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Pr o j e
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Galo

Pranav Gupta
User Experience and Interaction Designer

I specialize in conceptualizing mobile applications for both smart and feature phones, small screen devices
and hand held devices and work to bring out the best possible user experience through strong design
research, conceptualizations and the User Centric Design Process.

Apart from that, my work domain includes wire framing, information design, information architecture and a bit
of product interactions. I have a flair for technology and am very keen towards gestural interfaces, tangible
interfaces and their interactions.

Post Graduate Diploma in New Media Design Huawei Technologies India Pvt. Ltd. Rajasthan Patrika Pvt. Ltd.
National Institute of Design, India User Experience and Interaction Designer New Media Advertiser

Ph: +91 9724 448 287 | +91 8951 480 817 May, 2009 – June 2009
March, 2010 – September, 2010
E-mail: id.pranavgupta@gmail.com
As part of my Diploma Project, I designed various Interned with the creative department on
applications and features for the mobile domain projects ranging from innovative advertising,
Website: http://bit.ly/PGfolio
concerning the Indian market and also proposed brand communication, event management and
important future applications. I also designed a brand promotion through new media.
phone for senior citizens with all the hardware,
User Interface and the Interactions specifications.

Keywords: User Experience, User Research & Keywords: Event Concepts, Presentation Concepts,
Analysis, Interaction Design, User Centric Design Brand Promotion
Process
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A phone designed for the senior citizens of India done


Mobile Device for the Elderly with Huawei Technologies India Pvt. Ltd. as part of my
diploma semester.

Final project at NID, it aims at making meals at public


E-Menu – Touch screen device for places like fast food restaurants more private, reducing
quick and self service restaurants the wait time and the ambiguity of taking orders.

A gesture controlled mapping application to make


Handy Maps – Gesture Controlled teaching maps related subjects like history, geography
mapping application for schools etc., much more interesting and interactive.

Group Project

Kahaani – Interactive Floor for the An interactive floor for the children of 3-5 years to let
playful learning of Children them make their own stories while playing physically.
e P h o ne Sponsor: Huawei Technologies India Pvt. Ltd.
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As the younger generation is shifting to


newer cities and relocating to new places
in search of better opportunities, they
tend to ignore their ageing parents and
grandparents who either have to move to
an old age home or stay alone at home
with their children gone to work.

Through this project, I have researched


both in terms of the Indian phones and
those available abroad to design a phone
especially for seniors above the age of 60
years.

The design of the device is not limited to


the user experience of the software and
the features and applications; rather, it
expands itself to interventions in
hardware design by suggesting the
possible forms and extra features that
make it more usable and intuitive.

Deliverables: User study, Personas, Scenarios, Information Architecture, Software Interactions,


Wireframes, Hardware Research, Hardware modification proposal.
Tools Used: Adobe Photoshop, Microsoft Visio, Freemind
e P h o ne Sponsor: Huawei Technologies India Pvt. Ltd.
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Alarm

Torch Calendar

Phone
Phonebook Settings
Applications

Menu

Emergency
YES NO Messages
Numbers

Utility
Numbers
1 2 3

4 5 6

7 8 9

0 #
*
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E-menus is a system in which touch


screens are integrated within the tables of
the restaurant. This enables the
customers to have a look at the dish/
cuisine they want to have and also helps
them to pay then and there.
The functionality extends by helping them
to kill the wait time by games, magazines
etc.

A user study was then done on them and


the customers of the place(s). After
identifying the loopholes, the idea was
then taken forward.

Existing technologies were studied, cost


factors were taken into consideration, and
also the ergonomic issues regarding the
system- both physical and cognitive- were
studied.
Apart from the inside the restaurant, other
scenarios were also taken into
consideration and the possibilities of
implementation in them were chalked too.

The prototyping level was taken to be


paper prototyping and making the mock
up of how the physical model would look.
Before that, various other models were
sketched and seen critically as either Keywords: Interface, Interactions, Target Users, Stakeholders, Existing systems, Ergonomics,
being faulty or future prospects. Product Design.
Tools Used: Adobe Photoshop, Adobe Illustrator
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The aim of this project is to facilitate the


learning of the students through these
technologies – serving two purposes; one
being that getting them acquainted to the
newest available technologies around
and the other being that making them
understand the subjects in a clearer way
through different modes of teaching like
videos, pictures etc.

The project started with observing the


present scenario of schools and teaching
and the use of various multimedia in it. It
further continued while keeping in mind
the gesture based technology that can be
incorporated and also the possibilities of
its acceptance.

Through a user research and study in


various educational institutions, a need
for the gesture based interactive system
was felt as an aid for teaching.

From all the available concepts, the


domain of geography was taken with the
specification of maps. It was found to be
readily acceptable as a problem domain
and finally a product was made which can
facilitate the learning and the teaching of Keywords: Gestural Interactions, Interface, Stakeholders, User Research, Alternative teaching aids.
maps in schools. Tools Used: Adobe Photoshop, Microsoft PowerPoint, vvvv.
M a ps
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MENU BAR
MinimumZoom outreached X Search
Layers
< SPACE FORMAP > Maximum Zoom le vel reached X
< SPACE FOR MAP > Political
Physical
Terrain +

+ +

- -

MENU BAR
Search < SPACE FORMAP >

Enter the name


of the place
+
to search for

Layers -
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Group Project

Storytelling has been existent in the


society since the early ages as an
interesting medium for the children to
learn and grow. The fantasy element of
stories allows them to reflect more clearly
on their real encounters through
powerful imaginary experience. This
project is an attempt to explore the
opportunities of
storytelling in the digital era.

KAHAANI is a concept of an interactive


floor designed for children. The concept is
a matrix of tiles where the child has to
select characters and situations from the
available alternatives and construct a
story. The story built by the child is played
as an audio visual for the child, which in
turn motivates the child to explore the
mystery element of selecting a different
option every time. It deals with the
elements of play, identification,
anticipation, story
building, dialog and storytelling.

Keywords: Interaction, Interface, Child psychology, User research, Ergonomics, Existing technologies,
Physical Interaction, Storytelling, Interactive Floor, Playful Learning, Story Building, Animation
Tools Used: Adobe Photoshop, Adobe Flash, 3Ds Max, Adobe Illustrator, Adobe Premier Pro
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Group Project
Y o u !
Th a nk

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