The document provides descriptions of cooperative games and warm-up activities that are designed to be inclusive and fun for groups. Some of the activities described include:
1) An "affirmations" game where players write nice things about each other on a paper that is passed around.
2) An icebreaker where players introduce themselves using alliterative adjectives starting with the same letter as their name.
3) A discussion about players' favorite and least favorite names and jobs/careers.
4) Several other team-building games like drawing skills they have, counting games, improvisational storytelling using random props, and musical chairs variations where no one is eliminated.
The document provides descriptions of cooperative games and warm-up activities that are designed to be inclusive and fun for groups. Some of the activities described include:
1) An "affirmations" game where players write nice things about each other on a paper that is passed around.
2) An icebreaker where players introduce themselves using alliterative adjectives starting with the same letter as their name.
3) A discussion about players' favorite and least favorite names and jobs/careers.
4) Several other team-building games like drawing skills they have, counting games, improvisational storytelling using random props, and musical chairs variations where no one is eliminated.
The document provides descriptions of cooperative games and warm-up activities that are designed to be inclusive and fun for groups. Some of the activities described include:
1) An "affirmations" game where players write nice things about each other on a paper that is passed around.
2) An icebreaker where players introduce themselves using alliterative adjectives starting with the same letter as their name.
3) A discussion about players' favorite and least favorite names and jobs/careers.
4) Several other team-building games like drawing skills they have, counting games, improvisational storytelling using random props, and musical chairs variations where no one is eliminated.
The document provides descriptions of cooperative games and warm-up activities that are designed to be inclusive and fun for groups. Some of the activities described include:
1) An "affirmations" game where players write nice things about each other on a paper that is passed around.
2) An icebreaker where players introduce themselves using alliterative adjectives starting with the same letter as their name.
3) A discussion about players' favorite and least favorite names and jobs/careers.
4) Several other team-building games like drawing skills they have, counting games, improvisational storytelling using random props, and musical chairs variations where no one is eliminated.
Affirmations Affirmations Affirmations Affirmations Everyone has a piece of paper and writes their name on the bottom and
and passes it to the next
one, who writes something really nice about the person named on the paper. This is folded over and passed to the next one until the whole sheet of affirmations returns to the original player who can then read it. This causes a great deal of pleasure, and many people are known to treasure that sheet of affirmation.
Affirmative names Affirmative names Affirmative names Affirmative names In a circle each one in turn introduces herself by giving one or two affirmative adjective with the same letter as her fist name: for example, j jj jolly, j jj jovial J JJ Jane, or h hh handsome, h hh helpful H HH Harry. In small circles players can go round remembering each ones name and descriptions. The last one has the hardest task, but the group should help out.
The name you like The name you like The name you like The name you like Go round the circle asking each one what name they really like. Is it their own? Why do they like it? Then do the same for a job, or in the case of younger people, the job they would really like, and then the job that they wouldnt like at all.
Three things Im good at Three things Im good at Three things Im good at Three things Im good at Each player draws a sketch of what they are good at, apart from their job or professional qualifications. They then pin the paper on their front and walk around to see other peoples drawings and talk about them in a mutual exchange.
Buzz Buzz Buzz Buzz This is a quiet number game where players count round the circle. When it comes to number 5 or any multiple of 5, they say Buzz! instead; when this is well established the number 3 can be added, when they say Fuzz! If both 3 and 5 are involved as in the number 15, they say Buzz Fuzz.
General Post General Post General Post General Post Everyone sits in a circle and chooses a town or a country. A player stands in the middle and calls out two towns or countries and these two have to change places before the caller can take the place of one of them. When the caller says General Post everyone has to change places. A more modern version is Fruit Salad, when everyone takes the name of a fruit and it is played in the same way, the call Fruit Salad being the sign for all change.
Follow my leader Follow my leader Follow my leader Follow my leader In a new version of the old game, one person goes out of the room and the others pick up a leader. The person goes out of the room and the others pick a leader. The person comes back and stands in the middle of the circle. The circle has to copy everything the leader does, and the one in the middle has to spot who the leader is. This can also be played with free movement.
Lucky dip stories Lucky dip stories Lucky dip stories Lucky dip stories Various articles are placed in a bag. Anyone volunteering to tell a story picks three articles and weaves the story around them. There could be groups of three who share the story, taking one object each. Or it could be a spontaneous story with each one introducing his object in it.
Co Co Co Co- -- -operative musical chairs and musical hoops operative musical chairs and musical hoops operative musical chairs and musical hoops operative musical chairs and musical hoops We should bear in mind that many of the well known party games can easily be adapted so that they can become more co-operative and no one needs to be left out. For example, with Musical Chairs players can sit on anyones lap, finally leading to the last one on a chair, or preferably with legs apart on a cushion and the others sitting lined up in front of them. When the music stops they all at the same time lower themselves gently onto the lap of the person behind them. This is quite a feat and there is much jubilation when the circle remains intact. There is also Musical Hoops with a number of large hoops on the ground; when the music stops players have to get inside a hoop. As the hoops are withdrawn one by one, the players all have to crowd into one hoop, or at least have a toe in it. If there are no hoops available then pieces of newspaper do quite well with the facilitator tearing off pages or removing them systematically.
