The document provides background information on Iczers, female android warriors created 20,000 years ago to protect the Cuthuwulf people from the invading Splugorth. Although the Iczers successfully drove the Splugorth away, they were unable to save the Cuthuwulf homeworld. The Cuthuwulf then converted their sister planet into a generational starship to search for a new home. The document outlines the Iczers' supernatural abilities and their ability to form mystical bonds with partners to enhance their powers. It also describes the bracelets Iczers give their partners to allow a telepathic link and protective abilities.
The document provides background information on Iczers, female android warriors created 20,000 years ago to protect the Cuthuwulf people from the invading Splugorth. Although the Iczers successfully drove the Splugorth away, they were unable to save the Cuthuwulf homeworld. The Cuthuwulf then converted their sister planet into a generational starship to search for a new home. The document outlines the Iczers' supernatural abilities and their ability to form mystical bonds with partners to enhance their powers. It also describes the bracelets Iczers give their partners to allow a telepathic link and protective abilities.
The document provides background information on Iczers, female android warriors created 20,000 years ago to protect the Cuthuwulf people from the invading Splugorth. Although the Iczers successfully drove the Splugorth away, they were unable to save the Cuthuwulf homeworld. The Cuthuwulf then converted their sister planet into a generational starship to search for a new home. The document outlines the Iczers' supernatural abilities and their ability to form mystical bonds with partners to enhance their powers. It also describes the bracelets Iczers give their partners to allow a telepathic link and protective abilities.
The document provides background information on Iczers, female android warriors created 20,000 years ago to protect the Cuthuwulf people from the invading Splugorth. Although the Iczers successfully drove the Splugorth away, they were unable to save the Cuthuwulf homeworld. The Cuthuwulf then converted their sister planet into a generational starship to search for a new home. The document outlines the Iczers' supernatural abilities and their ability to form mystical bonds with partners to enhance their powers. It also describes the bracelets Iczers give their partners to allow a telepathic link and protective abilities.
encountered a human like race known as the Cuthuwulf. Their attempts to enslave this race were thwarted by the Cuthuwulf's io!synthetic superhuman "ndroids known as #c$ers. %owever, although these female androids had successfully driven the Splugorth away from the Cuthuwulf, they did not destroy their enemy. &nfortunately, the #c$ers were not able to keep the Cuthuwulf's homeworld from being destroyed, luckily the Cuthuwulf had converted thier sister planet into a large generational starship. 'eaving long before the Splugorth arrived, they began wondering the Three (ala)ies trying to find a new homeworld, where they could be left alone in peace. Considering the problems of moving a ship the si$e of a small planet at faster than light speeds, this sublight spaceship is still carrying them on thier search after all this time. *uring the course of the war, the Splugorth employed a number of advanced super sciences, bio!wi$ardry and other weapons. +ot the least of which were the ,ighting (eas, and other advanced drone - robot combatants. .any of these robots and bio!monsters had the capacity to survive on their own, and with the war long over, have spread unchecked though out the megaverse. Since that time the #c$ers have continued thier fight against the Splugorth, thier creations, and other forces of evil through out the Three (ala)ies as well as protecting the Cuthuwulf. /ne of the most uni0ue features of the #c$ers is thier ability to form a type of mystical bond with a non!supernatural being to augment their own powers, as well as to learn what is is to live and feel. ,or reasons known only to the Cuthuwulf, all #c$ers are female. Alignment: "ny Attributes: #12 3*45 .62 3*4785 ."2 8*45 9S2 3*47:25 992 8*4745 962 3*47:05 92 2*47:25 S9*2 ;*4 9S and 96 are consoidered supernatural Attribute Requirements: +one Size: ; ft 7 8*4 inches Hit Points: 96):0 7 2*4):0 per level M.D.C.: 96):0 72000 7 that gained from physical skills Horror Factor: :0 if known as an #c$er P.P.E.: 96):0 7:*8):00+ partners PPE I.S.P.: +one, #c$er's are completely