a traitor1 <f your dissident connection is
learned or e.posed+ $henever you interact
$ith members of your o$n species+ modify
their reaction stance ne!atively by t$o
spacesSma'in! someone normally
loyalFdevoted become indifferent instead1
/%ee &able :195 %ocial &est 2odifiers+ pa!e
30 ,arratorJs *uide10
-.iled /%pecies -nmity variant0
Hou have been e.iled from your home$orld1
hether youJve committed crimes+ fallen out of
political favor+ or made yourself an
embarrassment to your !overnment+ you cannot
return home $ithout serious repercussionsS
such as bein! harassed+ publicly ridiculed+ or
even arrested1
-ffect5 Dpon a successful reco!nition test+ you
suffer a M8 penalty to any social tests made
to influence members of your o$n species
/<nfluence+ ,e!otiate and (ersuade tests01
&his penalty is in addition to any modifiers
resultin! from successful reco!nition tests1
<ndebted
Hou o$e people favors1 6ots of them1 (erhaps
you o$e money to an investment partner for a
loan $hen the Ban' of Bolarus repossessed
your shipT 2aybe youJre !rateful to ?ora. for
$atchin! your bac' at the Battle *a==iblan <ET
And ho$ about that pro scout you 'no$ $ho
!ot your 'id brother on the 6unar Blades farm
team $hen he could barely s'ateT %urely+ you
o$e him one+ too1 or' $ith the ,arrator to
develop obli!ations that suit your bac'!round1
-ffect5 Hou must repay your debts1 At the
be!innin! of each episode+ before play
be!ins+ the ,arrator rolls 1d:1 On a result of
1+ one of the people you o$e either turns up
reGuestin! his favor be repaid+ or he
influences the storyline such that you are
reGuired to do somethin! for him1 <f you
donJt repay your debts+ your life could
become troublesome1 6a$suits+ public
humiliation+ physical violence+ scrutiny by
the authorities+ reven!eSpaybac' can be
rou!h1
2edical Deficiency
Hou suffer from a serious medical ailment that
necessitates daily treatment or therapy1 &he
ailment could be an aller!y to a common
substance+ a poorly functionin! vital or!an+ an
incurable diseaseS$hatever you and the
,arrator decide is appropriate1 &he daily
treatment can either be a medical procedure
performed by a doctor or a dru! $hich $hen
ta'en offsets the debilitatin! nature of the
ailment1 An e.ample of a medical deficiency is
?alla7,ohra %yndrome+ suffered by the
Cardassian Aamin 2arrit=a1
-ffect5 <f you do not !et the reGuired daily
treatment+ you be!in sufferin! terribly1
>educe your %tren!th and Eitality attributes
by M1d" every day the treatment is not
received1 hen your %tren!th or Eitality
reaches =ero+ you fall into a coma1 hen
29
they both reach =ero+ you die1 &his fla$ may
be Bbou!ht offC by selectin! the 2edical
>emedy ed!e1
(hysical <mpairment
Hou have a physical disability that impairs
your movement1 Hou mi!ht have a lame le! or
missin! limbs+ reduced motor s'ills from
chronic in4ury+ suffer from e.cessive obesity+ or
have !enetic deformities1 2odern medicine can
usually correct or improve physical
impediments+ but your condition is incurable+
too e.pensive+ or other$ise unavailable to you1
-ffect5 hen ma'in! tactical scale movement
actions+ reduce the normal distance you
move by half1 <n addition+ $henever you
ma'e a test involvin! movement actions or
you use the dod!e action /and the Armed
Combat+ Athletics+ *ymnastics+ %port+
%tealth+ Dnarmed Combat+ and other
physical s'ills at the ,arratorJs discretion0
you suffer a M2 penalty to your test1 <f you
$ant to remove this fla$ later+ you must
Bbuy it offC by selectin! the 2edical >emedy
ed!e1 <n story terms+ a cure is found+ you
receive an implant or biosynthetic
replacement+ or you under!o re!enerative
therapy1
Dp!rade5 (hysical impairment can be up!raded
/or $orsened actually01 *ainin! this fla$ a
second time means you are so completely
physically impaired that you cannot move at
all $ithout assistance+ such as a !ravity sled+
$heelchair+ and so forth1
Een!eful
Hou have a deep hatred for a specific !roup1
&hey may have $ron!ed you or perhaps they
$ere responsible for the death of a loved one1
&he mere presence of members of this !roup
sends you into a ra!e1 Hou $ant reven!e1
-ffect5 Hou choose a small+ uncommon !roup as
the sub4ect of your ven!eance $hen
selectin! this trait1 -.amples include Am &al
a!ents+ Fla.ians+ 2aGuis+ pirates+ or
members of the Aouse of Duras1 hen you
encounter them+ you lash out violently and
uncontrollably /attac'in! them if at all
possible01 <f you spend 1 Coura!e+ $ith no
benefit+ you are able to suppress your
feelin!s of hatred1 Althou!h you do not act
violently+ your simmerin! an!er remains
evident1
Dp!rade5 Hou can up!rade this fla$ to increase
the si=e and freGuency of the !roup you hate
or to add a second small !roup1
Een!eful 25 Hou hate a medium si=ed !roup+
such as Andorians+ Feren!i+ Breen+ or
Eulcans1
Een!eful "5 Hou hate a lar!e+ commonly
encountered !roup+ such as Cardassians+
Aumans+ ?lin!ons+ or %tarfleet Officers1
"0
Professional Ailities
%tarship Officer
&ier 1
>ounded
Can acGuire and develop one nonprofessional s'ill as
a professional s'ill1
%tarship Duty
&his ability substitutes for all of the prereGuisites for
enterin! an elite %tarfleet profession1
Familiar
%ystems
Can perform a Computer Dse test in half the base
time1
*et Hour Aands
Dirty
hen ma'in! a >epair test on any piece of eGuipment
on their o$n starship the %tarfleet officers !ains a ;2
bonus1
,ot so %tran!e
hen ma'in! a %pecific orld test for any $orld the
%tarfleet officer !ains an affinity bonus eGual to half his
(lanetary %cience s'ill rounded up1
%pirit of the
Fleet
Once per session the %tarfleet officer may reroll one
illpo$er reaction test and use the better roll1
&ier 2
Capable
hen performin! actions in e.cess of their action
allo$ance+ starship officers suffer only a 79 to
professional s'ill tests+ rather than 7101
<ntrepid
<ntrepid
hen spendin! Coura!e to improve professional
s'ill rolls+ the starship officer !ains a ;9 Coura!e
bonus instead of the normal ;"1
%tarship Duty
<nfinite Diversity
2ay use half of <ntellect modifier in any %ocial test
involvin! another species1
Aistory :;+ (resence
:; or >ounded
e Come in
(eace
<n <nfluence+ ,e!otiate and (ersuade tests+ %tarfleet
officers my reduce interaction penalties by half
roundin! do$n1
(resence :;
ell7Briefed
After any mission on a planet+ a %tarfleet Officer !ains
an additional specialty in that %pecific orld
<nfinite Diversity or ,ot
so stran!e
ill to %urvive
hen a %tarfleet officer ma'es a %urvival s'ill test
they !ain an affinity bonus eGual to half their
Athletics s'ill rounded do$n1
Eitality :; or %pirit of
the Fl
"1
Command Officer
(rereGuisites5 %tarship Duty+ Administration /Federation0 8;+
(ersuade ";+ %ystem Operation 2;+ and illpo$er 1;1
&ier 1
Commandin!
(resence
hen ma'in! a illpo$er reaction test+ the
command officer rolls an e.tra die /"d:0+ but
'eeps the hi!hest t$o rolls1
%tarshipF%tarbas
e (rotocol
Choose an appropriate specialty1 hen ma'in!
Administration s'ill tests $ithin that specialty field+ the
command officer !ains a ;8 to his die roll1
Fi!htin! Captain
<f in command or as LO ships !ains ;2 to all
command maneuvers1
&hin's li'e a
>omulan
<n any situation+ the command officer i!nores all
academic test penalties to his &actics /race0 roll1
&ier 2
%tarship &actics
Once per session+ the command officer can reroll one
&actics s'ill test and use the better of the t$o results1
&actics ";
Dniversal
>eno$n
<f you score an e.traordinary success durin! any
,e!otiate or &actics s'ill test durin! a mission+ your
character !ains ;1 >eno$n at the end of the episode
Commandin! (resence
Do!fi!hter <f in command+ as LO or mannin! the helm durin!
ship combat the ship !ains a ;2 to all helm
maneuvers1
%ystem Operations
/Fli!ht Control0 :; or
Fi!htin! Captain
Fire Control
Officer
<f in command+ as LO or mannin! tactical durin! ship
combat the ship !ains a ;2 to all tactical maneuvers1
%ystem Operations
/&actical0 or /eapons0
:; or Fi!htin! Captain
&ier "
Command
By ma'in! a successful (ersuade test doubles the
benefit of leadership for all near him1
Commandin! (resence
and %tarship (rotocol
Anticipate
Opposition
%pend full round on (erception test1 <s able to !ua!e
social situation correctly1 Can use to ne!ate one social
test modifier1
%tarshipF%tarbase
(rotocol and <nfinite
Diversity
"2
Fli!ht Control Officer
(rereGuisites5 %tarship Duty+ %ystem Operation /Fli!ht Control0 8;+ %pace %cience
/astronomy0 ";+ Computer Dse 2;+ and Administration 1;1
&ier 1
Astro!ation
$hen ma'in! %ystem Operation /Fli!ht Control0 s'ill
tests+ the conn !ains an affinity bonus eGual to half his
%pace %ciences s'ill level rounded up1
Atmospheric
Craft
&he character !ains a ;2 bonus to %ystem Operation
/Fli!ht Control0 tests made to pilot atmospheric craft1
Do!fi!hter
hen at the helm the ship !ains ;2 to all helm
maneuvers
Aide in (lain
%pace
hen at the helm opponents tests to spot the ship on
sensors are at ;2 &,
Aot Aands
hen ma'in! a Quic'ness reaction test rolls an e.tra
die /"d:0 and 'eeps the hi!her t$o1
,atural
,avi!ator
hen ma'in! a %pace %cience /Astro!ation0 test add
;8 to the result1
&ier 2
-vasive
2aneuvers
hen reGuired to perform maneuver actions in
combat+ the Conn rolls an additional die /"d:0 but
'eeps the hi!hest t$o rolls1
Astro!ation or %ystem
Operation /Fli!ht
Control0 ";1
%ystems
&echnician
hen ma'in! >epairs+ the Conn can reroll one
%ystems -n!ineerin! /Fli!ht Control0 test and use the
better of the t$o results1
%ystems -n!ineerin! ";
%urfin! %pace7
time
Allo$s %pace %cience /Astro!ation0 test to travel as if
at ma.imum $arp1
%pace %cience
/Astro!ation0 :; or
,atural ,avi!ator
Hou call that a
stormT
hen ma'in! any s'ill test to operate in atmosphere
i!nore all penalties for $eather or visibility1
Archaic Aircraft ";+
Aot Aands or
Atmospheric Craft
&ier "
Combat (ilotin! hen at the helm in combat+ the Conn can ma'e one
additional helm maneuver per round $ithout sufferin!
any additional action penalties1
-vasive 2aneuvers or
%ystem Operations
/Fli!ht Control0 :;1
heelman
hen ma'in! any Operate Eehicle test the Fli!ht
Control Officer !ains an affinity bonus of half his
%ystem Operation /Fli!ht Control0 rounded up1
Atmospheric Craft and
%ystems -n!ineerin! :;
""
%tarship -n!ineer
(rereGuisites5
%tarship Duty+ one -n!ineerin! s'ill 8;+ (hysical
%cience ";+ >epair ";+ and %ystem Operation 1;1
&ier 1
-n!ineerin!
