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6/13/2014 Unnamed Male Halfling Rogue 1

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Male Halfling Rogue 1
Chaotic Good
Strength 10 (+0)
Dexterity 16 (+3)
Constitution 14 (+2)
Intelligence 14 (+2)
Wisdom 10 (+0)
Charisma 12 (+1)
Size: Small
Height: 3' 2"
Weight: 36 lb
Eyes: Green
Hair: White Wavy; Beardless
Skin: Tan
Total Hit Points: 11
Speed: 20 feet
Armor Class: 18 = 10 + 4 [chain shirt] + 3 [dexterity] + 1 [small]
Touch AC: 14
Flat-footed: 15
Initiative modifier: + 3 = + 3 [dexterity]
Fortitude save: + 3 = 0 [base] + 2 [constitution] + 1 [halfling]
Reflex save: + 6 = 2 [base] + 3 [dexterity] + 1 [halfling]
Will save: + 1 = 0 [base] + 1 [halfling]
Attack (handheld): + 1 = 0 [base] + 1 [small]
Weapon Finesse: + 4 = 0 [base] + 3 [dexterity] + 1 [small]
Attack (missile): + 4 = 0 [base] + 3 [dexterity] + 1 [small]
Combat Maneuver Bonus: -1 = 0 [base] -1 [small]
Combat Maneuver Defense: + 12 = 10 + 0 [base] + 3 [dexterity] -1 [small]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
25 or less
26-50 lb.
50-75 lb.
75 lb.
150 lb.
375 lb.
Languages: Common Dwarven Elven Halfling
Sling [1d3, crit x2, range inc. 50 ft., 0 lb, bludgeoning]
Rapier [1d4, crit 18-20/x2, 1 lb., one-handed, piercing]
Chain shirt [light; + 4 AC; max dex + 4; check penalty -2 12.5 lb.]
Feats:
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Weapon Finesse
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Acrobatics
Dex
*
7 = +3 + 1
+ 3 [class skill] + 2 [halfling] -2
[armor]
Appraise Int 2 = +2
Bluff Cha 1 = +1
Climb
Str
*
4 = +0 + 1
+ 3 [class skill] + 2 [halfling] -2
[armor]
Craft_1 Int 2 = +2
Craft_2 Int 2 = +2
Craft_3 Int 2 = +2
Diplomacy Cha 5 = +1 + 1 + 3 [class skill]
Disable Device Dex 7 = +3 + 1 + 3 [class skill]
Disguise Cha 1 = +1
Escape Artist
Dex
*
5 = +3 + 1 + 3 [class skill] -2 [armor]
Fly
Dex
*
1 = +3 -2 [armor]
Heal Wis 0 = +0
Intimidate Cha 1 = +1
Knowledge
(dungeoneering)
Int 6 = +2 + 1 + 3 [class skill]
Perception Wis 6 = +0 + 1 + 3 [class skill] + 2 [halfling]
Perform_1 Cha 1 = +1
Perform_2 Cha 1 = +1
Perform_3 Cha 1 = +1
Perform_4 Cha 1 = +1
Perform_5 Cha 1 = +1
Ride
Dex
*
1 = +3 -2 [armor]
Sense Motive Wis 4 = +0 + 1 + 3 [class skill]
Sleight of Hand
Dex
*
7 = +3 + 1 + 3 [class skill]
Stealth
Dex
*
9 = +3 + 1 + 3 [class skill] + 4 [small] -2 [armor]
Survival Wis 0 = +0
Swim
Str
**
-2 = +0 -2 [armor]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Favored class points: Hit points +1; Skill points +0
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
6/13/2014 Unnamed Male Halfling Rogue 1
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Halfling
+ 2 dexterity, +2 charisma, -2 strength (already included)
Small (combat bonuses, + 4 to stealth already included)
+ 2 racial bonus on acrobatics, climb, and perception (already included)
+ 1 racial bonus on all saving throws (already included)
+ 2 morale bonus on saves vs. fear (stacks with racial bonus to all saves)
+ 1 to hit with thrown weapons and slings
Rogue
Sneak Attack +1d6
Trapfinding -- add half of rogue level to find traps, minimum +1
Evasion (level 2) -- no damage on a successful reflex save
Rogue talents -- gain one at every even-numbered level. At level 10 and above, advanced
talents are available. Add by hand.
Trap sense (level 3) -- armor class and reflex bonuses against traps
Uncanny Dodge (level 4) -- cannot be caught flat-footed, keep dexterity bonus to AC if
attacker is invisible
Improved Uncanny Dodge (level 8) -- cannot be flanked
Master strike (level 20) -- each sneak attack either kills, paralyzes, or puts into coma.
Class HP rolled
Level 1: Rogue 8
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Equipment:
14 lb
5 lb
2 lb
1 lb
2 lb
3 lb
3 lb
2 lb
5 lb
1 lb
1 lb
_____
39 lb
Weapons / Armor / Shield (from above)
Sling bullets (group of 10) x1
Backpack
Bedroll
Caltrops
Flint and steel
Lantern (bullseye)
Oil flasks x3
Rations (1 day) x5
Rope (50', silk) x1
Waterskins x1
Thieves' tools
Total
More about this character:

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