The Last Days of the Third Age is a mod for mount and blade 1.011 or Warband. You need either mount&blade 1.011 oer Warband to play the mod. The instructions ary sli$htly depend on the tar$et, the latter re%uires some additional steps, described belo&.
The Last Days of the Third Age is a mod for mount and blade 1.011 or Warband. You need either mount&blade 1.011 oer Warband to play the mod. The instructions ary sli$htly depend on the tar$et, the latter re%uires some additional steps, described belo&.
The Last Days of the Third Age is a mod for mount and blade 1.011 or Warband. You need either mount&blade 1.011 oer Warband to play the mod. The instructions ary sli$htly depend on the tar$et, the latter re%uires some additional steps, described belo&.
a module for Mount and Blade Check our forums at http :// mbx .streetofeyes .com /index .php /board ,20.0. html 0. Installation guide You need either Mount&Blade 1.011 or Warband to play TLD. Install your faourite !ount"#lade $ame, then the module oer it. The instructions ary sli$htly dependin$ on the tar$et, the latter re%uires some additional steps, described belo&. Note: This mod is NOT for !ount"#lade '(a) *ever+ 0.1. Installing Mount&Blade 1.011. You may &ant to use the enhanced version of M&B 1.011 *more stable, &ith many fixes+. You can $et the enhanced ersion from Tale&orlds, official site usin$ this lin-: http :// forums .tale&orlds .com /index .php /topic ,.//0.1.0. html Use the link above not the official do!nload "age. The latter has old inferior ersion for $od -no&s &hat reason. If you hae mount&blade.exe file 2!b in si2e, you already hae enhanced ersion, con$ratulations. If your mount&blade.exe file is 34 !b in si2e, you hae an older inferior ersion, and &e stron$ly adise to reinstall !"# usin$ enhanced ersion 5 it &ill be more stable in all the mods. You can safely reinstall atop your current normal !"# copy you bou$ht from Tale&orlds, or in a box. If #ou have M&B on $team #ou cannot do this % either install the enhanced version into another location &#ou can do that #es' or follo! our $team guide from here: http :// mbx .streetofeyes .com /index .php /topic ,2465.0. html 0.(. Installing )*+ mod over Mount&Blade 1.011. If you do&nloaded the auto installer, 6ust follo& the install &i2ard throu$h the installation and ma-e sure you select the "ro"er install folder. *E.g., if your $ame is installed in M&B/ , that folder is: M&B/Modules/TLD/+ If you do&nloaded the manual installer, ma-e use of a decent decompression utility li-e 7zip or PeaZip to extract the contents of the do&nloaded .7z pac- into its /Modules folder. #y default !ount"#lade is installed in the follo&in$ locations, and includes a Native module: $tandalone version: C:\Program Files (x86\Mou!"&Blade\modules\ or C:\Program Files\Mou!"&Blade\modules\ $team version: C:\Program Files (x86\#"eam\#"eam$%%s\&ommo!\mou!" a!d 'lade\modules\ or C:\Program Files\#"eam\#"eam$%%s\&ommo!\mou!" a!d 'lade\modules\ E.g., if your $ame is installed in M&B/ , un2ip the content into: M&B/Modules/TLD/. Note: )*+ is a mod that heavil# modifies the original game so it re,uires to change a fe! files of Mount&Blade itself %% other!ise )*+ !ill not run- )here are ( !a#s to do so. )hese are: .a# 1: use the all%ne! Iron *auncher +**. *this should be your prefered choice. It,s much cleaner and easier to maintain. 7lso it doesn,t produce any issues some of you report as bu$s, een thou$h you 6ust did the manual installation &ron$+ )&yter has recently re&ritten his old ron !aun"#er into a tiny plu$in loaded by the $ame. 'hich soles most, if not all, the installation problems in an ele$ant, stable and easy to use &ay. 8opy the ne& di!%u"8.dll file, located by default &here TLD resides *the folder you extracted into the /Modules subdirectory+ to the main folder of your !ount"#lade installation, ri$ht into your $ame root, &here the main $ame executable *mou!"