Spot the changes Spot the changes Spot the changes Spot the changes - -- - In pairs, players change something about their appearance secretly and then face each other for their partners to guess the differences. What has been added / taken away?
Knots Knots Knots Knots Everyone in a circle shuts their eyes and stretches out their hands to grasp other peoples. Then they can open their eyes and manage to unravel themselves without letting go of hands. Sometimes it is necessary to swivel the hands round to manage this.
One at a time pictures One at a time pictures One at a time pictures One at a time pictures One player is shown secretly a drawing or painting for half a minute. That player then draws it from memory and shows the picture to the next one for the same time or a little less. This continues until the last picture can be compared with the original. Another version is to do the same thing but by showing a picture to the first person and each person in turn has to draw what is described to them orally. (If it is a sentence or two to be repeated this is generally played in a circle and is called Chinese Whispers.) In a favorite version of this game, you mime the action that is quite complicated, such as making a pancake, or getting up in the morning. The mime at the end can be quite a different action and participants who have had their turn can see the progression the mime takes.
Hat tricks Hat tricks Hat tricks Hat tricks Have a good selection of hats, and everyone chooses one to wear. They can go around the room to music acting what they think their character would be like, for example, a policemans hat, a scout cap, a clowns hat, a bowler, and so on. There could be pairing and imaginary conversations between two or three personalities. A further game is when each one picks two hats and has a conversation, first being the one and then the other, for example a football supporter and an army officer, or a fashionable lady and a tramp.
Atom Atom Atom Atom At the call Atom players group according to the instruction given; Atom, two, or three, or any number. This is a very useful way of getting people into groups quickly and without any stress (Will I be chosen?). This simple method can be applied to other possibilities: everyone of the same height, anyone wearing the same colored clothes as you, or with the same color eyes. It can also be extend to things around the room or outside: Atom anything made of wood or metal, something new, something lively, inanimate.
Hominoes Hominoes Hominoes Hominoes People play this game like dominoes, lining up one at a time next to someone who has something in common with you. It might be something exterior (for example, wearing the same color) or it might be something that both enjoy doing (like swimming). After each move, players talk about why they were attached in that way.
(The above activities were taken from Lets Play Together, by Mildred Masheder).
Cooperative dialogue Cooperative dialogue Cooperative dialogue Cooperative dialogue - -- - Divide the class into groups of 4. Assign a place and two characters to each group. For example: a supermarket, a doctor and a nun; a hospital, a clown and a nurse, a street, a police officer and a lost child. Be creative! The players are supposed to improvise a dialogue between the characters suggested at the place assigned. In each group, each pair will play one character, each player speaking one word at a time to form the lines, collaborating but without negotiating what they are going to say beforehand. While all groups perform the dialogue, circulate around the classroom listening and making sure players are following the instructions. You can ask for volunteers to act their dialogue out to the whole group.
Popcorn Popcorn Popcorn Popcorn Players should all sit in a circle for this activity. They fold a sheet of paper in half and draw a crescent made up of small circles on the end that was folded. The number of circles should be equivalent to half of the number of players. They turn the paper over and follow the same procedure. When players open the paper, they should have a full circle made up of small circles, each representing a player in the group. Players should write their names in one the circles according to where they are sitting. They look around the room and write the names of as many players as they can remember. When they cant remember any more names, they pass the paper on to the person on their right. Repeat this procedure until everyone has written all the names of the players in the group. When the sheets return to the original players, they choose two or three people in the circle they dont know very well and write one or two questions to ask them. When everyone has finished writing, they take turns asking and answering their questions in the big circle.
Web Web Web Web Bring a ball of yarn or string to class. Get into a circle standing up. Prepare two sentences about yourself and a question to ask another player: e.g. My favorite color is blue. and My hobby is singing. Who is your favorite singer? In the circle, hold the ball of string, say your two sentences and ask your question to another player in the circle handing her/him the ball of string. S/He answers your question, then repeats your sentences and asks a new question to another player. Repeat the procedure with all players. Watch the web being formed as the ball of string is passed around and students talk about themselves.
A What? A What? A What? A What? Get into a circle standing up. Players pass one object around pretending it is something else and acting it out. The exchange should go as follows: A: (passing a pen or any other object to the next player) This is a dog. B: A what? A: A dog. B: A what? A: A dog. B: (looking at the pen) Oh, a dog. (barks or acts out anything to represent a dog). Player B passes the pen on to the next person in the circle saying This is an ice-cream (or any other thing). The object should be passed around until the last player in the group has played.