Iczers R.C.C.

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Iczers

Some 20,000 years ago the Splugorth


encountered a human like race known
as the Cuthuwulf. Their attempts to
enslave this race were thwarted by the
Cuthuwulf's io!synthetic superhuman
"ndroids known as #c$ers. %owever,
although these female androids had
successfully driven the Splugorth away
from the Cuthuwulf, they did not destroy
their enemy. &nfortunately, the #c$ers
were not able to keep the Cuthuwulf's
homeworld from being destroyed, luckily
the Cuthuwulf had converted thier sister
planet into a large generational starship.
'eaving long before the Splugorth
arrived, they began wondering the Three
(ala)ies trying to find a new homeworld,
where they could be left alone in peace.
Considering the problems of moving a
ship the si$e of a small planet at faster
than light speeds, this sublight
spaceship is still carrying them on thier
search after all this time. *uring the
course of the war, the Splugorth
employed a number of advanced super
sciences, bio!wi$ardry and other
weapons. +ot the least of which were
the ,ighting (eas, and other advanced
drone - robot combatants. .any of these
robots and bio!monsters had the
capacity to survive on their own, and with the war long over, have spread unchecked though out
the megaverse. Since that time the #c$ers have continued thier fight against the Splugorth, thier
creations, and other forces of evil through out the Three (ala)ies as well as protecting the
Cuthuwulf. /ne of the most uni0ue features of the #c$ers is thier ability to form a type of mystical
bond with a non!supernatural being to augment their own powers, as well as to learn what is is to
live and feel. ,or reasons known only to the Cuthuwulf, all #c$ers are female.
Alignment: "ny
Attributes:
#12 3*45 .62 3*4785 ."2 8*45 9S2 3*47:25 992 8*4745 962 3*47:05 92 2*47:25 S9*2 ;*4
9S and 96 are consoidered supernatural
Attribute Requirements: +one
Size: ; ft 7 8*4 inches
Hit Points: 96):0 7 2*4):0 per level
M.D.C.: 96):0 72000 7 that gained from physical skills
Horror Factor: :0 if known as an #c$er
P.P.E.: 96):0 7:*8):00+ partners PPE
I.S.P.: +one, #c$er's are completely devoid of all psionic abilities with the e)ception of a form of
telepathy that forms with her partner.
CHI: +one until Synchroni$ation, afterwards an #c$er's C%# is e0ual to her 96):0+ partners CHI
Average i!e S"an: &nknown
1
#ulnerabilities: +one, e)cept having to look after and protect her partner.
Po$ers:
%& Energ' E("ulsion:"n #c$er has the ability to fire energy bolts from her hands.
<ange2 2,000 ft 7 :00 ft per level
.ega *amage2 :*20)20 7 :*20)20 per level
<ate of ,ire2 60ual to the number of hand to hand attacks
onuses2 72 to strike
)& Energ' S$or*s: /ne of the other abilities of an #c$er is to generate swords made of pure
energy. These swords are not unlike the 9si!Swords of the Cyber!=nights and other psychic, only
more powerful and powered by the #c$erno energy source of the #c$er.
<ange2 .elee combat or thrown up to ;0 ft
.ega *amage2 :*20)20 7:*20)20 per level
*uration2 ; minutes per level
onuses2 7: initiative5 7: strike5 7: parry5 in addition to >.9. bonuses
+& Energ' Form: This ability allows the #c$er to change into a being of pure energy. This energy
form allows the character to travel at speeds up to 27: light years per hour per every 3
rd
level.
>hile on a planet or in a smaller area the character has near instantaneous teleportation.
<ange2
Space: This #c$er may stay in the energy form for up to : week, before needing to rest.
Planet: The effevctive teleport range is :00 miles ?:40.@ kmA
,& -arrier S.iel*: &sing this power an #c$er can create an invisible arrier shield, this field forms
as a bubble around the #c$er and anyone that she may be carrying.
<ange2 Self
*urations2 :0 minutes 7 :0minutes per level of e)perience, or until the arrier shield is destroyed
or canceled. +ote that a new shield can be erected the instant the previous one is depleted.
Si$e2 a sphere centered on the #c$er with a diameter : foot greater than the #c$er's height.
.a)imum .*C2 The ma)imum amount of .*C in the damage reserve, the amount that can be
used to create the arrier shields, is the #c$er's 9hysical 6ndurance times one!hundred ?96 )
:000A. The damage reserve replenishes itself at a rate of : .*C per melee or 280 .*C per hour.
onuses2 72 to parry if creating the field to parry an attack.
