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PDA PrintAndPlay 111113
PDA PrintAndPlay 111113
Components
Your copy of Pathfinder Dice Arena comes with the following components. If any of these are missing or
damaged, contact support@funto11.com
These rules
64 custom six-sided dice (16 each of 4 colors)
6 hero reference cards
6 talent cards
12 character item cards
16 fate cards
2 Player Setup: In 2 player games, place only 1 copy of each character item card in the market. The other
cards are not used in the game; you can leave them in the box.
Market
Player 1
lay
dP
t an
T
2013 Paizo Publishing, LLC
6
Recharge:
Another
player
rolls 5 or
more dice.
Prin
Valeros
Bravery
t an
N
E
T
dP
lay
Player 2
Note: These are not final components.
lay
dP
T
2013 Paizo Publishing, LLC
Boots of
Elvenkind
t an
Prin
Base
Base
Illustration by Wayne Reynolds
la y
dP
Base
Pri
Merisiel
t an
Base
nd
nt a
y
Pla
Prin
lay
dP
t an
Prin
Cloak of Victory
Prin
Longsword
Recharge: Another
player has 2 or
more starbursts
(after rerolls).
Flashing Rapier
Talent Card
Talent Card
Hero Reference Cards
Pick Pocket
Dice
Fate Deck
How to Play
Pathfinder Dice Arena, PDA, is played in a series of turns and rounds. A turn is one player taking one
action. A round is completed when all players have placed all of their dice on their grid.
The youngest player takes the first turn of the game, then play proceeds clockwise (thats to the
left for you digital-clock-only people). Once every player has taken a turn, a new round begins. Play
continues until all dice in the pool have been placed on players grids.
A Turn
During a turn, you perform the following steps in order:
1. Choose and Roll
2. Reroll
3. Add to Your Grid
4. Save One Die
5. Spend Gold
Players continue taking turns in a clockwise fashion until the end of the turn in which all players grids
are full of dice.
1.
2. Reroll
Every hero has some ability to reroll certain dice if you so choose, and during the game you
can gain extra ways to reroll. Make those rerolls during this step. No matter how many sources
of rerolling you have, though, you can only reroll each individual die once per turn (so, if your
hero allowed it, you could reroll all of your dice with one ability, but then none of those dice
could be rerolled a second time that turn, even if you had a second reroll ability).
3.
4.
5.
Spend Gold
You may spend gold pieces to purchase any item cards in the market, recharge talents, and/or
buy draws from the fate deck.
You can buy any or all items, recharges, and draws in any order during your turn. See the
various descriptions under Special Effects for more information.
Ending a Round
Players continue taking turns in a clockwise
fashion until the end of the turn in which all
players grids are full of dice.
At that time, no matter whose turn it was, the
round ends. Each player scores VP (victory
points) for the various patterns players were able
to create (see Scoring, Page 8). After all VP are
scored, all players return all dice from their grids
to the pool, flip any face-down talent and item
cards face up again, and play another round.
The player with the lowest score goes first in the
second round. After the second round, the player
with the highest total VP from both rounds is
the grand champion and winner of the tourney!
Cards
Talents
Bravery
Expend at the end
of your turn.
Immediately
take an extra
turn.
Each player starts with a talent card that provides the player with a special
ability. The card tells you what the ability is and when it can be used. After you
use the ability, turn the card over.
During the Spend Gold step, you can spend gold equal to the cards recharge
cost to allow you to use the talent another time. When you recharge a talent,
flip the card back over to its front side (the side that describes the ability) so
everyone knows that the power is available to you again.
Additionally, each talent has a recharge section on the front of the card. If the
situation outlined in the recharge section happens and the talent is expended,
then the player may choose to recharge it immediately, without having to spend
any gold.
Recharge:
Another
player
rolls 5 or
more dice.
la
dP
Fate Cards
During the Spend Gold step, you may spend 1 gold coin to draw a card from the
fate deck. Keep these cards secret from the other players until you use them.
