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How Artem Brings Special Effects To Life: Thinkstation E32 P44
How Artem Brings Special Effects To Life: Thinkstation E32 P44
0 P40
ThinkStation E32 P44 Magics 18 P40 Lagoa.com P35
TECHNOLOGY FOR THE PRODUCT LIFECYCLE
FEBRUARY 2014 | 6 | 7 | $10 | DEVELOP3D.COM
How Artem brings
special eects to life
MUSICAL INSTRUMENTS HELPING FUTURE ENGINEERS MANAGING COLOUR
p01_D3D_FEB14_cover.indd 1 20/1/14 22:37:11
Create. Prototype. Manufacture.
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EN-A4-tradeshows-ohne-Messe-Logo.indd 1 11.12.13 13:58
DEVELOP3D.COM FEBRUARY 2014 3
W
e are 20 days into 2014 and its all gone a bit weird
already. Weve seen Hershey attempt to get into
the 3D printer game with its chocolate. I use
quote marks because frankly, thats not chocolate.
Hell, thats not even a tribute to chocolate. Weve
also seen musician Will.i.Am link up with the 3D
printer world (Im using quote marks again for the
same reason). One thing is for sure, the 3D print
bandwagon is rolling on and on and I cant even
put the telly on without escaping it. Ho hum. But what else is on the horizon? Next
week, we should see Dassault unveil its next generation platform for the rst time
at the annual shindig that is SolidWorks World stay tuned to the blog for more
details as they emerge.
Elsewhere, it looks like the Delcam/Autodesk deal is going to be nalised shortly,
with shareholders at the Small Heath headquartered company voting for the deal to
the tune of 98%. Theres no word yet on whether theyll get to keep the tea trolley.
2014 will also be the year that the cloud starts to truly inltrate the professional
design tool world. Autodesk has its Fusion 360 product on a serious ramp up in
terms of development (the latest beta includes history with drawings to come
soon) and CAM 360 is underway at the beta stage.
The ex-SolidWorks team is growing at Belmont Technologies. Now come out of the
stealth-mode-worst-kept-secret as OnShape. No-one knows exactly what the team
is up to, but Id put a few quid on us seeing something later this year. Other vendors
are also starting to spring up. Founded last year, Lagoa is doing interesting things
with rendering in the cloud (turn to page 35 for the review) and a few more will pop
up over the coming months, Im sure.
One thing you can be sure about, is 2014 is going to see things change and new
things emerge at a rate that seems to be accelerating quicker than ever before.
You ready? Cos I am. Bring it on.
WELCOME
EDITORIAL
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22 FEBRUARY 2014 DEVELOP3D.COM
PROFILE
UNMASKING
SFX
From giant puppets to small lm props, special
eects (SFX) company Artem melds cutting-edge
design and engineering with traditional sculptural
techniques to bring its amazing projects to life.
Tanya Weaver reports
p22_23_24_25_26_D3D_FEB14_artem cover story.indd 22 20/1/14 22:40:29
DEVELOP3D.COM FEBRUARY 2014 23
For the London 2012
Olympics opening
ceremony Artem
created 20 seperate
pieces including
Captain Hooks head
p22_23_24_25_26_D3D_FEB14_artem cover story.indd 23 20/1/14 22:40:30
24 FEBRUARY 2014 DEVELOP3D.COM
A
s far as factory visits go, a
trip to Artems West London
headquarters has to be one of the
most surreal. In one area of its
20,000sq foot workshop, prosthetic
wounds are being hand sculpted
and life-like dead bodies moulded
before being hung on a rail. In
another, a robot arm is carving
standing stones whilst a CNC machine is churning out
oversized foam hammers. And just outside the workshop
doors, potatoes are exploding whilst being lmed.
Artem is in the business of physical special eects (SFX).
Its 28 employees, who consist of a mix of artists, designers,
engineers and technicians, realise the visions of a raft of
clients in the creative industries producing everything from
animatronic robotic puppets and atmospherics through to
pyrotechnics and sculpture.
Just in the past year Artem has created, amongst other
projects, prosthetics and pyrotechnics for the action lm
Welcome to the Punch, a talking toilet for a Water Aid
television advert, a life-like beating heart for the Casio
G-Shock watch campaign, a giant oating sculpture of a
swimmer to launch the 2013 PruHealth World Triathlon
Grand Final, various props for the London theatre
production of Charlie and the Chocolate Factory and an
animatronic hand puppet of a Gremlin, from the 1984 lm
Gremlins, for a Snickers advert.
Considering its only the second day back at work of
2014, this is shaping up to be a busy year for Artem too.
The workshop is a buzz of activity with work underway for
a forthcoming Shakespearean lm adaptation (hence the
wounds, bodies and standing stones) and various props for
the Sochi 2014 Winter Olympics in Russia (thats the foam
hammer).