/& Dimensional 0ele"ort1 To and from B*imensional Sub SpaceB at will. The #c$er may also carry
others with her into and out of dimensional sub space.
2& i!e Su""ort1 *oes not need to eat or breathe to survive. They do re0uire a minimum of 8
hours of sleep per week, and must sleep in order to regenerate serious damage to themselves
?.ore than C the #c$ers' total .*C.A at a rate of : hour per :0 .*C of damage lost.
3& Flig.t1 #c$ers have the ability to fly, this is an asset, because it is not always prudent to shift
into the 6nergy form to move about. This is especially true in most combat situations. The #c$er
can accdlerate from 0 tn D00 mph in one attack.
Speed2
Atmospheric: .ach 2 7 .ach : per level of e)perience.
Space: .ach :2 7 .ach 0.; per level of e)perience.
4& Regeneration: "n #c$er regenerates at a rate of :*8):0 hit points and .*C per minute and
will re0uire sleep to regenerate if more than C their total .*C - S*C is lost in battle. ?: hour of
sleep per 2; points. This rest is needed to recover from the energy spent healing. #f the #c$er is
unable to fully rest up after regeneration they will still be able to function, but at a reduced
efficiency2 !: attack per melee and !3 to strike , parry and dodge A
5& S'nc.ronization1 The ability for an #c$er and another being to form a bond allowing the #c$er
to draw on the emotional strength of the ond mate ?or 9artnerA to increase her abilities. The
ability to synchroni$e manifests itself at 8
th
level, even though the #c$er may have found her
partner before this, they cannot bond until 8
th
level. "nother side effect of the synchroni$ation is
2
that the #c$er is now able to truly feel emotions, hence for a time after synchroni$ation the #c$er
will be wracked with those new sensations. The #c$er is !2 on all combat rolls and !:0E to all
skills for the first 2 months while she learns to deal with the new emotions. The following chart
describes how an #c$er's abilities increase with synchroni$ation. The bonuses last for one hour
after the influ) of 996 from the partner. The 9artner must make the decision to transfer the 996
to his or her bonded #c$er, this transfer is similar to the spending of 996 to cast spells. +o more
than 20 996 may be sent to an #c$er at a time. +ote2 996 is used to simulate the transfer of
emotional energy to the #c$er for game purposes.

; 996 :0 996 :; 996 20 996
..*.C. 2) 3) 8) ;)
%it 9oints 2) 3) 8) ;)
"ttributes?9S, 99, 96,
S9*A
7; 7:0 7:; 720
*amage ?%and to
%andA
7:; 720 72; 730
,light Speed
"tmospheric - Sublight :.;) 2) 2) 3)
,aster than 'ight 7: ly-hr 72 ly-hr 73 ly-hr 78 ly-hr
Combat onuses
+umber of "ttacks 70 7: 7: 72
Strike 7: 72 73 78
9arry 72 73 78 7;
*odge 72 73 78 7;
<oll 73 78 7; 74
9ull 73 78 7; 74
#nitiative 70 7: 72 73
9owers
<ange ;) :0) :;) 20)
*amage - 6ffect
6nergy 6)pulsion :*4):078-lvl 2*8):074-lvl 2*4):07F-lvl 3*4):07:0-lvl
6nergy >eapon
6)tensions
2*8):078-lvl 2*4):074-lvl 3*4):07F-lvl 8*4):07:0-lvl
arrier Shield?ma)
.*CA
96 ) :;0 96 ) 200 96 ) 2;0 96 ) 300
"n #c$er will seek out the one being in the megaverse that can unlock their potential, this being
is their partner. /nce found, she will defend that partner until death. ,or some reasons unknown
to the megaverse an #c$er can not bond with a supernatural creature or a mage for that matter,
and psychics are very rare for an #c$er's partner. >ith these e)ceptions, practically any being may
be the partner of an #c$er. #f her partner is slain then she will attempt to permanently synchroni$e,
by absorbing the 996 of the slain partner. +o #c$er will E#ER take a second partner, because
there is only one being in the entire megaverse that can unlock that particular #c$er's potential. #n
order to help protect her partner an #c$er gives him or her a bracelet which has the following
powers.
3
6nergy 6)pulsion
Range: 400 ft 7 ;0 ft per level
Mega Damage: :*8):0 7 2 per level
Rate of Fire: 60ual to the number of hand to hand attacks
Bonuses: 72 to strike
arrier Shield2 &sing this power an #c$er's partner can create an invisible arrier shield, this field
forms as a bubble around him or her and anyone that he or she may be carrying.
