The document discusses embodied technology (ET), which designs interactive technology to augment the physical world, human body, social interactions, and physical objects. It argues that an embodied cognition perspective is relevant for interactive system design. From this view, systems should support distributed information, social coordination, sensorimotor skills, and traces. The goal of ET is to design technology that helps humans feel more at home in their own bodies.
CAST01//Living in Mixed Realities. Artistic, Cultural and Scientific Aspects of Experimental Media Spaces. Proceedings, Monika Fleischmann, Wolfgang Strauss, (Eds), 2001
The document discusses embodied technology (ET), which designs interactive technology to augment the physical world, human body, social interactions, and physical objects. It argues that an embodied cognition perspective is relevant for interactive system design. From this view, systems should support distributed information, social coordination, sensorimotor skills, and traces. The goal of ET is to design technology that helps humans feel more at home in their own bodies.
Original Description:
presentation on embodied cognition and its value for interaction design
The document discusses embodied technology (ET), which designs interactive technology to augment the physical world, human body, social interactions, and physical objects. It argues that an embodied cognition perspective is relevant for interactive system design. From this view, systems should support distributed information, social coordination, sensorimotor skills, and traces. The goal of ET is to design technology that helps humans feel more at home in their own bodies.
The document discusses embodied technology (ET), which designs interactive technology to augment the physical world, human body, social interactions, and physical objects. It argues that an embodied cognition perspective is relevant for interactive system design. From this view, systems should support distributed information, social coordination, sensorimotor skills, and traces. The goal of ET is to design technology that helps humans feel more at home in their own bodies.
Designing interactive technology in support of Human Embodiment
Jelle van Dijk Eindhoven University of Technology Utrecht University of Applied Sciences
Flux Lezing HKU 22 mei 2014 Jelle van Dijk Utrecht, The Netherlands, 1975 MA Cognitive Science Nijmegen Phd Industrial Design Eindhoven
Researcher-lecturer Hogeschool Utrecht, lectoraat Co-design Post-doc University of Southern Denmark, SPIRE centre, Snderborg www.[ellevandl[k.org Interaction design beyond the screen Key research papers Ubiquitous computing (Weiser, 1988),
Tangible interaction (Hornecker & Buur, 2006)
Embodied Interaction (Dourish, 2001; book)
Interactive Materiality (Stienstra et al 2007)
The challenge: 'Pow can Lechnology conLrlbuLe Lo a world ln whlch we are once agaln aL home ln our own bodles?' Key words: Ubiquitous computing, Wearables, Tangible Interaction, Embodied interaction, Natural User Interface, Context-Aware Computing, Full Body Interaction, Augmented reality, Rich Interaction, Social Computing, Mobile computing, Design for skills, Interactive Materiality, Ambient Intelligence, Human- Brain interfacing, Neurofeedback, etc Conference: Tangible, Embodied and Embedded Interaction (TEI) Embodied Technology uses interactive technology to: Augment physical objects we act on and with Augment the space in which we are embodied Augment the human body and its sensorimotor skills Augment face-to-face (situated) social interaction Is this going to be it? (Augmenung Lhe body?) nlke fuelband Or this? (Agumenung Soclal lnLeracuons?) Coogle Class promo vldeo Or this? (Augmenung physlcal ob[ecLs) hup://www.Led.com/Lalks/davld_merrlll_demos_slables_Lhe_smarL_blocks.hLml Or this? (Augmenung Lhe envlronmenL? 1he body? Cb[ecLs?) SOME THEORY TO HELP US THINK THE INFORMATION PROCESSING PERSPECTIVE Interaction as information processing
Interaction as the passing of information messages from the internal digital world of the computer, to the internal mental world of the human user ulglLal Compuung roducL Lnglneerlng EMBODIED COGNITION THEORY 1echnology becomes parL of Lhe ongolng lnLeracuve loop beLween body and world Embodied Cognition Cognition is: Body skill Cognition is: Social coordination Cognition is: Distributed Information What can EC mean for design? Three variations: ulsLrlbuLed 8epresenLauon Soclally slLuaLed racuces SensorlmoLor Coupllng ueslgn lnLeracuve Lechnology as: Scaolds Soclal medlaLors Skllls 1races
Distributed Information People offload problem solving to the body + environment in order to reduce cognitive load. They use things to think with (Kirsh, 2010) Examples from everyday practice Montessori blocks (Klemmer et al, 2006) Application in design: Tangible User Interface Tangibles represent digital information in a body- friendly way. This makes them more user friendly. Ishii & Ullmer (1997) (Ishii, 2008)
Distributed Information
Design question: How can tangible objects form a distributed, body- friendly interface to the digital world? Cognition is Social Coordination Technology is part of a richer fabric of relations between people, institutions and practices (Dourish, 2001). People make sense of things through shared activities in a shared space. Examples from everyday practice: (Hughes et al) Design example: Fireflies (8akker, 2013) ulglLal Lechnology medlaLes !"#$%#&' !)*"%+ *)),'"-%.)- Cognition is social coordination
Design question: How can interactive technology mediate social coordination? Cognition as bodily skill The task of a cognitive system is to maintain a kind of co- ordination between the inner and the outer worlds. Cognition as skill: everyday examples Affordances, the real ones (Gibson, 1979) 1hls rlver, for Lhese runners, aords a [ump Enactment According to Merleau-Ponty our skills are acquired by dealing with things and situations, and in turn they determine how things and situations show up for us as requiring our responses.
Design question: How can interactive technology transform the sensorimotor loop? TRACES COMBINING SOCIAL + SKILL Conclusions How to get beyond the screen? New technological developments: what to do with them? Embodied Cognition is a relevant theory for interactive systems design
EC changes the design question. It asks: How to design systems that support: Distributed information Social coordination Sensorimotor skills Traces
Jelle van Dijk Remko van der Lugt Caroline Hummels SDU Design Co-design group Industrial Design, DQI Snderborg Utrecht Univ of Appl Sci. TU Eindhoven Denmark Netherlands Netherlands
www.jellevandijk.org [elle1973[gmall.com
roceedlngs of 1anglble, Lmbodled and Lmbedded lnLeracuon, 2014 PAPER: EMBODIED TECHNOLOGY DESIGNING INTERACTIVE TECHNOLOGY IN SUPPORT OF HUMAN EMBODIMENT
CAST01//Living in Mixed Realities. Artistic, Cultural and Scientific Aspects of Experimental Media Spaces. Proceedings, Monika Fleischmann, Wolfgang Strauss, (Eds), 2001