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CHOSEN OF THE SIX

Chosen of the Six are creatures returned to life by high-level clerics of the Dark Six.

CR: Same as the base creature + 2.
Alignment: Any evil.
Type: No change.
Armor Class: A Chosen has a +4 natural armor bonus or the base creature's natural armor bonus, whichever is better.
Defensive Abilities: A Chosen gains DR 10/magic.
Abilities: Con +2, Cha +4.


THE BLESSINGS OF THE DARK SIX
Each Blessing consists of a power and a curse. Only one Blessing may be active at the same time and can be changed by
making a prayer to the corresponding deity (a standard action).

The Devourer
Power: While blessed by the Devourer, the creatures weapons are granted one of the following bonuses, selected each time
the Blessing is activated: Shocking Burst, Corrosive Burst, Flaming Burst or Icy Burst; and the creature receives Resist 20 to
the same element as the weapons Burst property.
Curse: Natures destructive power discerns no friends nor foes, and the creature receives Vulnerability to the opposing
element (Fire <> Ice; Acid <> Electricity)

The Fury
Power: While blessed by the Fury, the creature gains +4 morale bonus to STR and CON and can make a full attack on a
charge.
Curse: As madness consumes the creature, he receives a -2 penalty to AC and may not willingly give nor receive any sort of
aid to or from allies. This Blessing cannot be activated outside of combat.

The Keeper
Power: While blessed by The Keeper, the creature is under a constant Death Ward effect, his weapons gain the Keen
property and their damage multiplier improves by 1 (to a maximum of 4)
Curse: The Keepers hunger for souls must be sated. While blessed, the creature must always kill his foes, may not use any
healing powers or items he may have. This Blessing cannot be deactivated until at least one creature is slain.

The Mockery
Power: While blessed by The Mockery, the creature is considered as under the effect of a Ring of Mind Shielding, may cast
disguise self as a spell-like ability and deals extra damage equal to his CHA modifier when flanking or attacking by surprise.
Curse: The Mockery is always treacherous. The creature is forced to use Bluff in all social situations and cannot provide any
type of aid to his allies while on combat.

The Shadow
While blessed by The Shadow, the creature gains Spell Resistance equal to 12 + the creatures level, and ignores all armor
penalties on Stealth rolls.
Curse: Light always counters the shadows. The creature suffers from light-sensitivity and spells with the [light] or [fire]
descriptor ignore the Spell Resistance and are considered as maximized.

The Traveler
While blessed by The Traveler, the creature gains one of the following: 60 ft. fly speed (average), 30 ft. climb speed, 40 ft.
swim speed or a 30 ft. increase on normal speed. He also gains a constant Freedom of Movement effect.
Curse: Beware the gifts of the Traveler, the saying warns. Each time this blessing is activated, theres a 10% chance the
blessing fails and the creature is unable to activate any of the blessings for the next 24 hours.

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