devoid of all psionic abilities with the e)ception of a form of telepathy that forms with her partner. CHI: +one until Synchroni$ation, afterwards an #c$er's C%# is e0ual to her 96):0+ partners CHI Average i!e S"an: &nknown 1 #ulnerabilities: +one, e)cept having to look after and protect her partner. Po$ers: %& Energ' E("ulsion:"n #c$er has the ability to fire energy bolts from her hands. <ange2 2,000 ft 7 :00 ft per level .ega *amage2 :*20)20 7 :*20)20 per level <ate of ,ire2 60ual to the number of hand to hand attacks onuses2 72 to strike )& Energ' S$or*s: /ne of the other abilities of an #c$er is to generate swords made of pure energy. These swords are not unlike the 9si!Swords of the Cyber!=nights and other psychic, only more powerful and powered by the #c$erno energy source of the #c$er. <ange2 .elee combat or thrown up to ;0 ft .ega *amage2 :*20)20 7:*20)20 per level *uration2 ; minutes per level onuses2 7: initiative5 7: strike5 7: parry5 in addition to >.9. bonuses +& Energ' Form: This ability allows the #c$er to change into a being of pure energy. This energy form allows the character to travel at speeds up to 27: light years per hour per every 3 rd level. >hile on a planet or in a smaller area the character has near instantaneous teleportation. <ange2 Space: This #c$er may stay in the energy form for up to : week, before needing to rest. Planet: The effevctive teleport range is :00 miles ?:40.@ kmA ,& -arrier S.iel*: &sing this power an #c$er can create an invisible arrier shield, this field forms as a bubble around the #c$er and anyone that she may be carrying. <ange2 Self *urations2 :0 minutes 7 :0minutes per level of e)perience, or until the arrier shield is destroyed or canceled. +ote that a new shield can be erected the instant the previous one is depleted. Si$e2 a sphere centered on the #c$er with a diameter : foot greater than the #c$er's height. .a)imum .*C2 The ma)imum amount of .*C in the damage reserve, the amount that can be used to create the arrier shields, is the #c$er's 9hysical 6ndurance times one!hundred ?96 ) :000A. The damage reserve replenishes itself at a rate of : .*C per melee or 280 .*C per hour. onuses2 72 to parry if creating the field to parry an attack. /& Dimensional 0ele"ort1 To and from B*imensional Sub SpaceB at will. The #c$er may also carry others with her into and out of dimensional sub space. 2& i!e Su""ort1 *oes not need to eat or breathe to survive. They do re0uire a minimum of 8 hours of sleep per week, and must sleep in order to regenerate serious damage to themselves ?.ore than C the #c$ers' total .*C.A at a rate of : hour per :0 .*C of damage lost. 3& Flig.t1 #c$ers have the ability to fly, this is an asset, because it is not always prudent to shift into the 6nergy form to move about. This is especially true in most combat situations. The #c$er can accdlerate from 0 tn D00 mph in one attack. Speed2 Atmospheric: .ach 2 7 .ach : per level of e)perience. Space: .ach :2 7 .ach 0.; per level of e)perience. 4& Regeneration: "n #c$er regenerates at a rate of :*8):0 hit points and .*C per minute and will re0uire sleep to regenerate if more than C their total .*C - S*C is lost in battle. ?: hour of sleep per 2; points. This rest is needed to recover from the energy spent healing. #f the #c$er is unable to fully rest up after regeneration they will still be able to function, but at a reduced efficiency2 !: attack per melee and !3 to strike , parry and dodge A 5& S'nc.ronization1 The ability for an #c$er and another being to form a bond allowing the #c$er to draw on the emotional strength of the ond mate ?or 9artnerA to increase her abilities. The ability to synchroni$e manifests itself at 8 th level, even though the #c$er may have found her partner before this, they cannot bond until 8 th level. "nother side effect of the synchroni$ation is 2 that the #c$er is now able to truly feel emotions, hence for a time after synchroni$ation the #c$er will be wracked with those new sensations. The #c$er is !2 on all combat rolls and !:0E to all skills for the first 2 months while she learns to deal with the new emotions. The following chart describes how an #c$er's abilities increase with synchroni$ation. The bonuses last for one hour after the influ) of 996 from the partner. The 9artner must make the decision to transfer the 996 to his or her bonded #c$er, this transfer is similar to the spending of 996 to cast spells. +o more than 20 996 may be sent to an #c$er at a time. +ote2 996 is used to simulate the transfer of emotional energy to the #c$er for game purposes.