Certification
hen acGuirin! a ne$ -n!ineerin! s'ill+ the en!ineer
automatically !ains one s'ill specialty of his choice1
-n!ineerin!
-.pertise
Desi!nate one -n!ineerin! s'ill and s'ill specialty1
hen ma'in! tests a!ainst this s'ill or specialty the
en!ineer !ains an affinity bonus eGual to half his
(hysical %cience s'ill level roundin! up1
Fi.7it
hen acGuirin! >epair the en!ineer learns all s'ill
specialties
28F#
%tarfleet en!ineers !ain a ;9 bonus $hen ta'in!
Fati!ue tests1
(ure &heory
Automatically !ain one specialty of your choice upon
acGuirin! (hysical %cience %'ill1 All (hysical %cience
tests !ain ;2 bonus1
&ier 2
@ury7ri!
hen ma'in! Construct+ -n!ineerin! or >epair s'ill
tests+ i!nore all penalties resultin! from inadeGuate
eGuipment+ parts or materials1
-n!ineerin! -.pertise
2iracle or'er
Desi!nate one -n!ineerin! s'ill and s'ill specialty1
hen ma'in! related s'ill tests+ the en!ineer performs
the operation or tas' in half the base action time1
-n!ineerin!
Certification
Double Hour
-stimate
Can complete any >epair test in half the base action
time1
Fi.7it or 2iracle
or'er
%olid
or'manship
>epairs stay >epaired1 (atches stay patched
Fi.7it+ >epair :; or
%ystems -n!ineerin! :;
&heoretical
Application
henever the en!ineer ma'es a >epair s'ill test+ !ains
an affinity bonus eGual to half her -n!ineerin! s'ill on
the same system+ technolo!y or unit1
-n!ineerin!
Certification
&ier "
%ystem
Overhaul
-n!ineers can overhaul a system to e.ceed the
established operational parameters1
2iracle or'er or
@ury7ri!
A ee Bit 2ore
hen spendin! Coura!e to enhance an -n!ineerin! or
>epair roll+ they !ain ;9 instead of ;"1
&heoretical Application
and %pirit of the Fleet
"8
%tarship Operations Officer
(rereGuisites5
%tarship Duty+ %ystem Operation 8;+ %ystems
-n!ineerin! ";+ >epair ";+ and Computer Dse 1;1
&ier 1
Duty Officer
*ains the appropriate specialty automatically $hen
!ainin! the %ystem Operation s'ill1 Advances by ;2
per pic' but suffers 78 on tests outside this specialty1
%tation
(roficiency
Once per session+ the ops officer may reroll one
%ystem Operation s'ill test and use the better result1
Fire Control
Officer
hen at tactical the ship !ains ;2 to all tactical
maneuvers
Ops 2ana!er
At be!innin! of !ame declare one system 2ission
Critical1 All tests made on that system by cre$ at ;11
%ubvocali=er
Can subvocali=e commands to ship systems $ithout
usual penalty
&ier 2
6evel7headed
hen performin! any professional s'ill at their duty
station+ they i!nore all test penalties from distraction1
%tation (roficiency
%ystem
&echnician
hen ma'in! >epairs+ the ops officer !ains an affinity
bonus eGual to half of his Computer Dse s'ill roundin!
up1
Duty Officer
Cross &rained
hen performin! the professional s'ill of another
%tarfleet elite profession+ may add <ntellect modifier
>ounded or %ystem
(roficiency
-yes on the
Board
hen ma'in! a %ystem Operation test+ the Ops officer
adds their (erception modifier1
%ubvocali=er or %ystem
Operation :;
(ersonal
Bac'up
hile servin! as ops+ may reroll any reliability chec'
for ship systems as a %ystem Operations /2ission Ops0
or /Operations 2ana!er0 test at ;9 to the ori!inal &,1
Ops 2ana!er
&ier "
(rofessional
-d!e
hen spendin! Coura!e to enhance a professional
s'ill test+ they receive a ;9 bonus instead of ;"
6evel7headed
-.emplary
support
Once per session may treat any Computer Dse+
%ystem Operation or &actics test by brid!e cre$ as a
combined test addin! bonuses based on success1
6evel7headed+ Ops
2ana!er or &actics :;
"9
%tarship %ecurity Officer
(rereGuisites5
%tarship Duty+ Observe 8;+ <nvesti!ate ";+ one
Dnarmed Combat "; and %ystem Operation 1;1
&ier 1
%ecurity Ops
Automatically !ain the specialty of your choice $hen
!ainin! the <nvesti!ate s'ill1 ;2 Bonus on all
<nvesti!ate rolls1
%ecurity
(rotocols
hen ma'in! %ystem Operations /&actical0 s'ill tests+
the security officer !ains an affinity bonus eGual to half
his Computer Dse s'ill rounded up1
%ubdue
hen ma'in! any stunnin! or restrainin! Dnarmed
Combat test add ;"1
Favored %tyle
hen advancin! chosen style add ;2 per pic'1 %uffer
78 $hen not usin! style1
Fire Control
Officer
hen at tactical the ship !ains ;2 to all tactical
maneuvers
eapons
%pecialist
hen ma'in! %ystem Operations /&actical0 or
eapons $ith chosen system add ;2
&ier 2
&actical Officer
<f the security officer leads tactical operations from the
tactical console or similar monitorin! station+ he
increases the bonuses participants lend durin!
combined tests by ;2 instead of ;11
%ecurity (rotocols
(hysically fit
henever the security officer ma'es a %tren!th or
Eitality or Athletics s'ill test he doubles the modifier
conferred by his 'ey attribute1 Dpon acGuirin! this
ability+ increase %tamina reaction by ;1
Eitality 3;
&ellin! Detail
hen ma'in! an Observe test+ !ain an affinity bonus
eGual to half your <nvesti!ate s'ill rounded do$n1
%ecurity Ops
&hin's li'e a
>omulan
<n any situation+ the officer i!nores all academic test
penalties to his &actics /race0 roll1
<ntellect :; or &actical
Officer
&ier "
>esponsive
Durin! combat situations+ security officers can perform
one additional combat action per round $ithout
sufferin! the additional action penalty1
(hysically Fit
Detection
hen confounded+ may ma'e <nvesti!ate roll for
su!!estion from ,arrator1
&ellin! Detail
":
%tarship Counselor
(rereGuisites5
%tarship Duty+ %ocial %cience 8;+ 2edicine
/(sycholo!y0 ";+ <nGuire /<ntervie$0 2;+ and %avvy 1;1
&ier 1
(athos
henever the Counselor ma'es an <nGuire /<ntervie$0
test they i!nore all social penalties1
%hip)s counselor *ain ;8 bonus to 2edicine /(sycholo!y0 tests
Aead ounds hen ma'in! First Aid test on a head $ound add ;8
(rofessional
Demeanor
hen ma'in! *amin! tests !ain an affinity bonus of
half of 2edicine /(sycholo!y0 rounded do$n1
&ier 2
(ry %ecrets
Once per session+ the counselor may reroll one
<nGuire /<ntervie$0 test and use the better result1
(athos
&herapy
Dpon successful 2edicine /(sycholo!y test and half
hour session can help calm a patient and refresh one
spent Coura!e point1
%hip)s Counselor
Eerbal -conomy hen usin! the (ersuade s'ill test completed in half
the time1
%hip)s Counselor or
6an!ua!e :;
%ense 2otive
Durin! an <nGuire /<ntervie$0 test+ may ma'e
2edicine /(sycholo!y0 test to determine motive1
(athos
&ier "
Detect
Falsehood
Any time someone lies in the presence of the
counselor as a free action can ma'e a %avvy reaction
test to detect the falsehood1
(ry %ecrets
Battlefield
Comfort
Once per session may ma'e an <nfluence test to
restore an officer)s morale !rantin! up to t$o free
Coura!e points1
&herapy
"#
%tarship 2edical Officer
(rereGuisites5
%tarship Duty+ First Aid 8;+ 2edicine ";+ %ystem
Operation ";+ and <nvesti!ate 1;1
&ier 1
Field 2edicine
hen performin! First Aid or 2edicine outside of a
medical facility+ the medical officer can reroll one test
and use the better result1
*eneral
2edicine
*ain ;2 bonus on any 2edicine test1
-mer!ency
>esponse
First Aid tests ta'e half the time1 Can be ta'en a
second time for 2edicine /%ur!ery0
6ab or'
hen ma'in! (hysical %cience /Chemistry0 test+ add
;81 Can be ta'en a!ain for 6ife %cience /2icrobiolo!y
or other 6aboratory s'ills1
&ier 2
Dia!nosis
henever the medical officer ma'es a 2edicine test
to dia!nosis an illness of any sort+ he !ains an affinity
bonus eGual to half his <nvesti!ate s'ill rounded up1 <f
successful this confers a bonus to treat the patient1
2ar!inalO;1+ completeO;2+ -.traordinaryO;"1
*eneral 2edicine
>ehabilitation
(atients recover double points $hen monitored in a
medical facility
*eneral 2edicine
<!nore &hese
Blasted
2achines
hen ma'in! %ystem Operations /2edical0 !ain an
affinity bonus eGual to half his 2edicine s'ill rounded
do$n1
*eneral 2edicine or
(erception :;
,o Butchery
hen ma'in! First Aid or 2edicine s'ill tests+ i!nore
all penalties for inadeGuate eGuipment1
Field 2edicine
&ier "
<mmuni=ation ith a successful 2edicine />esearch0 test+ the
medical officer can produce a countera!ent1
Dia!nosis or
>ehabilitation1
One For the
&e.tboo's
hen rollin! an e.traordinary success on a 2edicine
or <mmuni=ation roll add ;1 >eno$n
6ab or' and *eneral
2edicine
"3
%tarship %cience Officer
(rereGuisites5
%tarship Duty+ %ystem Operation 8;+ one science s'ill
";+ Computer Dse ";+ and <nvesti!ate 1;1
&ier 1
@ourneyman
2ay use all %cience s'ills untrained1 Automatically
!ain one specialty $ith each %cience s'ill1
Field >esearch
hen ma'in! an <nvesti!ate s'ill test+ !ains an affinity
bonus eGual to half the appropriate %cience s'ill
rounded up1
Fundamentals
hen ma'in! (hysical %cience /2athematics0 test add
;8
or'in! 2odel
hen ma'in! any Construct test !ain an affinity bonus
eGual to half %tructural -n!ineerin! s'ill rounded up
&ier 2
%cience &ech
hen usin! eGuipment in the course of an
investi!ation of stellar or planetary phenomena+ the
science officer can reroll a %ystem Operation test and
use the better result once per session1
Field >esearch
%cientific
(rotocols
henever the scientist performs an Observe or
<nvesti!ate that $ould endan!er themselves or cre$
directly they can automatically ma'e the appropriate
%cience test to avoid conseGuences
@ourneyman
(ractical
Application
hen ma'in! %ystems -n!ineerin! or >epair tests to
his console or &ricorder !ains an affinity bonus eGual
to half his (hysical %cience s'ill rounded up1
or'in! 2odel
%ubvocali=er
Can subvocali=e commands to ship systems $ithout
usual penalty
(erception :; or
>ounded
&ier "
&heori=e
henever facin! an eni!ma+ the player can ma'e an
<nvesti!ate /Deduce0 to formulate a hypothesis assisted
by the ,arrator1
%cientific (rotocols
<ntense %can
ith successful %ystem Operations /sensors0 ne.t scan
has ran!e7sensitivity+ reliability+ etc1 doubled1
%cience &ech
"9
%oldier
Because of the unusual number of soldiers7 2ACOs+ ?lin!on $arriors+ special forces operatives+
and others7 present in the #
th
Fleet+ this information and the additional options listed belo$ are
included for Character Creation1 &he %oldier (rofession may be found on pa!e :" of the (layer)s
*uide1
(rereGuisites5 ,one
&ier 1
-vasion
hen performin! a dod!e action+ the soldier rolls "d:
and 'eeps the hi!hest t$o numbers1
Favored
eapon
&he soldier selects either an Armed Combat or >an!ed
Combat $eapons specialty and may advance that s'ill
at ;2 per pic'+ but suffers a 78 to all $eapons tests
outside that specialty1
>econnaissance
&he soldier may ma'e a full7round Observation test
/&,100 to ma'e note of all physical modifiers /terrain+
visibility+ etc10 $hich apply to combat tests in the
immediate vicinity+
%urvival &rainin!
