Diego Moriah is a halfling psion and member of the interrogators' group called the Unbarred Gate in his homeland of White Hill. He is dedicated to law and order. A mysterious intruder attacks White Hill, killing guards and stealing an unimportant book. Diego receives permission to pursue the intruder beyond White Hill to investigate.
Diego Moriah is a halfling psion and member of the interrogators' group called the Unbarred Gate in his homeland of White Hill. He is dedicated to law and order. A mysterious intruder attacks White Hill, killing guards and stealing an unimportant book. Diego receives permission to pursue the intruder beyond White Hill to investigate.
Diego Moriah is a halfling psion and member of the interrogators' group called the Unbarred Gate in his homeland of White Hill. He is dedicated to law and order. A mysterious intruder attacks White Hill, killing guards and stealing an unimportant book. Diego receives permission to pursue the intruder beyond White Hill to investigate.
June 6, 2014 1 Contents 1 Character Background 3 1.1 Physical Appearance . . . . . . . . . . . . . . . . . . . . . . . 3 1.2 Personality . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1.3 Personal History . . . . . . . . . . . . . . . . . . . . . . . . . 4 1.3.1 White Hill . . . . . . . . . . . . . . . . . . . . . . . . . 4 1.3.2 The Unbarred Gate . . . . . . . . . . . . . . . . . . . 5 1.3.3 Leaving Home . . . . . . . . . . . . . . . . . . . . . . 5 2 Character Development Ideas 7 3 Play Journal 8 2 Goons N Goblins (Summer 14) 3 1 Character Background 1.1 Physical Appearance Slight haling build, approximately 32 feet tall, weight some 32 lbs. Tanned skin, slicked back shoulder length black hair. Well groomed full beard. Very light blue eyes. Patrician features. 32 years old. Typically wears a long greatcoat, thigh high boots, breeches, gloves with long cus, and a vest, all of a supple brown leather, worn over a white linen shirt and undergarments. Wears a broad brimmed, Reuleauxtriangular leather hat with a high, at topped crown (resembles a pilgrim hat). A broad black ribbon surrounds the crown, joined in the front by a pewter buckle with a dark patina. The buckle is shaped like an arched gateway with a raised portcullis. The buckle and hat serve as a badge of oce (see 1.3.2). 1.2 Personality Diego is above all dedicated to order, discipline, and the laws of his homeland (see 1.3.1) that he believes ensures the continued survival of psions. This can manifest as a seemingly unreasonable adherence to the letter of the law and inexibility in the face of what he sees as a breach of his code. Can sometimes seem fanatically devoted to the law. The communal nature of his upbringing has instilled a sense of comfort around humans, though he is wary of other races. Like all of the psions of his home, he is cautious and mistrustful of the ungifted. His natural telepathic (especially empathic) abilities and role as an inter- rogator (see 1.3.2) have honed his verbal communication, though the fervent attitude and sometimes unsavory and relentless methods of the Unbarred Gate lend an intimidating presence. Generally willing to sacrice (personally or otherwise) to achieve goals determined by strict adherence to the law. Never really known close companionship, outside of a few mentors within his order. His role as a sometimes heavy handed authority gure within his home community has erected a barrier between him and many of the citizens he ostensibly protects. Accompanied by a psicrystal assistant he has named Dopp (doppelganger). The crystal seems to have been imbued with the more ruthless elements of Diegos personality and hence proves immensely useful in the investigations and interrogations that form the bulk of Diegos job. Goons N Goblins (Summer 14) 4 1.3 Personal History Diego is 32 years old, having reached biological adulthood, but considered young by the standards of the long-lived halings. Named for Diego the Red, one of the founding fathers of White Hill. He does not remember his earliest years. His rst strong memories are of learning to till the elds in White Hill with his work detail. His childhood was mostly uneventful, until at the age of 11 he began sensing auras (vague and nebulous empathic notions of mood in those around him). Telepathy is a relatively rare manifestation in White Hill, and unable to cope with these newfound sensations, Diego ed into the wilderness surrounding the city. Found three days later hungry and dehydrated by the Master of the Unbarred Gate (see 1.3.2) and inducted into the White Hill Auxilliaries. Young adult life spent training and studying the small collection of psionic writings extant in the library of The Unbarred Gate. Inducted into the Unbarred Gate at the age of 30. 