The document provides details about a business proposal to add motion sensor games and activities to theme park queues to reduce waiting times. It summarizes the vision, industry analysis of telecommunications, customer needs, product description, suppliers, strategy of focused high cost, value chain activities of R&D and technology development, business processes of customer selection and motion sensor activation, functionalities, systems for facial scanning, games/activities, and data analysis, and concludes with a summary table linking these elements.
The document provides details about a business proposal to add motion sensor games and activities to theme park queues to reduce waiting times. It summarizes the vision, industry analysis of telecommunications, customer needs, product description, suppliers, strategy of focused high cost, value chain activities of R&D and technology development, business processes of customer selection and motion sensor activation, functionalities, systems for facial scanning, games/activities, and data analysis, and concludes with a summary table linking these elements.
The document provides details about a business proposal to add motion sensor games and activities to theme park queues to reduce waiting times. It summarizes the vision, industry analysis of telecommunications, customer needs, product description, suppliers, strategy of focused high cost, value chain activities of R&D and technology development, business processes of customer selection and motion sensor activation, functionalities, systems for facial scanning, games/activities, and data analysis, and concludes with a summary table linking these elements.
Name Dhaval Patel NetID Dpat502 Group Number: 129 Website Link: http://infosys110group129.blogspot.co.nz/ Tutorial Details Tutor: Day: Time: Helen Tuesday 1pm Time Spent on Assignment: 14 Hours Word Count: 1644
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2 INTRODUCTION The problem that we found was the long waiting times in queues at theme parks. The fact that there is no entertainment while waiting in line means that people get bored and irritated. One of the solutions that we came up with and choose to use was creating distractions in queues, we would do this by adding objectives and advanced motions sensor games to the walls of the queues and on the ground to make the wait more enjoyable for customers. 3.1 Vision Our vision is to create convenient user friendly motion sensor games to satisfy and keep customers waiting in long queues happy and make their experience more enjoyable. 3.2 Industry Analysis: Telecommunications Industry: The industry that we choose is Telecommunications. The reason we chose this industry is because everything around us consists of internet and communications which means that to develop a user friendly product for customers this industry is required. Telecommunications play a big part in the creation and developing of games in todays world. Force: High/Low: Justification: Buyer power: Low Low , because even though there are several telecommunications providers in New Zealand they keep the pricing stable and very similar as they are each happy with the market share they have. Supplier power: High High, there are several providers but they do not try and out price each other to the extent that they can and therefore have that advantage over
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3 customers as they have to choose one either way. Threat of new entrants: Low Low, eventhough there are little barriers to entry to enter the market it can be very costly and therefore there are not many new companies willing to enter this industry. Threat of substitutes: Low Low, because there arent any products that could substitue telecommunications in the market at the moment and there wont be going intot he forseeable future. Rivalry among existing competitors: Low Low, rivalry at the moment as competitors choose not to lower there prices as they are happy with there current market share and price that they are providing there product for. Overall attractiveness of the industry: The telecommunication industry is attractive as buyer power is low and seller power is high as exisitng competitors choose not to be as competitive as they can be and threat of new entrants and substitutes is low. By being associated with a product such as ours it can boost the companies competitive advantage as they are supplying a different product.
3.3 Customers and Thei r Needs Our products target group is anybody that goes to theme parks. The problem that these customers face is going to theme parks and having to wait in lines for long periods of time. Our product satisfies customers needs which are to make waiting times more enjoyable by adding advanced motion sensor games to the lines. This is backed up by research and surveys conducted where people were asked what they thought. Lauren Hayhurst said Long queues - esp. those in a boring queuing area, those with distraction are not so bad another customer AJ Hummel said -Unnecessarily long lines: I don't mind waiting but when
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4 the length is due to slow operators or only running one train I get annoyed. By adding these advanced motion sensor games and activities to queues we are eliminating the boredom caused and making theme parks even more enjoyable for customers. 3.4 The Product and Service Our product is advanced motion sensor gaming and activities that help customers waiting in queues interact with each other and reduce boredom and irritation. The products consists of high level technology motion sensors that are user friendly and best rated for all ages and consumers. One of the main features of our product is the motion sensor which turns on as soon as a customer steps into line at one of the queues. As the customer advances in line so does the sensor, this enables obstacles and movement more enjoyable for customers. Another function is connecting the games to your phone via Bluetooth meaning that customers can save high scores etc making the games more competitive and even more enjoyable. 3.5 Suppliers and Partners The Suppliers of Raw materials for our product are: Microsoft: Xbox Kinect: We choose Xbox Kinect because it is the latest in motion sensor technology for video games in the industry and allows for players to play games without controllers using body motion. Kinect is user friendly allowing anybody to use it whether they are a gamer or not it is fun for everyone. Ubisoft, Sony Computer Entertainment and Nintendo: These could also be potential suppliers as they are leading in the current gaming industry in terms of creating games and software for consumers from all age groups. These companies make games that are top ranked all around the world. Partners: Vodafone and Telecom: These two companies would be our 2 main parteners as they are he largest companies in New Zealand in terms of telecommunications. Telecom are more advanced technology wise
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5 and therefore it allows us to be able to use that technology as a foundation to network our games properly. 3.6 Strategy: The strategy that we decided to use is Focused High Cost. This is based on the fact that our solution is focused high cost as to enter this market successfully and get the product up and running it involves high costs and is only useful to a narrow market. This solution is only useful to theme parks therefore the narrow market. This is why our Strategy is High Focused Cost.