&'lade.exe+ is found. Then 6ust run the $ame as normal, this tiny DLL is loaded automatically and transparently by the en$ine, and eerythin$ should &or- ma$ically &ithout replacin$ core files, aoidin$ traditional !ount"#lade limitations &hile allo&in$ you to play TLD and other mods &ithout further complications. In the unli-ely eent that it doesn,t &or-s for some reason, you hae to resort the other &ay *belo&+. Tell us &hy it didn,t &or-ed by postin$ the contents of your di!%u"8.dll.il.log file. Be !arned that if you mista-enly delete di!%u"8.dll TLD &ill no lon$er run correctly and you,ll hae to copy it bac- in place, it has to be there eery time the $ame launches. .a# (: Manuall# co"# the files. 9o to M&B/Modules/TLD/da"a/ folder. :ere are all the TLD files &hich must replace ori$inal !"# files, so that TLD can run. )pecifically: ; copy all fie &ore().'r* files to: M&B/Commo!+es/ *oer&ritin$+< ; copy all three )."x" and both ).xml files to: M&B/Da"a/ *oer&ritin$+< ; copy m'.*xo , all fie ).%%, and the ).'i, files to: M&B/ *oer&ritin$+. #e sure to follo& the aboe instructions carefully= >o& you hae all critical files in place to run TLD. Be !arned that !"#, after this, &ill &or- only &ith TLD. Native and other mods !ill not run. >o& launch !"# normally, choose TLD from module menu and en6oy. 0./. Installing )*+ mod over Mount&Blade .arband. 7s this module &asn,t ori$inally made for 'arband it needs an additional compatibility patch for it to &or-, &hich is applied oer the standalone ..0.. ersion. ?ead the entire para$raph. That means that you need to do&nload t&o files: The latest standalone ..0.. ersion and the latest 'arband compatibility patch. @nce you hae both of them follo& the steps for !"# ..0.. described aboe, &ith the sole difference of the Iron Launcher DLL bein$ optional, in this case it is 6ust used to play the intro ideo. The second &ay of copyin$ core files described aboe doesn,t &or-s &ith 'arband and &ill corrupt your $ame files, so don,t attempt it. #y default 'arband is installed in the follo&in$ locations, and includes a Native module: $tandalone version: C:\Program Files (x86\Mou!"&Blade -ar'a!d\modules\ or C:\Program Files\Mou!"&Blade -ar'a!d\modules\ $team version: C:\Program Files (x86\#"eam\#"eam$%%s\&ommo!\mou!"'lade .ar'a!d\modules\ or C:\Program Files\#"eam\#"eam$%%s\&ommo!\mou!"'lade .ar'a!d\modules\ *Axtract the TLD folder from the standalone ..0.. inside /Modules+ @pen the compressed compatibility patch &ith 7zip or Peazip, extract its contents to the TLD folder under your M&B/Modules/ subdirectory and replace all its files &hen as-ed. Launch !ount"#lade 'arband, select TLD from the dropdo&n list and the $ame should start. 1. Introduction to )*+ TLD 5 T#e !a$t %a&$ o' t#e T#ird (ge, is a total conersion modification for !ount and #lade ..0... The mod is set in !iddle Aarth 5 a fantasy &orld created by B.?.?.Tol-ien in his noel C!ord o' t#e )ing$D and others. TLD is inspired by the boo-s and is not a moie5based mod. @ur $oal is to allo& the player to participate in the 'ar of the ?in$, in &hich forces of li$ht and dar-ness battle oer the fate of !iddle Aarth *for practical reasons of &ar intensity, only the part east of the !isty !ountains is coered by the map+. Eersion 3.0 has been created in 20.0 and 20.., after much pro$ress and code &as lost &ith the disappearin$ of the mod,s leader 7ncient&an-er. (ollo&in$ ersions hae been released in 20..520.3 and contained mainly fixes, polish and some ne& features. Eersion 3.3 &hich also mar-s the enormous achieement of a 'arband port by )&yter &as released in early 20.0. !any people contributed to this mod and a complete list of deelopers and contributors is here: http :// mbx .streetofeyes .com /index .php /topic ,2465.0. html *if you feel someone is missin$, let us -no&=+ (. .hat is there to do0 (.1 $tarting ti"s You choose your faction at the start and you canFt chan$e it later. You can also choose from different races: men, eles, d&ares, uru-s, uru-5hais or orcs. ?emember that both the faction and the race you choose &ill limit you in certain &ays. )ome factions proide excellent soldiers, but in small numbers. )ome hae &ea- troops, but you can hire many. )maller orcs canFt &ear armors desi$ned for bi$ $uys, but can ride some beasts instead. D&ares hae exceptional $ear, but canFt ride mounts. )his is not