; 996 :0 996 :; 996 20 996 ..*.C. 2) 3) 8) ;) %it 9oints 2) 3) 8) ;) "ttributes?9S, 99, 96, S9*A 7; 7:0 7:; 720 *amage ?%and to %andA 7:; 720 72; 730 ,light Speed "tmospheric - Sublight :.;) 2) 2) 3) ,aster than 'ight 7: ly-hr 72 ly-hr 73 ly-hr 78 ly-hr Combat onuses +umber of "ttacks 70 7: 7: 72 Strike 7: 72 73 78 9arry 72 73 78 7; *odge 72 73 78 7; <oll 73 78 7; 74 9ull 73 78 7; 74 #nitiative 70 7: 72 73 9owers <ange ;) :0) :;) 20) *amage - 6ffect 6nergy 6)pulsion :*4):078-lvl 2*8):074-lvl 2*4):07F-lvl 3*4):07:0-lvl 6nergy >eapon 6)tensions 2*8):078-lvl 2*4):074-lvl 3*4):07F-lvl 8*4):07:0-lvl arrier Shield?ma) .*CA 96 ) :;0 96 ) 200 96 ) 2;0 96 ) 300 "n #c$er will seek out the one being in the megaverse that can unlock their potential, this being is their partner. /nce found, she will defend that partner until death. ,or some reasons unknown to the megaverse an #c$er can not bond with a supernatural creature or a mage for that matter, and psychics are very rare for an #c$er's partner. >ith these e)ceptions, practically any being may be the partner of an #c$er. #f her partner is slain then she will attempt to permanently synchroni$e, by absorbing the 996 of the slain partner. +o #c$er will E#ER take a second partner, because there is only one being in the entire megaverse that can unlock that particular #c$er's potential. #n order to help protect her partner an #c$er gives him or her a bracelet which has the following powers. 3 6nergy 6)pulsion Range: 400 ft 7 ;0 ft per level Mega Damage: :*8):0 7 2 per level Rate of Fire: 60ual to the number of hand to hand attacks Bonuses: 72 to strike arrier Shield2 &sing this power an #c$er's partner can create an invisible arrier shield, this field forms as a bubble around him or her and anyone that he or she may be carrying. Range: Self Durations: :0 minutes 7 2 minutes per level of e)perience, or until the arrier shield is destroyed or canceled. +ote that a new shield can be erected the instant the previous one is depleted. Size: a sphere centered on the partner with a diameter : foot greater than his - her height. Maximum MDC: The ma)imum amount of .*C in the damage reserve, the amount that can be used to create the arrier shields, is the partner's 9hysical 6ndurance times one!hundred ?96 ) :00A. The damage reserve replenishes itself at a rate of : .*C per melee or 280 .*C per hour. Bonuses: 72 to parry if creating the field to parry an attack. Telepathic 'ink2 #n addition to the bracelet a telepathic link forms between an #c$er and her partner, this link has no range and $ill span dimensions. This link is created so that the partner can call on his or her bond mate if needed or the other way around if need be. %6& Combat: %and to %and2 .artial "rts ?"gentA. +ote2 >.9. Sword G >.9. 9aired weapons are in fact, weapon katas and are as such, entitled to all the usual bonuses. %%& Damage: &se Supernatural *amage Chart %)& -onuses: 73 attacks per melee, 78 parry, 78 dodge ?74 while flyingA? all dodges are automaticA, 78 initiative, 78 roll R.C.C. S7ills: 'and +avigation ?7:;EA *etect "mbush ?7:;EA *etect Concealment ?7:;EA +avigation2 Space ?7:0EA 9ilot2 attloid ?7:0EA .echa Combat2 attliod2 6lite >eapon Systems ?7;EA <ead Sensory 60uipment ?7:0EA 'ore2 *emon and .onster HSplugorth G .inionsI ?7:;EA 'ore2 (alactic HCuthuwulf %istoryI ?720EA >.9. Sword >.9. 9aired %and to %and2 .artial "rts ?2A of choice R.C.C. Relate* S7ills: #+ order to reflect the #c$er growing up, select : other skill, additionally select two additional skills at levels 2, 3, 8, ;, 4,D,:0, and :3. "ll new skills start at level one proficiency. Communications2 "ny *omestic2 "ny 6lectrical2 "ny 6spionage2 "ny ?7;EA .echanical2 "ny .edical2 "ny .ilitary2 "ny ?7;EA 9hysical2 "ny ?S*C bonuses are added as .*CA ?7:0E when applicableA 9ilot2 "ny 9ilot ! <elated2 "ny <ouge2 "ny Science2 "ny 4 Technical2 "ny ?7;EA >eapon 9roficiencies2 "ny >ilderness2 "ny Secon*ar' S7ills: The character also gets to select : secondary skills from the previous list at level one, and two at levels 2, 3, 8, ;, 4, D, @, :2, and :;. These are additional areas of knowledge that do not get the advantage of the bonus listed in parentheses. "ll secondary skills start at the base skill level. "lso, skills are limited ?any, only, noneA as previously indicated on the list. E("erience 0able: 'evel 6)perience +9C .aturity : 0 ! 3,000 =id 2 3,00: ! ;,000 =id 3 ;,0: ! :0,000 9re!teen 8 :0,00: ! 20,000 Teen - Joung "dult ; 20,00: ! 30,000 4 30,00: ! ;0,000 Joung "dult D ;0,00: ! F0,000 F F0,00: ! :20,000 "dult @ :20,00: ! :D0,000
