Abstract: Nowadays, using hypervideos for learning purposes still remains limited to few experiences. We conducted a review of research done so far, with a dual aim: to map the state of the art and identify new research directions; to generate a useful tool for teachers to design instructional scenarios using hypervideos. Findings led us to draw up a preliminary table which summarizes the hypervideo integration process in three stages. Different combinations of these stages lead to several paths of integrating hypervideos into educational settings.
Original Title
Paths for integrating hypervideos into educational settings
Abstract: Nowadays, using hypervideos for learning purposes still remains limited to few experiences. We conducted a review of research done so far, with a dual aim: to map the state of the art and identify new research directions; to generate a useful tool for teachers to design instructional scenarios using hypervideos. Findings led us to draw up a preliminary table which summarizes the hypervideo integration process in three stages. Different combinations of these stages lead to several paths of integrating hypervideos into educational settings.
Abstract: Nowadays, using hypervideos for learning purposes still remains limited to few experiences. We conducted a review of research done so far, with a dual aim: to map the state of the art and identify new research directions; to generate a useful tool for teachers to design instructional scenarios using hypervideos. Findings led us to draw up a preliminary table which summarizes the hypervideo integration process in three stages. Different combinations of these stages lead to several paths of integrating hypervideos into educational settings.
Paths for integrating hypervideos into educational settings
Anh Thu Nguyen, Alberto Cattaneo
Swiss Federal Institute for Vocational Education and Training (SFIVET) Via Besso 84, 6900 Lugano, Switzerland anhthu.nguyen@iuffp-svizzera.ch, alberto.cattaneo@iuffp-svizzera.ch
Abstract. Nowadays, using hypervideos for learning purposes still remains limited to few experiences. We conducted a review of research done so far, with a dual aim: to map the state of the art and identify new research directions; to generate a useful tool for teachers to design instructional scenarios using hypervideos. Findings led us to draw up a preliminary table which summarizes the hypervideo integration process in three stages. Different combinations of these stages lead to several paths of integrating hypervideos into educational settings.
Keywords: hypervideo; instructional scenarios; vocational education and training.
Introduction: hypervideo in education Despite the fact that the concept of hypervideo exists since the early days of hypertext, it has not yet progressed as expected even though technical aspects which used to be a limitation are nowadays mainly solved (Tiellet, Pereira, Reategui, Lima, & Chambel, 2010): using hypervideo for learning purposes still remains limited to few experiences. We refer to hypervideo as video based hypermedia that combines nonlinear information structuring and dynamic audio-visual information presentation (Zahn, 2006, p. 285); in this text, concepts as video annotation, sometimes used as a synonym of hypervideo, have been considered as possible uses of hypervideos, but not the primary one. We conducted a literature review of the use of hypervideo in education, with a dual aim: on one hand, for the research community, to map the state of the art and identify new research directions worthy of further investigation; on the other hand, to generate a useful tool for teachers to design lessons integrating hypervideo.
Method We proceeded in two parallel ways. On one side, we looked for experiences illustrated in the scientific literature. First, searches in electronic databases using descriptors including hypervideo and interactive video were made. We specifically sought for experiences of using hypervideo for learning purposes; we excluded purely technological and structural contributions. Databases used included ERIC, PsychINFO, PSYNDEX and Google Scholar. By means of authors name and references cited, further research was carried out. Up to now, the searches yielded a total of 73 articles. Out of these, 33 were identified for review: non-empirical articles or unrelated to the subject were not included. Theoretical framework, methods, measures and basic findings were outlined. On the other side, we referred to the first uses of hypervideo carried out within the project Scuolavisione (www.scuolavisione.ch), which aims to enable Swiss Vocational Education and Training (VET) teachers to customize and structure didactical material for their own activities, by adding interactivity to existing or new footage. The integration of the two paths enabled us to outline a preliminary framework setting out the main steps in the adoption of hypervideos for learning purposes.
