Command & Conquer Gold v1.06c

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Command & Conquer Gold v1.

06c
Revision 2
Created by Nyerguds <nyerguds@gmail.com>
Release date: December 11, 2011
tt!:""nyerguds.arsaneus#design.com"cnc$%u!d"cc$%!10&"
'is !atc (ill u!date Command ) Con*uer +old to version 1.0&c revision 2. 'is version
includes several !rogram bug ,i-es, gra!ics u!dates, mission ,i-es and ne( ,eatures, li.e iger
resolutions, an e-!andable language system, and lots o, ne( o!tions ,or ma.ing missions and
mods.
'is is not an o,,icial !atc. /t is created by Nyerguds, (o is not res!onsible i, tis !atc
someo( manages to ruin your game, eat your ard dis. or set ,ire to your .eyboard.
'is ,ile is getting (ay too big, so tis sould el! you ,ind your (ay around:
Table of contents:
1. What's new in 1.06c revision 'e most im!ortant canges
. !nown bu"s Not too many. 0est to read tis so you .no(.
#. $%& 1ave a !roblem2 3oo. ere ,irst4
'. %dditional credits 'e !eo!le tat el!ed me ma.e tis
(. )otes on the new resolutions 'ings to .ee! in mind (en !laying in i#res
6. )otes on the $un*ar+ missions 1o( to access te secret dinosaur cam!aign
,. )otes on the new o*tions 5 ton o, ne( o!tions, but use tem care,ully
1. Conquer.ini o*tions 'e ne( user settings
. -an"ua"e addons 5 ne( (ay o, adding more languages
#. .oddin" o*tions 'e o!tions in te ne( game settings ,iles
1. /ules.ini 'e internal game settings ,ile
. Themes.ini 'e ini#based music trac.s list
#. The mod launch s0stem 5 system to easily launc mods
'. 1trin" re*lacement 6nly usable by te mod launc system
'. .ission o*tions 7ission customi8ing enancements
1. General mission o*tions Canging game settings ,or 9ust one mission
. 2riefin" o*tions 5 little e-tra ,or te brie,ings
#. 2uildin" o*tions 7a.ing certain buildings :un;ca!turable in missions
'. 3ouse o*tions 'e ne( ouse recoloring system
(. )ew Tri""ers 7ission !rogramming enancements
6. %ddon cam*ai"ns 5 (ay to !ut cam!aigns in te <Ne( 7issions< menu
4. )otes on 1+irmish and -%) *la0
1. 1+irmish *la0 1o( to !lay =.irmis against te com!uter
. )ew "ame modes >ic game o!tions are added
#. 1andbo5 mode 1o( to !lay (itout o!!onent
6. $ull chan"es list 'e com!lete list. /nteresting read :!
1. What's new in 1.06c revision :
'e ne( canges o, !atc 1.0&c revision 2:
'e ?+D/? and ?N6D? !re,i-es be,ore missions in te Ne( 7issions menu are no longer
ardcoded in te game, meaning tey can no( be modi,ied by language !ac.s and mods.
'e game no( correctly su!!orts ma!s ,or less tan & !layers.
'e ne(est version o, CnCNet as been added to te game@ launc te game troug
CnCNet.e-e to go to te online lobby :9oin te cat at cncnet.org to ,ind !layers;
'e game can run in any resolution no(, (itout restriction to te inbuilt &A0-A00 " &A0-AB0 "
102A-C&B modes
'e same savegames can no( be used in all game resolutions
1aving a ma! tat is muc smaller tan te game resolution no longer crases te game
(en it tries to dra( te radar minima!
5dded a ne( setu! tool :CCCon,ig.e-e;, (it integrated o!tions ,or CnC#DDra(<s advanced
settings and (indo(ed mode su!!ort
Dideos, score screens, mission selection screens etc no longer ave blac. lines in tem, and
can be stretced to ,ullscreen in i#res using CnC#DDra(
'e radar minima! is no longer 8oomed in by de,ault
5dded a bee! (en receiving a message in multi!lay
Ei-ed te bug tat made buildings unca!turable in multi!lay
5ll (ater animations in te gra!ics o, te rivers and sores o, te sno( teater ave been
,i-ed
5utomatic net(or. timing negotiation as been enabled ,or 35N, to allo( smoot online !lay
(it CnCNet
'e colours o, te ma! o, =out 5,rica on te mission in,ormation screen o, te ,inal nod
mission are no longer messed u!