3.7 Value Chain Activity: The value chain activity that we chose for our business is research and development and technology development, because our strategy is Focused High Cost, in order to be able to complete this it is crucial that enough research and development has been done so that new features and advanced technology can be delivered in the final product. Technology and development aids this and also provides a user friendly product to fulfil customers needs.
3.8 Business Processes
One of our businesses chosen process is the Customer Selection Process (CSP) , this process allows customers to chose the type of game that they want to play and if they want to do an activity what kind of activity. This allows for customers to have a variety of options to choose from. In turn helping our product gain value and increase customer satisfaction.
Another business process that we could use is the Motion Sensor Process (MSP), this relates to the development of Value chain activity and the advanced technology involved with our product. These motion sensors will start as soon as someone walks into the queue. MSP is important to our product as it allows for customers to play the games and activities while waiting in long queues at theme parks to keep them distracted and make it more enjoyable and increase customer satisfaction.
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6 3.8.2. CUSTOMER SELECTION PROCESS
Customers step into Queue, they get asked whether they want to play a game or complete and activity. After they have chosen this games or activities that relate to the ride show up and the customer then selects what game/activity they would like to play. Game or Activity starts up and the customer selection process has finished.
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7 3.8.2. MOTION SENSOR PROCESS-
After the customer steps into the queue, the motion sensor then activates which allows for customers to choose what game/activity they want to play. This leads to wait times being more enjoyable and customer satisfaction is increased.
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8 3.9 Functionalities 3.9.1 CUSTOMER SELECTION PROCESS 1. Choosing to play games 2. Choosing to complete activities 3.9.2 MOTION SENSOR PROCESS 1. Motion Sensors pick up customers and used to play games 2. Video games that customers play while in queues
3.10 Systems
3.10.1 Facial Scanning System: This uses facial scanning to save a customers profile onto servers so that everytime they play a game or activity their scores get saved and can be compared to others, making them more competitive and enjoyable. Also picks up when customers arrive in queues. 3.10.2 Game/Activity System: This uses the facial scanning system to link your profile to previously played games in order to bring up games/activities that you might enjoy as suggestions. Personalises a customers experience. 3.10.3 Data Analysing System This combines with the other two systems to link your profile with others who have played similar games to you and allows you to challenge them etc. Displays highscores and rankings.
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9 3.11. Summary Table: Value Chain to Systems
Value Chain Activity Processes Functionalities Specific Information System(s) Broad Information System(s) 1. Customer Selection Process 1. Choosing to play games 2. Choosing to complete activities Game/ Activity System
Customer relationship management
1. Motion Sensor Process 1. Motion Sensors pick up customers and used to play games 2. Video games that customers play while in queues Data Analyzing System Game/Activity System Facial Scanning System
Transaction processing system
Executive Information systems
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10 CONCLUSION
Our problem was the long waiting queues in theme parks, which caused boredom and led to a decrease in customer satisfaction. Our idea was to use motion sensor gaming and activities to make queues in theme parks more enjoyable for customers of all age groups and to increase customer satisfaction. The specific systems, processes, partners and industries that will be required in order to get this product going and into theme park have been clearly stated and detailed within this document. It is necessary for all these to be acquired in order for our product to meet our businesses vision which is to create user friendly motion sensor games to increase customer satifaction and make their experience more enjoyable. REFERENCES
1. Vodafone (2014) http://www.vodafone.co.nz/?gclid=CNjatqyZx74CFcSTvQodOkwAuA 2. Telecom (2014) http://telecom.co.nz/ 3. Quotes about waiting in Queues (2012) (customers needs) http://www.themeparkinsider.com/news/response.cfm?ID=945508497 4. Xbox Kinect (2014) http://www.xbox.com/en-NZ/Kinect 5. Most Successful Gaming Companies http://www.therichest.com/business/the-worlds-most-successful-video-game-companies/ 6. Facial Recognition Softwares http://findbiometrics.com/solutions/facial-recognition/ 7. How Facial Recognition Systems Work http://electronics.howstuffworks.com/gadgets/high-tech-gadgets/facial-recognition.htm
S.110 Business Systems: Deliverable 2: Business Section 2014 Name Marthalena Heather Netid Group Number: Website Link: Tutorial Details Tutor: Day: Time: Time Spent On Assignment: Word Count: 1641