CREATED BY JESSE MOHN AND AERYN RUDEL Requires the use of the Dungeons & Dragons Revised Edition Core Books, published by Wizards of the Coast, Inc. ANIMAL ARCHIVES SAMPLER Author: Aeryn Rudel Blackdirge Publishing Credits Animal Archives Animal Archives Sampler Credits The Campaign Construc- tion System is a format designed to help GMs organize their campaign binder. Each entry in this product is layed out to t a single page or series of pages that can be easily identied and placed in specic categories of the binder. With this system a GM can print only the pages needed for their game, mix and match content from various products in the line, and reduce the clutter and weight of multiple products. Each page is organized with the following information A: Title of the entry contained on the page B: Product title in which the entry can be found C: Author and artist credits for that entry D: Category label for binder organization 1 Animal Archives Animal Archives Sampler Created by Jesse Mohn & Aeryn Rudel Written by Aeryn Rudel Editing John Ball Illustrations Hunter McFalls & Jesse Mohn Graphic Design & Layout Edward Bourelle & Erik Nowak SkeletonKey Staff Edward Bourelle & Art Braune Animal Archives is 2008 Jesse Mohn. All rights reserved. Illustrations are 2008 Hunter McFalls or Jesse Mohn, as credited. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material. SkeletonKey Games, Campaign Construction System, the SkeletonKey Games logo, and the Campaign Construction System logo are trademarks of Edward Bourelle. Blackdirge Publishing and the Blackdirge Publishing logo are trademarks of Aeryn Rudel. Blackdyrge is a trademark of Aeryn Rudel. Dungeons & Dragons and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. d20 System and the d20 System logo are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. The following is designated as Open Game Content: all new rules and stat blocks (but not the proper names of characters and places or their backgrounds). To be clear, the Animal Archives property is CLOSED. Animal Archives Animal Archives Sampler Introduction Introduction 2 Author: Aeryn Rudel Illustrator: Jesse Mohn This product contains two sample animals from Blackdirge Publishings Animal Archives series. These are not reprints, but new monsters designed specically to showcase both the Prehistoric Animal and DinoFiles lines. If you already own all the Animal Archives products, then this is simply a free addition to your collection; however, if youre new to the series, this product serves as an excellent example of what the Animal Archives products offer. Although both the DinoFiles and Prehistoric Animals lines are very similar, they offer slightly different material. Prehistoric Animals details ancient animals from all periods of prehistory on our planet. Here youll nd bizarre creatures from the distant Cambrian, all the way up to the last Ice Age and the very beginnings of the human race. The illustrations in Prehistoric Animals are drawn by Jesse Mohn in a nature book style, and feature a silhouette of a Medium-sized human for size comparison. The DinoFiles line, as its name suggests, specically details new dinosaurs. Each product presents a number of dinosaurs that are linked together either thematically or by actual scientic grouping. The illustrations for DinoFiles are drawn by Hunter McFalls, and present their subjects in dynamic, fantasy inspired scenes. Heres a quick rundown of what youll nd in both product lines: A full d20 stat block for each animal. A full description for each animal, plus notes on ecology, combat tactics, and more. Information for players, including details on how to uses the presented animals as animal companions, familiars, and mounts. Real world information on each animal. A summon natures ally and summon monster appendix, complete with stat blocks for endish and celestial versions of all animals presented in the product. Advanced and templated versions of some animals. A fantastic illustration for each animal by Jesse Mohn or Hunter McFalls. Be sure to have a look at the back page of this product, where youll nd money-saving coupons for all products in the Animal Archives series. If you have any questions or suggestions about the Animal Archives series, or any of the products published by Blackdirge Publishing, drop us a line at: blackdirge@gmail.com. Aeryn Blackdirge Rudel Owner/Developer Blackdirge Publishing Pterygotus Animal Archives Animal Archives Sampler Author: Aeryn Rudel Blackdirge Publishing Pterygotus Monster 3 PTERYGOTUS CR 5 (WING