&he soldier !ains a ;2 to %urvival tests+ and doubles
the modifier for havin! the appropriate speciali=ation1
/a ma.imum bonus of ;:01
&ier 2
Battle7Aardened
A soldier learns to function despite in4ury+ fati!ue+ or
stun1 &he soldier !ains ;1 Aealth and reduces
physical test penalties from in4ury+ stun effects+ or
fati!ue by 1
Eitality 3;
Brothers <n
Arms
&rue soldiers understand loyalty+ duty+ honor+ and
sacrifice1 As a result+ soldiers develop an unspo'en
code and instinctively 'no$ ho$ to appeal to other
$arriors1 hen ma'in! <nGuire+ <nfluence or (ersuade
tests a!ainst military personnel+ soldiers reduce any
social penalties by half /roundin! do$n01
(resence 3;
*round &actics
Aavin! made a successful >econnaissance /above0+
the soldier may ne!ate one physical test penalty or
double one physical test bonus in the immediate
vicinity1 <f he is able to communicate $ith any
compatriots+ this effect applies to them+ as $ell1
>econnaissance
6i!htnin! %tri'e
&he soldier may ma'e one additional attac' per round
$ith his favored $eapon at no penalty /%ee Aouse
rules belo$01
Favored eapon
&ier "
Combat 6eader
<f the soldier spends an action to issue orders to his
cre$+ he may attempt a &, 19 <nfluence test to bolster
their morale and confer a bonus to their ne.t combat
action1 ;1 on a 2ar!inal %uccess+ ;2 for a Complete
success+ ;" for an -.traordinary %uccess
*round &actics or
Battle7Aardened
80
Soldier
Professional 'evelop$ent Pac"ages
Body!uard
Hou $ere an armed !uard for an important
diplomat+ a crime boss+ an emperor+ or someone
else of special note1 Hou stood !uard $hen
needed+ ran bac'!round chec's on attendees at
functions+ and e.amined every location for
potential assassination attempts and other threats1
(rotectin! the boss at all costs $as your duty+ and
you did it $ith disciplined efficiency1
%'ills5 Any one Armed Combat s'ill ;"+
Athletics ;2+ Demolitions ;2+ <nvesti!ate
/<nspect0 ;"+ Observe ;"+ any one
>an!ed Combat s'ill ;"+ &actics ;1+ any
one Dnarmed Combat s'ill ;2
(ic' 9 %'ills5 ;1 to any professional s'ill
(ic' 1 -d!e5 Alert+ Coura!eous+ Ai!h (ain
&hreshold+ 6i!htnin! >efle.es+ %peed
*rease 2on'ey
All thin!s brea' do$nSitJs the nature of
technolo!y and machinery1 HouJre there to fi.
them1 HouJve repaired tan's in the field+ rebuilt
en!ines in the shop+ made bombs to blo$ up
enemy vehicles+ and improvised tools to !et the
4ob done1 Hou had the dirtiest hands in your
battalion+ and $ere proud of it1
%'ills5 Any one Armed Combat s'ill ;1+
Construct /choose0 ;"+ Demolitions /Build0
;2+ -ner!y eapons ;"+ <nvesti!ate
/<nspect0 ;2+ Observe /choose0 ;1+ >epair
;8
(ic' 9 %'ills5 ;1 to any professional s'ill
(ic' 1 -d!e5 Curious+ -.ceptional
Concentration+ <nnovative+ %'ill Focus
/Craftsman0+ &hin'er #
Starship 1fficer
Professional 'evelop$ent Pac"ages
-.chan!e Officer
/%tarship OfficerSCommand0
Hou enrolled in an officer e.chan!e pro!ram $ith
an alien !overnment and served aboard one of
their starships1 Hou studied their ship procedures+
trainin! methods+ and culture1
%'ills5 Administration /appropriate specialty0
;2+ Computer Dse ;1+ Culture /appropriate
specialty0 ;2+ any one appropriate 6an!ua!e
s'ill ;2+ <nGuire /Fraterni=e0 ;1+ (ersuade
;2+ %ystem Operation /Command0 ;"+
&actics ;"
(ic' 9 %'ills5 ;1 to any professional s'ill
(ic' 1 -d!e5 Commendation+ Competitive+
Confident+ Cultural Fle.ibility+ (romotion
<ntel Operative
/Diplomat+ >o!ue+ %tarship OfficerSany0
Hou are trained in basic intelli!ence techniGues+
such as monitorin! and analy=in! data or
communications traffic+ trac'in! the activities of
suspected terrorists+ and other$ise surreptitiously
!atherin! information1 Hou may have trained
behind a console des' at intelli!ence
headGuarters+ undercover in the field+ or both1
%'ills5 Administration /%tarfleet <ntelli!ence+
Obsidian Order+ &al %hiarSspecialty as
appropriate0 ;"+ Computer Dse /choose
specialty0 ;2+ <mpersonate ;1+ <nGuire ;"+
<nvesti!ate /choose specialty0 ;2+ any t$o
?no$led!e s'ills ;2 each+ any one
6an!ua!e s'ill ;1+ Observe ;1
(ic' 9 %'ills5 ;1 to any professional s'ill
(ic' 1 -d!e5 Contacts+ -idetic 2emory+
-veryman+ 2eticulous+ &hin'er
@A* Officer
/%tarship OfficerSCommand+ %tarfleet 2arine+
O> %ecurity0
Hou are trained as a le!al representative for the
@ud!e Advocate *eneralJs Office1 Hou may have
been stationed at @A* headGuarters at %tarfleet
Command or at a local office on a starbase1 Hour
responsibilities include investi!atin! and
prosecutin! violations of %tarfleetJs *eneral
Orders+ la$s of Federation member $orlds+ and
the Constitution of the Dnited Federation of
(lanets1 Hou also have the duty to prosecute or
defend any member of %tarfleet char!ed under the
Dniform Code of @ustice1
%'ills5 Administration /%tarfleet0 ;2+ Computer
Dse ;1+ Aistory /Federation0 ;1+ <nGuire ;2+
<nvesti!ate ;2+ 6a$ /%tarfleet >e!ulations0
;"+ ,e!otiate /-ntreat0 ;2+ (ersuade /Debate
or Oratory0 ;2
(ic' 9 %'ills5 ;1 to any professional s'ill
(ic' 1 -d!e5 Confident+ Contacts+ (romotion+
%hre$d+ %'ill Focus /-loGuent0
81
7
th
Fleet Character
Advancement Guidelines
Character 6evelsFAdvancements
Dntil further notice+ a characters receive one advancement /level0 for every thousand
e.perience points earned in !ame play or as an e.traordinary a$ard from the #
th
Fleet Admiralty1
-ach level or advancement earns the character 9 pic's+ $ith $hich the player may improve s'ills+
attributes+ reactions+ ed!es and fla$s per the rules belo$1
&he player may either spend the pic's to improve the character BpiecemealC or may opt to
purchase one or more of the Advancement pac'a!es belo$1
>an'+ (romotion+ and Decorations
As the club member advances in ran'+ this should be reflected in his or her character)s ran'+ as
$ell1 (layers may spend s'ill pic's a$arded to purchase the (romotion ed!e to reflect this
increased ran' and authority1
Characters $ho are demoted for misconduct must reduce their (romotion level to match their
ne$ ran'+ and must repurchase those levels ifF$hen they are restored to ran'1
&emporary field promotions or reductions /such as >i'er)s temporary captaincy in Best of Both
orlds+ (art 20 or Captain Dec'er)s temporary !rade reduction to Commander in %tar &re'5 &he
2otion (icture0 do not affect the (romotion ed!e1
Attribute+ %'ill+ and >eaction 6imits
As durin! character creation+ no Attribute /%tren!th+ A!ility+ etc10 may be raised hi!her than 12
/before species ad4ustments01 6i'e$ise+ characters may not use pic's to boost reactions /%avvy+
illpo$er+ etc0 more than " steps total or hi!her than a ma.imum of ;:1
,o character may have no more than 12 levels in any s'ill before Attribute+ Affinity+ or
2iscellaneous modifiers are applied1 ,ote that %'ill &otals may be hi!her than t$elve7 only s'ill
levels are limited+
Decorations+ Commendations+ and A$ards
Durin! !ame play+ the characters may earn either Federation+ %eventh Fleet+ or alien /forei!n
po$er0 a$ards+ commendations+ and medals1 As a rule+ these are in7story a$ards for heroic
actions and do not need to be purchased usin! s'ill pic's1 &he ,arrator should a$ard the
Commendation ed!e appropriate to the decoration bein! received1
&hose #
th
Fleet decorations a$arded at the Captain)s discretion/ listed in the #
th
Fleet
Aandboo'+ at the #
th
Fleet $eb site+ and in the pendin! Blue4ac'ets manual0 may be $orn on the
uniform at formal !atherin!s and conventions1 All others must be approved by the Commandin!
Officer and the #th Fleet Admiralty before they can be $orn as part of the official uniform1
82
Starship 1fficer
Advance$ent Pac"ages
&hese advancement /or Btour of dutyC0 pac'a!es may be ta'en by any starship officerS
Andorian Defense Force+ %tarfleet+ <mperial ?lin!on Defense Force+ >omulan %tar ,avy+ and so
on1 -ach pac'a!e eGuals one advancement /or five advancement pic's01 <f you choose a pac'a!e
outside your elite profession branchSyou choose Crosstrainin!+ for e.ample+ and youJre a
%cience officer not a Command officerSyou must ad4ust the pac'a!e to properly account for
professional s'ill costs1 As lon! as the pac'a!e remains $orth five advancement pic's+ any
ad4ustments are fine1
Academy <nstructor
/%tarship OfficerSany0
Hou served as an instructor at a trainin!
academy+ teachin! ne$ recruits1 &his postin! is
usually a result of your prolific s'ill in a particular
field or your prolific a!e and pendin! retirement1
(rimary %'ill5 6a$ /%tarfleet or >omulan or
?lin!on+ specialty as appropriate0 ;1
(ic' " %'ills5 Administration ;1+ Computer Dse
;1+ any other ?no$led!e s'ill ;1+ any one
-n!ineerin! O> %cience s'ill ;1+ any other
professional s'ill ;1
Advanced -n!ineerin! Certification
/%tarship OfficerS-n!ineer0
Hou trained in advanced en!ineerin! s'ills and
techniGues+ either on an e.perimental vessel or
refittin! older ships $ith ne$ technolo!ies1
(rimary %'ill5 Any one -n!ineerin! s'ill /choose
specialty0 ;1
(ic' 1 %'ill5 Construction ;1+ (hysical %cience
;1+ %ystem Operations ;1+ or any one other
-n!ineerin! s'ill ;1
(ic' 1 -d!e5 -.ceptional Concentration+
2eticulous+ (romotion+ %ense of &ime+ %uit
&rained
Colony %upport
/%tarship OfficerSany0
Out in the stic's itJs a dan!erous life+ and
colonists need helpSsupplies+ protection+ repairs+
and so on1 Hou provided it and learned valuable
s'ills rou!hin! it on the frontier1
(rimary %'ill5 %urvival ;1
(ic' 2 %'ills5 Athletics ;1+ >epair ;1+ %pecific
orld ;1+ %ystem Operations ;1
(ic' 1 -d!e5 Fit O> Aealthy+ *reat %tamina O>
*reat Eitality+ (romotion+ %ense of
Direction+ %herpa
Crosstrainin!
