4.1.1 Definition of Multimedia 4.1.2 Usage of multimedia in various fields i. Entertainment industry ii. Business iii. Arts iv. Medicine v. Engineering 4.1.3 Interactivity: !aracteristics of linear and non"linear multimedia 4.1.4 Differentiate #et$een c!aracteristics of linear and non"linear multimedia 4.1.% Medium of delivery 4.1.& om'are and contrast t!e mediums of delivery 4.1.( Multimedia elements i. )e*t ii. +ra'!ics iii. ,ideo iv. Audio v. Animation 4.1.- .tandard file formats 4.2 a!d"a!e and So#t"a!e 4.2.1 Identifying !ard$are t!at can #e used to 'roduce multimedia 'roducts i. .canner ii. ,ideo camera iii. Digital camera iv. Audio devices v. ,ideo ca'ture devices 4.2.2 Identify editing soft$are t!at can #e used to 'roduce multimedia elements i. )e*t editor ii. +ra'!ics and image editor iii. Audio editor iv. ,ideo editor v. Animation editor 4.2.3 Aut!oring tools 4.2.3.1 Define t!e conce'ts in aut!oring tools i. )ime frame conce't ii. Icon conce't iii. ard conce't 4.2.4 /e# editor 4.2.4.1 Descri#e and give e*am'les of: i. )e*t"#ased ii. /0.I/0+ 4.$ Multimedia De%elopment 4.3.1 User interface 'rinci'les 4.3.1.1 .tate user interface 'rinci'les i. onsistency ii. larity iii. onte*t iv. 1avigation 1 v. .earc! vi. 2ersonalisation vii. 3earna#ility viii. 4le*i#ility 4.3.1.2 A''ly suita#le user interface 'rinci'les in a 'ro5ect 4.3.2 Develo'ment )eam 4.3.2.1 .tate t!e role of eac! mem#er in develo'ment team i. 2ro5ect manager ii. .u#5ect matter e*'ert iii. Instructional designer iv. +ra'!ics artist v. Audio"video tec!nician vi. 2rogrammer 4.3.3 Multimedia 'roduction 4.3.3.1 Descri#e t!e '!ases in multimedia 'roduction i. 2!ase 1 " Analysis ii. 2!ase 2 " Design iii. 2!ase 3 " Im'lementation iv. 2!ase 4 " )esting v. 2!ase % " Evaluation vi. 2!ase & " 2u#lis!ing 2 4.& MULTIMEDIA 4.1 Multimedia Concepts 4.1.1 Definition of Multimedia 6Multimedia7 comes from t!e $ord 6multi7 and 6media7. 6Multi7 means various. 6Media7 refers to any !ard$are or soft$are used for communicating. Multimedia is t!e 'resentation of information #y using a com#ination of te*t8 audio8 gra'!ic8 video and animation. In t!e field of Information and ommunication )ec!nology8 multimedia is an interactive communication 'rocess t!at uses an integration of five main elements suc! as te*ts8 gra'!ics8 audio8 video and animation. 4.1.2 Usage of multimedia in various fields i. Entertainment industry 2roduces com'uter games8 and develo' animations or s'ecial effects for cartoons and movies. ii. Business Multimedia a''lications are used in advertising 'roducts. Many com'anies no$adays develo' and distri#ute catalogues in t!e form of a D"9:M as it is more interesting to t!e consumers. iii. Arts Artists use multimedia elements #y com#ining dra$ing and animation. iv. Medicine Doctors can 'ractice or #e trained in 'erforming !ig!"ris; surgery #y using virtual surgery. v. Engineering Uses an a''lication called om'uter"Aided Design or AD. By using t!is a''lication8 engineers can vie$ t!e design from many as'ects and im'rove on it #efore 'roduction. 4.1.3 Interactivity: !aracteristics of linear and non"linear multimedia FIGURE 1: Characteristics of linear and non-liner multimedia 3 4.1.4 Differentiate #et$een c!aracteristics of linear and non"linear multimedia FIGURE 2: Difference between linear and non-linear multimedia 4.1.