ANIMAL) (TERRY-GOAT-USS) Always Neutral Large Vermin (Aquatic) Init +1; Senses darkvision 60 ft., Listen +0, Spot +8 Languages AC 20, touch 10, atfooted 19 (-1 size, +1 Dex, +10 natural) hp 60 (8 HD) Immune vermin immunities Fort +9, Ref +3, Will +2 Speed 10 ft. (2 squares), swim 50 ft. Melee 2 pincers +11 (1d8+6) Space 10 ft.; Reach 5 ft. (10 ft. with pincers) Base Atk +6; Grapple +16 Atk Options rend (2d8+9) Abilities Str 23, Dex 12, Con 17, Int , Wis 11, Cha 2 SQ vermin traits Feats Skills Hide +1, Move Silently +5, Spot +8, Swim +14 Environment warm aquatic Organization solitary Treasure none Advancement 9-16 HD (Large); 17-24 HD (Huge) Rend (Ex): If a pterygotus hits with both pincer attacks, it latches onto the opponents body and tears the esh. This attack automatically deals an additional 2d8+9 points of damage. Skills: A pterygotus has a +4 racial bonus on Hide and Move Silently checks. It has a +8 racial bonus on Spot checks. It has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. This large arthropod resembles an aquatic scorpion. It has two massive pincers, a long attened tail, and two paddle-like appendages for swimming. Its huge eyes seem ideal for locating prey, and it moves through the water with the speed and agility of a true predator. A pterygotus is a large sea-scorpion, a powerful predator that lurks within warm, shallow water. It is quick and agile, and can chase down fast-moving prey with relative ease. Although a pterygotus can crawl about the sea bottom on its many legs, it is completely aquatic, and does not leave the water for any reason. A pterygotus is a solitary creature, and will only seek out others of its species to mate. Juvenile members of the species are often eaten by the adults, and for this reason, they tend to hide amongst coral reefs or in sea caves until they are large and fast enough to escape their elders. A pterygotus can grow up to 8 feet long and weigh nearly 1,000 pounds. COMBAT A pterygotus attack with its two pincers, tearing prey into small pieces that can be easily fed into its mouth. It attacks nearly anything smaller than itself, using ambush tactics similar to that of other large marine predators, such as sharks. Once prey has been spotted, a pterygotus accelerates quickly (charges) and attempts to surprise its target before it can escape. Additionally, these creatures sometimes hide their bulk in the silt on the sea bottom, and then wait for prey to swim within range of their pincers. FOR PLAYER CHARACTERS Although pterygotus cannot be trained, and their esh is vile and slightly poisonous, they are sometimes hunted by sea elves for their hard, chitinous exoskeleton, which can be worked into armor by skilled sea elf armorsmiths. A single pterygotus produces enough chitin for a single masterwork breastplate for a creature one size category smaller than itself. Armor created from pterygotus chitin weighs half that of its metal counterpart, and is, of course, waterproof. A celestial or endish pterygotus can be summoned with a summon monster VI or a higher-level summon monster spell. Treat a celestial or endish pterygotus as being on the 6th-level list of the Summon Monster table. PTERYGOTUS IN THE REAL WORLD Pterygotus is a massive eurypterid, or sea scorpion, that hunted the warm shallow seas of the Late Silurian, about 423 million years ago. It once vied with Arthropleura, a giant ancestor of millipedes and centipedes from the Carboniferous, as the largest arthropod of all time. However, a recent discovery of another, larger sea scorpion, Jaekelopterus, places Pterygotus at third on the all-time big bug list. Animal Archives Animal Archives Sampler Pachycephalosaurus Monster 4 PACHYCEPHALOSAURUS CR 3 (THICK-HEAD REPTILE) (PACK-EE-SEFF-AH-LOW-SORE-USS) Always Neutral Large Animal Init +1; Senses low-light vision, scent; Listen +7, Spot +7 Languages AC 14, touch 10, atfooted 13 (-1 size, +1 Dex, +4 natural) hp 37 (5 HD) Fort +6, Ref +4, Will +4 Speed 40 ft. (8 squares) Melee head butt +7 (1d8+7) Space 10 ft.; Reach 5 ft Base Atk +3; Grapple +12 Atk Options powerful charge 2d8+10, stun Abilities Str 21, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Feats Alertness, Iron Will Skills Listen +7, Spot +7 Environment warm plains Organization solitary, pair, or herd (5-8) Treasure none Advancement 6-10 (Large); 11-15 (Huge) Powerful Charge (Ex): When a pachycephalo- saurus charges, it deals 2d8+10 points of damage with its head butt attack. Stun (Ex): A creature struck by a pachycephalo- saurus powerful charge must succeed at a DC 17 Fortitude