designed to be full# &artificiall#' balanced. Glayin$ &ea-er races or factions can be more challen$in$ *as a first $ame, you mi$ht &ant to prefer options, in the startin$ menus, &hich are placed on top of the list of alternaties+. You choose a faction and you fi$ht for it until your side &ins the $reat &ar, or until your faction $ets &iped out. In that case you can still -eep fi$htin$ for your allies. Note: TLD is mainly desi$ned to entertain you &ith the War o' t#e )ing. :o&eer, &e encoura$e actie role5playin$ and exploration. There are easter e$$s, there are hidden scenes and places on the map, uni%ue %uests and bits of Tol-ien lore stre&n eery&here. )alk to "eo"le: )eriously. It,s not 6ust for role5playin$, tal-in$ to &al-in$ >G8s in settlements proides you useful adice for $ameplay as &ell as information leadin$ to some of these easter e$$s and %uests. It,s not all about the fi$htin$, at least &e hope that,s not all you,re doin$ in TLD. :+ (.( )he !ar 7t the be$innin$ of the $ame the 'ar bet&een $ood and eil hasnFt started yet. YouFll be notified &hen it does. *This does NOT depend on time spent playin$, rather on ho& ready your character is for the &ar.+ 'hile !iddle Aarth mi$ht loo- li-e a pretty empty and %uiet place at start, it $ets filled &ith hostile parties ery %uic-ly once the 'ar starts. #e prepared and use your fe& days of peace &isely= You can perform %uests for the lords and leaders of all allied factions, raise troops and train yourself in the barrac-s. The &ar itself can be &on or lost, unli-e in the ori$inal !"#. Aery faction has a stren$th ratin$ 5 &hich chan$es accordin$ to faction successes or failures in battles. 'ith stren$th droppin$ lo& enou$h, it becomes possible for enemies to sie$e faction cities/camps. 'hen a faction drops to the lo&est status, it is possible to defeat it completely by stormin$ its capital. >ote that player himself cannot initiate sie$es in TLD. :e can only help his faction and allies in sie$e battles if their leaders decide that it is time to $o storm the enemy settlement. *t#i$ i$ a de$ign de"i$ion, not a bug. t+$ al$o $o,et#ing -e -ant to t-ea. in 'uture relea$e$, $o t#e option to $iege i$ available, but ver& "o$tl& and di''i"ult to obtain./ There are seeral theatres of &ar in TLD, defined by $eo$raphy. 'hen one side eliminates all the enemies in its current theatre, it &ill send an expeditionary force to help allies on other theatres. Axpeditionary force &ill build an adance camp in the other theatre and operate from there. If the $ood forces are completely defeated, but !ordor and Isen$ard still stand stron$, the t&o to&ers &ill battle each other oer total dominance. (./ 12conomics3 There is no money in TLD. Instead you deelop relationships &ith factions 5 represented by ?esources, Influence and ?an-. 4esources are &hatFs needed to sustain the faction in &ar 5 you can redeem looted scraps and items for it and youFre also $ien a certain number of resource allo&ance each &ee- dependin$ on your ran- &ithin a faction. You can use this allo&ance to $et soldiers, $ear, horses for you to command and companions to follo& you, but only if you accumulated enou$h. You hae a separate resource/influence/ran- pool for each (action, remember that= Influence "oints are a&arded for finishin$ %uests and &innin$ tou$h battles. They can later be spent on special items as a re&ard from the rulers of factions you $ot the influence &ith. 4ank points allo& you to rise up in the ran-s of your faction 5 this &ill determine your max party si2e, &ee-ly resource income and unloc- other stuff. Due to bein$ true to lore, &e hae also disabled by default the option of the so called Ccross5 dressin$D: a 9ondorian &ouldnFt li-ely eer &ear looted orc armour, and ice5ersa. 7fter most battles, you &ill find fe& or no items in the loot &hich can be used directly. Instead, Hmetal scrapsH are dropped, &hich represent sala$eable e%uipment and can then be $ien to your smiths &ho re%uire them, for ?esource Goints. 