:0 :D0,00: ! 230,000
:: 230,00: ! 300,000
:2 300,00: ! 3F0,000
:3 3F0,00: ! 8D0,000
:8 8D0,00: ! 400,000
:; 400,00: ! F00,000
+ote2 "s synthetic beings, #c$ers must learn and physically grow up Kust like everyone else. #t is important for players to reali$e that young ine)perienced #c$ers are in !act CHIDRE8 ?think *ragon %atchlingA. <oughly :0 to :2 years of age at first level. #n addition to their physical and emotional immaturity, young #c$ers must '6"<+ about true emotions even though they will not truly e)perience them until synchroni$ation. ?9rogramming does allow them the semblance of feelings and a very basic understanding of them. They're not devoid of emotion.A #t is further believed, that an #c$er cannot achieve true sentients until she has synchroni$ed with her partner. 0.e Iczelion 5 The #c$elion, or #c$el, are an advanced form of proto!robot designed to merge with a human on a molecular level as a type of light powered armor. The crowning achievement of Cuthuwulf io! enhancement technology, the #c$el robots can operate as stand alone units at reduced power levels indefinitely . #t is after the robots have sought out and bonded with a humanoid life form, that they reach their full combat potential. /nly human and human!like entities are compatible with the #c$el robots, and they tend to choose people from more ordinary walks of life. They were created by a race of super androids to aid in preventing a war of genocide. Some 20,000 years ago the Splugorth encountered a human like race known as the Cuthuwulf. Their attempts to enslave this race were thwarted by the Cuthuwulf's io!synthetic superhuman robots known as #c$ers. %owever, although the #c$ers had successfully driven the Splugorth away from the Cuthuwulf, they did not destroy their enemy. *uring the course of this war, the Splugorth employed a number of advanced super sciences, bio!wi$ardry and weapons. +ot the least of which were the ,ighting (eas, and other advanced drone - robot combatants. .any of these robots and bio!monsters had the capacity to survive on their own, and with the war long over, have spread unchecked though out the megaverse. The #c$er androids, their numbers depleted, could not hope to defend every known world alone5 and their Cuthuwulf sisters, themselves no longer have the resources to wage an open war against anyone. They refused to stand idlely by and allow the invaders to continue to ravage peaceful worlds across the gala)ies. #t was agreed that they would create a weapon which would give the peoples of these besieged worlds the ability to fight for themselves. &nfortunately, the attacked rarely had the time to study new technologies, and Cuthuwulf science is advanced enough that it would that most of the worlds targeted by the enemy centuries to understand what they'd been given. They needed a way to empower the people they sought to protect, and teach them about their common enemy at the same time. The #c$ers devised a plan based closely on their own ability to Bsynchroni$eB with a partner and increase their own power. They would create a new type of robot that could make a normal person, a human, the e0ual of any #c$er. Then, as #c$elions, they would be able to defend their own planets. 6 (From Left to Right Blac! "czelion Sil#er "czelion $ol% "czelion an% "czelion a!a &ormal '(pe) 0.e Iczel Combat Robot: *'his section is inten%e% for $+M+ reference ,ut coul% ma!e a goo% pla(er character too+- The #c$el robots are all individuals with some differences in physical features and color depending on the type of #c$el in 0uestion. They are all 3.; feet tall ?:.04 mA and have a basic humanoid shape. They have two eyes and little else in the way of facial features. (enerally they look like someone removed a suit of composite body armor and wired the component plates together as some form of e)otic marionette. 7 Attributes: #.1. 23 ?+eural #ntelligenceA5 ..6. n-a5 ..". n-a5 9.S. :45 9.9. 225 9.6. n-a5 9.. :2 Hthey're short and kinda cute.I Speed. See elow. MDC -' ocation: %ead !!!!! D0 796):0 of partner H:I .ain ody !!!!! 200 79e):0 of partner HThis rating is for the bonded #c$elion. See +ote.I "rms ?2A !!!!! D0 +PEx10 of partner 'egs ?2A !!!!! F0 +Pex10 of partner C( 9ack !!!!! :00 796):0 of partner 8ote: H:I These values are the same for the #c$el in its' robot form with the e)ception of the main body. :F0 .