This document provides a business section for an information systems assignment focusing on using mobile applications to help address the issue of poverty in Africa. It includes a vision, industry analysis of the charity mobile applications industry, discussion of customers and their needs which the app aims to serve, description of the product/service which is a quiz app that donates water for correct answers, identification of important suppliers and partners, adoption of a broad market cost leadership strategy, identification of technology development as a key value chain activity, and description of business processes for collecting customer feedback and testing prototype updates.
This document provides a business section for an information systems assignment focusing on using mobile applications to help address the issue of poverty in Africa. It includes a vision, industry analysis of the charity mobile applications industry, discussion of customers and their needs which the app aims to serve, description of the product/service which is a quiz app that donates water for correct answers, identification of important suppliers and partners, adoption of a broad market cost leadership strategy, identification of technology development as a key value chain activity, and description of business processes for collecting customer feedback and testing prototype updates.
This document provides a business section for an information systems assignment focusing on using mobile applications to help address the issue of poverty in Africa. It includes a vision, industry analysis of the charity mobile applications industry, discussion of customers and their needs which the app aims to serve, description of the product/service which is a quiz app that donates water for correct answers, identification of important suppliers and partners, adoption of a broad market cost leadership strategy, identification of technology development as a key value chain activity, and description of business processes for collecting customer feedback and testing prototype updates.
Name Sophia Fairbrass NetID Sfai826 Group Number: 513 Website Link: http://infosys110201451group513.blogspot.co.nz/ Tutorial Details Tutor: Day: Time: Olivia Schultz Thursday 9-10am Time Spent on Assignment: 20.5 hours Word Count: 1434
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2 INFORMATION SYSTEMS. HELPING THE ISSUE OF POVERTY IN AFRICA. INTRODUCTION I have selected the problem of poverty. Poverty is a silent killer, assisted by starvation, dehydration and diseases. UNICEF statistical analysis shows that 22,000 children die each day as a consequence of poverty. The key to addressing this issue is to start by creating a global awareness to educate and get more people involved around helping solve the matter. Around 1.1 billion people in underdeveloped and third world countries have scarce access to water and approximately 2.6 billion people lack basic sanitation as a consequence of this 1.4 million people die every year. It is an important issue and starting with the basics we aim to provide clean drinking water to the country containing the most poverty, Africa, through information systems. (Shah, 2013) 3. BUSINESS SECTION 3.1 Vision To create world awareness of poverty, while helping those in need. 3.2 Industry Analysis: Charity mobile applicati ons industry Industry: Charity mobile applications industry: Mobile applications that are created for non-profit charity organizations. Force: High/Low: Justification: Buyer power: High Buyer power is high as there are lots of mobile applications in the charity mobile applications industry that work to help those in poverty. Although they may not donate water to Africa there are applications that donate money or help
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3 provide work etcto people in poverty. This makes the buyer power high as it gives the buyer more choice when it comes to choosing which application they want to purchase or download. (Marcus, 2010) Supplier power: Low Supplier power as low as there are many software companies that can create mobile applications. We can also seek help from our software partners. Threat of new entrants: High The threat of new entrants is high as the entry barrier is low and the cost of starting in the charity mobile application industry is not high. Threat of substitutes: High Threat of substitutes is high as there are multiple charity organisations commonly used that raise money to sponsor children, donate water, food etcto underdeveloped countries. E.g. Child Action Poverty Group, Global Poverty Project NZ, World Vision. Rivalry among existing competitors: High Rivalry among existing competitors is high as there are multiple mobile applications created already that work to solve the issue of poverty. (Marcus, 2010) Overall attractiveness of the industry: From the above analysis the overall attractiveness of the industry appears to be low however taking into account that this industry is for charity and non-profit mobile applications and the capital for starting out is low the industry and
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4 could potentially drive a huge future market with modern ways to prevent poverty. These mobile applications could provide huge benefits for non-profit organizations. 3.3 Customers and Thei r Needs More than 3.4 million people die each year from water, sanitation, and hygiene-related causes. Nearly all deaths, 99 percent, occur in the developing world (Water.org, 2014) The application in which we have come up with is designed to specifically target people who are interested in educating their selves about Poverty and getting on board with the cause. Our application therefore provides our customers with the ability and resources to be able to donate water for drinking and sanitation and furthermore learn more facts about Poverty. 3.4 The Product and Service The product we have designed is an Android and Apple compatible mobile application that serves the purpose of educating customers and donating clean water to Africa. Fundamentally this mobile application runs like a standard quiz app and asks the customer a range of multi-choice questions regarding poverty, globally. Upon answering each question correctly World Vision are alerted immediately and water is processed to be donated to undeveloped areas in Africa. This is a faster and more efficient service than anything else currently invented. 3.5 Suppliers and Partners Our suppliers and partners vary between different organizations and software companies. The most important supplier and partner would help to design and develop the actual application to be released into the market. We would work with WorldNZ Ltd as they work with you to design a customised software application designed specifically to your requirements (WorldNZ, 2011) and are a local company making them an accessible and easy partner to work with. A further partner that is very important in the success of our application is World Vision. As the application is targeted towards the issue of Poverty by supplying Africa with clean water it is highly necessary we have a partner that will help fund the application as well as be able to transport the water to these various undeveloped
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5 areas. Joining and developing a partnership with the Google Play and Apple App Store is also highly important In order to market and distribute the application. 3.6 Strategy: Broad Market Cost Leadership The strategy applied to this application is a broad market cost leadership strategy as in creating this application we are trying to create a global awareness about the extreme consequences of Poverty. As the application is of low cost for the customer as to download as it is a charity application, not one designed to generate profit. This makes it more accessible to a wider range of the browsing market. 3.7 Value Chain Activity: Technology development is the most important key value chain activity for our application. In order to keep customers interested in answering questions we need to be able to create updates that will prevent them from becoming bored, as well as updating the information as world poverty statistics change. 3.8 Business Processes 3.8.1. CUSTOMER FEEDBACK PROCESS- Customer feedback is a vital process in keeping this application running. By proving the customer with the option to submit their feedback it helps us to understand whether they are happy with the application and what changes we need to apply in order to satisfy their needs. This way we can add value to our application by attracting more customers in order to reach our companies vision.