Range: Self
Durations: :0 minutes 7 2 minutes per level of e)perience, or until the arrier shield is destroyed
or canceled. +ote that a new shield can be erected the instant the previous one is depleted.
Size: a sphere centered on the partner with a diameter : foot greater than his - her height.
Maximum MDC: The ma)imum amount of .*C in the damage reserve, the amount that can be
used to create the arrier shields, is the partner's 9hysical 6ndurance times one!hundred ?96 )
:00A. The damage reserve replenishes itself at a rate of : .*C per melee or 280 .*C per hour.
Bonuses: 72 to parry if creating the field to parry an attack.
Telepathic 'ink2 #n addition to the bracelet a telepathic link forms between an #c$er and her
partner, this link has no range and $ill span dimensions. This link is created so that the partner
can call on his or her bond mate if needed or the other way around if need be.
%6& Combat: %and to %and2 .artial "rts ?"gentA. +ote2 >.9. Sword G >.9. 9aired weapons are in
fact, weapon katas and are as such, entitled to all the usual bonuses.
%%& Damage: &se Supernatural *amage Chart
%)& -onuses: 73 attacks per melee, 78 parry, 78 dodge ?74 while flyingA? all dodges are
automaticA, 78 initiative, 78 roll
R.C.C. S7ills:
'and +avigation ?7:;EA
*etect "mbush ?7:;EA
*etect Concealment ?7:;EA
+avigation2 Space ?7:0EA
9ilot2 attloid ?7:0EA
.echa Combat2 attliod2 6lite
>eapon Systems ?7;EA
<ead Sensory 60uipment ?7:0EA
'ore2 *emon and .onster HSplugorth G .inionsI ?7:;EA
'ore2 (alactic HCuthuwulf %istoryI ?720EA
>.9. Sword
>.9. 9aired
%and to %and2 .artial "rts ?2A of choice
R.C.C. Relate* S7ills: #+ order to reflect the #c$er growing up, select : other skill, additionally
select two additional skills at levels 2, 3, 8, ;, 4,D,:0, and :3. "ll new skills start at level one
proficiency.
Communications2 "ny
*omestic2 "ny
6lectrical2 "ny
6spionage2 "ny ?7;EA
.echanical2 "ny
.edical2 "ny
.ilitary2 "ny ?7;EA
9hysical2 "ny ?S*C bonuses are added as .*CA ?7:0E when applicableA
9ilot2 "ny
9ilot ! <elated2 "ny
<ouge2 "ny
Science2 "ny
4
Technical2 "ny ?7;EA
>eapon 9roficiencies2 "ny
>ilderness2 "ny
Secon*ar' S7ills: The character also gets to select : secondary skills from the previous list at
level one, and two at levels 2, 3, 8, ;, 4, D, @, :2, and :;. These are additional areas of
knowledge that do not get the advantage of the bonus listed in parentheses. "ll secondary skills
start at the base skill level. "lso, skills are limited ?any, only, noneA as previously indicated on the
list.
E("erience 0able:
'evel 6)perience +9C .aturity
: 0 ! 3,000 =id
2 3,00: ! ;,000 =id
3 ;,0: ! :0,000 9re!teen
8 :0,00: ! 20,000 Teen - Joung "dult
; 20,00: ! 30,000
4 30,00: ! ;0,000 Joung "dult
D ;0,00: ! F0,000
F F0,00: ! :20,000 "dult
@
:20,00: !
:D0,000

:0
:D0,00: !
230,000

::
230,00: !
300,000

:2
300,00: !
3F0,000

:3
3F0,00: !
8D0,000

:8
8D0,00: !
400,000

:;
400,00: !
F00,000

+ote2 "s synthetic beings, #c$ers must learn and physically grow up Kust like everyone else. #t is
important for players to reali$e that young ine)perienced #c$ers are in !act CHIDRE8 ?think
*ragon %atchlingA. <oughly :0 to :2 years of age at first level. #n addition to their physical and
emotional immaturity, young #c$ers must '6"<+ about true emotions even though they will not
truly e)perience them until synchroni$ation. ?9rogramming does allow them the semblance of
feelings and a very basic understanding of them. They're not devoid of emotion.A
#t is further believed, that an #c$er cannot achieve true sentients until she has synchroni$ed
with her partner.
