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Wod - God-Machine Condition Cards
Wod - God-Machine Condition Cards
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Embarrassing Secret
Connected (Persistent)
Blind (Persistent)
Addicted (Persistent)
Broken (Persistent)
Disabled (Persistent)
Deprived
Bonded
Amnesia (Persistent)
Notoriety
Lost
Your character has no idea where she is or how to reach
her target. Characters with the Lost Condition remove
one die from their Composure dice pools. This does not
influence derived traits; it only influences dice pools
that use these Attributes. A Lost character cannot make
any headway toward her goal without first navigating
and finding her place. This requires a successful Wits +
Streetwise action (in the city) or Wits + Survival action
(in the wilderness).
Resolution: Your character gives up on reaching her
intended destination, or she successfully navigates as
described above.
Beat: n/a
Informed
Your character has a breadth of research information based
on the topic she investigated. When you make a roll relating
to the topic, you may choose to resolve this Condition. If
you resolve it and the roll failed, it is instead considered to
have a single success. If it succeeded, the roll is considered an
exceptional success. The roll that benefits from the Informed
Condition can be any relevant Skill roll. For example, a character
with Informed (Werewolves) might gain its benefits when using
researched information to build a silver bear trap with the Crafts
Skill. Combat rolls cannot benefit from this Condition.
Example Skills: Academics, Investigation, Occult, Science
Resolution: Your character uses her research to gain
information; the Condition is resolved as described above.
Beat: n/a
Fugue (Persistent)
Inspired
Madness (Persistent)
Mute (Persistent)
Leveraged
Guilty
Spooked
Shaken
Swooning
Steadfast
Shaken