'hatFs there for you to do in TLD, in a nutshell: raise your troops, deelop your character, help your allied factions &ith battles and %uests. ?ise up in ran-s, $et special items, explore locations, tal- to different people *and other creatures+, maybe you can learn somethin$ %uite useful <+ 7nd of course, hae fun= /. 5actions *>ote that &e,re not postin$ troop trees and detailed descriptions on purpose. You can $enerate them easily usin$ the community5deeloped tools, if you feel you need to -no& all this.+ 6uick start ti"s: Ales are EA?Y po&erful, the only frustration you,ll run into is lac- of troops to recruit. Glayin$ !ordor can also feel easy, as the eil factions tend to steamroll 9ondor %uite badly. 7s a leader of lar$e orc armies you,ll -eep runnin$ out of food soon. This is by desi$n, so rest assured &e en6oy the taste of your s&eet an$ry tears. <G 9enerally, playin$ 9ood in the >orth is a bit easier than in the )outh, it,s the reerse &ith Ail. In the North )he 7ood: Woodmen -ere t#o$e Nort#,en -#o d-elt in t#e 'ore$t$ o' Middle0eart#, and e$pe"iall& Mir.-ood in t#e T#ird and 1ourt# age$. Beornings -ere a people o' t#e upper 2ale$ o' (nduin, bet-een Mir.-ood and t#e Mi$t& Mountain$. t i$ po$$ible t#at t#e Beorning$ be"a,e .no-n a$ a people t#roug# being de$"endant$ o' Beorn. %uring t#e War o' t#e )ing, 3ri,beorn t#e Old, $on o' Beorn, -a$ t#e leader o' t#e Beorning$. These northmen only fi$ht on foot and their infantry is decent, if not ery &ell e%uipped. Earious scout troops proide ran$ed support and the rest are mostly li$htly armoured axemen. Dale i$ a "it& rebuilt b& nort#,en -#o $#are t#e an"e$tr& -it# t#e )o#irri, 4oined b& t#e $urvivor$ 'ro, t#e la.e "it& o' E$garot#. *a'ter it -a$ burnt do-n b& 5,aug/. !en of Dale proide tou$h infantry focused on polearms, famous archer troops topped by the le$endary #ardin$ bo&men and a merchant $uard line actin$ as reasonably $ood caalry. Dwarves are $#ort and toug#, ver& $trong and ver& -ell e6uipped. T#e& "o,e 'ro, t#e !onel& Mountain and t#e ron 7ill$. Their army consists of an infantry line, a scout/archer line and an Iron :ills line *the heaiest hard5hittin$ infantry+. Elves of Lothlrien are a po-er'ul group o' Nandor and 5indar living in t#e !8rien -ood$, led b& lord 9eleborn and lad& 3aladriel. Their forces consist of an infantry line and a scout line. 7ll their troops are ery s-illed, &ell e%uipped and oerall deadly. 7 rain of arro&s from under the forests coer, follo&ed by a deastatin$ infantry attac-, is their main tactic. The Woodelves are 5indar living in Mir.-ood, led b& .ing T#randuil. They too hae an infantry and a scout line, but focused more on the archers than the eles of LIrien. Their infantry speciali2es on spears. Elves of Imladris *)ivendell/ are 5indar and Noldor led b& lord Elrond and #i$ t-o $on$. Mu"# o' t#e We$t o' old re,ain$ in t#eir #ou$e#old, po-er'ul elven lord$ and an"ient arti'a"t$. :nder t#eir banner t#e %;nedain o' t#e Nort# ,ar"# a$ -ell 0 tall dar. #aired ranger$ and noble$ o' ,i<ed %;nedain blood "lad in an"ient ,aille. Eery &ell e%uipped and hi$hly s-illed infantry, archers and also caalry. )he Bad: Men of Rhn are tribal ea$terling$ 'ro, around t#e $ea o' )#=n. The bul- of their army is caalry 5 horse archers and lancers, both ery li$htly e%uipped, the top tier caalry is much heaier or lar$er mounts. Their infantrymen are also %uite li$htly armoured and &ield lar$e axes and s&ords. Dol !ld!r i$ an old 'ortre$$ o' 5auron in Mir.-ood 0 or"$ no- laun"# atta".$ at t#e 'ore$t elve$ 'ro, t#ere. The Dol 9uldur troops are 6ust orcs, %uite similar to the !ordor types. @erall typical orc infantry, archers and also the &ar$ riders. !nda"ad u$ed to be a d-arven $a"red pla"e, later it be"a,e a ,a$$ive or" "it& in t#e ,ountain. t -a$ abandoned 'or a -#ile, but no- t#e or"$ returned in large nu,ber$. The 9undabad orcs are ery similar to all other orcs, but their nature is more saa$e. Their e%uipment is primitie and their fi$htin$ style barbaric. #r$s of Moria o""up& t#e #all$ o' >#azad %;,. @rcs li-e all others, but their e%uipment is better, because they use metal scraps and bits of looted d&aren armour. In the %o!th )he 7ood: ondor& t#e ?land o' $tone@, i$ in#abited b& de$"endant$ o' t#e an"ient N;,enorean$. Proud ,en $tanding a$ t#e la$t line o' de'en"e again$t t#e dar.ne$$ o' t#e Ene,&, ruled over b& $te-ard %enet#or. 9ondor,s military is composed of forces comin$ from all the different fiefdoms. You $et the standard army &ith solid and &ell armoured troops oerall *infantry, archers and caalry+, Dol 7mroth famous for their heay caalry, $reen archers and spearmen from Ginnath 9elin, bo&men from the #lac-root Eale, axemen of Lossarnach, heay marines from Gelar$ir or hardened clansmen of Lamedon. Rohirrim are t#e #or$e lord$ o' t#e Mar. o' )o#an led b& .ing T#Aoden. ?ohirrim hae ery $ood caalry 5 from heay lancers to a$ile horse archers. They hae an infantry line as &ell, branchin$ into shield&all formin$ troops and heay s&ordsmen bearin$ lon$s&ords. )he Bad: Mordor repre$ent$ 5auron+$ o-n 'or"e$ bred in t#e dar.ne$$ o' t#e Bla". !and. 7rmies of !ordor consist of orcs, uru-s and eil men *#lac- >Jmenoreans+. Kru-s of !ordor are the better e%uipped and stron$er breed of orcs, but hae no archery line. !ost re$ular orcs are infantry, s-irmishers or archers, but there are also orc &ar$5riders. #lac- >Jmenoreans are a rare, but ery dan$erous infantry and caalry. )auron has also bred fierce battle trolls, but they,re extremely rare. Isengard i$ ruled b& 5aru,an, t#e betra&er -izard. 7e "reated #i$ o-n ver$ion o' or"$B t#e uru.0#ai. The forces of Isen$ard are %uite &ell *if crudely+ e%uipped. The orcs are comparable to any other orcs, but the uru-5hai are truly deadly -illin$ machines 5 &ieldin$ pi-es, halberds, heay axes and nasty cleaers. They also hae lar$est bo&s amon$ any orcs. D!nlanders are -ild ,en, ene,ie$ o' t#e )o#irri, -#o drove t#e, 'ro, t#eir #o,eland. They,re ery poorly e%uipped, almost no real armour and sharpened &ooden pi-es and antler axes. Their chieftains &ear old maille, crudel helmets and rare s&ords. They also hae a caalry line, but it,s also %uite &ea-. 'ariags of (hand are 'ier"e ea$terling raider$ -earing terri'&ing battle,a$.$. They rely on fast li$ht infantry *s-irmishers and blademasters+ and heay axemen, &hile their caalry line contains both li$htly armoured a$ile s-irmishers and heay cataphracts. )aradrim "o,e 'ro, t#e de$ert$ and rain 'ore$t$ o' t#e 'ar 5out# 0 dar. $.inned -it# an a''e"tion 'or gold. :aradrim hae aera$e infantry *s-irmishers/archers and spearmen/s&ordsmen+ from 9reat :arad, a caalry line *both heay caalry and horse archers+ from :arondor and a (ar :arad line of tribal &arriors. *orsairs of +m"ar are $out#ern ene,ie$ o' 3ondor, de$"endant$ o' t#e Bla". N;,enorean$. 8orsairs employ both li$htly armoured s-irmishers and heaier sºasters as &ell as iron lon$bo&men. 8. Controls95eatures )*+ o"tions: You can t&ea- the behaiour of the $ame in a number of &ays throu$h the CT!% Option$D camp menu. You can access the menu &hen you camp on the map. 7ll options are @>/@(( s&itches for the sa-e of simplicity. )raits: You can $et traits in %uite a fe& &ays. They describe ho& you play your character and re&ard or punish you for these decisions and actions. You can ie& the list and descriptions of your character,s traits in the C?eportsD menu. :thers: There are other features &hich only apply to certain situations or factions 5 li-e orcs, ability to eat prisoners, or >G8s bein$ -illed in battle. 'e,d li-e to -eep those a surprise, you should find them yourseles. In the &orst case, some $ood soul &ill ma-e a $ameplay $uide, no doubt. 8.1 5ormations and Battle ;I Your troops &ill position themseles and hold at the be$innin$ of each battle, instead of blindly char$in$. @nly ma6or factions *all .1 of them+ use formations *4deserters+, bandits &ill simply char$e. There is a sli$ht difference bet&een $ood and eil factions, $ood infantry &ill form shield &alls *usually defensie 5 shielded troops first, but it can form a phalanx if you hae pi-emen+, &hile eil infantry &ill form ran-s *best troops first+. (ormations only &or- in field battles *meanin$ not in custom battles and sie$es+. 7ny time in5$ame that you hae a formation form or H:old,H it &ill set up near the position that the player had &hen the command &as issued: infantry to the left, caalry to the ri$ht, and archers up front. 