/%tarship OfficerSCommand0
Hour potential as an officer cau!ht your
superiorJs eye1 Hou $ere trained in a variety of
fields and !roomed for a top slot in the service1
(rimary %'ill5 %ystem Operations /choose
specialty0 ;1
(ic' 1 %'ill5 Administration ;1+ (ersuade ;1+
&actics ;1
(ic' 1 -d!e5 Commendation+ Confident+
Famous -vent+ <nnovative+ (romotion
Diplomatic 2ission
/%tarship OfficerSCommand0
Diplomacy suits your temperament and ability1
As part of a diplomatic team+ you ne!otiated
treaties and for!ed ne$ alliances1 Out on the
perimeter+ there are many stars+ each $ith a
potential ally or partner1
(rimary %'ill5 ,e!otiate /choose specialty0 ;1
(ic' 1 %'ill5 <nGuire ;1+ any one ?no$led!e
s'ill ;1+ (ersuade ;1
(ic' 1 -d!e5 Ally+ Contacts+ Famous -vent+
Friendly+ %'ill Focus /Diplomatic0
Front 6ine ar Pone
/%tarship OfficerSany0
%ittin! behind a des' $asnJt for you1 Hou craved
to !et on the front lines in the heat of battle1 Hou
e.celled under intense pressure and learned first
hand to employ tactical plannin! Guic'ly in the
field1
(rimary %'ill5 -ner!y eapons ;1
(ic' 2 %'ills5 Athletics ;1+ First Aid ;1+ %urvival
;1+ %ystems Operation ;1+ &actics ;1 /if
choosin! First Aid or &actics and they are
not professional s'ills+ do not pic' a second
s'ill0
(ic' 1 -d!e5 Bold+ Commendation+ Famous
-vent+ (romotion+ &hic' %'ull
*reat Aouse arrior
/%oldier+ %tarship OfficerSAny0
Hou served honorably for one of the !reat
?lin!on Aouses1 Hour $arriorJs instinct and s'ill
vaulted your position in the family+ $innin! you
respect and sincere admiration I and probably
enemies1
(rimary %'ill5 &actics ;1
(ic' 2 %'ills5 Any one Armed Combat s'ill ;1
O> Administration ;1+ -ner!y eapons ;1+
>epair ;1 O> %ystem Operation ;1
8"
(ic' 1 -d!e5 Coura!eous+ Famous -vent+
(romotion+ %hre$d+ eapon 2astery
(rereGuisite5 Character must be ?lin!on
2edicalF>escue 2ission
/%tarship OfficerSCounselor and 2edical0
Hou aided relief efforts on a pla!ue7ridden
colony+ emer!ency evacuated $ounded troops
from the front lines+ or served on a medical fri!ate
tourin! various disaster Bhot spotsC throu!hout the
sector1
(rimary %'ill5 2edicine ;1
(ic' 2 %'ills5 First Aid ;1+ 6ife %cience ;1+
%urvival ;1+ %ystem Operations ;1 /Option5
Counselors may ta'e <nfluence ;1 instead of
6ife %cience0
(ic' 1 -d!e5 Commendation+ <ron illed+
>esolute+ %'ill Focus /Compassionate0+
Dnyieldin!
%cientific -.ploration
/%tarship OfficerS%cience0
%cientific $onders bec'oned you1 Hou traveled
the !ala.y on a science vessel catalo!in! !aseous
anomalies+ e.aminin! dichromic nebulae+
investi!atin! the parasitic 4elly slu!s of
Dmma!umma E<+ and researchin! do=ens of
other unusual phenomena1
(rimary %'ill5 %pace %cience ;1
(ic' 2 %'ills5 Computer Dse ;1+ <nvesti!ate ;1+
(lanetary %cience ;1+ %ystem Operation ;1
(ic' 1 -d!e5 Coordinator+ Curious+ -.ceptional
Concentration+ <nnovative+ 2eticulous
%ha'edo$n Cruise
/%tarship OfficerSany0
All ships need testin! out of spacedoc'1 ,e$
systems brea' do$n or donJt operate to
specifications+ e.perimental en!ines malfunction+
cadets panic at false red alert 'la.onsSanythin!
could happen on a shipJs maiden voya!e1 As an
e.perienced officer+ you $ere there to see that
operations ran $ith minimal !litches1
(rimary %'ill5 %ystem Operations ;1
(ic' 2 %'ills5 Administration ;1+ Computer Dse
;1+ >epair ;1+ any one -n!ineerin! O>
%cience s'ill ;1 /if choosin! Administration+
-n!ineerin!+ or %cience and they are not
professional s'ills+ do not pic' a second
s'ill0
(ic' 1 -d!e5 Commendation+ Competitive+
Famous -vent+ (romotion+ %'ill Focus
%tarbase Administration
/%tarship OfficerSCommand and Fli!ht
Control0
Hou served an administrative position at a
starbase1 Hour duties included routin! starship
traffic and communications+ reGuisitionin!
supplies for ships and colonies on the frontier+
and !enerally ma'in! thin!s run smoothly and
efficiently in your sector1
(rimary %'ill5 Administration /choose specialty0
;1
(ic' 1 %'ill5 Computer Dse ;1+ (ersuade ;1
O> %ystem -n!ineerin! ;1+ %ystem
Operations ;1
(ic' 1 -d!e5 Ally+ Command+ Contacts+
Coordinator+ (romotion
%trate!ic Command
/%tarship OfficerSCommand and %ecurity0
Hou $ere trained in advanced tactical and
military plannin!1 (art lo!istical and part
strate!ic+ your e.perience in this pro!ram
prepared you to command forces in operational
theaters1
(rimary %'ill5 &actics /choose specialty0 ;1
(ic' 1 %'ill5 Administration ;1+ <nGuire ;1 O>
(ersuade ;1+ 6a$ ;1
(ic' 1 -d!e5 Bold+ Command+ Confident+
2eticulous+ (romotion
&erraformin!FColoni=ation
/%tarship OfficerS%cience0
Hou served on a mission to terraform an
uninhabitable $orld for coloni=ation or to
establish a colony on a ne$ly discovered $orld1
Hour role $as primarily technical and scientific+
rather than administrative or lo!istic1
(rimary %'ill5 (lanetary %cience /choose
specialty0 ;1
(ic' " %'ills5 Construct ;1+ <nvesti!ate ;1+ any
one ?no$led!e s'ill ;1+ >epair ;1+ any one
other %cience s'ill ;1+ %urvival ;1
88
Cross-Profession Advance$ent Pac"ages
&hese advancement pac'a!es can be used to simulate Btours of dutyC for characters1 &hey may
be !ained durin! character creation if the ,arrator $ants more e.perienced characters+ or durin!
advancement in play1 -ach pac'a!e costs five advancement pic's1 ,ote that starship officers may
be eli!ible for some pac'a!es1 &he player should consult $ith the Commandin! Officer and
,arrator to determine if the pac'a!e in Guestion is appropriate to the campai!n and the starship <
Guestion1
<n parenthesis belo$ the pac'a!e name are the professions associated $ith the pac'a!e1 A
character must have one of these professions to ta'e the pac'a!e1 <f the character is not active in
one of these professions+ you may have to ad4ust the pac'a!e for professional s'ill costs1 @ust
remember+ so lon! as the pac'a!e adds up to five advancement pic's for a character+ any
ad4ustments are fine1
Arms >unner
/>o!ue+ %mu!!ler0
HouJve smu!!led !uns+ e.plosives+ and other
$eapons throu!h de7militari=ed =ones or across
ti!htly secured borders1
(rimary %'ill /all05 Conceal /choose specialty0
;1
(ic' 1 %'ill />o!ue05 For!ery ;1+ <mpersonate
;1+ <nfluence ;1+ %treet$ise ;1
(ic' 1 %'ill /%mu!!ler05 For!ery ;1+ <nfluence
;1+ ,e!otiate ;1+ %treet$ise ;1
(ic' 1 -d!e /all05 Ally+ Contacts+ %hre$d
Athlete
/Any profession0Q
HouJve been a professional athlete or at least a
talented amateur1
(ic' 1 (rimary %'ill /all05 Athletics ;1+
*ymnastics ;1+ %port ;1
(ic' 1 %'ill /all05 Athletics ;1+ *ymnastics ;1+
%port ;1+ or add a specialty instead
(ic' 1 -d!e /all05 Competitive+ Dod!e+ Fit+
Aealthy+ 6i!htnin! >efle.es+ %peed
Attribute5 A!ility+ %tren!th+ or Eitality ;1
>eaction5 Quic'ness or %tamina ;1
Q,ote5 %elect 9 pic's $orth of options from this
pac'a!e1 Do not pic' the same s'ill t$ice if it is
not a professional s'ill1
Communications %pecialist
/%oldier+ %tarship OfficerSany0
Hou are a communications specialist1
(rimary %'ill /all05 %ystem Operation
/Communications0 ;1Q
(ic' 1 %'ill /%oldier05 -ner!y eapons ;1+
>epair ;1+ any Dnarmed Combat s'ill ;1
(ic' 2 %'ills /%tarship OfficerSany05 Computer
Dse ;1+ -ner!y eapons ;1+ >epair ;1+
any Dnarmed Combat s'ill ;1
(ic' 1 -d!e /all05 Alert+ Coura!eous+
-.ceptional Concentration
Q,ote5 %oldiers !ain only the %ystem Operation s'ill
$ithout the specialty+ as it is not a professional
s'ill and costs t$o pic' to ta'e1
Computer -n!ineer
/<nventor+ %cientist+ %tarship OfficerS-n!ineer+
Operations+ %cience0
HouJve desi!ned+ built+ and repaired computer
systems1
(rimary %'ill /all05 %ystems -n!ineerin!
/Computer %ystems0 ;1Q
(ic' " %'ills /<nventor05 Computer Dse ;1+
Construct ;1+ (hysical %cience ;1+ >epair
;1
(ic' " %'ills /%cientist+ %tarship OfficerS
-n!ineer+ %cience05 Computer Dse ;1+
Construct ;1+ (hysical %cience ;1+ >epair
;1+ %ystem Operation ;1
(ic' " %'ills /%tarship OfficerSOperations05
Computer Dse ;1+ >epair ;1+ %ystem
Operation ;1
Q,ote5 %cientists and science branch starship
officers do not !ain the specialty+ as %ystems
-n!ineerin! is not a professional s'ill1
ConsulateF-mbassy (osition
/Ambassador+ Diplomat+ -nvoy0
Hou $ere stationed at one of your !overnmentJs
consulates or embassies1
(rimary %'ill /all05 %pecific orld /choose
specialty0 ;1
(ic' " %'ills /Ambassador05 Administration ;1+
Culture ;1+ 6a$ ;1+ ,e!otiate ;1+ (ersuade
;1
(ic' " %'ills /Diplomat05 Administration ;1+
Culture ;1+ Aistory ;1+ 6a$ ;1+ %ocial
%cience ;1
(ic' " %'ills /-nvoy05 <nGuire ;1+ Culture ;1+
Aistory ;1+ 6a$ ;1+ %ocial %cience ;1
Counterintelli!ence 2ission
/-nvoy+ >o!ue+ %oldier+ %py+ %tarship OfficerS
%ecurity0
Hou spied on other spiesStrac'in! their
activities+ investi!atin! their associates+ and
89
e.posin! them $hen necessary1 Hou also $or'ed
validatin! incomin! intelli!ence reports and
stoppin! the spread of disinformation $ithin your
intelli!ence net$or'1
(rimary %'ill /all05 <nvesti!ate /choose specialty0
;1Q
(ic' 1 %'ill /-nvoy05 <mpersonate ;1+ <nGuire
;1
(ic' 1 %'ill />o!ue+ %py05 <mpersonate ;1+
<nGuire ;1+ Observe ;1
(ic' 1 %'ill /%oldier+ %tarship OfficerS%ecurity05
<nGuire ;1+ Observe ;1
(ic' 1 -d!e /all05 Contacts+ Curious+ 2eticulous
Q,ote5 -nvoys and ro!ues do not !ain the specialty+
as <nvesti!ate is not a professional s'ill1
Cyberneticist
/<nventor+ %cientist+ %tarship OfficerS-n!ineer+
2edical+ %cience0
Hou speciali=ed in the study and research of
cybernetics1
(rimary %'ill /all05 %ystems -n!ineerin!