=ome ma!s (ic ad random im!assable or unbuildable tiles in tem ave been ,i-ed
=no( teater as been u!dated to ,i- all (ater animations, and to cange (ater crossings so
tey no longer loo. li.e tey are t(o cells (ide
5dded a 0ase3anguage o!tion in con*uer.ini to s!eci,y (ic language to use to ,ill in te
de,aults under !artial language !ac.s li.e Fa!anese
5 bug tat !revented te music !laylist ,rom so(ing only te available temes (as ,i-ed
'e most im!ortant canges o, !atc 1.0&c:
5 ne( language system tat allo(s !eo!le to ma.e teir o(n language addons
'e original Fa!anese language ,rom console versions :unit and GD5 s!eec only, no te-t;
'e dinosaur cam!aigns no longer need Eun!ar. mode@ tey are added as t(o single items
:one ,or +D/, one ,or Nod; in te Ne( 7issions list
'e Ne( 7issions menu (ill no( list missions (it numbers u! to $$$ instead o, $$
'e 7ulti!layer ma!s (ill no( list ma!s (it numbers u! to 2%% instead o, $$
'e =57 site no( as a sound (en ,iring its roc.ets
'e 5dvanced Communications Center is no longer ca!turable internally, since it caused it to
be ca!turable in multi!layer games and by te 5/
5 load o, custom mission o!tions ave been added, including mission#s!eci,ic radar logos,
side colours and building ca!turability
6lder u!grades in 1.0&a"1.0&b:
'e original unused Nod#s!eci,ic ma! and score screen music is added to te game
'e Red 5lert 1 sno( teater as been added ,or mission ma.ing
'e uni*ue missions ,rom te Hlaystation and Nintendo &A versions o, C)C are added to te
game
No#CD controls are added to te con*uer.ini con,iguration ,ile
'e game starts (it a di,,erent teme in every mission
1ig resolution available troug te con,ig tool
Covert 6!erations added, and !layable (it any C)C CD
I! to &#!layer 35N available
Dinosaurs are no longer invisible outside te s!ecial <Eun!ar.< game mode
=.irmis !lay available by starting a 35N game (itout uman !layers but (it 5/ !layers
enabled
'e ability to easily coose one o, ,our 35N game modes by clic.ing on te ?0ases? button
7issing team 0 bug ,i-ed: all teams ,rom 0 to $ can be assigned and used no(, li.e it (as in
D6= C)C
. !nown bu"s:
'e game as some minor !roblems (it missions tat are smaller tan te game resolution.
'is (ill cause some gra!ical errors.
=o(ing te minima! on missions tat are smaller tan te resolution causes te game to
cras. 5s long as you use resolutions tat don<t e-ceed 102A-C&B tis is normally not a
!roblem, since you can<t build a Comm Center in te ,irst missions. 'e use o, resolutions
iger tan 102A-C&B is entirely at your o(n ris., and strongly discouraged.
>en !laying in any resolution iger tan &A0-A00, you can<t !lace buildings (it a
!lacement eigt o, only one cell on te lo(est ro( o, cells on te ma!.
#. $%&:
&: Do / need te music u!grade !ac. ,rom te (ebsite2
%: /t de!ends. /, you ave 'e Eirst Decade or do(nloaded te ,ull game !ac. o, C)C$% v1.0&b
or v1.0&c, ten you de,initely don<t need it. /, you ave te Covert 6!erations, you can 9ust
co!y ?scores.mi-? ,rom te Covert 6!erations CD to your game directory to get te same
e,,ect. /, you ave none o, tose, ten yes, it<s advised to do(nload te !ac., since it (ill add
a vast amount o, music and remi-es (ic (ere made ,or te game but (ere never enabled
be,ore.