All these props go against the supposition that CGI and
digital SFX would kill o physical SFX. Real objects are
still very much in demand but what has altered is the way in
which they are brought to life. Our business has changed
over the last 10 to 15 years. Before then we worked in the
traditional method of hand nishing and hand building,
explains Mike Kelt, Artem CEO and SFX supervisor, who
co-founded the company 26 years ago after a nine year stint
in the BBCs special eects department.
From our point of view, the writing was on the wall
about ten years ago and we recognised that we had to move
into the 3D world. Whereas before something may have
been sculpted in clay or wax or fabricated in timber, for
instance, now well draw it up in the computer usually and
then output it to a machine whether thats a CNC machine,
router, robot arm or 3D printer.
Working in this way has speeded up the design process
PROFILE
1 The animatronic
nodding Churchill
Insurance dog
1
p22_23_24_25_26_D3D_FEB14_artem cover story.indd 24 20/1/14 22:40:30
DEVELOP3D.COM FEBRUARY 2014 25
From
our point
of view,
the writing
was on the
wall about
ten years
ago and we
recognised
that we had
to move
into the 3D
world
1 Pupils from
Cockermouth School
launch their Space
Challenge craft
3 The curvature of
the earths atmosphere
captured by the Space
Challenge team
2
3
p30_31_D3D_FEB14_education.indd 33 20/1/14 22:41:26
32 FEBRUARY 2014 DEVELOP3D.COM
the moulded part isnt correct. The 3D printed part worked
perfectly, so we then moved forward with building the
injection mould tool in VISI, says Martin.
As the part had already been designed in VISI, it was a
seamless CAD through CAM process to manufacture the
mould in P20 hardened tool steel. VISI Moulds essential
model preparation tools inspect the model data for
moulding feasibility, while draft analysis interrogates the
model to easily identify any potential design issues.
We used the split line and plane creation function for the
two cavities, and then built up the ancillaries around that
to design the tool as a whole. It meant we could be sure of
the accuracy of each individual aspect namely the cavity
plates, the backing plate, the ejector system, the risers and
the clamping plates, adds Martin.
GO WITH THE FLOW
Another important aspect was how VISI Flows injection
simulation showed optimum moulding conditions and
locating the ideal gate positions. It was vital for us to verify
where the part needed to be gated, which areas may be
dicult to ll, and where venting needed to be placed into
the tool. VISI Flow showed us how the tool would perform
P
lastic injection moulders, Rutland
Plastics, uses its in-house Objet
3D printer for designing and
manufacturing a range of items
from small jigs through to complete
multi-impression mould tools.
For instance, the company
recently produced a pipe coupling
for the drainage industry by rstly
creating a 3D printed prototype of the coupling, the mould
tool for production, and then a unique jig to automate a
manual part of the operation.
During this process VISI, a CAD CAM software solution
from Vero Software, was used. According to Rutlands
technical manager Carl Martin, the mesh functionality
within VISI was a useful tool when preparing the model
geometry for printing on the Objet Connex 350.
This mesh feature set provides tools to clean-up
problematic vertices, simplify, ll holes and analyse the
mesh topology. Printing a t-for-purpose prototype meant
the customer could t a prototype physical model to the
pipes, ensuring it functioned as expected, before having
the mould tool built. Its expensive to change tooling if
MORE THAN MEETS THE EYE
At UK injection moulding specialist Rutland Plastics, VISI software
is used for much more than merely designing mould tools
1
3
2
4
p32_33_D3D_FEB14_VISI case study.indd 32 20/1/14 22:41:48
DEVELOP3D.COM FEBRUARY 2014 33
PROFILE
With around 90 per cent of moulded products requiring
textured nishes, we often use spark erosion. If a customer
requires a certain VDI spark nish we design an electrode
in VISI, bring our back-end Erowa block into the system
and get it to the point at which it needs to be placed on
the machine. Its then manufactured on either the lathes
or mills, and the form sparked in to give us the specied
nish, comments Martin.
With electrode production being time consuming and
complex, this VISI module easily creates and manages
electrodes and their holders for detailed and hard-to-
machine features.
VISI PEPS-Wire is used where small, intricate inserts
need to be wired into the mould tool. It provides automatic
recognition of wire features from solid geometry, creating
reliable wire EDM toolpaths and proven NC code.
Once the tools are built, Rutland Plastics use its range
of Engel and Krauss Maei injection moulding machines
to produce a variety of components for the gas, water and
petrochemical industries, agricultural products, electrical
enclosures, the construction industry and automotive.
rutlandplastics.co.uk | visicadcam.com
on the moulding machine, he comments.