/Cybernetics0 ;1Q
(ic' " %'ills /<nventor05 Computer Dse ;1+
Construct ;1+ 6ife %cience ;1+ any other
%cience or -n!ineerin! s'ill ;1+ >epair ;1
(ic' " %'ills /%cientist+ %tarship OfficerS
%cience05 Construct ;1+ 6ife %cience ;1+
(hysical %cience ;1+ >epair ;1+ %ystem
Operation ;1
(ic' " %'ills /%tarship OfficerS-n!ineer05
Construct ;1+ any other -n!ineerin! s'ill ;1+
(hysical %cience ;1+ >epair ;1+ %ystem
Operation ;1
(ic' " %'ills /%tarship OfficerS2edical05 6ife
%cience ;1+ 2edicine ;1+ (hysical %cience
;1+ >epair ;1+ %ystem Operation ;1
Q,ote5 Only <nventors and -n!ineers !ain the
Cybernetics specialtyK %ystems -n!ineerin! is not
a professional s'ill for the others1
Demolitions -.pert
/%oldier+ %pecial Forces0
Hour military trainin! focused on demolitions
and e.plosives1
(rimary %'ill /all05 Demolitions /choose
specialty0 ;1
(ic' 1 %'ill /all05 Any >an!ed Combat s'ill ;1+
%tealth O> Observe ;1Q+ any Dnarmed
Combat s'ill ;1
(ic' 1 -d!e /all05 Bold+ 2eticulous+ %ense of
&ime
Q,ote5 %oldiers ta'e Observe+ %pecial Forces ta'e
%tealth1
Deputy
/%oldier+ %tarship OfficerS%ecurity0
HouJve served as a la$ enforcement officer1
(rimary %'ill /all05 <nvesti!ate /choose specialty0
;1
(ic' " %'ills /all05 Any one Armed or >an!ed
Combat s'ill ;1+ <nGuire ;1+ Observe ;1+
&actics ;1+ any one Dnarmed Combat s'ill
;1
-.osociolo!ist
/-nvoy+ Diplomat+ %cientist+ %tarship OfficerS
Counselor+ 2edical+ %cience0
Hou are an e.pert on alien cultures and
societies1
(rimary %'ill /all05 %ocial %cience /%ociolo!y or
other specialty0 ;1
(ic' " %'ills /Diplomat05 Computer Dse ;1+
Culture ;1+ Aistory ;1+ 6an!ua!e ;1+ 6a$
;1+ (olitics ;1+ %pecific orld ;1
(ic' " %'ills /-nvoy05 Culture ;1+ Aistory ;1+
6an!ua!e ;1+ 6a$ ;1+ (olitics ;1+ >eli!ion
;1+ %pecific orld ;1
(ic' " %'ills /%cientist05 Computer Dse ;1+
Culture ;1+ Aistory ;1+ 6an!ua!e ;1+ 6a$
;1+ (olitics ;1+ >eli!ion ;1+ %pecific orld
;1
(ic' " %'ills /%tarship OfficerSCounselor+
2edical+ %cience05 Computer Dse ;1+
Culture ;1+ Aistory ;1+ 6a$ ;1+ (olitics ;1+
>eli!ion ;1+ %pecific orld ;1
-.tractionF&ermination Duty
/Assassin+ 2ercenary+ >o!ue+ %oldier+ %pecial
Forces+ %tarship OfficerSCommand and
%ecurity0
Hour missions sent you deep inside enemy
territory to acGuire top7secret information or
devices+ terminate enemy operatives or terrorists+
rescue hosta!es+ and other similarly dan!erous
tas's1
(rimary %'ill /all05 Any one Armed Combat s'ill
;1Q
(ic' 2 %'ills /Assassin05 Conceal ;1+
<mpersonate ;1+ any one >an!ed Combat
s'ill ;1+ %tealth ;1
(ic' 1 or 2 %'ills /2ercenary05 %tealth ;1 O>
t$o of Athletics ;1+ Observe ;1+ any one
>an!ed Combat s'ill ;1
(ic' 2 %'ills />o!ue05 Conceal ;1+ Observe ;1+
any one >an!ed Combat s'ill ;1+ %tealth ;1
(ic' 1 or 2 %'ills /%oldier05 %tealth ;1 O> any
t$o of Athletics ;1+ Observe ;1+ any one
>an!ed Combat s'ill ;1+ &actics ;1
(ic' 1 or 2 %'ills /%pecial Forces05 %tealth ;1
O> any t$o of Demolitions ;1+ any one
8:
>an!ed Combat s'ill ;1+ %tealth ;1
(ic' 1 or 2 %'ills /%tarship OfficerSCommand05
%tealth ;1 O> any t$o of Athletics ;1+
<nGuire ;1+ &actics ;1
(ic' 1 or 2 %'ills /%tarship OfficerS%ecurity05
%tealth ;1 O> any t$o of Athletics ;1+
Observe ;1+ &actics ;1
(ic' 1 -d!e /all05 Alert+ Quic' Dra$+ eapon
2astery
Q,ote5 %tarship officers ta'e -ner!y eapons ;1
instead1
Focused (sionic &rainin!
/Any profession0Q
Hou under$ent ri!orous metal trainin! to
e.pand or develop your psionic potential1
(rimary %'ill5 Any (sionic s'ill ;1
(ic' 2 %'ills5 Any t$o other (sionic s'ills ;1
(ic' 1 -d!e5 <ncreased >an!e+ (sionic+ (sionic
Covera!e+ (sionic Focus
Q,ote5 %elect 9 pic's $orth of options from this
pac'a!e1 <f a character is not a psion+ the
(sionic trait must be chosen first1
Frontier (rospector
/Free &rader+ 2erchant0
Hou traveled throu!hout frontier systems
searchin! little 'no$n asteroids+ moons+ and out
of the $ay planets for untapped business
opportunities1
(rimary %'ill /all05 Appraise /choose specialty0
;1
(ic' 1 %'ill /all05 Business ;1+ ,e!otiate ;1+
%ystem Operation ;1
(ic' 1 -d!e /all05 <nnovative+ %uit &rained+
ealth
*enetics -n!ineer
/%cientist+ %tarship OfficerS2edical+ %cience0
HouJve speciali=ed in the fields of !enome study
and !enetic en!ineerin!1
(rimary %'ill /all05 6ife %cience /*enetics or
other specialty0 ;1
(ic' " %'ills /%cientist+ %tarship OfficerS
2edical05 Computer Dse ;1+ <nvesti!ate ;1+
2edicine ;1+ (hysical %cience ;1+ %ystem
Operation ;1
(ic' " %'ills /%tarship OfficerS%cience05
Computer Dse ;1+ <nvesti!ate ;1+ (hysical
%cience ;1+ %ystem Operation ;1
*runtF<nfantry &rooper
/2ercenary+ %oldier+ %tarship OfficerSany0
Hou are a !runt+ foot soldier+ trooperSthe
$or'horse of the armed forces1
(rimary %'ill /all05 -ner!y eapons /choose
specialty0 ;1
(ic' 1 %'ill /2ercenary+ %oldier05 Any Armed
Combat s'ill ;1+ Athletics ;1+ %urvival ;1+
any Dnarmed Combat s'ill ;1
(ic' 1 %'ill /%tarship OfficerSany05 Athletics
;1+ %urvival ;1+ any Dnarmed Combat s'ill
;1
(ic' 1 -d!e /all05 Fit+ Ai!h (ain &hreshold+
eapon 2astery
*uerrillaF>esistance Fi!hterF&errorist
/%oldier+ %pecial Forces0
Hou trained as a fi!hter in a Guasi7military
!roup1
(rimary %'ill /all05 -ner!y eapons /choose
specialty0 ;1
(ic' " %'ills /%oldier05 Any one Armed Combat
s'ill ;1+ Athletics ;1+ Demolitions ;1+
%urvival ;1+ &actics ;1+ any one Dnarmed
Combat s'ill ;1
(ic' " %'ills /%pecial Forces05 Administration
;1+ Demolitions ;1+ %tealth ;1+ %urvival ;1+
any one Dnarmed Combat s'ill ;1
6ab AssistantF&ria!e ,urse
/<nventor+ %cientist+ %tarship OfficerS2edical+
%cience0
Hou served in a lab or tria!e center under a
scientist or doctor1
(rimary %'ill /all05 Computer Dse />esearch0 ;1
(ic' " %'ills /<nventor05 Construct ;1+ any
-n!ineerin! s'ill ;1+ >epair ;1+ any %cience
s'ill ;1
(ic' " %'ills /%cientist+ %tarship OfficerS
%cience05 Construct ;1+ <nvesti!ate O>
2edicine ;1+ >epair ;1+ any %cience s'ill
;1+ %ystem Operation ;1
(ic' " %'ills /%tarship OfficerS2edical05 First
Aid ;1+ 6ife %cience ;1+ 2edicine ;1+
(hysical %cience ;1+ %ystem Operation ;1
2artial Arts &rainin!
/2ercenary+ 2ystic+ >o!ue+ %oldier+ %tarship
OfficerSany+ eapon 2aster0
Hou under$ent e.tensive martial arts trainin!1
(rimary %'ill /all05 Any one Armed or Dnarmed
Combat s'ill ;2
(ic' 1 %'ill /all0Q5 Any one Armed or Dnarmed
Combat s'ill ;1+ Athletics ;1+ *ymnastics
;1
(ic' 1 -d!e /all05 Alert+ Ambide.trous+ Dod!e+
Ai!h (ain &hreshold+ 6i!htnin! >efle.es+
eapon 2astery
Q,ote5 <n the B(ic' 1 %'illC section+ ta'e $hatever
s'ill $as not selected as a primary s'ill andFor is
a professional s'ill for the character1
8#
2edic
/-.plorer+ 2ystic+ %oldier+ %tarship OfficerS
Counselor+ 2edical0
Hou speciali=e in first aid and trauma treatment
in the field1
(rimary %'ill /all05 First Aid /choose specialty0
;1
(ic' 1 %'ill /all05 Any one Armed+ >an!ed or
Dnarmed Combat s'ill ;1+ Athletics ;1+
%urvival ;1
(ic' 1 -d!e /all05 Coura!eous+ %'ill Focus
/Compassionate0+ %peed
2ilitary -n!ineer
/%tarship OfficerS-n!ineer0
Hou are the en!ineer the military relies on to !et
thin!s desi!ned and built Guic'ly1
(rimary %'ill /all05 -n!ineerin! %ystems /choose
specialty0 ;1
(ic' " %'ills /all05 Computer Dse ;1+ Construct
;1+ -ner!y eapons ;1+ any one other
-n!ineerin! s'ill ;1+ >epair ;1+ %ystem
Operation ;1
,e$s %ervice >eporter
/Diplomat+ -nvoy+ 2erchant+ 2ystic+ %cientist0
HouJve $or'ed for a ne$s service+ either as a
freelancer or a staff reporter1
(rimary %'ill /all05 <nGuire /<ntervie$ or other
specialty0 ;1Q
(ic' 1 %'ill /Diplomat05 Computer Dse ;1+ any
one ?no$led!e s'ill ;1+ any 6an!ua!e ;1
(ic' 1 %'ill /-nvoy05 <mpersonate ;1+ any one
?no$led!e s'ill ;1+ any 6an!ua!e ;1
(ic' 1 %'ill /2erchant05 Business ;1+ any one
?no$led!e s'ill ;1+ ,e!otiate ;1
(ic' 1 %'ill /2ystic05 Any one ?no$led!e s'ill
;1+ Observe ;1+ (ersuade ;1
(ic' 1 %'ill /%cientist05 Computer Dse ;1+
<nvesti!ate ;1+ any one ?no$led!e s'ill ;1
(ic' 1 -d!e /all05 Contacts+ Curious+ &hin'er
Q,ote5 %cientists do not !ain the specialty+ as
<nGuire is not a professional s'ill1
(lanetary %cientist
/-.plorer+ %cientist+ %tarship OfficerS%cience0
HouJve made the study of planetary bodies your
focus1
(rimary %'ill /all05 (lanetary %cience
/(lanetolo!y or other specialty0 ;1
(ic' " %'ills /-.plorer05 <nvesti!ate ;1+ Observe
;1+ (hysical %cience ;1+ >epair ;1+ %urvival
;1
(ic' " %'ills /%cientist05 Computer Dse ;1+
Construct ;1+ <nvesti!ate ;1+ (hysical
%cience ;1+ %pecific orld ;1+ %ystem
Operation ;1
(ic' " %'ills /%tarship OfficerS%cience05
Computer Dse ;1+ Construct ;1+ (hysical
%cience ;1+ >epair ;1+ %urvival ;1+ %ystem
Operation ;1
(ropa!anda 2ission
/>o!ue+ %py0
Hou $or'ed behind enemy lines infiltratin!