0.e Iczelion
5
The #c$elion, or #c$el, are an advanced form of proto!robot designed to merge with a human on
a molecular level as a type of light powered armor. The crowning achievement of Cuthuwulf io!
enhancement technology, the #c$el robots can operate as stand alone units at reduced power
levels indefinitely . #t is after the robots have sought out and bonded with a humanoid life form,
that they reach their full combat potential. /nly human and human!like entities are compatible
with the #c$el robots, and they tend to choose people from more ordinary walks of life.
They were created by a race of super androids to aid in preventing a war of genocide. Some
20,000 years ago the Splugorth encountered a human like race known as the Cuthuwulf. Their
attempts to enslave this race were thwarted by the Cuthuwulf's io!synthetic superhuman robots
known as #c$ers. %owever, although the #c$ers had successfully driven the Splugorth away from
the Cuthuwulf, they did not destroy their enemy.
*uring the course of this war, the Splugorth employed a number of advanced super sciences,
bio!wi$ardry and weapons. +ot the least of which were the ,ighting (eas, and other advanced
drone - robot combatants. .any of these robots and bio!monsters had the capacity to survive on
their own, and with the war long over, have spread unchecked though out the megaverse.
The #c$er androids, their numbers depleted, could not hope to defend every known world
alone5 and their Cuthuwulf sisters, themselves no longer have the resources to wage an open war
against anyone. They refused to stand idlely by and allow the invaders to continue to ravage
peaceful worlds across the gala)ies. #t was agreed that they would create a weapon which would
give the peoples of these besieged worlds the ability to fight for themselves. &nfortunately, the
attacked rarely had the time to study new technologies, and Cuthuwulf science is advanced
enough that it would that most of the worlds targeted by the enemy centuries to understand what
they'd been given.
They needed a way to empower the people they sought to protect, and teach them about their
common enemy at the same time. The #c$ers devised a plan based closely on their own ability to
Bsynchroni$eB with a partner and increase their own power. They would create a new type of robot
that could make a normal person, a human, the e0ual of any #c$er. Then, as #c$elions, they would
be able to defend their own planets.
6
(From Left to Right Blac! "czelion Sil#er "czelion $ol%
"czelion an% "czelion a!a &ormal '(pe)
0.e Iczel Combat Robot: *'his section is inten%e% for
$+M+ reference ,ut coul% ma!e a goo% pla(er character
too+-
The #c$el robots are all individuals with some differences
in physical features and color depending on the type of #c$el
in 0uestion. They are all 3.; feet tall ?:.04 mA and have a
basic humanoid shape. They have two eyes and little else in
the way of facial features. (enerally they look like someone
removed a suit of composite body armor and wired the
component plates together as some form of e)otic
marionette.
7
Attributes:
#.1. 23 ?+eural #ntelligenceA5 ..6. n-a5 ..". n-a5 9.S. :45 9.9. 225 9.6. n-a5 9.. :2 Hthey're short
and kinda cute.I Speed. See elow.
MDC -' ocation:
%ead !!!!! D0 796):0 of partner
H:I .ain ody !!!!! 200 79e):0 of partner HThis rating is for the bonded #c$elion. See +ote.I
"rms ?2A !!!!! D0 +PEx10 of partner
'egs ?2A !!!!! F0 +Pex10 of partner
C( 9ack !!!!! :00 796):0 of partner
8ote:
H:I These values are the same for the #c$el in its' robot form with the e)ception of the main body.
:F0 .*C for the #c$el <obot. *estroying the main body of the <obot will kill it. *estroying the
main body of the #c$elion will =ill both the <obot and the #c$elion's human pilot.
S"ecial Abilities:
Power Source: #c$erno 6nergy attery. This mysterious energy source is, as yet, unknown to the
megaverse at large. 9robably the most similar known power source is 996. #n fact the #c$erno
can be described as a form of BsyntheticB 996. The #c$el .&ST <6T"#+ a .#+#.&. of :0 S996
to remain operational. #f onded and this total drops below :0, the pair will separate until the #c$el
can restore it's power reserves. #f the #c$el is operating alone when this happens, he will *#6 if he
can not recharge himself. 98:; t.e' can not ta" PPE !rom A8< :=0SIDE S:=RCE>? #f they
could do that then what would be the point of bondingL
! <oll :*8 ) :00 for total #c$erno 9ower. HS996I
! <egeneration <ate is 8 points per melee round.
Contra Gravitic Flight: ase flight Speed is .ach 2 in an atmosphere and .ach :2 in space.
This overall speed can be increased by shunting power from the bot's other systems2 This flight
power is unchanged after bonding.