Each card tells you what it does. After playing the card, put it in the fate card
discard pile. Players may never have more than three fate cards at a time, but
may voluntarily discard fate cards for no effect during the Spend Gold step to
make room so they can buy more.
You can only buy fate cards once per turn, and you must announce in advance
how many you wish to purchase. Its fate; you cant always control it.
n
a
t
in
+
Pr
Power Focus
Choose and roll an additional red die.
la
P
d
Pr
n
a
t
in
Longsword
You may skip your Reroll step to change
one rolled die to a shield.
Special Powers
When you place a die showing a starburst icon into your grid, you get to use the dies ability. This ability varies
based on the color of the die.
Green (Will):
Change the icon of any die in your grid (including this die) to any other facing.
Blue (Mind):
Move any die in your grid to an empty space on your grid, or swap the locations of two dice in
your grid. Any die that you move retains its current icon.
Red (Power):
Choose any die in another players grid. Roll that die and place it back in the grid in the same
location. If the result is a starburst icon, the player does not get to use the dies ability.
Yellow (Speed):
Choose a die in another players grid. Move that die to any empty spot on that players grid. The
die retains its current icon.
Gold
Each crown icon earns you one gold when you place it. Additionally, if you
place a crown on one of the spaces on your grid that is marked with a bag of
gold, you gain two gold instead of just one. When you earn gold, take gold
counters equal to the amount you earned and place them near your hero
reference sheet. You can spend the gold later.
VP
Total = 14 VP
11
13
15
10
17
11
19
12
21
13
23
14
25
15
27
16
29
= 5 VP
= 3 VP
= 7 VP
= 5 VP
= 3 VP
# of
Dice
Credits
Design: David Freeman
Additional Design: Kai Nesbit
Development: Grumpy Cat
Cover Art: BenWootten
Graphic Design: Jordan W Martin
Editing: Ed Bolme
Special thanks to the Goblin Squad for playtesting
11
10
Bonded Cane
Recharge:
Another player
has 2 or more
books (after
rerolls).
3
Illustration by Wayne Reynolds
d
n
ta
n
i
r
P
lP ay
Belt of Giant
Strength
Expend at the
end of your turn.
Each other player
returns 1 die of
the most common
icon in their grid
to the pool (their
choice if several
icons are tied).
Recharge: Return
2 starbursts
from your tent
to the pool at the
beginning of your
turn.
d
n
ta
n
i
r
P
lP ay
Recharge:
Save a
book.
Dispel Magic
Amulet of Life
Animal Fury
Recharge: Another
player has 2 or
more starbursts
(after rerolls).
Expend when
you save
a shield.
Expend
another
players
talent.
Expend after
you reroll.
Starbursts have
no effect until
the beginning
of your next
turn.
Recharge:
Another
player
rolls 5 or
more dice.
Prayer of Protection
Pick Pocket
Bravery
Recharge: The
player to your
right saves or
places a starburst.
d
n
ta
n
i
r
P
lP ay
Headband of
Alluring Charisma
Once per round, at the beginning of your
turn, use this card to make all players skip
the Reroll step until the beginning of your
next turn.
y
a
l
P
FPO
d
n
a
nt
Pri
d
n
ta
n
i
r
P
lP ay
d
n
ta
n
i
r
P
lP ay
Second Wind
Mind Focus
Will Focus
d
n
ta
n
i
r
P
lP ay
d
n
ta
n
i
r
P
lP ay
d
n
ta
n
i
r
P
lP ay
Power Focus
Speed Focus
A Look Ahead
d
n
ta
lP ay
+2VP
n
i
r
P
Victory Shout
d
n
ta
lP ay
n
i
r
P FPO
Readjustment
Score 2 VP.
