Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 3

Meio celestial

CR: HD 5 or less, as base creature + 1; HD 610, as base


creature + 2; HD 11 or more, as base creature + 3.
Alignment: Any good.
Type: The creatures type changes to outsider (native).
Do not recalculate HD, BAB, or saves.
Armor Class: Natural armor improves by +1.
Defenses/Qualities: It gains darkvision 60 feet; immunity
to disease; +4 racial bonus on saves vs. poison; acid, cold, and
electricity resist 10; DR 5/magic (if HD 11 or less) or 10/magic
(if HD 12 or more); and SR equal to CR + 11 (maximum 35).
Speed: Unless the base
creature f lies better, the
half-celestial f lies at twice
the base creatures land speed
(good maneuverability).
Special Abilities: A half-celestial gains the following.
Smite Evil (Su): Once per day it can deal extra damage
equal to its HD (maximum of +20) with a melee attack
against an evil foe.
Spell-Like Abilities: A half-celestial with an Int or
Wis score of 8 or higher has a cumulative number of
spell-like abilities depending on its Hit Dice. Unless
otherwise noted, an ability is usable once per day.
Caster level equals the creatures HD (or the caster
evel of the base creatures spell-like abilities, whichever
is higher). devote
consecrate
dedicate
establish
sanctify
hallow
bless
inaugurat
hD Abilities hD Abilities
12 Pro. evil 3/day, bless 1112 Holy word
34 Aid, detect evil 1314 Holy aura 3/day, hallow
56 Cure ser. wounds, neut. poison 1516 Mass charm monster
78 Holy smite, remove disease 1718 Summon monster IX
(celestials only)
910 Dispel evil 1920 Resurrection
Abilities: A half-celestial gains a +4 bonus on three ability
scores of its choice and a +2 bonus on the other three.
Skills: A half-celestial with racial Hit Dice has skill points
per racial Hit Die equal to 6 + its Intelligence modif ier.
Angel Subtype: Angels are a race of celestials, or good
outsiders, native to the good-aligned outer planes. An
angel possesses the following traits (unless otherwise
noted in a creatures entry).
Darkvision 60 feet and low-light vision.
Immunity to acid, cold, and petrif ication.
Resistance to electricity 10 and f ire 10.
+4 racial bonus on saves against poison.
Protective Aura (Su) Against attacks made or effects
created by evil creatures, this ability provides a +4
def lection bonus to AC and a +4 resistance bonus on
saving throws to anyone within 20 feet of the angel.
Otherwise, it functions as a magic circle against evil
effect and a lesser globe of invulnerability, both with a
radius of 20 feet (caster level equals angels HD). The
defensive benef its from the circle are not included in
an angels statistics block.
Truespeech (Su) All angels can speak with any creature
that has a language, as though using a tongues spell
(caster level equal to angels Hit Dice). This ability is
always active.

You might also like