Professional Documents
Culture Documents
Specific Considerations For Social Networking
Specific Considerations For Social Networking
Barbara Roesler
Fall 2009
The challenge of using innovative technology with students is the same as the challenge
of good teaching in general: “encourage students to become more active and more creative in
their engagement in the learning process” (Reynard, 2008). No matter what is used to teach, the
goal is to achieve successful student learning. Social Networking may have potential as a
learning tool, so acknowledging some specific considerations for using this technology in the
classroom is necessary.
ideal tool for supporting Social Constructivism in the classroom”(Kloper et al., 2009, p. 13).
Vygotsky believed that “higher mental processes develop through social negotiation and
assembled in these (social networking sites) online communities produce the capacity of
cognition and accomplishment far beyond what one person alone could accomplish”(p. 12).
Driscoll (2002) suggests that four areas for considering how technology, such as social
networking, can support instruction: “learning occurs in context, learning is active, learning is
social, and learning is reflective”(p. 1). Social networking fits into these areas well. Because the
platform of a social network can change, many contexts can be used. When participating on a
forum, chat, blog or other features of a social network, students are actively participating in the
learning process. The social aspect of social networking also supports learning. “Students
benefit from hearing perspectives other than their own, and they may bring different strengths to
Specific Considerations 3
a complex and lengthy activity”(Driscoll, 2002, p. 3). Forum, chat, messaging and commenting
features all provide opportunities for students to interact. Social networking can also provide a
means for students to reflect on their own work and students may do this taking into account not
One way in which social networking can support learning is through reciprocal
determinism. “Social factors such as models, instructional strategies, or feedback can affect
student personal factors such as goals, sense of efficacy for the task, attribution, and processes of
358). The concept of reciprocal determinism has long been in use with feedback (student or
teacher) being physically confined to the classroom. Social networking can expand the potential
for feedback beyond the 45 minute class period. “Technologies that promote communication
within and outside the classroom make it easier for feedback, reflection, and revision to occur”
(Driscoll, 2002). Students can participate in forum discussions, chat online or comment and
receive comments on assignments – all feedback that can influence a student’s personal variables
wonder if the instant feedback, especially from peers, that social network can provide could be
When students use social networking for socializing or entertainment they are developing
skills that traditionally may not be useful for their education. However, Reynard (2008) suggests
that “if instructional design intentionally maximizes this kind of skill development (creative and
collaborative), learning could benefit, and students would be engaged in the process.” Social
Specific
Considerations 4 networking may maximize creative and collaborative elements for students,
but it is worth considering whether a student’s motivation to use a social networking site that is
geared toward educational subject will be as high as his or her motivation to use a purely
Social networking has the potential to affect positively student motivation to learn.
Cooperative learning may be enhanced using the “social” social networking features such as
forum, chat, blogging, and personal profile pages. “People are inherently motivated to feel
connected to others within a social milieu, to function effectively in that milieu, and to feel a
sense of personal initiative while doing so” (Brophy, 2004, p. 10). The platform of social
networking may also have the effect of making content that students would otherwise have not
found interesting a bit more enticing. Brophy (2004) states “motivation to learn is adoption of
learning goals and related strategies” (p. 250). Strategies such as discussions on a social network
may pull student interest into the content. On the contrary, one may wonder: if a student does
not enjoy social networking and the social aspect of it, could that drive that student’s interest
Woolfolk(2008) cites the TARGET model, in which there are “six areas where teachers
make decisions that can influence student motivation” including task, autonomy, recognition,
grouping, evaluation, and time(p. 434). Social networking can help address many of these areas.
Having the internet at your fingertips, through links or a browser can create vast opportunities for
authentic tasks. Creating a personal profile or posting a project to a page on a social network can
be an autonomous act for a student. The instant feedback potential of interacting on a social
network gives an added potential for recognizing a student’s or peer’s accomplishment, such as
Specific Considerations 5
with commenting or messaging. The interpersonal aspect of social networking seems to fit the
cooperation goal structure, which can lead to higher achievement and increased
motivation(Woolfolk, 2008, p.439). Teacher and peer evaluation are possible on this platform,
but maybe even more useful, social networking can provide opportunities for student self-
evaluation, which Woolfolk(2008) suggests is “one way to emphasize learning rather than
grades”(p. 440). Time on a social network is not bound to the class period, allowing students
more flexibility for fit their lives and learning needs. Social networking seems to be on
Social networking, with its potential for providing students with increased social
cognition and motivation may be a part of the future classroom and beyond. As with any
educational tool, teachers using social networking will need to strive to use it in a way that
References
Brophy, J.(2004). Motivating Students to Learn. Mahwah, NJ: Lawrence Erlbaum Associates.
Driscoll, M.P. (2002). How People Learn (and What Technology Might Have To Do with
It). ERIC Digest. Syracuse, NY: ERIC Clearinghouse on Information and Technology.
Klopfer, E.:,Osterweil, S., Groff, J., and Haas, J. (2009). The Instructional Power of Digital
Games, Social Networking, Simulations and How Teachers Can Leverage Them. The
http://campustechnology.com/Articles/2008/05/Social-Networking-Learning-Theory-in-
Action.aspx?Page=3&p=1