7dditionally, the formations may maintain the same (78I>9 that the player had *dependin$ on mod desi$n+. 'heneer a unit first forms a particular formation, troops may spread out for ease of formin$ up *dependin$ on mod desi$n+. Glayer troops start eery battle in formation. Knless chan$ed by mod desi$n, formation -ey bindin$s are: HJH for ran-s HH for &eapon5based ran-s *shield&all, phalanx+ H!H for &ed$e *the player ou$ht to reassi$n the HLH for HLo$H mappin$+ H"H for s%uare H#H for no formation *undo formation+ The Hran-sH command for archers puts them in a sta$$ered line. 8aalry &ill not ma-e any formation other than the &ed$e. 8har$e *and Dismount for caalry+ &ill undo a formation. The player may 7dance multiple times to hae a formation moe to&ard the aera$e position of the enemy. @r use the order panel or hold5(. to place them *or s&eep them across the enemy for the caalry &ed$e+. 8.( Battle Morale 7s a leader it,s your responsibility to -eep your troops in order durin$ battle. The more casualties your side suffers, the more their morale crumbles. Leep &atchin$ for messa$es poppin$ up= You can support your troops in t&o &ays: .. Lillin$ enemies. If you do &ell, you impress your men and they fi$ht harder and don,t flee. 2. ?allyin$ them. If your troops are fleein$, press C$D. Your character &ill sound a horn and rally the troops. You $et only a limited amount of rallies per battle= *the amount is based on your 8harisma and Leadership+ It can be %uite the adanta$e if you mana$e to defeat the enemy commander, because that robs enemies of their leader, they cannot be rallied. Therefore once you mana$e to rout them, they,re $one. <. 5;6 <.1 7eneral 6uestions Do you hae a %uestion not ans&ered in the (7MN 7s- a&ay on our forums: http :// mbx .streetofeyes .com /index .php /topic ,24%&.0. html If it,s a $ood %uestion, &e,ll add it ri$ht here= *:ere,s a player5compiled (7M for absolute dummies &ho refuse to read the !anual: http :// mbx .streetofeyes .com /index .php /topic ,2&26.0. html + 6: =our intro is anno#ing- Can I disable it0- ;: 'hy yes. In the main !ount"#lade folder there is a file called Cbin'play.exeD. ?ename it to somethin$ li-e Cbin'play(disabled.exeD or delete it, the ideos &on,t play anymore. If you eer chan$e your mind, rename it bac- to its ori$inal filename. 6: M# orc arm# is constantl# starving- .here can I get more food0 ;: Anemies are a &al-in$ pantry for the say orc commander. ?eie& your troops and slau$hter some prisoners, you,ll hae plenty of manflesh to feed your lads. 6: *ords aren>t sieging the enem# settlements0 .hat can I do0 ;: 'ea-en the enemy further, as their faction stren$th $oes do&n, they become more ulnerable and re%uirements for sie$es &ill $o do&n. You can also set these re%. in TLD options. 6: .h# aren>t !e ever sieging Isengard0 ;: Isen$ard and the to&er of @rthanc are special, you hae to $rind the enemy force do&n so that they spa&n a last defence party. 'hen you defeat that party, Isen$ard falls as the ents 6oin the fi$ht and crumble its &alls. 6: ?o! can I get rid of the :athbreaker trait &$@:I*24-' ;: You need to successfully complete another oath. Lill lots of smaller parties, donFt $et help from allies *that doesnFt count+. 7l&ays -ill the precise faction &hoFd slain the hero= 6: M# uruk can>t ride an#thing0 )hat blo!s- ;: There are hu$e &ar$s you can $et as re&ards from faction leaders, uru-s can ride those. 6: .hat>s the deal !ith Moria0 .hat can I do !ith the item I found there0 ;: >othin$, at the moment. It,s planned to be expanded into a %uest item. *no, you can,t mine mithril+ 6: *ooking for easter eggs is hard. Is there a &$U@24 $@:I*24' thread !ith all of them0 ;: Yes, there is: http :// mbx .streetofeyes .com /index .php /topic ,2564.0. html *you la2ybutt+ 6: I can>t find the mountain trolls for $aruman !here the hell are the#0- ;: Let,s see, trolls lie in the !isty !ountains. They lie in caes. >o&, &here could they be han$in$ aroundN. 6: .h# canAt I ca"ture enem# commanders0 ;: You can only capture them if you hae the %uest Hcapture enemy commanderH actie. 