*C for the #c$el <obot. *estroying the main body of the <obot will kill it. *estroying the main body of the #c$elion will =ill both the <obot and the #c$elion's human pilot. S"ecial Abilities: Power Source: #c$erno 6nergy attery. This mysterious energy source is, as yet, unknown to the megaverse at large. 9robably the most similar known power source is 996. #n fact the #c$erno can be described as a form of BsyntheticB 996. The #c$el .&ST <6T"#+ a .#+#.&. of :0 S996 to remain operational. #f onded and this total drops below :0, the pair will separate until the #c$el can restore it's power reserves. #f the #c$el is operating alone when this happens, he will *#6 if he can not recharge himself. 98:; t.e' can not ta" PPE !rom A8< :=0SIDE S:=RCE>? #f they could do that then what would be the point of bondingL ! <oll :*8 ) :00 for total #c$erno 9ower. HS996I ! <egeneration <ate is 8 points per melee round. Contra Gravitic Flight: ase flight Speed is .ach 2 in an atmosphere and .ach :2 in space. This overall speed can be increased by shunting power from the bot's other systems2 This flight power is unchanged after bonding. ! )2 Speed for :0 S996 H*uration is : hour per level.I ! ); Speed for 2; S996 H*uration is C hour per level.I Barrier Shield: The #c$el' can generate a type of force field to protect itself. %owever, power for the barrier is drawn directly from the #c$erno. <ate of e)change is : to 20. ! : S996 M a 20 .*C barrier. H; S996 spent would erect a :00 .*C barrier.I Transition to Diminsional Sub-space: The #c$el can, at will, teleport into and out of a dimension =nown as Sup! Space. #t may also use this ability to return to it's partner's native dimension from any other dimension, provided it knows something about where it is. H(...s should be the determining factor here.I *imensional Sub!space is not related to the normal plane and can not be used to shorten travel times. S7ills: "s +eural #ntelligences, #c$el may learn skills as any other robot of their class. [Note The! Do Not Get the " #$our% Base Programs&. #nstead, all #c$els have the following skills2 'anguage and 'iteracy2 Trades : G 8 @FE asic and "dvanced .ath2 @4E 9ilot2 9ower "rmor2 #c$elion battle suit. @4E Combat2 9ower "rmor 6lite2 #c$elion ?,or the pilot's use.A %and to %and 6)pert F th level 9roficiency HThe pilot can not draw on this skill.I 'ore2 (alactic HCuthuwulf %istoryI @4E 'ore2 *emon G .onster2 HSplugorth and minionsI @4E 'ore2 "lien *imensions 2;E 72 per level. HChoose : *imension.I +avigation2 Space ?F@EA >.9. Sword F th level 9roficiency HThe pilot can not draw on this skill.I 8 Han* to Han* Combat: "s a stand alone unit, the #c$el can and will engage in hand to hand combat. 6specially to defend a perspective partner. &se the following modifiers plus those listed above as applicable2 ?These onuses apply only to the lone robot.A +umber of "ttacks per .elee2 ; Strike 2 72 9arry2 73 *odge2 73 <oll w- 9unch, ,all, or #mpact2 72 Special2 Critical Strike2 +atural :F thru 20 9aired >eapons2 Sword Nudo Throw2 *oes :*4 .*C 7 victim loses initiative and : melee attack. 0.e Iczelion .'he forces of %ar!ness an% e#il ha#e sprea% across the !no/n uni#erse+ 0hole planets ha#e ,een %estro(e% e#en those /ho ha#e ,ecome "czelions+ A race of /arriors calle% "czers create% the "czels to ,on% /ith humans an% fight against the e#il /hen an% /here the "czers can not+ 0ill (ou help me1 0ill (ou len% me (our strength to %efen% this planet++1 2our planet 1. !#c$el "s previously stated, the #c$els must bond with a humanoid if they are to ever reach their full power. /nce bonded the two combine their best assets to produce the #c$elion. /nce a partner is chosen, there is no going back. "lthough the two can separate and lead 0uasi!normal lives, the #c$el is never far away from it's partner. The team can re!merge at any time. :CC Requirements: +one there are however, restrictions2 ! %umans and humanlike creatures only. ?#ncludes2 %umans, 6lves, True "tlanteans, etc. +o supernaturals or super humans either.A ! 9rimary /CC <estrictions2 .inor .en "t "rms2 %eadhunter, CS Soldier, etc. He.g. no /CC which offers bonuses other than those that would be derived from training alone.I minor psychics and all Scholar - adventurer classes are available as well. +ote2 True "tlanteans, or any other bond candidate may never have more than 3 magical tatoos. 