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INSTITUT PENDIDIKAN GURU MALAYSIA (IPGM)

KAMPUS BATU LINTANG



ENGLISH LANGUAGE CARNIVAL (GAME)
PAPERWORK


CLASS : PPISMP BI(SJKC) 1
INTAKE : JUNE 2011
GAMES : Bang Bang
Be Smart, Do It Fast, Bet Your Luck
Ladder Games















Committee List

Class Representatives: Alynna Demoon Yeong
Petrina Joan Ho Xin Xiu

Class Reps for Mdm Angies Shenanigans: Alynna Demoon Yeong
Wong Jing Dee

Brochures: Alynna Demoon Yeong
Petrina Joan Ho Xin Xiu

Treasurers: Odilia Anak Buyaw
Lu Chung Chi

Game 1: Bang Bang
Leaders: Clement Liew Chun Huong
Sofena Imas ak. Bangkam

Game 2: Be Smart, Be Fast, Try Your Luck
Leaders: Raymond Lee Chee Seng
Lydia Natalia ak. Martin

Game 3:Ladder Game
Leaders: Lee Chai Yet
Jesty ak. Daip














Name of game
Bang Bang

Objectives
1. To imply the importance of teamwork in a group.
2. To enhance the students English proficiency.

Materials
Transparency
Mounting Board
Zigzag Scissors
Marker Pen
Vitagen Bottles
Cowboy Hat
Colour Paper
Flashcards

Procedure
1. The students will be divided into 2 to 3 groups (one group will consists of 4-5
students)
2. Each group needs to have a cowboy to lead their own group to guess the clues
given by the facilitators.
3. After that, a pyramid shape needs to be build using the Vitagen bottles before
answering the question asked by the facilitator.
4. If the student can answer correctly the question, a point will be given.
5. The group that score the most points will be the winner.




















Name of game
Be Smart, Be Fast, Try Your Luck

Objectives
1. To increase students general knowledge.
2. To improve students usage of English Language.

Materials
Puzzle Pieces
Egg Cartons
Ping Pong Balls
Question Cards

Procedure
1. Form three groups with five students each.
2. Facilitator will ask a question. E.g.. (What are the animals that are in black in colour?)
3. Firstly, the first person must remember the answers for the question and is required
to finish the puzzle.
4. The group who finish first will be allowed to answer the question; answer correctly
the person will be given a chance to throw a ping pong ball in the egg carton, answer
wrongly chances will be given to another group to answer the question.
5. The point will be counted according to the colour that the particular person throw.
6. The facilitators will collect the ball and count the points of each group. The group
that obtain the highest point will be the winner






















Name of game
Ladder Games

Objectives
1. To test a students patience while playing this game.
2. To test the ability of every students strategy in playing this game.

Materials
Dice
Ladder Board

Procedure
1. Four students are required to play each set of ladder game.
2. Next, the students are required to roll the dice. The student that has the largest
number will start the game first. The other students will start according to the number
sequence.
3. After that, each student needs to roll the dice and move their own avatars according
to the number shown on the dice.
4. When the students reach a certain number, they will be required to answer some
questions before they can move on.
5. If they answer the question correctly, they can take a few more steps but if they fail,
they will have to move their avatars backwards. The one who reaches the top of the
ladder first will be the winner.

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