1.3.1 White Hill Community composed mostly of psions of various power level. Most show a very minor talent in psychokinesis, e.g. levitate a small book a few feet, but no further ability. Conceptually similar to a real world kibbutzcommunal living, work, and child rearing. Consequently Diego does not know (or have a strong desire to know his parents identity). Named for the low, whitewashed dwellings cropped around a series of small hills, looks similar to real world Andalusian cities. Originated when a small, disparate group of outcast psions settled in the wild, has grown relatively rapidly over the years as it aggregated im- migrants with psionic potential, mostly human and haling. The citizens roots as outcasts has fostered a culture of close cooperation and community. The need to control the (sometimes dangerous) manifesations of so many psions has encouraged a very rigid adherence to the laws and social norms of Whitehill. Days and nights are a strictly regimented and scheduled mix of work, study, and recreation. Citizens (for the most part) believe a strong sense of discipline will ensure their survival (and perhaps broad acceptance into society). The citys population is nearly a thousand strong. Sustains itself pri- marily on agriculture and very light industry (woodworking, textiles, etc.). Approximately a hundred years old. Goons N Goblins (Summer 14) 5 1.3.2 The Unbarred Gate The vagaries of policing a group with varying levels of superhuman ability, as well as protecting the city from external threats (the residents are natu- rally distrustful of non-psionic nations) necessitated the creation of a special police force. At a young age, talented psions are earmarked for service in the Whitehill Auxilliaries. Those that demonstrate particular aptitude for Telepathy are drafted into a subset of the Auxilliaries called The Unbarred Gate (the mind is a fortress with its gates open and unbarred). Their heraldry is an archaged gateway with raised portcullis. The Unbarred Gate is the investigative arm of the Auxilliaries. Members act as some superposition of detective, inter- rogators, and judges. Full members are known as Inquisitors (having taken the Inquisitorial orders of the Unbarred Gate), while more junior members are known as adept-minoris. To the Unbarred Gate, enforcing the laws and more of Whitehill is tan- tamount to survival for psionically gifted beings. While its members do not seek out violence or conict for its own sake, neither will they shy from it in the course of their duty. 1.3.3 Leaving Home Soon after Diegos 32nd birthday, tragedy struck White Hill. Under cover of night, an unknown entity forced its way into the barracks of the White Hill Auxilliaries and into one of the archives of the Unbarred Gate, killing three members of the city guard at their posts (fatal wounds consistent with wire garroting), and an Inquisitor reading late in the archive. The Inquisitor, unlike the guards, appears to have put up a ghtoverturned furniture and defensive wounds suggest a struggle. None of the wounds would have been fatal the body appears to have simply crumpled on itself, consistent with the aftermath of a telepathic attack (disrupted heartbeat or destruction of the mind). The intruder took only one thin volume from the archivea dusty leather- bound tome containing the fevered ramblings of a female clairvoyant from the early days of White Hill. The writings have never been deciphered, and have generally been regarded as devoid of any useful information. A lone gure in a dark cloak, too large for a haling but smaller than the typical human, was observed eeing the city on horseback soon after the discovery of the intrustion. Despite the unnerving ease with which the intruder in- ltrated the barracks and dispatched the guards, the Auxiliaries command Goons N Goblins (Summer 14) 6 was unwilling to risk a foray into outside lands to retrieve a tome of the ravings of a madwoman. Diego, however, was unwilling to abide the physical and existential breach of security and requested and received leave from the Master of the Unbarred Gate to pursue and investigate the mysterious intruder. With that, he set o after the cloaked gure, following a trail of clues to a faraway land. Goons N Goblins (Summer 14) 7 2 Character Development Ideas Plotwise could integrate the cloaked gure/missing tome into campaign. Would love to see a conspiracy of psions. Ive written the character to be well suited so a sometimes shady job, without really having undergone any real degree of self reection to try and understand his motivations. Could denitely lead him to a crisis which forces some introspection. Goons N Goblins (Summer 14) 8 3 Play Journal