! )2 Speed for :0 S996 H*uration is : hour per level.I
! ); Speed for 2; S996 H*uration is C hour per level.I
Barrier Shield: The #c$el' can generate a type of force field to protect itself. %owever, power for
the barrier is drawn directly from the #c$erno. <ate of e)change is : to 20.
! : S996 M a 20 .*C barrier. H; S996 spent would erect a :00 .*C barrier.I
Transition to Diminsional Sub-space: The #c$el can, at will, teleport into and out of a dimension
=nown as Sup! Space. #t may also use this ability to return to it's partner's native dimension from
any other dimension, provided it knows something about where it is. H(...s should be the
determining factor here.I *imensional Sub!space is not related to the normal plane and can not
be used to shorten travel times.
S7ills: "s +eural #ntelligences, #c$el may learn skills as any other robot of their class. [Note
The! Do Not Get the " #$our% Base Programs&. #nstead, all #c$els have the following skills2
'anguage and 'iteracy2 Trades : G 8 @FE
asic and "dvanced .ath2 @4E
9ilot2 9ower "rmor2 #c$elion battle suit. @4E
Combat2 9ower "rmor 6lite2 #c$elion ?,or the pilot's use.A
%and to %and 6)pert F
th
level 9roficiency HThe pilot can not draw on this skill.I
'ore2 (alactic HCuthuwulf %istoryI @4E
'ore2 *emon G .onster2 HSplugorth and minionsI @4E
'ore2 "lien *imensions 2;E 72 per level. HChoose : *imension.I
+avigation2 Space ?F@EA
>.9. Sword F
th
level 9roficiency HThe pilot can not draw on this skill.I
8
Han* to Han* Combat: "s a stand alone unit, the #c$el can and will engage in hand to hand
combat. 6specially to defend a perspective partner. &se the following modifiers plus those listed
above as applicable2 ?These onuses apply only to the lone robot.A
+umber of "ttacks per .elee2 ;
Strike 2 72
9arry2 73
*odge2 73
<oll w- 9unch, ,all, or #mpact2 72
Special2
Critical Strike2 +atural :F thru 20
9aired >eapons2 Sword
Nudo Throw2 *oes :*4 .*C 7 victim loses initiative and : melee attack.
0.e Iczelion
.'he forces of %ar!ness an% e#il ha#e sprea% across the !no/n uni#erse+ 0hole planets ha#e
,een %estro(e% e#en those /ho ha#e ,ecome "czelions+ A race of /arriors calle% "czers create%
the "czels to ,on% /ith humans an% fight against the e#il /hen an% /here the "czers can not+ 0ill
(ou help me1 0ill (ou len% me (our strength to %efen% this planet++1 2our planet 1.
!#c$el
"s previously stated, the #c$els must bond with a humanoid if they are to ever reach their full
power. /nce bonded the two combine their best assets to produce the #c$elion. /nce a partner is
chosen, there is no going back. "lthough the two can separate and lead 0uasi!normal lives, the
#c$el is never far away from it's partner. The team can re!merge at any time.
:CC Requirements: +one there are however, restrictions2
! %umans and humanlike creatures only. ?#ncludes2 %umans, 6lves, True "tlanteans, etc. +o
supernaturals or super humans either.A
! 9rimary /CC <estrictions2 .inor .en "t "rms2 %eadhunter, CS Soldier, etc. He.g. no /CC which
offers bonuses other than those that would be derived from training alone.I minor psychics and all
Scholar - adventurer classes are available as well. +ote2 True "tlanteans, or any other bond
candidate may never have more than 3 magical tatoos.
0.e -on*: /nce bonded the #c$el becomes the partners' Bfighting suit.B The transformation and
e0uipping process takes appro)imately 3 seconds. *uring which time the modular sections of the
#c$ers' body disassemble and reattach themselves to the partner's body in the appropriate places.
H"ll other personal effects including e0uipment and clothing are broken down at a molecular level
and converted into a skin suit that is worn beneath the armor to complete its' bonding elements.I
"s a combined entity the #c$elion gains the best of both worlds2
'ncreased Power (eserves The 9ower <eserves can now tap into the partner's natural 996
and 9hysical 6ndurance reserves for additional energy. "s the suit generally uses Synthetic 996,
natural 996 is more efficient an provides twice the available power. ? 2 S996 for every : 996
present.A
6)ample2 a <ouge Scholar has a base 996 of F. This would provide the suit with :4 S996 7
9.6. attribute number.
)dvanced *otor Servo: This system duplicates the genetic condition in altered humans that is
most responsible for the para!normal ability 26)traordinary Speed. H*amage is per robotic
strength of the 9artner 7:0.I
!<unning Speed 200 mph ?32:.F kphA 720 mph ?32.: kphA per level.
