Lesson 1 - Introduction to the inside of a desktop computer and Raspberry Pis.
Total lesson time 2hrs 40mins
Learning Objectives
LO1: Can we name and describe the components of a computer system? LO2: Can we understand the differences between a desktop computer to a Raspberry Pi? LO3: Can we describe and list what we know about programming?
Resources A3 paper 6 sets of Binary cards Marker Pens 24 coloured cards for Routing Activity (2 of each colour) Laptops Desktops Monitors Keyboards Mouse
Person planning Time Activity Description of activity including organisation Differentiation and relevant assessment Dan 15 mins Introduction to us and the end goal of the project Children will be brought into the classroom and sat in seats facing the board. Using a short video/motion graphic they will be introduced to the project, informing them that they will be taking on the role of computer game developers. Their mission will be to create a new games console and control system, and then revamp (by learning about coding) one of three new retro games. They are given some ideas of the projects they will be undertaking without giving too much away (i.e. the makey makeys will not be shown at this point).
Jess 15 mins Unplugged Icebreaker Activity- Routing and Deadlock in Networks Routing and Deadlock in Networks This is a cooperative problem solving game. The aim is for each person to end up holding the cards/items labelled with their own name. 1. Children to sit in a circle as a whole group.
2. Each child writes their name on two cards (different coloured card or different items with sticky labels on for each child?) Except for on child who will only write their name on one card.
3.Distribute the name cards randomly to the children in the circle. Each child has two name cards,except for one child who has only one and an empty hand!. (No child should have a card with their own name on it)
4.The children pass the cards around until each child gets the cards labelled with their own name. They must follow two rules: -Only one card may be held in a hand at any point. -A card can only be passed to an empty hand of an immediate neighbour in the circle. (A child can pass either of their two cards to their neighbour.)
Children will quickly find that if they are greedy (hold onto their own cards as soon as they get them) then the group might not be able to attain its goal! Emphasize that individuals dont win the game, but that the puzzle is solved when everyone has their cards.
Curriculum Links Mathematics: Developing logic and reasoning Skills Computing: -Co-operative problem solving
-Logical reasoning (P.S. wasn't sure where to put the curriculum links to this activity so have just put them in here for now and then we can move them to somewhere else on the plan once I have asked you guys!) Dan 50 mins Taking apart a computer After the ice-breaker has finished a computer will be brought into the classroom and laid at the front of the classroom. The class will be asked what is this? and will be invited to share any knowledge they have about computer hardware. After a brief discussion, the class will be divided into three groups and given a computer each (at present we have two computers, so the class could be split into two groups if need be). Once the children are in their groups they will be given the tools necessary to begin deconstructing the computer. Each group will also be given some descriptions and labels of some of the main parts of a computer: - Motherboard - RAM - Hard drive - Power supply - Processor The children can then use analytical thinking and reasoning to work out which parts of the computer each label refers to. Each teacher gives the children room to work this out on their own, only intervening to ask thought-provoking or scaffolding questions that may help their ability to work out the various components of the
computer. After 20 minutes, the class can regroup and discuss their findings and reason why they thought each component was the described element. This can then be corrected and some computational problems can be posed to the class about computer hardware. Jess 15 mins Unplugged Activity- Binary Numbers Binary Numbers Activity Data in computers is stored and transmitted as a series of zeros and ones. Each zero or one is called a bit (binary digit). How can we represent words and numbers using just these two symbols? Demonstrate the principles of binary numbers to the whole group. (Using large set of demonstration cards) Choose five children to hold the demonstration cards at the front of the class (arranged in descending order)
Discussion What do you notice about the number of dots on the cards? (Each card has twice as many as the card to its right.) How many dots would the next card have if we carried on to the left? (32) The next? We can use these cards to make numbers by turning some of them face down and adding up the dots that are showing. Ask the children to make 6 (4-dot and 2-dot cards), then 15 (8-, 4-, 2- and 1-dot cards), then 21 (16, 4 and 1)
When a binary number card is not showing, it is represented by a zero. When it is showing, it is represented by a one. This is the binary number system.
Split children into 3 groups. Ask the children to make 01001. What number is this in decimal? (9) What would 17 be in binary? (10001) Try a few more until they understand the concept.
Provide children with 5 follow up activities, that they can practice to reinforce the concept. The children can choose to carry out any of these activities, in any order and complete as many as they can.
Activities: Binary Numbers Working with Binary Numbers Sending Secret Messages Emails and Modems Counting Higher than 31 (See Activity Sheets) Jacob 20 mins
15 mins Exploring a PC
Comparing it to a Raspberry Pi Students will be split into two groups, with two adults for each group. They will be introduced to a list of parts whereby a discussion will take place to try and identify what these parts are and what they do.
At this point, one PC per group will be revealed, and the students will direct the teachers to remove parts from the computer, pass them around and determine what parts are what. Comparison of findings should take place around this, and a good amount of discussion should be Ensure that all students are involved in discussion. instigated to explore the usage of the hardware more.
Once this is completed, the Raspberry Pi will be introduced. Jacob will state that everything that is in the PCs that have just been taken apart is in the Raspberry Pi. The students will then try and directly match the PC parts to the areas of the Raspberry Pi, which will be supplemented by guided discussion from the teachers.
Review at the end with some discussion, ready for break. Grace 10 mins Taster for next week Using the raspberry Pis pupils will have the opportunity to play the 3 games on python (Frogger, Space Invaders & Tetris).
Raspberry Pis will be already set up from previous activity. Q. How are the games controlled? Q. How could these games be improved? Get pupils to begin to think about how the games are controlled and what they would like to do to improve them. N/A Katie 20 mins Mind mapping the childrens current knowledge of programming Pupils initially will discuss in pairs what they know about programming.
Then pupils will create a big mind map as a group to show what they already know about programming, we may need to hint to remind them about their use of scratch. This is designed for us to use to judge where the student are currently at regarding their knowledge of programming. This mind map will then be referred to and Assessment Group mind map will be used to assess where we pitch the next lesson.
Differentiation LA pupils will all be able to discuss their knowledge with their peers if they are added to later in the project to see what they have learnt (in a different colour).
We will be using A1 paper, if possible, to create one big mind map. We will put the paper on a table, give out the same colour pens and allow the children to write on the paper, it will all be as pupil lead as possible. stuck. MA and HA pupils will be able to show good knowledge and may lead some of the conversations (need to ensure the LA pupils are able to make comments).