crucial data ban's+ spreadin! disinformation+ and
fosterin! dissent1
(rimary %'ill /all05 For!ery ;1Q
(ic' 2 %'ills />o!ue05 <mpersonate ;1+
<nfluence ;1+ <nGuire ;1 />o!ues can ta'e
Computer Dse ;1 O> <ndoctrinate ;1
instead0
(ic' 2 %'ills /%py05 Computer Dse ;1+
<mpersonate ;1+ <nGuire ;1 /%pies can ta'e
<ndoctrinate ;1 O> <nfluence ;1 instead0
(ic' 1 -d!e /all05 -veryman+ 2eticulous+
%hre$d
Q&he ,arrator must decide if this s'ill is appropriate
for %tarfleet characters1 <f not+ offer another s'ill
as an option instead1
>econnaissance (ostin!
/-.plorer+ %cientist+ %py+ %tarship OfficerSany0
Hou served as part of a diverse reconnaissance
team stationed at a listenin! post near enemy
territory1 Hou eavesdropped on communications
traffic+ scanned nearby systems for unusual
readin!s and hidden bases+ and collected data on
enemy activities1 Hou $ere selected not 4ust to
reconnoiter+ but also for your uniGue e.pertise+
$hether it $as administrative+ technical+
scientific+ or investi!ative in nature1
(rimary %'ill /all05 %ystem Operation /choose
specialty0 ;1Q
(ic' 1 %'ill /-.plorer05 <nvesti!ate ;1+ Observe
;1+ any one %cience s'ill ;1
(ic' 1 %'ill /%cientist+ %tarship OfficerS
%cience05 Computer Dse ;1+ <nvesti!ate ;1+
any one %cience s'ill ;1
(ic' 1 %'ill /%py05 Computer Dse ;1+ <nvesti!ate
;1+ Observe ;1
(ic' 1 %'ill /%tarship OfficerSCommand05
Administration ;1+ Computer Dse ;1+ any
one ?no$led!e s'ill ;1
(ic' 1 %'ill /%tarship OfficerS-n!ineer05
Computer Dse ;1+ Construct ;1+ any one
-n!ineerin! s'ill ;1
(ic' 1 %'ill /%tarship OfficerSFli!ht Control05
Administration ;1+ Computer Dse ;1+ %pace
%cience ;1
(ic' 1 %'ill /%tarship OfficerS2edical or
Counselor05 Computer Dse ;1+ First Aid ;1+
83
2edicine ;1
(ic' 1 %'ill /%tarship OfficerSOperations05
Computer Dse ;1+ Observe ;1+ %ystem
-n!ineerin! ;1
(ic' 1 %'ill /%tarship OfficerS%ecurity05
Computer Dse ;1+ <nvesti!ate ;1+ Observe
;1
(ic' 1 -d!e /all05 Competitive+ Coordinator+
&hin'er
Q,ote5 -.plorers and spies do not !ain the specialty+
as %ystem Operation is not a professional s'ill1
%abota!e 2ission
/2ercenary+ >o!ue+ %oldier+ %pecial Forces+
%tarship OfficerSany0
Hou $or'ed as part of a covert team sabota!in!
important enemy installations and operationsS
such as Cardassian labor camps+ Eorta clonin!
facilities+ >omulan listenin! posts+ or the
FoundersJ infiltration of %tarfleet Command1
(rimary %'ill /all05 Demolitions /choose
specialty0 ;1Q
(ic' 1 %'ill /2ercenary05 Observe ;1+ any one
>an!ed Combat s'ill ;1+ any one Dnarmed
Combat s'ill ;1
(ic' 1 %'ill />o!ue05 Conceal ;1+ any one
>an!ed Combat s'ill ;1+ %tealth ;1
(ic' 1 %'ill /%oldier05 any one >an!ed Combat
s'ill ;1+ &actics ;1+ any one Dnarmed
Combat s'ill ;1
(ic' 1 %'ill /%pecial Forces05 any one >an!ed
Combat s'ill ;1+ %tealth ;1+ any one
Dnarmed Combat s'ill ;1
(ic' 1 %'ill /%tarship OfficerSany05 -ner!y
eapon ;1+ any one Dnarmed Combat s'ill
;1
(ic' 1 -d!e /all05 Alert+ Coura!eous+ %peed
Q,ote5 2ercenaries+ ro!ues+ and starship officers do
not !ain the specialty+ as Demolitions is not a
professional s'ill1
%cout
/Assassin+ 2ercenary+ >o!ue+ %oldier+ %pecial
Forces+ eapon 2aster0
Hour e.pertise lies in reconnaissance+ stealth+
and speed1
(rimary %'ill /all05 %tealth /choose specialty0 ;1
(ic' 1 %'ill /all05 Any one Armed O> Dnarmed
Combat s'ill ;1+ any >an!ed Combat s'ill
;1+ %urvival ;1
(ic' 1 -d!e /all05 ,i!ht Eision+ %ense of
Direction+ %peed
Q,ote5 2ercenaries and %oldiers !ain only the
%tealth s'ill and not the specialty+ as it is not a
professional s'ill1
%hipyard 2echanic
/<nventor+ %tarship OfficerS-n!ineer+ Fli!ht
Control+ Operations0
hen ships needed repairs or refits+ you $ere
there to !et the 4ob done Guic'ly and efficiently1
Hou may have $or'ed at a starbase+ shipyard
facility+ planetside spaceport+ or another repair
facility1
(rimary %'ill /all05 Any one -n!ineerin! s'ill
/choose specialty0 ;1
(ic' 1 %'ill /<nventor05 Computer Dse ;1+
Construct ;1+ >epair ;1
(ic' 1 %'ill /%tarship OfficerS-n!ineer05
Computer Dse ;1+ Construct ;1+ >epair ;1+
%ystems Operation ;1
(ic' 1 %'ill /%tarship OfficerSFli!ht Control+
Operations05 Computer Dse ;1+ >epair ;1+
%ystems Operation ;1
(ic' 1 -d!e /all05 2eticulous+ %uit &rained+
Pero7* &rained
%piritual >etreat
/Adept+ 2ystic0
Hou spent time in reflective contemplation at a
spiritual retreat e.pandin! your consciousness+
your mental talents+ or both1
(rimary %'ill /all05 >eli!ion /choose specialty0
;1
(ic' 1 %'ill /Adept05 Any one psionic s'ill ;1
(ic' 1 %'ill /2ystic05 <nGuire ;1+ Observe ;1+
%pecific orld ;1
(ic' 1 -d!e /all05 -.ceptional Concentration+
any psionic ed!e+ %ense of &ime
%tellar ,avi!ational %pecialist
/%cientist+ %tarship OfficerSFli!ht Control+
%cience0
Hou studied stellar bodies and starship
navi!ational systems1
(rimary %'ill /all05 %pace %cience /Astro!ation
or other specialty0 ;1
(ic' 1 %'ill /%cientist+ %tarship OfficerS
%cience05 Computer Dse ;1+ any other
%cience s'ill ;1+ %ystem Operation ;1
(ic' 1 %'ill /%tarship OfficerSFli!ht Control05
Computer Dse ;1+ %ystem -n!ineerin! ;1+
%ystem Operation ;1
(ic' 1 -d!e /all05 -.ceptional Concentration+
%'ill Focus /"D &hin'in!0
%ystems &echnician
/<nventor+ %cientist+ %tarship OfficerS-n!ineer+
Fli!ht Control+ 2edical+ Operations+ %cience0
HouJve $or'ed as a systems technician aboard a
starbase+ outpost+ private ship+ or in some other
capacity1 hile you are not necessarily a
89
Gualified en!ineer+ you 'no$ your $ay around
technical systems1
(rimary %'ill /all05 >epair /choose specialty0 ;1
(ic' 1 %'ill /all05 Computer Dse ;1+ any
-n!ineerin! or %cience s'ill ;1+ %ystem
Operation ;1
(ic' 1 -d!e /all05 2eticulous+ 2ultitas'in!+
&hin'er
&rade 2ission
/Free &rader+ 2erchant+ %mu!!ler0
Hou $ere part of a trade ne!otiation team+
either for your !overnment or a consortium+ or
you $or'ed independently e.pandin! your o$n
trade opportunities1
(rimary %'ill /all05 ,e!otiate /choose specialty0
;1
(ic' 1 %'ill /Free &rader+ 2erchant05 Appraise
;1+ Business ;1+ <nfluence ;1
(ic' 1 %'ill /%mu!!ler05 Business ;1+ Conceal
;1+ <nfluence ;1
(ic' 1 -d!e /all05 Contacts+ %'ill Focus
/-loGuent or (ersuasive0+ ealth
&emporal &heorist
/-.plorer+ %cientist+ %tarship OfficerS%cience0
Hour research has focused on the space7time
continuum and temporal physics1
(rimary %'ill /all05 (hysical %cience /&emporal
(hysics0 ;1
(ic' 1 %'ill /-.plorer05 <nvesti!ate ;1+ Observe
;1+ any other %cience s'ill ;1
(ic' 1 %'ill /%cientist+ %tarship OfficerS
%cience05 <nvesti!ate ;1+ any other %cience
s'ill ;1+ %ystem Operation ;1
(ic' 1 -d!e /all05 Curious+ <nnovative+ %ense of
&ime
&reaty ,e!otiation
/Ambassador+ Diplomat+ %tarship OfficerS
Command0
Hou $ere part of a diplomatic team that
successfully ne!otiated a treaty $ith a ne$ ally or
a placable old enemy1
(rimary %'ill /all05 ,e!otiate /choose specialty0
;1
(ic' 1 %'ill /all05 Administration ;1+ 6a$ ;1+
(ersuade ;1
(ic' 1 -d!e /all05 Commendation+ Famous
-vent+ (romotion
90
Starfleet -arine.Rapid Response %ea$
-ission-Specific E2uip$ent
&he eGuipment listed in this section is !enerally reserved for %tarfleet 2arine combat or special
$arfare teams headed Binto harm)s $ayC7 or in other $ords+ on a mission7specific+ as7needed
basis+ and sub4ect to the Commandin! Officer)s approval1
Because of the nature of this eGuipment+ little of it is normally carried aboard a starship e.cept
in time of $ar+ and the ,arrator has the final say about $hether such eGuipment is actually
available1
Field -mer!ency ?its
%pecifications5 armored case rou!hly 119 . 1
.1 meters1 :0 '!