0.e -on*: /nce bonded the #c$el becomes the partners' Bfighting suit.B The transformation and e0uipping process takes appro)imately 3 seconds. *uring which time the modular sections of the #c$ers' body disassemble and reattach themselves to the partner's body in the appropriate places. H"ll other personal effects including e0uipment and clothing are broken down at a molecular level and converted into a skin suit that is worn beneath the armor to complete its' bonding elements.I "s a combined entity the #c$elion gains the best of both worlds2 'ncreased Power (eserves The 9ower <eserves can now tap into the partner's natural 996 and 9hysical 6ndurance reserves for additional energy. "s the suit generally uses Synthetic 996, natural 996 is more efficient an provides twice the available power. ? 2 S996 for every : 996 present.A 6)ample2 a <ouge Scholar has a base 996 of F. This would provide the suit with :4 S996 7 9.6. attribute number. )dvanced *otor Servo: This system duplicates the genetic condition in altered humans that is most responsible for the para!normal ability 26)traordinary Speed. H*amage is per robotic strength of the 9artner 7:0.I !<unning Speed 200 mph ?32:.F kphA 720 mph ?32.: kphA per level. ! 7: "ttack per melee. ! 7: on initiative at levels2 :, 3, 4, @, :2 and :;. ! 7: to strike and parry. ! 73 to pull punch ! 78 to roll with punch - fall ! 74 to dodge in flight, 73 on the ground. HThe #c$el can accelerate to its' ma)imum speed almost instantly and decelerate Kust as 0uickly, considered an auto dodgeI 9 ! 78 to damage from a punch - kick for every 20 mph of speed. H7:4 is the ma)imum damage that can be applied from a stand still.I -asic -eam @ea"on: #n addition to any provided in the #ndividual #c$elion's 9owers listed below, "ll #c$elions can generate a long range beam attack which draws its power from the #c$erno battery. <ange2 2,000 ft ?40@.4 mA .ega *amage2 :*20):0 7:d20):0 per level .*C S996 Cost2 +one for the initial beam attack, and : point per additional *ice of damage. onuses2 73 to strike on an aimed shot , 7: shooting wild. -eam S$or*: The #c$elion has the power to generate a close range melee weapon in the form of a beam sword, its' energy type is based on the individual #c$elion . HThis weapon can be used paired if the pilot has the skill 9aired >eapons2 Sword. 6ach eam Sword must be paid for separately.I S996 Cost2 ; for initial generation *amage2 :*20)20 .*C .odifiers27: on initiative +1on parry and strie 9ower ,ocusing2 y spending an additional5 ; S996 the #c$elion may channel their power into the eam Sword for up to 3 melees. 3) Blac! "czelion: #ncreased eam Sword damage2 72*20)20 Critical strikes on a natural :@ or 20 4) $ol% "czelion: "ny solid obKect used to parry this sword is either damaged - destroyed or considered disarmed. H<emoved from the wielder's grasp and thrown :07:*4 feet.I 5) Re% "czelion: #ncreased damage to 7:*20):0 and add a 30E chance to ignite any combustibles on the target. 6) Blue "czelion: #ncreased damage to 2*20):0 and add a ;0E chance to ignite any combustibles on the target. 7) Sil#er "czelion: "ny target struck must save vs. +on!'ethal poison or be stunned ?!F to strike, parry, and dodgeA for 2*8 melees per failed save, this stun attack is effective through environmental body armor but not power armor. 8) &ormal '(pe: The eam BswordB can be formed into any type of melee weapon. 7 all abil5itys of the other #ce$elion types combined 9) $re( "czelion: The blade of the beam sword glows intensely, hence all attacks directed at the #c$elion are at !; to strike, and all combatant within 20 ft are !3 to strike, parry, and dodge. Power mani$estation: The #c$elion, once bonded will manifest additional powers. HSee elow.I The power manifested is reflected by the various types of #c$elions. Descriptions o$ the di$$erent 'c+elion )rmors %& -lac7 Iczelion: lack #c$elion has, as the maKor focus of its powers, the ability to manipulate gravity. Color2 the metallic portions of the armor are black with orange highlights, and the body suit is a deep purple with blue accents. #mmunities and <esistances2 lack #c$elion is immune to the effects of intense gravity and resistant to ?takes C damage fromA physical impacts and e)plosions. (ravity .anipultation2 y increasing the pull of gravity on an obKect or person the #c$elion does damage to it. Range: :000 ft ?30.; mA Mega Damage: &se the table below to determine damage and the amount of time re0uired to reach the number of ('s e)certed. "dditional ('s 6)certed *amage ?E of .ain odyA Time <e0uired ;0 :0 E 3 seconds ?: attackA :00 20 E :; seconds ?: meleeA :;0 30 E 30 seconds ?2 meleesA 10 