This document provides instructions for a piece of music titled "Combine, Juxtapose, Delayed Overlap" intended for 4 or more players. It involves three textures or sections: Combine, where all players sustain a sound simultaneously; Juxtapose, where players take turns making sounds in a predetermined order without overlap; and Delayed Overlap, where each subsequent player's sound overlaps the previous by 3 seconds. The instructions describe how to assign players numbers, generate orders for the Juxtapose and Delayed Overlap sections, and details for performing each section, including sound durations.
This document provides instructions for a piece of music titled "Combine, Juxtapose, Delayed Overlap" intended for 4 or more players. It involves three textures or sections: Combine, where all players sustain a sound simultaneously; Juxtapose, where players take turns making sounds in a predetermined order without overlap; and Delayed Overlap, where each subsequent player's sound overlaps the previous by 3 seconds. The instructions describe how to assign players numbers, generate orders for the Juxtapose and Delayed Overlap sections, and details for performing each section, including sound durations.
This document provides instructions for a piece of music titled "Combine, Juxtapose, Delayed Overlap" intended for 4 or more players. It involves three textures or sections: Combine, where all players sustain a sound simultaneously; Juxtapose, where players take turns making sounds in a predetermined order without overlap; and Delayed Overlap, where each subsequent player's sound overlaps the previous by 3 seconds. The instructions describe how to assign players numbers, generate orders for the Juxtapose and Delayed Overlap sections, and details for performing each section, including sound durations.
Combine, Juxtapose, Delayed Overlap for 4 or more players Nomi Epstein
Using any found sounds, instruments, or voice, each performer should create three sounds. All sounds must be capable of sustaining a minimum of 4 seconds. At least one sound must be capable of a long sustain, and one must be a kind of white noise sound or air sound. All sounds must be within a quiet dynamic range
The piece will consist of three textures: Combine, Juxtapose, and Delayed Overlap, and should be performed in this order 3-6x in a row, without pause between textures/repeats.
Prior to performance, one member of the group will prepare the piece/score: Assign a number to each of the parts (# of players) in the ensemble. Do not assign these numbers to the performers yet. Numbers chosen do not need to correspond to the number of players. For example, if you have 4 players, they could be numbered 42, 398, 82, and 10. Generate 4 different orderings of these numbers.
(For example, using the above numbers, one could chose from): 42, 398, 82, 10 398, 82, 10, 42 10, 398, 82, 42 82, 42, 10, 398 10, 82, 398, 42 398, 10, 42, 82
If the three textures are to be performed 3x in a row, the orderings generated will be used for Juxtapose (1), Delayed Overlap (1), Juxtapose (2), Delayed Overlap (2), Juxtapose (3), and Delayed Overlap (3), respectively.
Once the orderings have been generated, assign each player to a number. Each player should be given a list of the orderings, as well as players with their assigned numbers. (To make the score reading process easier, the score preparer could alternately hand out the orderings with players names, instead of numbers listed).
Combine: with a start and stop cue, all players should produce one of their sounds which can be sustained. Prior to performance, the group will decide the duration of the combined sound making sure that all players are able to sustain their sound for the chosen duration. Each combine should be a different duration from the last. ____ ____ ____ ____
Juxtapose: (see above for orderings) rst player will create a sound, and will give one cue indicating both her/his cut off, and the next players starting point. There should be no silence between players sounds, nor should there be overlap of sounds. Each player will produce one sound in this texture for 4-8 seconds. _____ _____ _____ _____
Delayed Overlap: (see above for orderings) rst player will begin, and each subsequent player will overlap the previous player by 3 seconds. Each player will produce one sound in this texture for 10 seconds. _____ _____ _____ _____