Description5 A field emer!ency 'it is an
armored case 'ept aboard Federation
runabouts and shuttlecraft for emer!ency
landin!s1
Field -mer!ency ?its are also routinely
dropped $ith %tarfleet 2arine >econ &eams
and >apid >esponse &eam mission forces to
provide basic supplies1
&he unit contains5
1 -mer!ency Beacon /(* pp1 1#"0
1 2edical ?it /(* pp1 1#:0
90 meters 6i!ht$ei!ht %ynthrope /$F
!rapple and launcher0
2 &ype 1 (hasers
: 2olecular (itons
8 Climbin! Aarnesses
1 %urvival A.eF(ic'
1 %et (o$ered Binoculars /(* pp1 1#80
2 Dyle. 2emory &ents /(* pp1 1#"0
1 %tandard &ricorder /&>7990 L0
1 >eplicator 2ulti7tool /%FO2 pp1 #00
1 (ortable Fusion *eneratorF&hermal
Aeater
120 %tarfleet <ssue >ation (ac's
AA6OF6O6O (ac'
%pecifications5 >ectan!ular bac'pac' unit
measurin! ## . "1 . 13 cm1 Cylindrical
tool "0 cm lon!+ mass 10 '!1
Description5 Developed for %tarfleet >apid
>esponse &eam and other special operations
personnel+ &he AA6O pac' is a lo$7profile+
short7duration anti7!rav unit desi!ned to
provide a safe+ controllable descent durin!
AA6OF6O6O B4umpsC1
AA6OF6O6O B4umpsC are an insertion
method used by >apid >esponse &eams
$hen normal transporter or shuttlecraft
operations are prohibited or impractical1
AA6O stands for Ai!h Altitude 6o$
Openin!+ 6O6O for 6o$ Orbit 6o$
Openin!1
<n either method+ the >apid >esponse
&eam is placed at altitude above the tar!et
either by transporter or in specially modified
torpedo casin!s and then freefall to the
tar!et+ usin! the AA6O pac's to slo$ their
descent and land safely1
>ules5 -Guipped $ith a self7destruct+ the unit
can double as a small demolitions char!e1
-ach unit $ei!hs 19'! and has an 300'!
carryin! capacity1 &he unit is capable of 1
hour of continuous usa!e and induction
char!in!1
<ntrusion *renades
%pecifications5 Aand7held /thro$n0 device
appro.imately 10 cm . # cm . " cm+ 018 '!
Description5 A self7contained isodesium flare
and inte!ral sonic pulse !enerator+ these
devices create a brilliant flash and
thunderous noise intended to disorient and
debilitate tar!ets prior to a combat7team
entry1
>ules5 &he device is dropped or thro$n into a
tar!et area usin! an Athletics /&hro$0
test1 &ar!ets in the immediate area /10
meters0 must ma'e a %tamina test at &, 19
or suffer a 710 penalty to all tests for 1d:
rounds1 2ultiple intrusion !renades do not
create cumulative penalties+ but must be
dealt $ith individually1
Duration5 >echar!able1 &he unit has five
char!es and can be set to re7detonate on
timed intervals or remote command1
2arine Fi!htin! ?nife
%pecifications5 8# cm lon!1 019 '!1
Description5 (erfectly balanced+ $ith a hollo$
handle filled $ith a small7!rain a!!re!ate1
&he blade of the 2arine ?nife is sli!htly
shorter than that of a ?lin!on d)' tah!1 One
ed!e of the blade is blunt1 &he other is
serrated for one half of it)s len!th+ and 'ept
very sharp as a rule1 &he handle of the ?nife
is also fitted $ith a set of titanium
B'nuc'lesC+ fin!er !uard+ $hich adds to
barehand dama!e1
91
(arry 2odifier5 71
Dama!e5 1d:;" /blade0
;" %&> modifier /handle0
%tarfleet Combat Armor &ype 2<79
%pecifications5 80 '! $ith bac'pac' and full
consumables load1
Description5 &he 2<79 combat suit is desi!ned
as defensive armor for %tarfleet >apid
>esponse &eam and other security personnel
operatin! in hi!h7ris' situations and hostile
natural environments1 &he 2<79 consists of
a li!ht7$ei!ht environmental suit $ith an
armored vest+ !ravity boots+ helmet+ and
!auntlets1
&he unit is fitted $ith fully encrypted side7
band communications+ adaptive
camoufla!e+ and an <FF transponderF
interro!ator+ $hich enable the >apid
>esponse &eam to identify teammates on the
visor Aeads Dp Display /or ADD01 &he
ADD also has a computeri=ed si!htin!
interface $hich provides ni!ht and false7
spectrum vision1
&he armor contains sensors $hich analy=e
the bac'!round and ad4ust the colorin!
scheme of the armor to suit the terrain1
2<79 armor has the same endurance+
temperature+ radiation+ and vacuum
protection characteristics as the standard
issue environmental suit+
>ules5 &he ADD /Aeads Dp Display0 provides
basic tar!et identification and limited
tricorder functions+ and lo$ers the &, to hit
by one ran!e increment1
&he adaptive camoufla!e provides a ;1
bonus to %tealth tests and a ;1 &, to
>an!ed Combat tests made a!ainst the
$earer1
&he armor can automatically >epair small
rips and tears /self7sealin! puncture of four
points or less01 &he $earer can patch lar!er
holes at the cost of the adaptive camoufla!e+
but only a s'illed armorer can ma'e full
repairs1
&he 2<79 suit provides ;10 protection
a!ainst physical and ener!y attac's1 Dsers
suffer a M9 penalty to most physical tests
$hile usin! the suit1
DurationF-ner!y5 &he onboard po$er cell and
consumables are sufficient for 29 hours of
continuous use1
%tarfleet Combat Armor &ype 2<7:
%pecifications5 Custom7fitted body suit $ith 3
'! $orth of C(D and headsetFmonacle1
Description5 &his li!ht$ei!ht combat suit is
intended as an improvement over the simple
blac' commando outfits favored by %tarfleet
Command over the last several decades1
&he 2<7: consists of a full body 4umpsuit+
li!ht combat headset+ and central processin!
unit1 &he C(D /rou!hly the si=e and shape
of a Federation tricorder in the closed
position0 provides full encrypted side7band
communications+ adaptive camoufla!e+ and
an <FF transponderFinterro!ator1
&he C(D contains sensors that analy=e the
bac'!round and ad4ust the colorin! scheme
to match the terrain1
>ules5 &he combat headset /monocle0 provides
basic tar!et identification and limited
tricorder functions+ and lo$ers the &, to hit
by one ran!e increment1
&he adaptive camoufla!e provides a ;9
bonus to %tealth tests and a ;9 &, to
>an!ed Combat tests made a!ainst the
$earer1
DurationF-ner!y5 &he onboard po$er cell is
sufficient for 9: hours of continuous use1
%tarfleet Combat Armor &ype 2<7:b
%pecifications5 191: '! body suit+ armored vest+
le! and arm !reaves+ and helmet1
Description5 &he middle !round bet$een the
&ype 9 and &ype : combat suits is 2<7:b1
&he 2<7:b consists of a full body 4umpsuit+
li!ht body armor+ and li!ht combat helmet
$ith built7in headset and ADD1 &he C(D
/rou!hly the si=e and shape of a Federation
tricorder in the closed position0 provides full
encrypted side7band communications+
adaptive camoufla!e+ and an <FF
transponderFinterro!ator1
&he C(D contains sensors that analy=e the
bac'!round and ad4usts the colorin! scheme
of the suit to match the terrain1
>ules5 &he helmet)s inte!rated ADD /Aeads Dp
Display0 provides basic tar!et identification
and limited tricorder functions+ and lo$ers
the &, to hit by one ran!e increment1
&he adaptive camoufla!e provides a ;"
bonus to %tealth tests and a ;" &, to
>an!ed Combat tests made a!ainst the
$earer1
&he 2<7:b armor provides ;3 protection
a!ainst physical and ener!y attac's1 Dsers
suffer a M2 penalty to most physical tests
$hile usin! the suit1
92
DurationF-ner!y5 &he onboard po$er cell and
is sufficient for 9: hours of continuous use1
&ype "b Compression (haser >ifle
%pecifications5 9"cm lon!+ 2126 volume+ 210 '!
Description5 Developed for %tarfleet >apid
>esponse &eam and other special operations
personnel+ the &ype "b phaser rifle is a
shortened+ compact version of the ru!!ed+
dependable &ype "a1 Functionally+ the t$o
rifles are identical+ differin! only in len!th1
-ven their $ei!ht remains the same1 &he
&ype "b $as desi!ned for rapid >esponse
&eam operations $here close Guarters and
ti!ht7fits are the norm+ rather than the
e.ception1
9"
Special -issions E2uip$ent
&he eGuipment listed in this section is considered BsensitiveC7 either classified+ hi!hly7restricted+
or simply ille!al for %tarfleet personnel to o$n+ use+ or possess1 <f and $hen such eGuipment is
available+ it is issued only on an as7needed basis+ and sub4ect to the Commandin! Officer)s
approval1
Because of the sensitive nature of this eGuipment+ little of it is normally carried aboard a
starship+ and the ,arrator has the final say about $hether such eGuipment $ill be included in his
or her campai!n+ and is the final voice about the availability of such eGuipment on a per mission
basis1
A.onopha!ic Chip
%pecifications5 &iny $afer si=ed chip
Description5 &he a.onopha!ic chip is a device
favored by >omulansSparticularly &al %hiar
a!ents and hi!h7ran'in! military officialsSto
protect themselves from interro!ation1 <t
resembles a tiny $afer and is loaded $ith
to.ins that cause catastrophic dama!e to the
synaptic path$ays of the cerebral corte.+
resultin! in near7instant death1 &here is no
'no$n cure to the to.in1
>ules5 hen in!ested the to.ins 'ill the victim
in a sin!le combat round1 -ven if a method
is found to neutrali=e the device $ithin this
time+ the tissue dama!e to the corte. is so
immediate and severe that the victim is
essentially already brain7dead1
Duration5 One use device1
Biopattern Alias
<n technolo!ically advanced societies+
many loc's and limited7access devices can
only be opened or activated by an
authori=ed user)s bio7electrical si!nature
/lifesi!ns01 &his device $as developed to
mas' a user)s bio7print $ith that of another1
%pecifications5 ,ormal5 6on! chip7si=ed device
3 cm . " cm . 019 cm+ 0101 '!
<mplant5 2 . " .1 cm device
Description5 &he Bnormal biopattern alias
resembles an isolinear chip and is desi!ned
to mas' the user)s life7si!ns from normal
sensor scans1 An out!ro$th of the sensor
4ammer technolo!y+ the biopattern alias
broadcasts a pre7pro!rammed mas'in! si!nal
sufficient to fool most standard medical and
security sensors+ includin! transporters+
includin! normal physiometric readin!s for a
specific alien species /thus allo$in! a
human to pass as a >omulan or vice7versa01
<mpersonatin! a specific tar!et or
individual reGuires a detailed and recent
scan /a transporter trace $or's best0 of the
individual to be impersonated1
<mplanted biopattern aliases are reserved
for deep cover operatives+ and usually hold
only a sin!le pre7pro!rammed bio7pattern1
>ules5 hen activatin! the device+ the user
should ma'e a &, 19 2edicine test and a
%ystem Operation /%ecurity0 or Computer
Dse /<nvasion0 test1 &he latter result sets the
base &, for opposed tests to detect the
device usin! normal sensors /includin! the
transporter01 <n either case+ the person must
be specifically loo'in! for anomalies in the
bio7pattern /such as $hen activatin! the loc'
on a door secured by a biopattern scanner01
&he biopattern alias $ill not affect devices
such as retina scanners or the li'e that
accurately map the users actual physiometric
structure1
DurationF-ner!y5 &he handheldF$orn device
can operate for up to ten hours bet$een
char!es1 &he implant may operate
indefinitely by feedin! off the user)s
biochemical ener!y1
>an!e5 ,one1 Affects a sin!le individual1
Cost5 1900 /blac' mar'et only0
Dis!uise ?it
%ometimes+ an operative needs to alter her
appearance $hile on a mission1 &o this end
the portable dis!uise 'it $as developed1 &his
device contains a variety of isolinear chips
that+ $hen inserted into a replicator adapt it
to manufacture mas's and other dis!uise
elements1
&he unit contains the necessary data to
ma'e prostheses to match most 'no$n
humanoid races1 &he tools allo$ the user to
alter her race+ !ender+ or even speciesK
althou!h there are some limitations1 Alterin!
a Feren!i to appear Eulcan+ for e.ample+ is
not possible1
&he device also contains a medical
tricorder $hich can ma'e a detailed scan of
a specific individual+ allo$in! an operative
to base a dis!uise off of this information1
98
Ao$ successfully the resultin! dis!uise is
applied depends on the results of an
<mpersonate /Dis!uise0 test1
%pecifications5 A BbriefcaseC 90cm . "0cm .