save or be stunned for one round. The save DC is Strength based. This bizarre animal stands tall on two powerful legs and is covered in tiny, yellow, pebble-like scales. Its forearms are long and robust, and seem capable of supporting the animal should it desire to walk on four legs instead of two. But the most striking feature of this reptilian beast is its massive, domed skull, a veritable helmet of bone. The stout muscles on the beasts neck make it fairly obvious that its enlarged cranium is nothing short of an organic battering ram. A pachycephalosaurus is a horse-sized herbivore that is found in small herds on open grasslands and savannahs. These animals are fairly docile, although they will use their bony craniums as battering rams to deter predators. Typically, only the males during rutting season are dangerous to humanoids, as they will charge nearly any creature of Medium-size or larger that wanders too close. Like many herd animals, a pachycephalosaurus mother cares for her young until they are old enough to fend for themselves. Upon reaching maturity, females are allowed to join the herd, while males are chased away, dwelling on the outskirts of the female community until the mating season. For this reason, a solitary pachycephalosaurus will always be male. A pachycephalosaurus is 16 feet long, 6 feet tall, and weighs 1,100 pounds. COMBAT A pachycephalosaurus attacks by butting targets with its bony cranium. It can deliver tremendous force in this manner; more than enough to break bones or stun predators and other hostile creatures. Males typically charge at enemies, turning their entire bodies into living battering rams. A single blow from a charging pachycephalosaurus is capable of killing many predators outright. FOR PLAYER CHARACTERS Although not particularly eet of foot, a pachycephalo- saurus makes a serviceable mount, and can be trained fairly easily for most tasks. Typically, only females are trained, as the males become too volatile to handle during the mating season. Surprisingly, a number of dwarven clans prize these animals as war mounts, admiring their tenacity and hardiness in battle. Although, many elves insists it is the pachycephalosaurus thick-headedness that the dwarves admire most. Training a pachycephalosaurus from birth requires a DC 20 Handle Animal check. An adult pachycephalosaurus can carry up to 306 pounds as a light load. A pachycephalosaurus can be summoned with summon natures ally III or a higher level summon natures ally spell. Treat a pachycephalosaurus as being on the 3rd-level list of the Summon Natures Ally table. A celestial or endish pachycephalosaurus can be summoned with summon monster IV or a higher level summon monster spell. Treat a celestial or endish pachycephalosaurus as being on the 4th-level list of the Summon Monster table. A druid of 7th level or higher can gain a pachycephalo- saurus as an alternate animal companion. Author: Aeryn Rudel Blackdirge Publishing Animal Archives Animal Archives Sampler Author: Aeryn Rudel Illustrator: Hunter McFalls Pachycephalosaurus Monster 5 PACHYCEPHALOSAURUS IN THE REAL WORLD Pachycephalosaurus was a Late Cretaceous herbivore that evolved just before the massive K/T extinction that wiped out the dinosaurs and most life on the planet. Although not as easily recognizable as Triceratops and Stegosaurus, Pachycephalosaurus is one of the better- known dinosaurs, and there are no doubt many school children that can expertly wrap their tongues around its lengthy name. Obviously, the most striking feature of Pachycephalo- saurus is its thick, domed skull. It was once believed that males of the genus would smash their heads together in intraspecic combat, much like bighorned sheep do today. However, recent evidence suggests that this was not the case. Closer examination of the Pachycephalosaurus skull revealed that it would not withstand such rigorous abuse. It is hypothesized that males may have engaged in ank butting, instead of direct, head-to-head confrontations. Animal Archives Animal Archives Sampler Appendix: Summoned Monsters CELESTIAL PACHYCEPHALOSAURUS CR 4 NG Large Magical Beast (Augmented Animal, Extraplanar) Init +1; Senses darkvision 60 ft., low-light vision, scent; Listen +7, Spot +7 Languages AC 14, touch 10, atfooted 13 (-1 size, +1 Dex, +4 natural) hp 37 (5 HD); DR 5/magic Resist acid 5, cold 5, electricity 5; SR 10 Fort +6, Ref +4, Will +4 Speed 40 ft. (8 squares) Melee head butt +7 (1d8+7) Space 10 ft.; Reach 5 ft Base Atk +3; Grapple +12 Atk Options powerful charge 2d8+10, smite evil 