! 7: "ttack per melee.
! 7: on initiative at levels2 :, 3, 4, @, :2 and :;.
! 7: to strike and parry.
! 73 to pull punch
! 78 to roll with punch - fall
! 74 to dodge in flight, 73 on the ground. HThe #c$el can accelerate to its' ma)imum speed almost
instantly and decelerate Kust as 0uickly, considered an auto dodgeI
9
! 78 to damage from a punch - kick for every 20 mph of speed. H7:4 is the ma)imum damage that
can be applied from a stand still.I
-asic -eam @ea"on: #n addition to any provided in the #ndividual #c$elion's 9owers listed below,
"ll #c$elions can generate a long range beam attack which draws its power from the #c$erno
battery.
<ange2 2,000 ft ?40@.4 mA
.ega *amage2 :*20):0 7:d20):0 per level .*C
S996 Cost2 +one for the initial beam attack, and : point per additional *ice of damage.
onuses2 73 to strike on an aimed shot , 7: shooting wild.
-eam S$or*: The #c$elion has the power to generate a close range melee weapon in the form of
a beam sword, its' energy type is based on the individual #c$elion . HThis weapon can be used
paired if the pilot has the skill 9aired >eapons2 Sword. 6ach eam Sword must be paid for
separately.I
S996 Cost2 ; for initial generation
*amage2 :*20)20 .*C
.odifiers27: on initiative +1on parry and strie
9ower ,ocusing2 y spending an additional5 ; S996 the #c$elion may channel their power into
the eam Sword for up to 3 melees.
3) Blac! "czelion: #ncreased eam Sword damage2 72*20)20 Critical strikes on a natural :@ or
20
4) $ol% "czelion: "ny solid obKect used to parry this sword is either damaged - destroyed or
considered disarmed. H<emoved from the wielder's grasp and thrown :07:*4 feet.I
5) Re% "czelion: #ncreased damage to 7:*20):0 and add a 30E chance to ignite any
combustibles on the target.
6) Blue "czelion: #ncreased damage to 2*20):0 and add a ;0E chance to ignite any
combustibles on the target.
7) Sil#er "czelion: "ny target struck must save vs. +on!'ethal poison or be stunned ?!F to strike,
parry, and dodgeA for 2*8 melees per failed save, this stun attack is effective through
environmental body armor but not power armor.
8) &ormal '(pe: The eam BswordB can be formed into any type of melee weapon. 7 all abil5itys
of the other #ce$elion types combined
9) $re( "czelion: The blade of the beam sword glows intensely, hence all attacks directed at the
#c$elion are at !; to strike, and all combatant within 20 ft are !3 to strike, parry, and dodge.
Power mani$estation: The #c$elion, once bonded will manifest additional powers. HSee elow.I
The power manifested is reflected by the various types of #c$elions.
Descriptions o$ the di$$erent 'c+elion )rmors
%& -lac7 Iczelion: lack #c$elion has, as the maKor focus of its powers, the ability to manipulate
gravity.
Color2 the metallic portions of the armor are black with orange highlights, and the body suit is a
deep purple with blue accents.
#mmunities and <esistances2 lack #c$elion is immune to the effects of intense gravity and
resistant to ?takes C damage fromA physical impacts and e)plosions.
(ravity .anipultation2 y increasing the pull of gravity on an obKect or person the #c$elion does
damage to it.
Range: :000 ft ?30.; mA
Mega Damage: &se the table below to determine damage and the amount of time re0uired to
reach the number of ('s e)certed.
"dditional ('s
6)certed
*amage ?E of .ain
odyA
Time <e0uired
;0 :0 E 3 seconds ?: attackA
:00 20 E
:; seconds ?:
meleeA
:;0 30 E
30 seconds ?2
meleesA
10
200 80 E 40 seconds ?: minA
2;0 ;0 E
@0 seconds ?:.;
minA
300 40 E :20 seconds ?2 minA
3;0 D0 E
:;0 seconds ?2.;
minA
800 F0 E
:@; seconds ?3.2;
minA
8;0 @0 E
280 seconds ?8
minA
;00 :00 E 300 seconds ?; minA
Combat Teleport2 The ability allows the #c$elion to teleport up to ;0,000 ft instantly. This power
can be used to enhance the dodging capability of the unit ?73 to dodgeA, or to attack ?78 to
initativeA.
)& Aol* Iczelion2 (old #c$elion's maKor power focus is based on particle acceleration and the
creation of small, intense vorte)es.