:cm containin! a medical tricorder and a
dermal re!enerator as $ell as the actual
dis!uise 'it1
2ass5 :'!
Duration5 <ndefinite+ if used in tandem $ith an
independent replicator1 Other$ise+ the 'it
contains sufficient materials to fashion up to
29 dis!uises /,arrator)s discretion on ho$
much each dis!uise depletes the 'it)s
resources01
Forensic %terili=er
%pecifications5 Cylindrical tool "0 cm lon! .
9cm diameter+ 111 '!
Description5 &his device is desi!ned to remove
all traces of biolo!ical material in a
locali=ed area1 2aterials destroyed include
fin!erprints+ s'in and hair cells+ microscopic
fibers+ unusual biomaterial and ener!y
si!natures+ D,A fra!mentsSeverythin!
or!anic in the area is removed1 hile
le!itimate /le!al0 uses do e.ist+ sophisticated
criminals also use these devices to eliminate
evidence of their activities1
>ules5 Dsin! a forensic sterili=er reGuires a
%ystem Operation /2edical0 test by the
active /sterili=in!0 character+ the result settin!
the base &, for any opposed <nvesti!ate
/Forensics0 or %cience s'ills used to e.amine
the sterili=ed area for or!anic particles or
residue1 A sterili=er can also be modified to
destroy its internal circuitry to ma'e it
untraceable1 &his reGuires an e.tended
%ystem Operation /2edical0 test &, 12
/a!!re!ate &, 280+ interval 2 minutes1
DurationF-ner!y5 <t ta'es one minute to sterili=e
an area " meters in radius1 A forensic
sterili=er is char!ed to last a ma.imum of
three minutes1
>an!e5 %terili=es a 9m7radius area /ma.imum0
Cost5 :90 /blac' mar'et only0
<ntelli!ence &ricorder
Description5 &his device+ commonly 'no$n as
a BspycorderC+ is a speciali=ed tricorder
desi!ned for intelli!ence applications1 &his
unit possesses all the capabilities of an
ordinary tricorder /see the (layer)s *uide+
pp1 1#971#:+ and the %tarfleet Operations
2anual+ pp1 :87:901 <t is also fitted $ith
several special features desi!ned for
intelli!ence $or'1
&he <ntel tricorder also has a small+
detachable sensor similar to those found on
medical and en!ineerin! tricorders1 &his
sensor functions similar to its medical
eGuivalent+ and can detect chan!es in a
sub4ects biochemistry due to dru!s or other
factors+ as $ell as the alterations of certain
biofunctions dependin! on mood+ or
emotion1 &he sensor can function as a form
of lie detector+ determine if a sub4ect is
se.ually aroused+ etc1
&hese tricorders are si!nificantly reduced
in si=e+ and often dis!uised as anythin! from
a (ADD+ to some item of clothin!1 &he
detachable sensor can be dis!uised as a
small item such as a rin!+ or other piece of
4e$elry1 hen the detachable sensor is
bein! used as a lie detector+ it can !ive a
si!nal by vibratin!+ or by flashin! a small
li!ht1 A more detailed analysis must then be
made usin! the full7si=ed unit1
>ules5 An <ntelli!ence &ricorder can identify
and trac' individuals usin! their biochemical
si!nature /;9+ Observe /&rac'00 at a ran!e up
to 29 meters1 <ntelli!ence tricorders also
employ soft$are to help a!ents bypass most
computer security codes /;"+Computer Dse
/<nvasion001 &he same soft$are also !ives a
;" to all attempts to control or deactivate
electronic loc's 4am sensors+ and other
security systems1
%pecifications5 Eariable1 &he tricorder is often a
bo. 9cm . :19cm . 2cm1 &he detachable
sensor is "cm . 112cm . 112cm1 2ass5
012'!
Duration5 1+000 hours
2a!netic %eal Bypasser
%pecifications5 Aand7held device appro.imately
10 cm . # cm . " cm+ 018 '!
Description5 &his device temporarily ne!ates
the ma!netic seals used on doors+ airloc's+
safety deposit bo.es+ holdin! cells+ and so
forth1 <t does not+ ho$ever+ ne!ate force
fields1
>ules5 ,o test is reGuired to use or remove a
ma!netic seal bypasser+ but the device must
be placed on the door bein! opened1
Detectin! a bypasser in use reGuires a sensor
operator to ma'e a %ystems Operation
/%ensors0 &, 9 test1
DurationF-ner!y5 &his device $ill open a sealed
door for ";1d: rounds1 &he po$er cell must
99
be replaced after 1;1d: uses1
>an!e5 A sin!le door1
Cost5 "90 /blac' mar'et only0
(ersonal @ammin! Dnit
%pecifications5 Aand7held device # . " . 1 cm+
012 '!
Description5 A (ersonal 4ammin! unit /or (@D0
is used to disrupt communications devicesS
such as data (ADDJs+ tricorders+ combad!es+
and so forthS$ithin a limited ran!e1 &hey
are palm7si=ed units+ typically concealed
inside innocent loo'in! devices li'e
tricorders or (ADDJs1 %ome (@DJs are
modified to operate from continuous po$er
supplies to disrupt communications for
e.tended periods in a specific location1
>ules5 &o 4am communications $ithin the (@DJs
ran!e reGuires the active /or 4ammin!0
character to ma'e a %ystem Operation
/Communications0 test+ the result settin! the
base &, for any others $ithin ran!e
attemptin! to send communications or
si!nals out of the 4ammed area1 2odifyin! a
(@D to operate off a continuous po$er
supply reGuires an e.tended %ystem
Operation /Communications0 test &, 19
/a!!re!ate &, "00+ interval 9 minutes1
DurationF-ner!y5 A po$er cell provides 10
hours of use1
>an!e5 29 m
Cost5 900 /blac' mar'et only0
%ecurity Bypass 2odule
%pecifications5 6on! chip7si=ed device 3 cm . "
cm . 019 cm+ 0101 '!
Description5 A security bypass module loosely
resembles an isolinear chip and is desi!ned
to disable a sin!le security systemSeither
$ith a spo'en /or entered0 command or
remote control1
>ules5 <nstallin! a security bypass module
reGuires a %ystem Operation /%ecurity0 or
Computer Dse /<nvasion0 test by the
installin! character+ the result settin! the
base &, for opposed tests to detect the
device once itJs activated+ usin! either
%ystem Operation /%ensors0 or /%ecurity01
Once the device is detected+ it can only
be found and removed manually1 &his
reGuires an opposed <nvesti!ate or Observe
test to find+ and an opposed %ystem
Operation /%ecurity0 test to remove /both
&,s are set by the installerJs ori!inal test01
Once the device is found and removed+ the
affected security system operates normally1
DurationF-ner!y5 <ndefinite1 &he device leeches
miniscule amounts of ener!y from the
surroundin! po$er systems $here itJs
installed1
>an!e5 ,one1 Affects a sin!le security system
only1
Cost5 #90 /blac' mar'et only0
%ensor @ammer
%pecifications5 3 . : . 1 cm+ 11 '!
Description5 %ensors are the chief obstacle to
most covert missions in any technolo!ically
advanced society1 2ost modern sensors
have the ability to monitor and record the
movements of every livin! bein! /and many
other ener!y si!natures0 $ithin ran!e1
<n tandem $ith a tricorder+ this device
determines the freGuencies and spectra on
$hich the sensors $ithin a defined area are
operatin! and broadcasts B$hite7noiseC
counter7freGuencies to 4am them1 hile it
does nothin! to render the user invisible or
unreco!ni=able to livin! bein!s+ the sensor
4ammer feeds Bfalse normalC data to sensors
and tricorders in the area1 &he sensor
4ammer does not affect physical alarms such
as pressure plates+ trip$ires+ or the li'e+
&he sensor 4ammer can also feed false data
to the sensors+ indicatin! the presence of
pre7pro!rammed lifeforms or ener!y
si!natures $ithin its area of effect1
A sin!le sensor 4ammer can affect an area
up to "0 meters in diameter1
DurationF-ner!y5 1 hour on internal char!e+
indefinite if tapped into a fi.ed po$er
source1
>ules5 Dsin! a tricorder and the sensor
4ammer+ the user must ma'e a &, 19 %ystem
-n!ineerin! /%ecurity0 test to determine the
proper freGuency+ then a Computer Dse
/<nvasion0 test to activate the 4ammer1 &he
result of the Computer Dse test is added to 9
to determine the &, for anyone attemptin!
to scan the area1
>adical chan!es $ithin the affected area
/such as $eapons fire0 both tri!!er a test and
!rant the observer a ;9 circumstance bonus1
%tun *loves
%pecifications5 An /apparently0 ordinary !love
2ass5 0102'!
Description5 A stun !love is a small+ hand7held
apparatus desi!ned to deliver a locali=ed
stun blast on contact1 A %tun *love can be
9:
dis!uised as any !love+ but normally consists
of a contact pad in the fin!er tips+ a po$er
module+ and insulation to protect the
$earer1 A %tun *love dischar!e is almost
totally silent and produces lo$7po$ered
ener!y emissions sufficiently $ea' to escape
normal notice by starship sensors1
>ules5 &he user must actually touch the sub4ect
$ith the contact pad /an Dnarmed Combat
test at a 7" penalty0 to activate the stun
effect1 %uccess tri!!ers a %tamina test in the
tar!et 4ust li'e a normal phaser stun1
%ettin!s5 1 M " /see standard -ner!y eapon
settin!s in the (layer)s *uide+ p1 13"0
>an!e5 &ouch
-ner!yFDuration5 80 char!es
Eoice7(rint <mplant
Eoice7prints are the primary alternative to
bio7prints1 Accessin! starship command
protocols and similar hi!h7security devices
sometimes reGuire both bio7prints and voice7
prints1 &he ability to copy and duplicate
someone)s voice can be essential to many
intelli!ence operations1
%pecifications5 A capsule 3mm lon! and 1mm
$ide1 2ass5 01009'!
Description5 %tarfleet desi!ned this special
implant based on technolo!y used in the
subcutaneous translator implant 1
&he artificial voice is precise enou!h to
fool almost any voice7print activated loc'1
Duration5 1+000 hours
>ules5 &he device is implanted ne.t to the
a!ent)s voice7bo.+ and to copy a voice the
a!ent must be $ithin 9 meters of the
sub4ect1
&he operative must hear at least 9 minutes
of conversation from the sub4ect and ma'e a
&, 10 Observe /6isten0 test1 At the end of
this time+ the a!ent may reproduce any
phrase in the sub4ect)s voice1
&his unit also includes an inte!rated
universal translator to allo$ for reproduction
of voices in alien lan!ua!es1
9#

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