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6 BUSINESS PROCESS 1 MODEL:
Start Following first use of application, customer is invited to submit feedback through online survery Customer submits feedback Customer answers quick survey of various questions ranging from strongly disagree to strongly agree Customer feedback process is not continued application continues as before No Yes Additional (optional) feedback is offered where customers can write extra feedback or suggestions Feedback is sent via email to customer support centre Customer support centre Feedback analysis team system Customer support centre send customer issues and complaints to feedback analysis team Feedback analysis team find and locate the issue Feedback analysis team resolve, fix and update application Feedback analysis team release updated version of application across app stores End
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3.8.2. PROTOTYPE TESTNG PROCESS Beta testing of prototype updates for the application is important for customer satisfaction. Allowing customers the option to sign up for beta testing and provide feedback gives us information on how the customer finds the prototype update before realising it on application stores. This way we can insure that the release will improve the application rather than making it unappealing to our market. BUSINESS PROCESS 2 MODEL:
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Start Offer for customer to sign up for beta testing in application settings Customer provides name and email to company on sign up form Yes End Release of beta update Beta tester is asked to submit feedback on prototype update Beta tester choses to submit feedback Beta tester is invited to write their own constructive feedback and critiques on beta release Yes No No Feedback is sent via email to feedback analysis team Feedback analysis team Collaboration systems Feedback analysis team analyse feedback and decide whether to release new update Update realeased to public on application stores Yes No End
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9 3.9 Functionalities 3.9.1. CUSTOMER FEEDBACK PROCESS Customer support centre receives feedback Feedback analysis team fix issues and update application 3.9.2. PROTOTYPE TESTNG PROCESS Beta update is released Beta testers submit feedback which is analysed by feedback analysis team before releasing update 3.10 Systems
3.10. 1. FEEDBACK PROCESS SYSTEM This system is very important for the customers needs as well as the continued running of the application. Consistent improvements and updates of the application based off customer feedback will increase customers interested in downloading the application and help donate water to Africa. This is needed to support the functionalities and improve the application as well as achieving our companys vision. 3.10. 2. I NFORMATI ON GATHERING SYSTEM This system is important as it gathers research on our customers which can be found via our feedback process system so we can market our application to potential customers and keep on board our already existing ones. This helps achieve our companys vision by involving more people and educating them about global poverty 3.10. 3. - PROTOTYPE TESTNG SYSTEM - This system is important as it tests updates with customers who are willing to be a part of the beta testing process before releasing updates to the public that could potentially cause a decrease in use.
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10 3.11. Summary Table: Value Chain to Systems
Value Chain Activity Processes Functionalities Specific Information System(s) Broad Information System(s)
Technology Development 1. Customer feedback process
1. Customer support centre receives feedback 2. Feedback analysis team fix issues and update application
Feedback processing system
Feedback processing system Customer support system
Feedback analysis team system 2. Prototype testing process 1. Beta update is released 2. Beta testers submit feedback which is analysed by feedback analysis team before releasing update
Collaborative system
Feedback processing system Prototype testing system
Feedback analysis team system
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11 CONCLUSION Poverty is a global issue. The first major step to putting an end to poverty is by providing underdeveloped countries with clean water for basic sanitation and to drink. Creating an application will educate people worldwide about the issue while donating water to Africa and help slowly, bring an end to Poverty. As mobile applications are a part of everyday life this will encourage people to download the application as its familiar and easily accessible. REFERENCES
S.110 Business Systems: Deliverable 2: Business Section 2014 Name Marthalena Heather Netid Group Number: Website Link: Tutorial Details Tutor: Day: Time: Time Spent On Assignment: Word Count: 1641