Color2 the metallic portions of the armor are gold with green highlights, and the body suit is black
with white accents.
#mmunities and <esistances2 This #c$elion is resistant to ?takes C damage.A the effects of
e)plosives and impervious to particle beam attacks.
Super Tornado eam2 This attack is (old #c$elion's most powerful attack,
Range: 4000 ft ?:F2.F mA
Mega Damage: :*20)20 7:d20)20 per !e"e!
Rate of Fire: Twice per melee, and each use cost two attacks.
The Tornado last2
Range:
Setting /ne2 :000 ft ?283.F mA
Setting Two2 2000 ft ?:2:.@ mA
Mega Damage:
Setting /ne2 :*4):0
Setting Two2 4*4):0
.eteor Splash2 This attack creates a conicentric wall of energy that e)tends to ;0 ft around the
#c$elion. This field damages anything it contacts.
Ra%ius: 3:;00 ft ?:;.2 mA
Mega Damage: 2*20 ) 20 to any obKect caught in it's influence
Rate of Fire: 6ach use cost two attacks.
Combat Teleport2 The ability allows the #c$elion to teleport up to ;0,000 ft instantly. This power
can be used to enhance the dodging capability of the unit ?73 to dodgeA, or to attack ?78 to
initativeA.
+& Re* Iczelion: <ed #c$elion's power focus is in the direct control of fire.
Color2 The metallic portions of the armor are a bright metallic red with black highlights, and the
body suit is a burnt orange with white accents.
#mmunities and <esistances2 This #c$elion is impervious to fire, plasma and heat attacks of any
kind.
,ire all2
Range: 4000 ft ?:F2.F mA
Mega Damage: :*)20)20 7:d20)20 per level
Blast Ra%ius: :!20 ft ?4.: mA
Rate of Fire: 60ual to the combined number of hand to hand attacks
Bonuses: 72 to strike
Continuous ,ire olt2
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Range: :000 ft ?30 mA
Mega Damage: 6ach hand fires a bolt that does :*20):07:*20):0 per level H oth hands
combinedI
,lame Sheath2 The #c$elion can generate flaming aura at will that damages anyone coming into
contact with it.
Mega Damage: 3*4 7 :*4 per level
Combat Teleport2 The ability allows the #c$elion to teleport up to ;0,000 ft instantly. This power
can be used to enhance the dodging capability of the unit ?73 to dodgeA, or to attack ?78 to
initativeA.
,& -lue Iczelion: lue #c$elion derives it's power from the manipulation of 9lasma energy.
Color2 The metallic portions of the armor are a royal blue with reddish purple highlights, the body
suit is an emerald green with white accents.
#mmunities and <esistances2 9lasma energy attacks do no damage to this #c$elion, it is also
impervious to fire and heat based attacks of all kinds.
9lasma all2
Range: 4000 ft ?:F2.F mA
Mega Damage: :*)20)20 7:d20)20 per level
Blast Ra%ius: :!20 ft ?4.: mA
Rate of Fire: 60ual to the combined number of hand to hand attacks
Bonuses: 72 to strike
9lasma olts2
Range: F000 ft ?283.F mA
Mega Damage: :*20)20 +1#20x20 per !e"e!
Rate of Fire:e;ual to character<s num,er of hth attac!s
Bonuses: 72 to strike
9lasma Sheath2 The #c$elion can generate an aura of plasma at will that damages anyone
coming into contact with it.
Mega Damage: 8*4):0 increased to 2*8 ) :00.*C if used to burn through an obKect.
Combat Teleport2 The ability allows the #c$elion to teleport up to ;0,000 ft instantly. This power
can be used to enhance the dodging capability of the unit ?73 to dodgeA, or to attack ?78 to
initativeA.
/& Silver Iczelion: Silver #c$elion draws it's power from the manipulation of electrical energy
fields.
Color2 The metallic portions of the armor are a machined silver with green highlights, the body
suit is a light blue!gray with white accents.
#mmunities and <esistances2 6lectrical attacks do no damage to this #c$elion and fire and energy
based attacks inflict only C damage.
6lectrical <ay2
Range: F000 ft H283.F mI.
Mega Damage: :*20)207:*20)20 per level
Blast Ra%ius: :!20 ft ?4.: mA
Bonuses: 72 to strike
'ightning olt2
Range: 3000 ft H@:.; mI
Mega Damage: ;*4720 7;*4720 per level
Rate of Fire: "dditional olts can be generated and released as a volley attack. 2 bolts 7 : bolt at
levels F and :2 maybe generated per attack. 6ach additional olt costs ; S996.