Findings The review confirmed lack of research on didactical uses of hypervideo. Findings highlighted different uses of hypervideo authoring tools, which can be subdivided in two categories. In the first one, teachers typically exploit hypervideos to communicate specific contents, face to face or as a task to be done by pupils at home (e.g. Chambel, Zahn, & Finke, 2006; Merkt, Weigand, Heier, & Schwan,
2011; Schwan & Riemp, 2004; Tiellet, et al., 2010); in the second one, the tool is assigned to students as a collaborative task, including the possibility of the search or production of videos on a given topic to be transformed into hypervideos (e.g. Stahl, Zahn, & Finke, 2005; Zahn, 2006). Based on these experiences as well as on logic too , the first condition for integrating hypervideos in teachers instructional scenarios is, obviously, to have it. Differently stated, an important step consists in the construction of the hypervideo, but to set it up is necessary to have a raw video to be enriched. As happens in Scuolavisione, teachers can both select a piece of video from existing footage and/or create a video from scratch. The latter can be done by recording real or reconstructed/simulated activities. As a consequence, three main steps have been identified, which in turn can be done both by teachers and by students: 1) Choosing or recording a raw video, 2) Constructing the hypervideo and 3) Integrating the hypervideo in instructional scenarios. Based on collected data both gathered on the field and by reviewing existing literature we drew up a preliminary table (Figure 1) which summarizes the hypervideo integration process in three stages and distinguishes actors involved. As mentioned, the first step consists in identifying a raw video, which can be from existing footage or produced both by teachers (box A) and by students, alone (B) or as a group activity (C). The second step concerns the construction of hypervideos, which can be done by teachers (D), or proposed to students as an individual (E) or collective (F) learning by design activity. Finally, the hypervideo can be used in many modalities: directly controlled by teachers as a support for their lessons (G), or manipulated by students, who can interact with it individually (H) or in groups (I) without any external intervention. The combination of these possibilities generates several paths of integrating hypervideos in learning activities.
Figure 1: Integrating hypervideos in instructional scenarios So far, research focused for the most part on the area B-C-E-F. In most cases, students are asked to select and film sequences to accomplish the task given by the teacher. Subsequently, they are also involved in designing and constructing the hypervideo (e.g. Guimares, Chambel, & Bidarra, 2000; Stahl, et al., 2005). In other experiments, a specific video is selected by researchers/teachers and given to students for them to propose where and which kind of interactive materials to insert (boxes A and E). Rather than didactical activities (Cherrett, Wills, Price, Maynard, & Dror, 2009), the latter are intended as tests of principles for the construction of multimedia contents (Zahn, Barquero & Schwan, 2004). Other cases showed that teachers chose videos on specific topics, added interactivity and gave hypervideos to students for self-learning (path A-D-H). Students can stop, forward, rewind the video and access interactive contents according to their needs (e.g. Chambel, et al., 2006; Debevc, afari, & Golob, 2008; Merkt, et al., 2011; Schwan & Riemp, 2004; Tiellet, et al., 2010). Collected information showed that most of existing research doesnt cover paths where hypervideos are directly used by teachers (box G). So, we tested two more paths (A-D-G and B-D-G), where teachers construct hypervideos (D), using either existing or recorded footage - by themselves (A) or by students (B) -, and use them as a support in face-to-face lessons (G). Hypervideos used by groups of students (I) to acquire knowledge still remain rare in the literature.
Conclusions Overall, the table enabled us to differentiate between creating hypervideos as learning activities or as training aids. In the first case, designing hypervideos is part of the instructional scenario. Learning objectives are therefore not focused on the final product, but more on the development of social skills, such as communicating and collaborating with other students, as well as selecting appropriate materials to be linked in the video. In the second case, hypervideos are educational resources, created by teachers to convey information. This distinction led us to realize that using hypervideos for educational purposes does not always require paths with all three steps presented so far. The combination depends on the purpose. Consequently, using hypervideos could be constituted for example by two steps only, e.g. the first and the second (learning activities focused on producing hypervideos) or the second and the third (existing hypervideos are modified or adapted for a specific objective), or even by a unique single step, e.g. the third one (existing finished hypervideos can be re- used). The table represents a first theoretical tool, which organizes existing information. The next steps consist in giving it to researchers and teachers for them 1. to validate it in practice, as well as 2. to identify under which conditions hypervideos can be effectively integrated in instructional scenarios for VET.
Acknowledgements to Carmela Aprea for the precious suggestions to improve this text.
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