% Medium of delivery Medium of delivery means t!e $ays to distri#ute a multimedia a''lication. )!ere are t$o most common medium of delivery. )!ey are: i. /e#"#ased ii. D"#ased 4or $e#"#ased multimedia8 t!e multimedia content $ill #e delivered t!roug! /e# 'ages using t!e Internet tec!nology. It can only #e vie$ed using a $e# #ro$ser suc! as Internet E*'lorer and Mo<illa 4irefo*. 4or D"#ased multimedia8 t!e multimedia content $ill #e delivered in D"9:Ms. )!ese D"9:Ms are usually used $it! com'uters. 4.1.& om'are and contrast t!e mediums of delivery /e#"#ased D"#ased 3imited in 'icture si<e and lo$ resolution video an store !ig! end multimedia elements suc! as video an #e c!anged8 damaged or deleted #y irres'onsi#le individuals an #e 'ermanently stored and are not c!angea#le Information for multimedia can #e u'dated easily and its c!ea'er Information on a multimedia can #e =uic;ly outdated T!"E 1: Com#arison between mediums of deli$er% 4 4.1.( Multimedia elements FIGURE &: ' (ain Elements of (ultimedia vi. )e*t )!e most #asic element Involves t!e use of te*t ty'es8 si<es8 colours and #ac;ground colour
vii. +ra'!ics +ra'!ics !el' to illustrate ideas t!roug! still 'ictures. )!ere are t$o ty'es of gra'!ics used> #itma's and vector. Bitma's are real images ca'tured using cameras or scanners ,ectors are images dra$n on t!e com'uter viii. ,ideo ,ideos can #e o#tained from various sources It can #e recorded using a digital video camera and transferred to a com'uter or created from a '!oto slides!o$ and saved in video format i*. Audio E*am'les of audio elements are s'eec!8 music and sound effects. )!ere are t$o ty'es of audio> analog and digital In multimedia8 digital audio is used /e must convert an analog audio into digital audio #efore using it in a multimedia a''lication *. Animation Animation is a 'rocess of ma;ing a static image loo; li;e its moving. In multimedia8 digital animation is used. Digital animation can #e divided into 2 areas> 2D ?2" Dimensional@ and 3D ?3"Dimensional@ animations. 4.1.- .tandard file formats Eac! of t!e five elements of multimedia !as various standard file formats. 4ile formats can #e determined #y loo;ing at t!e file e*tensions. 4or e*am'le8 a file named Multimedia.doc !as t!e file e*tension of .doc. % FIGURE ): *tandard File Formats of the (ultimedia Elements 4.2 a!d"a!e and So#t"a!e FIGURE ': +ardware Used In (ultimedia ,roduction 4.2.1 Identifying !ard$are t!at can #e used to 'roduce multimedia 'roducts i. .canner Used to convert conventional images8 te*ts8 dra$ings and '!otos into digital form t!at can #e understood #y t!e com'uter. )!ere are four ty'es of scanners: flat#ed scanner8 !and !eld scanner8 s!eet"fed scanner and 3D scanner. & FIGURE -: T%#es of *canner ii. ,ideo camera )!ere are t$o ty'es of video cameras: analog video camera and digital video camera ?D,@. An analog video camera records video in analog signals on a magnetic video ta'e. A digital video camera records video in digital signals8 $!ic! can #e stored in various forms of media8 suc! as digital video ta'e or memory cards. FIGURE .: T%#es of /ideo Camera iii. Digital camera In a digital camera8 images are ca'tured and stored