1/day, stun Abilities Str 21, Dex 13, Con 17, Int 3, Wis 13, Cha 6 Feats Alertness, Iron Will Skills Listen +7, Spot +7 Powerful Charge (Ex): When a celestial pachycephalosaurus charges, it deals 2d8+10 points of damage with its head butt attack. Smite Evil (Su): Once per day a celestial pachycephalosaurus can make a normal melee attack to deal 5 points of extra damage to an evil foe. Stun (Ex): A creature struck by a celestial pachycephalosaurus powerful charge must succeed at a DC 17 Fortitude save or be stunned for one round. FIENDISH PACHYCEPHALOSAURUS CR 4 NE Large Magical Beast (Augmented Animal, Extraplanar) Init +1; Senses darkvision 60 ft., low-light vision, scent; Listen +7, Spot +7 Languages AC 14, touch 10, atfooted 13 (-1 size, +1 Dex, +4 natural) hp 37 (5 HD); DR 5/magic Resist cold 5, re 5; SR 10 Fort +6, Ref +4, Will +4 Speed 40 ft. (8 squares) Melee head butt +7 (1d8+7) Space 10 ft.; Reach 5 ft Base Atk +3; Grapple +12 Atk Options powerful charge 2d8+10, smite good 1/day, stun Abilities Str 21, Dex 13, Con 17, Int 3, Wis 13, Cha 6 Feats Alertness, Iron Will Skills Listen +7, Spot +7 Powerful Charge (Ex): When a endish pachycephalosaurus charges, it deals 2d8+10 points of damage with its head butt attack. Smite Good (Su): Once per day a endish pachycephalosaurus can make a normal melee attack to deal 5 points of extra damage to a good foe. Stun (Ex): A creature struck by a endish pachycephalosaurus powerful charge must succeed at a DC 17 Fortitude save or be stunned for one round. Author: Aeryn Rudel Blackdirge Publishing Monster 6 Animal Archives Animal Archives Sampler Appendix: Summoned Monsters Author: Aeryn Rudel Blackdirge Publishing Monster 7 CELESTIAL PTERYGOTUS CR 7 NG Large Magical Beast (Aquatic, Augmented Vermin, Extraplanar) Init +1; Senses darkvision 60 ft., Listen +2, Spot +11 Languages AC 19, touch 10, atfooted 18 (-1 size, +1 Dex, +10 natural) hp 60 (8 HD); DR 5/magic Resist acid 10, cold 10, electricity 10; SR 13 Fort +11, Ref +3, Will +2 Speed 10 ft. (2 squares), swim 50 ft. Melee 2 pincers +12 (1d8+6) Space 10 ft.; Reach 5 ft. (10 ft. with pincers) Base Atk +6; Grapple +16 Atk Options rend (2d8+9), smite evil 1/day Abilities Str 23, Dex 12, Con 17, Int 3, Wis 11, Cha 2 Feats Alertness, Great Fortitude, Weapon Focus (pincers) Skills Hide +3, Move Silently +8, Listen +2, Spot +13, Swim +17 Rend (Ex): If a celestial pterygotus hits with both pincer attacks, it latches onto the opponents body and tears the esh. This attack automatically deals an additional 2d8+9 points of damage. Smite Evil (Su): Once per day a celestial pterygotus can make a normal melee attack to deal 8 points of extra damage to an evil foe. FIENDISH PTERYGOTUS CR 7 NE Large Magical Beast (Aquatic, Augmented Vermin, Extraplanar) Init +1; Senses darkvision 60 ft., Listen +2, Spot +11 Languages AC 19, touch 10, atfooted 18 (-1 size, +1 Dex, +10 natural) hp 60 (8 HD); DR 5/magic Resist cold 10, re 10; SR 13 Fort +11, Ref +3, Will +2 Speed 10 ft. (2 squares), swim 50 ft. Melee 2 pincers +12 (1d8+6) Space 10 ft.; Reach 5 ft. (10 ft. with pincers) Base Atk +6; Grapple +16 Atk Options rend (2d8+9), smite good 1/day Abilities Str 23, Dex 12, Con 17, Int 3, Wis 11, Cha 2 Feats Alertness, Great Fortitude, Weapon Focus (pincers) Skills Hide +3, Move Silently +8, Listen +2, Spot +13, Swim +17 Rend (Ex): If a endish pterygotus hits with both pincer attacks, it latches onto the opponents body and tears the esh. This attack automatically deals an additional 2d8+9 points of damage. Smite Good (Su): Once per day a endish pterygotus can make a normal melee attack to deal 8 points of extra damage to a good foe. Illustrator: Jesse Mohn Blackdirge Publishing OGL Animal Archives Animal Archives Sampler OGL 8 OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc and is Copyright 2000 Wizards of the Coast, Inc (Wizards). All Rights Reserved. 1. 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COPYRIGHT NOTICE Open Game License v 1.0, Copyright 2000, Wizards of the Coast, Inc. System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson. Animal Archives Sampler Copyright 2008 Jesse Mohn. Published by Blackdirge Publishing. All rights reserved. USE THESE COUPONS TO CHECK OUT THE ENTIRE ANIMAL ARCHIVES LINE AT A REDUCED COST. JUST CLICK THE LINKS BELOW TO SAVE $1.00 ON ANY ANIMAL ARCHIVES PRODUCT. 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George Clower, Trustee in Bankruptcy of The Estate of Sinton Plumbing & Supply Company, Inc. v. First State Bank of San Diego, Texas, 343 F.2d 808, 1st Cir. (1965)