The High Density Polyethylene (HDPE) component links
two pieces of pipe by electrofusion, using special ttings
that have built-in electric heating elements which are
used to weld the joint together. In order to be successfully
welded in the eld, brass continuity pins have to be inserted
before the part is shipped out of the factory. Originally,
one operator managed the turning and wire laying, whilst
a second person manually inserted the pins that hold
the wire in place. Automating this pinning process was
essential for Rutland Plastics to remain competitive.
We used VISI to design the jig to handle this job, from
the ground up. VISI created the components and animated
all movements showing how it would function on the shop
oor, says Martin.
TOOLS FOR THE JOB
Rutland also uses VISI PEPS-Wire, VISI Electrode and
VISI Machining 3D, which also play an important role
in the production process, programming two Bridgeport
VMC mills, a Fanuc Robocut 1ia wire eroder and an
AgieCharmilles Roboform 30 spark eroder.
MORE THAN MEETS THE EYE
Its expensive to change tooling if the moulded part isnt correct. The 3D printed
part worked perfectly, so we then built the injection mould tool in VISI
Carl Martin, Rutland Plastics technical manager
1 3D milling of
tool insert using
the Bridgeport
Mouldmaster VMC
3 The assembly
jig designed using
VISI
4 Automating the
pinning process and
reducing manpower
was essential for
Rutland Plastics to
remain competitive
5 Plastic
moulding, designed,
manufactured and
moulded by Rutland
Plastics
5
p32_33_D3D_FEB14_VISI case study.indd 33 20/1/14 22:41:49
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DEVELOP3D.COM FEBRUARY 2014 35
looking to solve with its recently released
platform for rendering. And the best
way to talk through how it works is to
step through a scene set-up and render
process. Before we do however, it is worth
taking note of a few things.
The frst is that this is a browser based
application and as long as your browser
supports WebGL, it should work (Ive been
using Chrome on Mac OSX effectively).
Theres very little demand in terms of
local computation power Ive run it
effectively on a crappy, six year old white
MacBook and an ancient ThinkPad.
Whats key is a vaguely reliable internet
connection. The reason is that Lagoa
keeps everything on the cloud-server and
youre essentially operating the system
through browser. But once registered and
signed in, you can begin.
EVERYTHING ON THE CLOUD
If youre experienced in any other
rendering application, then the core
principles of Lagoa will be familiar.
Yes, the ins and outs of set-up, editing,
texturing and lighting differ, but youve
got the basics.
The one thing to remember is that Lagoa
is a cloud-platform. That means that
everything used (in terms of geometry,
material textures, HDR images etc.) needs
Lagoa.com
Rendering may have started out in industrial design but now encompasses a
much larger portion of the CAD using community than ever before. Al Dean takes a
look at a solution that uses the cloud to solve a few of the ever-present bottlenecks
Product: Lagoa.com
Supplier: Lagoa
Price: Free to $50 per
month
www.lagoa.com
T
he process of rendering
a photorealistic image or
animation of a current product
iteration is something, most of
us are familiar with. Depending on your
experience, you either fnd it to be a
pain in the arse, or it helps you achieve
a zen-like state of happiness seeing the
fruits of your work rendering as they
would appear in the real-world (Im
defnitely in the latter camp).
Depending on the system or add-
in being used, the workfow can vary
greatly from twiddling dialog boxes
and dialling in numbers to simple drag
and drop. Whatever favour you prefer,
there is always the ever present need for
computation.
The shift towards progressive renderers
has meant that we can now get a decent
preview of a scene before the CPU goes
into overdrive and the workstation fans
start spinning. However, to get that crisp,
fnal image, compute always needs to
be done. And sometimes it can take an
absolute age, no matter how hardcore
your compute power might be.
With the cloud offering seemingly
endless computation is there room to
improve the workfow and speed things
up a touch?
Its this that new startup, Lagoa, is
to be uploaded to its servers so you and
your whole team can use it helping
centralisation and standardising of assets.
Once you have your head around this, its
plain sailing from thereon in.
Lets start with geometry import. The
system comes with a tonne of format
support. From the likes of STEP and IGES,
through native formats (SolidWorks, Catia,
Rhino, NX, Inventor) as well as Parasolid
and ACIS. If youre already working with
a render focussed system, then it also
supports the likes of OBJ.
Interestingly, the system can handle
complex, multiple part assemblies from
your CAD system and retains product
structure.
If theres an issue with this stage, its
the lack of support for units. Everything
the system imports assumes centimetres.
If your CAD system allows you to specify
export units, thats not an issue, but
many dont. Then its a case of import and
scaling appropriately.
PROJECTS
Lagoa works on a project basis (for
reasons which will become apparent). To
start a new one, log-in and set up a new
Project. Its into this that youll upload all
assets a bit of planning ahead here is
essential.