7s far as I -no&, if you hae the %uest actie, your chances of capture are hi$h, and dependant on your prisoner mana$ement s-ill. I( you attac- an enemy commander on your o&n, you &ill usually capture him, but if you 6oin in, this may not happen. 7(7IL, this is due to !"# natie mechanics. 6: .h# canAt I ca"ture orcs9elves0 ;: @nly humans can be captured *true to lore+ if you a $ood faction. If you,re eil, eeryone is $ame for capture. Ales can neer be captured if you are an eil side. 6: ?o! do I gain rank and influence0 ;: ?an- is similar to the Hreno&nH in !"# anilla. You $ain it by doin$ %uests, fi$htin$ battles. ?an- points lets you $ain ran- in a particular faction. Influence is $ained at about ./O of ran-. )o if you fi$ht a battle and $ain O ran-, you $ain . influence. There are other &ays of $ainin$ influence as &ell. 6: I can onl# seem to get maBimum of 1/ rank in an# battle0 ;: This is coded. 7t most you can $et .3 ran- and 2 influence althou$h if you assist others, you sometimes $et t&o chec-s at ran-, ie you can $et .342 and then .342. This also encoura$es people to do %uests. 6: Is there a list of items #ou can get for each faction and the influence cost0 ;: Yes: http :// mbx .streetofeyes .com /index .php /topic ,2546.0. html 6: Is there a list of com"anions0 ;: Yes: http :// mbx .streetofeyes .com /index .php /topic ,2546.0. html 6: .hat is the "oint in the Cgift to another factionC ,uest0 ;: Transfer resource points from one to the other. 6: ;nimal ambushes are anno#ing- ?o! can I get rid of them0 ;: 7nimals are afraid of lar$e $roups of soldiers. If your party,s small, aoid !ir-&ood and the mountains. <.( :"timiDation9@erformance )!eaking ?int: 5or the most u"%to%date ti"s on o"timiDation and "erformance read this thread: /""% :// m'x .s"ree"o*e0es .&om /i!dex .%/% /"o%i& 12345.4. /"ml 5irst u" % to avoid a bug that corru"ts #our save file !hile "la#ing the Mount&Blade 1.011 version: 1. If #ou can: save onl# in scenes like )o!ns not on the ma". If #ou have to save on the ma" $);N+ $)I** !hile saving. +on>t save !hile moving- (. $ave often and into different slots. +on>t have onl# one save slot if it corru"ts #ou>re done. /. If #ou load a game and it al!a#s crashes after #ou move an#!here for a fe! seconds #our save file is corru"ted. Check the backu" !hich Mount&Blade makes- )he backed u" save file sometimes !orks. 8. If #ou>re starting again after a corru"ted save tr# lo!ering the amount of "arties on ma" in )*+ o"tions. )*+ s"ecific "erformance ti"s that seem to hel": 1. If getting crashes in battles &either 47* errors or Eust no message crashes' a. Turn off ra$dolls. *explanation: the ra$doll en$ine in !a# is really old and doesn,t li-e our custom s-eletons. Axperience says this preents many crashes mid battle.+ *!n#+ b. Lo&er corpses in @ptions. Try lo&erin$ it slo&ly and see &hat amount of troops your computer mana$es to handle. *turn them off completely to be sure+ *!n# and 'arband+ c. Lo&er your battlesi2e. Try lo&erin$ it slo&ly and see &hat amount of troops your computer mana$es to handle. *!n# and 'arband+ d. Try settin$ Pron!aun"#er.e<e, *if you,re playin$ an older ersion. 'hy don,t you $et the ne&est one &ith )&yter,s updated launcherN+ and P,ount&blade.e<e, compatibility to 'inQG *some users say 'inQG )G3 doesn,t &or-, try )G2 in that case+*!n#+ e. *WarningB This option is only for s-illed computer users= D@ >@T T?Y T:I) K>LA)) Y@K,?A 7#)@LKTALY )K?A Y@K L>@' ':7T Y@K,?A D@I>9=+ Try increasin$ your pa$e file to ..Rx 5 2x your amount of ?7!. *!n# and 'arband+ f. *WarningB This option is only for reasonably able computer users== If youFre not sure ho&, thereFs a thread about it some&here. )earch for that.+ 5 If you hae 'inS and enhanced ersion *!"#.exe 2.0!b in si2e+ try set it as H!arge (ddre$$ (-areH. A.$. by usin$ 8(( explorer to edit .exe under F1ile 7eader C 9#ara"teri$ti"$ C "li". #ere C and "#e". Dapp "an #andle CEgb addre$$ $pa"eH, *hat tip #arf+ *!n# only, because 'arband is already capable of usin$ more than 2 9# or ?7!+ g. (. If getting crashes in sieges but not battles a. Lo&er your battlesi2e to about half of your normal #), or lo&er. *explanation: sie$es handle the troop amounts in a different &ay, experience says this helps aoid crashes durin$ sie$es.