in a media card. )!e advantages of !aving a digital camera is t!at t!e images ca'tured can directly #e used in t!e com'uter. It saves cost as $e do not !ave to #uy films and can c!oose to ;ee' or delete t!e 'ictures in t!e memory card. ( FIGURE 0: T%#es of Camera iv. Audio devices Audio devices are needed to record analog sound. )!e sounds are t!en c!anged into digital sound. E*am'les of devices used for recording sounds or audio are micro'!one8 sound card and voice synt!esi<er. FIGURE 1: T%#es of udio De$ices v. ,ideo ca'ture devices ,ideo ca'ture devices !el' to convert analog video to digital video. )!e fire$ire !el's to transfer t!e video from video camera to t!e com'uter. )!ey also transfer digital video to t!e com'uter so t!at t!e data can #e edited or stored. FIGURE 12: +ow /ideo Ca#ture De$ice 3or4s - 4.2.2 Identify editing soft$are t!at can #e used to 'roduce multimedia elements FIGURE -: Editin5 *oftware Used in (ultimedia ,roduction i. )e*t editor Used to edit 'lain te*t ii. +ra'!ics and image editor Used to edit images8 dra$ or illustrate 'ictures or o#5ects iii. Audio editor Used for voice recording or 'roducing music and s'ecial sound effects iv. ,ideo editor Used to edit video v. Animation editor Used for 'roducing 2D8 3D8 s'ecial effects and animation for t!e $e# E3EME1). EDI)I1+ .:4)/A9E )e*t 1ote'ad Microsoft /ord :'en :ffice /riter +ra'!ics Microsoft 2aint Ado#e 2!otos!o' orel Dra$ Audio .ound 9ecorder .ony .ound 4orge Ado#e Audition ,ideo Ado#e 2remiere 2innacle .tudio Ulead Media.tudio 2ro Animation Macromedia 4las! ?2D@ Asymmetri* 3D4A ?3D@ Magic Mor'! ?s'ecial effect@ Ulead +if Animator ?/e# animation@ T!"E 2: E6am#les of Editin5 *oftware B 4.2.3 Aut!oring tools Aut!oring tool is a 'rogram t!at !el's you $rite multimedia a''lications. Aut!oring tools usually ena#le you to create a final a''lication #y lin;ing toget!er o#5ects suc! as a 'aragra'! of te*t8 gra'!ic or a video. By se=uencing t!em in an a''ro'riate order8 aut!oring tools can 'roduce attractive and useful multimedia a''lications. 4.2.3.2 Define t!e conce'ts in aut!oring tools i. )ime frame conce't t!e multimedia elements or events are 'resented and organised along a time line )!is ty'e of tool !el's users coordinate $!en eac! multimedia element ?te*t8 gra'!ics8 audio8 video or animation@ 'lays. E*am'les of aut!oring tools using t!e time frame conce't are 'las( and Di!ecto!. FIGURE .: Time Frame Conce#t ii. Icon conce't )!e icon conce't 'rovides t!e multimedia develo'er $it! a visual 'rogramming a''roac! to se=uencing events in t!e multimedia a''lication. In t!is conce't8 elements and events are organised in a structural frame$or;. Users can 'resent visually a logical flo$ of events #y dragging icons from an icon menu. )!e icon can re'resent gra'!ics8 audio files8 animation8 te*t8 movies8 and ot!er elements )!ese icons re'resent: o events suc! as mouse clic;s8 ;ey 'ress o actions to #e 'erformed after an event e.g. a transition8 a sound o routines to 'erform loo's8 conditional #ranc!es .everal multimedia aut!oring tools $!ic! use t!is icon conce't are Aut(o!"a!e and IconAut(o!. 1C FIGURE 0: Icon Conce#t iii. ard conce't )!e card conce't is #ased on t!e idea of card stac;s containing gra'!ics8 audio8 video8 te*t