Teams Games Tournaments- A Co-operative learning strategy
Johnsons 5 basic elements
1. JOHNSONS 5 BASIC ELEMENTS OF EFFECTIVE GROUP WORK Individual Accountability Each student is responsible for their own learning 2. Face to Face Interaction Groups of 2 4 and facing each other Rearrange the room if necessary! 3. Collaborative Skills (skills embedded into the group work process that may need to be taught overtly) Social skills Communication skills Critical thinking skills 4. Processing The need to reflect and assess on the groups effort academically and socially Needed for development over time 5. Positive Interdependence Students are supportive of each others learning Needs to be taught Johnson identifies 9 ways to encourage this Johnsons 9 Positive Interdependencies: . Goal: Role Motivation etc SET UP TABLES WITH 2 TABLES AND 4 CHAIRS Put students into groups of 4 to review information( you can have set this for homework) or use second class of double to review information Ask them to come up with group name eg Columbus Split groups into A and B eg two in Columbus A two in Columbus B Tell As to stay where they are and select which Bs you want to go where( try to match evenly) so Cortez b you play Magellan A Give each table a Score sheet(middle of desk) a question sheet(right side) and an answers sheet(left side) Give students a deck of cards(in middle) Collaborative focus. Working together and being a good sport AND not shouting out Motivation. Incentive above 20 no h/w winners get 10% extra in next test
Questions broke up into Hearts, Diamonds, Clubs and Spades(Draw these symbols on board) Group A take a card eg 3 of hearts and group B ask them that question. Members of A confer and give answer.Bs take up answer sheet and check answer then they put it back down. If correct Team A get 3 marks ie 3 of hearts =3marks 4of spades=4 marks and write it on score sheet. If a member shouts out answer before conferring and is wrong 0 points If pull ace its worth 1 jack worth double eg jack then get another go if they pull 4 they get 8 for correct answer There is a cover sheet over Qs and As to make sure you stop cheating Put used cards into separate pile Give a set amount of time eg 20 minutes At end each group adds up score(As confirm score of Bs and vice versa and Bs go back to original group where add two scores togethereg Cortez A and B together, Columbus A and B together Highest score wins
If there is controversy over answer they are to put up hands and you will adjudicate If there are uneven number put 3 into a team or let 1 person be a group by themselves Have punishment worksheet for student if they are being disruptive( divide his groups score by 2) You can have up to 10 Qs per suite(4 suites) of cards but given time usually have 24-28 qs so ace to 7 of all Hearts, Clubs. etc This works best when you and they are used to the noise of co-operative learning but it can be a way of introducing it too You could do Q cards like trivial pursuit