Combat Teleport2 The ability allows the #c$elion to teleport up to ;0,000 ft instantly. This power
can be used to enhance the dodging capability of the unit ?73 to dodgeA, or to attack ?78 to
initativeA.
2& 8ormal 0'"e ?+ote2 The normal Type #c$elion is probably the rarest #c$elion.A The +ormal
Type draws it's power from the direct manipulation of all energy fields. This #c$elion is commonly
refered to as Kust B#c$elionB.
Color2 The metallic portions of the armor are white with variable highlights, the body suit can be
almost any color with white accents.
#mmunities and <esistances2 The +ormal Type #c$elion is resistant ?takes C normal damage
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fromA to all energy based attacks.
6nergy 6)pulsion2
Range: F000 ft ?283.F mA
Mega Damage: :*20)20 7 :*20)20 per level
A,sor, Channel Con#ert an% Fire an( '(pe of =nerg(: The #c$elion can momentary a,sor,
massive amounts of energy, channel it through his-her body, and unleash it that energy as a
powerful blast of the same type as above.
Range: 2000 ft 7 200 ft per level
Mega Damage: 60ual to the amount damage absorbed within 30 seconds or :0 attacks
Duration: The energy can be held for up to ;0 seconds.
Combat Teleport2 The ability allows the #c$elion to teleport up to ;0,000 ft instantly. This power
can be used to enhance the dodging capability of the unit ?73 to dodgeA, or to attack ?78 to
initativeA.
3& Are' Iczelion: The grey #c$elion gains its power from the manipulation and direction of
microwave and nuclear radiations.
Color2 The metallic portions of the armor are a cobalt or gunmetal grey with lavender highlights,
the body suit is a tur0uoise blue with whit accents.
#mmunities and <esistances2 This #c$elion is impervious to the effects of poisonous radiations,
heat and fire. #t is resistant to laser attacks ?C damage.A
.icrowave olt2
Range: F000 ft ?30.; mA 7:00 ft per level
Mega Damage: :*20)20 7:*20)20 per level
Super %eat "rea2
Range: 200 ft H4 mI radius centered on the #c$elion.
Mega Damage:
'evel /ne2 ;*4 .*C
'evel Two2 :*4):0 .*C
'evel Three2 2*4):0 .*C
'evel ,our2 8*4):0 .*C
'evel ,ive2 F*4):0 .*C
Rate of Fire: 'evel /ne cost : attack, it re0uires 30 seconds ?2 meleeA to progress to each
additional level
%eat Shield2 The #c$elion can superheat a small pocket of air over one arm roughly the si$e of a
buckler shield. The heat in this area is so intense that it will vapori$e any proKectiles attempting to
pass through it. ?>atch out for those pesky e)plosives, they tend to have these things call a blast
radius. %eaven help you if its a nuke... Jea you might survive the radiation, but what about the
shock waveLA <oll to parry attacks as normal.
Combat Teleport2 The ability allows the #c$elion to teleport up to ;0,000 ft instantly. This power
can be used to enhance the dodging capability of the unit ?73 to dodgeA, or to attack ?78 to
initativeA.
:t.er Concerns:
The #c$elion battle suit provides all the standard e0uipment of average powered armor. The
ond provides the #c$el robot with a direct link to it's partner's consciousness. This allows for full
communication with the partner in reference to battle data and any other pertinent information
that a pilot might need.
"s to the 0uestion of life support in a hostile environment. /ne of the #c$el's primary directives
is to protect the life of it's partner. #n hostile environments the bot - battle suit generates a low
level magnetic containment field to keep out harmful agents. #t is capable of filtering enough
o)ygen in contaminated or deficient atmospheres to provide an indefinite supply of breathable air
for it's partner. #n vacuums, the #c$el stores and recycles up to :2 hours of compressed air. Hit's
responses underwater are comparable to any standard suit of armor in it's class. See Rifts
>n%erseas O.I
/nce an #c$el has made it's initial bond with a partner it will remain with that person until one of
them dies. #t will leave behind several +ano!trackers to allow it to track it's partner in both normal
space and the *imension of Sub!space. These dimensional reference devices have an omni!
directional range of ;00 miles HF08.4 kmI.
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E("erience: /nce onded the character re0uires an additional 30E in e)perience for each
subse0uent level in their chosen /CC. 9owers will increase normally, starting as if they were first
level, if the #c$elion bonded at a subse0uently higher level.
>ritten by ,orgeknight and 9hellan .althus, feel free to use, modify or not use as you wish.
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