and animation. Elements and events in card conce't aut!oring tools are organised as 'ages in a #oo; or a stac; of cards. /!en card conce't aut!oring tools starts8 a #lan; 'age is dis'layed. ertain o#5ects can #e inserted e.g. te*t8 'ictures and #uttons. By inserting o#5ects into several 'ages8 a multimedia D#oo;EE is eventually created. E*am'les of t!e card conce't in aut!oring tools are Tool)oo*8 +pe!Ca!d and Supe!Ca!d. FIGURE 1: Card Conce#t 11 4.2.4 /e# editor /e# editor is a 'rogram t!at you use to create /e# 'age. It can #e somet!ing as sim'le as t!e te*t editor t!at came $it! your o'erating system. It can #e somet!ing as sim'le as t!e te*t editor. It can also #e somet!ing t!at creates t!e /e#sites as you 'oint and clic; a$ay. 4.2.4.1 Descri#e and give e*am'les of: iii. )e*t"#ased A te*t"#ased /e# editor is a #asic editor $!ere you $or; $it! Fy'erte*t Mar;u' 3anguage ?F)M3@ tags to create a /e# 'age. It can #e used to c!ange F)M3 source codes. Using a te*t"#ased /e# editor re=uires you to !ave F)M3 ;no$ledge to get started. 1ote'ad and 2.2ad are e*am'les of te*t"#ased editors. FIGURE 12: E6am#les of Te6t-based Editors iv. /0.I/0+ /0.I/0+ stands for ,(at -ou See Is ,(at -ou .et. /0.I/0+ $e# editors 'rovide an editing interface t!at s!o$s !o$ t!e 'ages $ill #e dis'layed in a $e# #ro$ser. Using a /0.I/0+ editor does not re=uire any F)M3 ;no$ledge. It is easier for an average com'uter user. E*am'les of /0.I/0+ $e# editor are Microsoft 4ront2age and Macromedia Dream$eaver. 12 FIGURE 11: +ow 37*I37G Editor 3or4s FIGURE 12: E6am#les of 37*I37G Editors 4.$ Multimedia De%elopment 4.3.1 User interface 'rinci'les User interface refers to !o$ !uman can interact $it! a com'uter In multimedia8 t!e most common ty'e of user interface used is +ra'!ical User Interface ?+UI@ )o create a good user interface8 t!ere are several 'rinci'les t!at $e must consider 4.3.1.3 .tate user interface 'rinci'les i*. onsistency onsistency means t!e interface design is in !armony and a''lies to all screen in a soft$are 'rogram. )!e same $ords or commands 'erform t!e same functions t!roug!out t!e user interface. 13 FIGURE 1&: E6am#le of Consistenc% *. larity larity means t!at t!e icons8 $ords or commands are clearly la#eled and easy to understand. Users s!ould #e a#le to use relevant icons or gra'!ics to guide t!em t!roug! t!e multimedia a''lication. FIGURE 1): E6am#le of Clarit% *i. onte*t onte*t means t!at t!e content of t!e multimedia a''lication s!ould #e relevant to its title. Ideas must #e 'resented in relation to t!e title. *ii. 1avigation 1avigation means users can move around or navigate t!roug! t!e multimedia a''lication easily using t!e menus8 #uttons8 lin;s !el' files or ot!er screens in a system. 14 FIGURE 1': E6am#le of 8a$i5ation *iii. .earc! .earc! means t!e system ena#les users to searc! ;ey$ords or glossary. )!e user interface s!ould !ave a searc! function. FIGURE 1-: E6am#le of *earch Function *iv. 2ersonalisation 2ersonalisation means t!e users can ma;e t!eir o$n 'ersonal or individual learning. Users can c!oose t!eir dis'lay o'tions. FIGURE 1.: E6am#le of ,ersonalisation *v. 3earna#ility 3earna#ility means t!e system 'rovides su''ort information and !el' files to ma;e t!e system easy to understand. .u''ort information is im'ortant8 es'ecially in !el'ing t!e user to use t!e system. 