200 80 E 40 seconds ?: minA 2;0 ;0 E @0 seconds ?:.; minA 300 40 E :20 seconds ?2 minA 3;0 D0 E :;0 seconds ?2.; minA 800 F0 E :@; seconds ?3.2; minA 8;0 @0 E 280 seconds ?8 minA ;00 :00 E 300 seconds ?; minA Combat Teleport2 The ability allows the #c$elion to teleport up to ;0,000 ft instantly. This power can be used to enhance the dodging capability of the unit ?73 to dodgeA, or to attack ?78 to initativeA. )& Aol* Iczelion2 (old #c$elion's maKor power focus is based on particle acceleration and the creation of small, intense vorte)es. Color2 the metallic portions of the armor are gold with green highlights, and the body suit is black with white accents. #mmunities and <esistances2 This #c$elion is resistant to ?takes C damage.A the effects of e)plosives and impervious to particle beam attacks. Super Tornado eam2 This attack is (old #c$elion's most powerful attack, Range: 4000 ft ?:F2.F mA Mega Damage: :*20)20 7:d20)20 per !e"e! Rate of Fire: Twice per melee, and each use cost two attacks. The Tornado last2 Range: Setting /ne2 :000 ft ?283.F mA Setting Two2 2000 ft ?:2:.@ mA Mega Damage: Setting /ne2 :*4):0 Setting Two2 4*4):0 .eteor Splash2 This attack creates a conicentric wall of energy that e)tends to ;0 ft around the #c$elion. This field damages anything it contacts. Ra%ius: 3:;00 ft ?:;.2 mA Mega Damage: 2*20 ) 20 to any obKect caught in it's influence Rate of Fire: 6ach use cost two attacks. Combat Teleport2 The ability allows the #c$elion to teleport up to ;0,000 ft instantly. This power can be used to enhance the dodging capability of the unit ?73 to dodgeA, or to attack ?78 to initativeA. +& Re* Iczelion: <ed #c$elion's power focus is in the direct control of fire. Color2 The metallic portions of the armor are a bright metallic red with black highlights, and the body suit is a burnt orange with white accents. #mmunities and <esistances2 This #c$elion is impervious to fire, plasma and heat attacks of any kind. ,ire all2 Range: 4000 ft ?:F2.F mA Mega Damage: :*)20)20 7:d20)20 per level Blast Ra%ius: :!20 ft ?4.: mA Rate of Fire: 60ual to the combined number of hand to hand attacks Bonuses: 72 to strike Continuous ,ire olt2 11 Range: :000 ft ?30 mA Mega Damage: 6ach hand fires a bolt that does :*20):07:*20):0 per level H oth hands combinedI ,lame Sheath2 The #c$elion can generate flaming aura at will that damages anyone coming into contact with it. Mega Damage: 3*4 7 :*4 per level Combat Teleport2 The ability allows the #c$elion to teleport up to ;0,000 ft instantly. This power can be used to enhance the dodging capability of the unit ?73 to dodgeA, or to attack ?78 to initativeA. ,& -lue Iczelion: lue #c$elion derives it's power from the manipulation of 9lasma energy. Color2 The metallic portions of the armor are a royal blue with reddish purple highlights, the body suit is an emerald green with white accents. #mmunities and <esistances2 9lasma energy attacks do no damage to this #c$elion, it is also impervious to fire and heat based attacks of all kinds. 9lasma all2 Range: 4000 ft ?:F2.F mA Mega Damage: :*)20)20 7:d20)20 per level Blast Ra%ius: :!20 ft ?4.: mA Rate of Fire: 60ual to the combined number of hand to hand attacks Bonuses: 72 to strike 9lasma olts2 Range: F000 ft ?283.F mA Mega Damage: :*20)20 +1#20x20 per !e"e! Rate of Fire:e;ual to character<s num,er of hth attac!s Bonuses: 72 to strike 9lasma Sheath2 The #c$elion can generate an aura of plasma at will that damages anyone coming into contact with it. Mega Damage: 8*4):0 increased to 2*8 ) :00.*C if used to burn through an obKect. Combat Teleport2 The ability allows the #c$elion to teleport up to ;0,000 ft instantly. This power can be used to enhance the dodging capability of the unit ?73 to dodgeA, or to attack ?78 to initativeA. /& Silver Iczelion: Silver #c$elion draws it's power from the manipulation of electrical energy fields. Color2 The metallic portions of the armor are a machined silver with green highlights, the body suit is a light blue!gray with white accents. #mmunities and <esistances2 6lectrical attacks do no damage to this #c$elion and fire and energy based attacks inflict only C damage. 6lectrical <ay2 Range: F000 ft H283.F mI. Mega Damage: :*20)207:*20)20 per level Blast Ra%ius: :!20 ft ?4.: mA Bonuses: 72 to strike 'ightning olt2 Range: 3000 ft H@:.; mI Mega Damage: ;*4720 7;*4720 per level Rate of Fire: "dditional olts can be generated and released as a volley attack. 2 bolts 7 : bolt at levels F and :2 maybe generated per attack. 