+ *!n# and 'arband+ /. If getting bad "erformance &stuttering lo! 5@$' a. Lo&er texture detail slo&ly until you see improement. )ome people say een /0T helps, some need to $o lo&er. *!n# and 'arband+ b. In the most extreme cases, try playin$ in DQS mode. It,s not pretty, but it,ll allo& you to play. *!n# and 'arband+ !ore $eneral tips: .. @ptimi2e !ount and #lade/'arband itself 5 many useful tips can be found here: http :// forums .tale)orlds .com /index .php /board ,6.0. html 5 !"# ..0.. http :// forums .tale)orlds .com /index .php *topic +,-.%-2.0 5 'arband 2. 'e,e already conerted sounds to .)a/, to increase performance and aoid the ertex buffer crashes. )till, if you,re $ettin$ these crashes, try buyin$ and installin$ a sound card. 3. 5ave o'ten. The $ame &ill crash, for some more than for others. #e especially careful &ith lar$e battles, sie$es and $oin$ into complex scenes *lar$e settlements and so on+. 0. (lora is optimi2ed as &ell as &e can ma-e it, but once in a &hile the $eneration of trees and $rass &ill $o cra2y and you,ll end up in a 6un$le scene &hich may crash the $ame. Knfortunate, but &e haen,t found a &ay to fix this yet. R. 3et ,ore )(M. 7 better 9GK &ill result in smoother play and nicer $raphics, but lac- of ?7! seems to cause fre%uent crashes. Aspecially if you,re runnin$ 'indo&s S, you definitely need at least 09# of ?7!. <./ )*+ = U N:... This section contains the common complaints &e used to $et and &hich &e expect to $et a$ain. $o )*+ !h#... 6: F#ou don>t look like the movies0 ;: #ecause TLD is a mod based on the boo-s. 6: Fdoes some of #our stuff look like in the movies then0- ;: #ecause it doesn,t contradict the boo-s and because &e li-e it. 6: Fdon>t #ou change the elves9!args9gondorian armour9orcs to look like the movies0 ;: #ecause &e li-e them this &ay. 6: Fare there no mumakil9oli"hants as battle troo"s0 ;: #ecause it,d be ery difficult to ma-e them &or- properly and loo- $ood. 6: Fcan>t I meet9kill the 5ello!shi" have them and 7andalf and *egolas in m# "art#0 ;: They hae their o&n 6ourney, their o&n tas- to do. You,re fi$htin$ the 'ar of the ?in$. 6: Fisn>t there an 2riador faction0 ;: #ecause the Ariador area is not in the mod. 6: Fisn>t 2riador in the mod0 ;: #ecause by the time of the War o' t#e )ing it &as mostly deserted and nothin$ important for the &ar happened there. 6: Faren>t there an# hobbits and men of Bree0 ;n#!here0 ;: #ecause the preious t&o ans&ers. 6: Faren>t there an# s"ider%riding orcs0 ;: #ecause punch yourself. 6: Fisn>t this mod for .arband0 ;: #ecause it started bein$ deeloped for !n# and portin$ it in its current state &ould re%uire much more additional time. >onetheless, )&yter is currently portin$ it on his o&n initiatie since early 20.0 and a pre5release ersion may be released soon, &ith a stable patch follo&in$ it shortly. u"date: If you,re readin$ this, the 'arband port has been released. Yay= Uo/ <.8 5or the @urists 6: .h# aren>t elves taller than men0 ;: #ecause &e,d hae to ma-e another s-eleton for them and scale all armours and oerall it,d be too much &or- for little $ain. u"date: >o& they are. :ah= *6ust a bit, but still taller+ 6: .h# does the star of ;rnor have onl# 8 beams and not G0 &like the star of Harendil' ;: 7 small inention of ours 5 the missin$ beams mean there is no -in$*dom+ of 7rnor. 6: .h# are there orcs out in the da#light0 $houldn>t the# be afraid of the sun0 ;: It,s for conenience,s sa-e. 'e are a&are of this trait of the orc breed and deal &ith it usin$ penalties to s-ills and stats durin$ the day.. 6: .h# don>t the trolls turn to stone in da#light0 ;: )imilar reasons 5 it,d be a hu$e pain differentiatin$ bet&een the arious breeds of trolls and their in/ability to bear the li$ht of the sun. The shado& of !ordor is spreadin$, the trolls can bear the sun for no&. 6: .h# isn>t the outer ring of Minas )irith made of black stone0 ;: It 6ust loo-s a damned lot better this &ay. !ay Tol-ien for$ie us our sin... 6: .here>s 4ammas 2chor0 ;: >ot in the mod. *yetN+ (or technical reasons.