1% )!e !el' function s!ould #e availa#le to s'eed u' t!e interaction for #ot! e*'erienced and ine*'erienced users. FIGURE 10: E6am#le of +el# Tool *vi. 4le*i#ility 4le*i#ility means a user !as t!e aut!ority to navigate t!roug! all t!e sections $it!out any limitations. 4or e*am'le8 t!e user is allo$ed to access any of t!e lessons8 sections and 'ages of t!e 'rogram. FIGURE 11: E6am#le of Fle6ibilit% 4.3.1.4 A''ly suita#le user interface 'rinci'les in a 'ro5ect 4.3.2 Develo'ment )eam A multimedia 'roduction team consists of a 2ro5ect Manager8 .u#5ect Matter E*'ert ?.ME@8 +ra'!ic Artist8 Audio",ideo )ec!nician8 Instructional Designer and 2rogrammer. FIGURE 22: +ierarch% of a (ultimedia De$elo#ment Team 1& 4.3.2.2 .tate t!e role of eac! mem#er in develo'ment team i. 2ro5ect manager Define t!e sco'e of t!e 'ro5ect Meet and discuss $it! clients .earc! for financial resources .earc! for e=ui'ment and facilities oordinate t!e 'roduction team ii. .u#5ect matter e*'ert Do researc! on t!e content of a multimedia 'rogram 2rovide content for t!e multimedia content iii. Instructional designer Decide t!e #est educational strategies and 'ractices to 'resent t!e information i%. +ra'!ics artist Develo' t!e gra'!ic elements of t!e multimedia 'rogram suc! as #ac;grounds8 #uttons8 '!oto collages8 animations8 3D o#5ects and logos. %. Audio"video tec!nician 9es'onsi#le for recording t!e voice or audio for t!e 'rogram Edits audio files suc! as sound effects8 music and narrations a'turing8 editing and digiti<ing videos %i. 2rogrammer /rites t!e 'rogram code or scri'ts using t!e aut!oring tool om#ines all t!e multimedia elements into a multimedia 'rogram. 4.3.3 Multimedia 'roduction 4.3.3.2 Descri#e t!e '!ases in multimedia 'roduction FIGURE 21: ,hases of (ultimedia ,roduction i. P(ase 1 / Anal+sis )!e Analysis 2!ase is t!e main '!ase of a multimedia 'roduction. 1( Ena#les multimedia develo'ers to set t!e focus of t!e 'ro5ect. )!e multimedia develo'ers $ill identify t!e 'ro5ect title8 'ro#lem8 o#5ectives8 'ossi#le solution and target users. ii. P(ase 2 / Desi0n )!e Design 2!ase refers to t!e 'lanning of t!e design of t!e multimedia 'rogram to #e develo'ed. )!ere are t$o 'o'ular tools used in t!e Design 2!ase8 namely t!e 4lo$ !art and .tory#oard. FIGURE 22: E6am#le of *tor%board iii. P(ase $ / Implementation )!e multimedia develo'ers $ill convert a design 'lan suc! as a .tory#oard into a multimedia 'rogram. )!is is t!e '!ase $!ere t!e multimedia 'rogram is 'roduced using an aut!oring tool suc! as )ool#oo; Assistant 2CC4. i%. P(ase 4 / Testin0 )!e )esting 2!ase #egins after t!e Im'lementation 2!ase. )!e )esting 2!ase involves multimedia develo'ers and does not involve t!e users yet. )!e 'ur'ose of testing is to ensure t!at t!e 'rogram runs correctly $it!out errors. %. P(ase 1 / E%aluation .elected users are involved in t!e evaluation of multimedia 'rograms. 4ocuses on overall 'resentation and effectiveness of t!e multimedia. %i. P(ase 2 / Pu3lis(in0 In t!e 'u#lis!ing '!ase8 t!e multimedia contents $ill #e 'u#lis!ed so t!at it can #e delivered to t!e client. /e !ave t$o o'tions of mediums used in delivering multimedia contents: o D"#ased o /e#"#ased 1-