This document provides summaries of several new media artworks created between 1993-2011:
1) "jodi.org" (1993) was one of the earliest website artworks that seemed to deconstruct the visual language of the web through scrambled text and flashing images.
2) "Life Sharing" (2000-2003) explored how personal computers can provide an intimate portrait of their owners, much like an office reflects the interests of its occupant.
3) "Umbrella.net" (2005) was inspired by the aesthetics of mobile ad-hoc networks that spontaneously form between wireless devices, like opening umbrellas in a rainy crowded city.
4) Several other art
This document provides summaries of several new media artworks created between 1993-2011:
1) "jodi.org" (1993) was one of the earliest website artworks that seemed to deconstruct the visual language of the web through scrambled text and flashing images.
2) "Life Sharing" (2000-2003) explored how personal computers can provide an intimate portrait of their owners, much like an office reflects the interests of its occupant.
3) "Umbrella.net" (2005) was inspired by the aesthetics of mobile ad-hoc networks that spontaneously form between wireless devices, like opening umbrellas in a rainy crowded city.
4) Several other art
This document provides summaries of several new media artworks created between 1993-2011:
1) "jodi.org" (1993) was one of the earliest website artworks that seemed to deconstruct the visual language of the web through scrambled text and flashing images.
2) "Life Sharing" (2000-2003) explored how personal computers can provide an intimate portrait of their owners, much like an office reflects the interests of its occupant.
3) "Umbrella.net" (2005) was inspired by the aesthetics of mobile ad-hoc networks that spontaneously form between wireless devices, like opening umbrellas in a rainy crowded city.
4) Several other art
This document provides summaries of several new media artworks created between 1993-2011:
1) "jodi.org" (1993) was one of the earliest website artworks that seemed to deconstruct the visual language of the web through scrambled text and flashing images.
2) "Life Sharing" (2000-2003) explored how personal computers can provide an intimate portrait of their owners, much like an office reflects the interests of its occupant.
3) "Umbrella.net" (2005) was inspired by the aesthetics of mobile ad-hoc networks that spontaneously form between wireless devices, like opening umbrellas in a rainy crowded city.
4) Several other art
Karya-karya Media Baru Karya-karya Media Baru Dr. Jasni Dolah Pusat Pengajian Seni Universiti Sains Malaysia html, website 1993 jodi.org Joan Heemskerk & Dirk Paesmans Web-site-as-art-work whose scrambled green text and flashing images seem to deconstruct the visual language of the Web Debian GNU/Linux, HTML, Javascript, Flash, Python 2000 2003 Life Sharing Franco Birkut and Eva Mattes Much as an office with its books, correspondence, and files reflects the interests and activities of its occupant, so, too, the contents of a personal computer can be seen as an intimate portrait of its owner ART EEPROM burner, DASM 6502 BSD, data projectors, NBASIC BSD, Nintendo Entertainment System, RockNES, Super Mario Brothers Nintendo cartridge, video distributor 2002 Super Mario Clouds Cory Arcangel Web-site-as-art-work whose scrambled green text and flashing images seem to deconstruct the visual language of the Web Director, Photoshop, Sound Edit 16 1999 The Intruder Natalie Bookchin The Intruder is an interactive Web project that, in Natalie Bookchin's words, "looks like a game but in fact is a critical commentary on computer games and patriarchy." Bluetooth modules, DAWN Mobile Ad-Hoc Networking Stack, iPac Pocket PCs with 802.11b and Bluetooth, microcontrollers, sensors, Umbrellas, UMBRELLA.net software 2005 Umbrella.net Jonah Brucker-Cohen & Katherine Moriwaki Inspired by the sight of multiple umbrellas popping open at random intervals when rain falls on a crowded city street, UMBRELLA.net explores the aesthetics of mobile ad-hoc computer networks that form spontaneously between wireless devices HTML, Java, JavaScript, Perl, PHP, MySQL 1998 Brandon Shu Lea Cheang The true story of Teena Brandon, a 21-year-old woman who in 1993 was raped and later killed for passing as a man, fascinated film-going audiences when Hillary Swank portrayed her in "Boys Don't Cry" (1999). A year earlier, the Guggenheim Museum in New York commissioned Taiwanese- American artist Shu Lea Cheang to make Brandon, a Web-based art work (the first commissioned by the Guggenheim) that explores Teena Brandon's story in an experimental, non-linear way, conveying the fluidity and ambiguity of gender and identity in contemporary societies. Asciimator, TTYVideo 1999 The Intruder Vuk Cosic The title of one of Cosic's best-known projects, ASCII History of Moving Images, indicates the artist's interest in the process by which art is historicized. In this work, Cosic converts scenes from classic films and television shows -- such as Alfred Hitchcock's "Psycho," the pornographic movie "Deep Throat," and the sci-fi series "Star Trek" -- into short animations 3DS Max, Elm, FTP, SSH Daemon, Lambda print, Mutt, MySQL, Netscape, PGP, Photoshop, PHP, Sendmail 2000 etoy.SHARE Etoy In the mid-1990s, the Internet was seen by many to be a great leveler. Because the costs of publishing a Web site were so low, a band of artists could have as visible and far-reaching a presence as a large corporation. Many New Media artists and artist groups took advantage of this aspect of the Web, choosing to represent themselves online (and offline) as corporations or corporate-sounding entities, complete with slick logos and slogans. Among the first to take this approach was a group of European artists who, in 1994, were inspired by corporations with strong brand identities, like Sony and Novartis, and formed a Swiss corporation called Etoy and,in 1995, set up a Web site at http://www.etoy.com 3DS Max, Elm, FTP, SSH Daemon, Lambda print, Mutt, MySQL, Netscape, PGP, Photoshop, PHP, Sendmail 2003 Domestic Mary Flanagan Mary Flanagan is one of many New Media artists who work with computer games both as a medium and as a subject of investigation. domestic is a computer game based on a commercially- produced game engine called Unreal Tournament, a popular "first person shooter" in which players enter an immersive three-dimensional environment and blast away enemies as they explore a labyrinthine warren of rooms. domestic could be called a dtournement of Unreal Tournament, a redirection of the popular game for artistic purposes 2011 QR Codes for Digital Nomads Golan Lewis QR codes are a form of two-dimensional barcode which are widely used to convey URLs and other short texts through camera-based smartphones. A variety of free tools exist to generate QR codes (such as from ZXing) and to read them (such as TapMedias free QR Reader for iPhone app) 2010 Tmema Golan Lewis & Zachary Lieberman Anchorage Version (2007-2010: Golan Levin and Zachary Lieberman) is a playful interactive video installation commissioned by the Municipality of Anchorage 1% for Art Program, for permanent display over the entryways of Anchorage East High School, Alaska. 2010 Rectified Flowers Golan Lewis & Kyle McDonald Kyle McDonald and I were reading about domain shifting between polar and Cartesian geometries, and noticed that flowers make particularly interesting subjects for this transformation. Abusing my open-source BloggieUnwarper panoramic-imaging software with some flower photographs from Flickr, we produced the "flower panoramas" below. This is what one would see if one were doing panoramic imaging from inside a flower 2007 Eyecode Golan Levin Eyecode (Golan Levin, 2007) is an interactive installation whose display is wholly constructed from its own history of being viewed. By means of a hidden camera, the system records and replays brief video clips of its viewers' eyes. Each clip is articulated by the duration between two of the viewer's blinks. Terima Kasih Terima Kasih