2 Using the
translucent material
can be used to create a
wide range of effects,
such as tyre rubber
which provides a
much more realistic
representation
3 Lagoas materials
give you quick effects
for typically complex
materials. Here, light
is emitted from an
accurate model of a
bulb, bounced off a
mirror and through
coloured glass
most material types are presented using
real world inputs glass is controlled
by IOR (index of refraction), refection,
absorbance etc. Car paint is split down by
coating, fake, undercoat etc.
Labels work in the expected manner,
using an image to project onto the surface
of a model. That said, it also has a few
extra tricks up its sleeve.
Each label can have its own material
property, offering you more control,
wheras other systems often inherit the
materials from the underlying texture.
Alongside the usual array of metals,
plastics, paints and such, Lagoa includes
presets for more advanced materials
whether thats fur or hair materials or
even skin.
For the majority in the design industry,
these might occasionally be useful, but
3
SOFTWARE REVIEW
2
p35_36_38_D3D_FEB14_Lagoa.indd 36 20/1/14 22:42:26
InterPro Ad.indd 1 07/11/2013 09:20
DEVELOP3D.COM FEBRUARY 2014 38
1 Magics 3D nesting
application can
optimise stackable
build chamber layouts.
Here the z height has
been reduced from
over 100mm to just
over 50mm saving a
lot of processing time
1
p40_41_42_D3D_FEB14_Magics.indd 40 20/1/14 22:43:11
DEVELOP3D.COM FEBRUARY 2014 41
SOFTWARE REVIEW
to simply sketch in a polyline which is then
used as the basis for the split process.
An offset can be added into account for
adhesive and the ends capped off. Then
its a simple case of joining them once
theyre out of the machine.
OPTIMISING THE BUILDS
Once your data is ready, its time to
explore the master of Magics when it
comes to making the most effective use of
your 3D printing hardware. Most systems
are supplied with a suite of set-up and pre-
processing tools.
The problem arises in that, particularly
at the lower end of the spectrum, these
arent too intelligent.
Most users would want to be able to
build multiple parts in one go and ensure
that the parts are not only built correctly
(in terms of aligned to build layers) but
that materials used and time to fnish the
build is as optimal as possible. Obviously
this is massively dependent on your
hardware, so lets break it down into two
different camps. The machines that allow
you to stack a build chamber and those
that dont.
NON-STACKABLE MACHINES
Most 3D printing systems work on
the basis of arranging your parts on a
platform in just two dimensions parts
cant be stacked vertically. Reasons are
that these types of machines (from SLA
to Objet to MakerBot) all require support
structures of some kind.
Magics includes a number of tools to
help optimise a two dimensional build
platform and it works as follows.
Load in all of the parts needed to build,
orient them as you or its purpose needs,
then use the automatic placement option
to optimise the build platform based on a
machines capability. Whats interesting
is that, if you have multiple machines, its
a snap to change the machine in use and
relay out the parts.
To do this, you begin with a model view
with all of your parts and then work
through the fxing and repair process.
These are then loaded into a scene. This
scene takes machine parameters from a
built-in library, which contains information
on build platform, z-compensation and
many other things, and uses this to build a
virtual build chamber.
A number of tools can then be used to
have the system automatically arrange
the parts on the platform to get the most
out of your build. We used the example
of a bicycle pedal on a MakerBot in our
workfow below.
The automated nesting tools work in
one of two ways using a boundary box
2 Magics includes
all manner of tools to
assist with cutting,
splitting and adapting
large components to
ft within a specifc
build envelope
or the more compute heavy geometry
to calculate the best positioning. Each
machine will have different requirements
in terms of gaps between each part and
the machine library contains all of this
information, but it can be fne tuned to
your needs.
Once its done, you can then export an
STL of the whole thing (if you need to run
it through a machines software) or use
Magics to actually control the machines
themselves. Its this latter process that is
partly the reason that those at the very
bleeding edge of 3D printing have long
been using the software.
STACKABLE BUILD CHAMBERS
Now, if youre using a powder-based
system such as sintering machine or a Z
corp etc., these typically allow you to stack
out a build chamber in three dimensions,
rather than just two. However, this
2
1 Let's start with the frst build job, same from the frst
workfow. These parts are imported and fxed
2 Digital model in
Autodesk Fusion or
other CAD tool. Output
as an STL, import into
Autodesks 123D, make
and generate a laser
cut buck, then cut it,
assemble it, build it
3 3D Systems Sense
3D Scanner. Sub 300.
Bargain
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p50_D3D_FEB14_Al..indd 50 21/1/14 11:43:28
DEVELOP3D.COM FEBRUARY 2014 51
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