Gamification: Strategies For Interaction and Pedagogic Assessment - at Great Lisbon International Conference 2013

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Leonel Morgado Daniela Pedrosa Ricardo Nunes


Gamification:
strategies for interaction
and pedagogic assessment
Welcome to
Programming
Methodologies III (MPIII)
frameworks
libraries
application programming interfaces (API)
software architecture
Novice Competent () () Expert
Prologue
3/16
Group 1
Write a detailed document explaining how to use the MVC architectural style
to develop applications using OpenSimulator/Second Life virtual worlds as a
user interface, employing the libOpenMetaverse library. The document should
include specific implementation examples to illustrate the explanation.

Group II
Write a detailed document explaining how to use the MVC architectural style
to develop applications using the Windows Phone Application Platform,
employing the XNA framework. The document should include specific
implementation examples to illustrate the explanation.

Group III
Same as group 2, but employing the Silverlight framework.

Sample assignment
instantiations
Prologue
4/16
Literature
Research
Step 1
Contact and
interaction
with
communities
online practices
of
programmers
Step 2
Contact and
interaction
with
communities
Final Report
Step 3
Final
Presentation
Step 4
First Iteration 2010/2011
Mission I
students
5/16
In this first iteration,
Most students did not
manage to reach
successful outcomes
Literature Research
Presentation in
communities
online practices of
programmers
Group work
review of the
reading tokens
Step 1
Contact and
interaction with
communities
online practices of
programmers
Assemble the
group
Step 2
Report the
activities
Assemble the
group
Final Report
Final Presentation
Step 3
7/16
Second Iteration 2011/2012
Mission II
students
more structured activities
monitoring of tutors
few moments of feedback
group-dynamic games
assistents
In this second iteration,
Although more groups managed
to reach the end of the activity,
overall quality remained low
Third Iteration 2012/2013
Mission III
business-like (roleplaying)
deadlines
coaching
constant feedback
students
assistents
environment
Research
about the
technologies
Interaction in
communities
Group work
initiation of
problem
solving
Step 1
Integration
of
technologies
Group work
practical
examples
Step 2
Improving
the project
Final
presentation
with practical
problem
solving
Step 3
Final
improvement of
the project
Step 4
SimProgramming
Business-
like
Active
learning
Formative
assessment
Social
interaction
Study
routine
Environment
simProgramming principles
10/16
Director
(teacher/professor)
Team 1 Team N
(...)
Team leader 1
(student)
Team leader N
(student)
Manager
(assistant)
Manager
(assistant)
Principles
Business-like
11/16
Active learning
Principles
12/16
Principles
Formative Assessment
13/16
Social interaction
Principles
14/16
Principles
study routine
15/16
In this final
iteration,
11 teams Did
manage to reach
successful
outcomes





leonelm@utad.pt
dpedrosa@utad.pt
rrnunes@utad.pt
Thank you!
Any questions?

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