y
a
l
P
FPO
d
n
a
nt
Pri
d
n
ta
n
i
r
P
lP ay
d
n
ta
n
i
r
P
lP ay
Second Wind
Mind Focus
Will Focus
d
n
ta
n
i
r
P
lP ay
d
n
ta
n
i
r
P
lP ay
d
n
ta
n
i
r
P
lP ay
Power Focus
Speed Focus
A Look Ahead
d
n
ta
lP ay
+2VP
n
i
r
P
Victory Shout
d
n
ta
lP ay
n
i
r
P FPO
Readjustment
Score 2 VP.
d
n
ta
n
i
r
P
lP ay
Longsword
n
i
r
P
lP ay
d
n
ta
n
i
r
P
lP ay
lP ay
d
n
ta
n
i
r
P
d
n
ta
n
i
r
P
lP ay
Magical
Breast Plate
n
i
r
P
Phylactery of
Positive Channeling
n
i
r
P
d
n
ta
lP ay
Boots of
Elvenkind
Flashing Rapier
d
n
ta
n
i
r
P
Cloak of Victory
d
n
ta
d
n
ta
lP ay
lP ay
d
n
ta
n
i
r
P
lP ay
Wand of Force
Missiles
Ring of
Protection
Magical Large
Bastard Sword
d
n
ta
n
i
r
P
lP ay
Longsword
n
i
r
P
lP ay
d
n
ta
n
i
r
P
lP ay
lP ay
d
n
ta
n
i
r
P
d
n
ta
n
i
r
P
lP ay
Magical
Breast Plate
n
i
r
P
Phylactery of
Positive Channeling
n
i
r
P
d
n
ta
lP ay
Boots of
Elvenkind
Flashing Rapier
d
n
ta
n
i
r
P
Cloak of Victory
d
n
ta
d
n
ta
lP ay
lP ay
d
n
ta
n
i
r
P
lP ay
Wand of Force
Missiles
Ring of
Protection
Magical Large
Bastard Sword
d
n
ta
n
i
r
P
lP ay
Belt of Giant
Strength
n
i
r
P
d
n
ta
n
i
r
P
lP ay
Green (Will):
Change the icon of any die in your grid (including this die) to
any other facing.
Blue (Mind):
Red (Power):
Choose any die in another players grid. Roll that die and place it
back in the grid in the same location. If the result is a starburst
icon, the player does not get to use the power.
Choose a die in another players grid. Move that die to any
empty spot on that players grid. The die retains its current icon.
Scoring
Your score in each round is based on the patterns you were able to make of the icons in your grid. A pattern is a group of adjacent
(not diagonal) icons on dice. The size of the patterns determines your score, as shown in the chart to the right.
Icon Patterns: You score for any sequence of 3 or more matching icons, even crowns and starbursts.
Icon/Color Patterns: You score for any sequence of 3 or more matching icons (even crowns and starbursts) that also share the same
die color. (Thus if you have a sequence of icons that also match color, that sequence scores twice.)
When you place a die showing a starburst icon into your grid, you get to use the
dies starburst effect. This ability varies based on the color of the die.
Yellow (Speed):
lP ay
Headband of
Alluring Charisma
Special Powers
1.
2.
3.
4.
5.
n
i
r
P
Turn Order
d
n
ta
Amulet of Life
d
n
ta
lP ay
# of
Dice
VP
11
13
15
10
17
11
19
12
21
13
23
14
25
15
27
16
29
d
n
ta
n
i
r
P
Valeros
lP ay
Base
Base
T
E
N
T
d
n
ta
n
i
r
P
Merisiel
lP ay
Base
Base
T
E
N
T
d
n
ta
n
i
r
P
Ezren
lP ay
Base
Base
T
E
N
T
d
n
ta
n
i
r
P
Kyra
lP ay
Base
Base
T
E
N
T
d
n
ta
n
i
r
P
Amiri
lP ay
Base
Base
T
E
N
T
d
n
ta
n
i
r
P
Seoni
lP ay
Base
Base
T
E
N
T