6ach additional olt costs ; S996. Combat Teleport2 The ability allows the #c$elion to teleport up to ;0,000 ft instantly. This power can be used to enhance the dodging capability of the unit ?73 to dodgeA, or to attack ?78 to initativeA. 2& 8ormal 0'"e ?+ote2 The normal Type #c$elion is probably the rarest #c$elion.A The +ormal Type draws it's power from the direct manipulation of all energy fields. This #c$elion is commonly refered to as Kust B#c$elionB. Color2 The metallic portions of the armor are white with variable highlights, the body suit can be almost any color with white accents. #mmunities and <esistances2 The +ormal Type #c$elion is resistant ?takes C normal damage 12 fromA to all energy based attacks. 6nergy 6)pulsion2 Range: F000 ft ?283.F mA Mega Damage: :*20)20 7 :*20)20 per level A,sor, Channel Con#ert an% Fire an( '(pe of =nerg(: The #c$elion can momentary a,sor, massive amounts of energy, channel it through his-her body, and unleash it that energy as a powerful blast of the same type as above. Range: 2000 ft 7 200 ft per level Mega Damage: 60ual to the amount damage absorbed within 30 seconds or :0 attacks Duration: The energy can be held for up to ;0 seconds. Combat Teleport2 The ability allows the #c$elion to teleport up to ;0,000 ft instantly. This power can be used to enhance the dodging capability of the unit ?73 to dodgeA, or to attack ?78 to initativeA. 3& Are' Iczelion: The grey #c$elion gains its power from the manipulation and direction of microwave and nuclear radiations. Color2 The metallic portions of the armor are a cobalt or gunmetal grey with lavender highlights, the body suit is a tur0uoise blue with whit accents. #mmunities and <esistances2 This #c$elion is impervious to the effects of poisonous radiations, heat and fire. #t is resistant to laser attacks ?C damage.A .icrowave olt2 Range: F000 ft ?30.; mA 7:00 ft per level Mega Damage: :*20)20 7:*20)20 per level Super %eat "rea2 Range: 200 ft H4 mI radius centered on the #c$elion. Mega Damage: 'evel /ne2 ;*4 .*C 'evel Two2 :*4):0 .*C 'evel Three2 2*4):0 .*C 'evel ,our2 8*4):0 .*C 'evel ,ive2 F*4):0 .*C Rate of Fire: 'evel /ne cost : attack, it re0uires 30 seconds ?2 meleeA to progress to each additional level %eat Shield2 The #c$elion can superheat a small pocket of air over one arm roughly the si$e of a buckler shield. The heat in this area is so intense that it will vapori$e any proKectiles attempting to pass through it. ?>atch out for those pesky e)plosives, they tend to have these things call a blast radius. %eaven help you if its a nuke... Jea you might survive the radiation, but what about the shock waveLA <oll to parry attacks as normal. Combat Teleport2 The ability allows the #c$elion to teleport up to ;0,000 ft instantly. This power can be used to enhance the dodging capability of the unit ?73 to dodgeA, or to attack ?78 to initativeA. :t.er Concerns: The #c$elion battle suit provides all the standard e0uipment of average powered armor. The ond provides the #c$el robot with a direct link to it's partner's consciousness. This allows for full communication with the partner in reference to battle data and any other pertinent information that a pilot might need. "s to the 0uestion of life support in a hostile environment. /ne of the #c$el's primary directives is to protect the life of it's partner. #n hostile environments the bot - battle suit generates a low level magnetic containment field to keep out harmful agents. #t is capable of filtering enough o)ygen in contaminated or deficient atmospheres to provide an indefinite supply of breathable air for it's partner. #n vacuums, the #c$el stores and recycles up to :2 hours of compressed air. Hit's responses underwater are comparable to any standard suit of armor in it's class. See Rifts >n%erseas O.I /nce an #c$el has made it's initial bond with a partner it will remain with that person until one of them dies. #t will leave behind several +ano!trackers to allow it to track it's partner in both normal space and the *imension of Sub!space. These dimensional reference devices have an omni! directional range of ;00 miles HF08.4 kmI. 13 E("erience: /nce onded the character re0uires an additional 30E in e)perience for each subse0uent level in their chosen /CC. 9owers will increase normally, starting as if they were first level, if the #c$elion bonded at a subse0uently higher level. >ritten by ,orgeknight and 9hellan .althus, feel free to use, modify or not use as you wish. 14