&: 5,ter installing te !atc, / don<t get videos anymore4
%: 'is means you enabled te No#CD mode (en installing te !atc. >ic is a !retty stu!id
ting to do i, you (ant to .ee! seeing videos, since tose a!!en to be on te CDs. Jou can
disable te No#CD mode in te setu! tool, or do(nload te videos !ac. ,rom te (ebsite.
&: 'e ig resolution doesn<t (or. correctly4 >en / start te ,irst +D/ mission, te ma! is
sim!ly !ut in a small bo- (it blac. around it.
%: /ncreasing te game resolution does not magically ma.e te missions bigger. 'e ,irst
cam!aign missions are sim!ly smaller tan te ig resolution. 'is gives a ,e( odd gra!ical
bugs, but i, you 9ust touc te side o, te screen (it your mouse cursor, and ten o!en and
close te main menu, most o, tese errors (ill disa!!ear. =ince C)C missions get bigger as
you !rogress troug te cam!aign, tese !roblems (ill be com!letely gone a,ter mission KL.
&: / see te (ole !laying ,ield t(ice in te ,irst mission4 (y does tis a!!en2
%: =ee te !revious *uestion.
&: / don<t li.e te ig resolution... is it !ossible to s(itc bac.2
%: 6, course. >it te con,iguration tool CCCon,ig.e-e, you can s(itc to any resolution you
(ant, as long as it doesn<t go belo( te original &A0-A00.
&: 'ere are only B icons on te sidebar, (en you can clearly ,it in more. >y don<t you e-!and
tat2
%: / don<t .no( (at to edit to cange tat, sorry. /, / ,ind it, / may be able to cange it, but at te
moment, / can<t.
&: >en / select te +D/ Eun!ar. cam!aign, / get Nod brie,ings and Nod units, 9ust li.e in te
Nod version. /s tat normal2
%: Jes. 'ere is tecnically only one Eun!ar. cam!aign, (it one missions set, and one brie,ing
video. 'e side coice only a,,ects (ic elico!ters you get, and (at you can build in
mission KA, te only one (ere you ave a base. Jou don<t actually !lay (it Nod@ your units
and buildings are sim!ly gray, and you get units ,rom bot sides.
&: / ave a monitor (ic can<t s(itc to 102A-C&B, but does ave a 102A#!i-el (ide video mode
(it a di,,erent eigt. Can / still !lay in ig#res, in te video mode my monitor can use2
%: Jes4 Jou can use CCCon,ig.e-e to set any custom resolution.
&: 5,ter installing te !atc, te ?savegMi.KKK? savegames don<t so( u! in te list4
%: =tarting ,rom 1.0&c revision 2, all savegames once again use te original name ,ormat
?savegame.KKK? :KKK being a number ,rom 000 to $$$;. 'e older 1.0& versions used te
,ormat ?savegMi.KKK? ,or ig resolution, but since 1.0&c revision 2 can load savegames ,rom
all resolutions, tis is no longer needed. 'e installer sould automatically rename all i#res
savegames to te original name again (en installing, toug.
&: 5,ter loading a mission, te game seems to be loc.ed in a smaller !laying ,ield tan te ,ull
resolution. 1o( can / ,i- tis2
%: 'is a!!ens (en a savegame saved in a lo(er game resolution (itout an o!ened sidebar
is loaded in iger resolution. =im!ly o!ening te sidebar :!ress N'abO or te =idebar button;
,i-es tis.
'. %dditional credits:
'ese are te !eo!le (ose (or. made tis !atc !ossible:
=cor!io$a, ,or is 35N !atc
CNCDP ,or te 1.0% !atc
Pom,r, ,or te stealt cras ,i- and te original i#res !atc
Rambo :,rom te CNCNQ ,orums; ,or ,inding te idden beta o!tions
5rsaneus and Rea!errr, ,or uncensoring te +erman mission brie,ings
Rea!errr :again;, ,or ,i-ing te cem (arrior bug, restoring te R caracters in te +erman
brie,ings, and ,or giving some oter suggestions ,or ,i-es
Darin, ,or re!orting te bug in te original 1.0& release tat caused all cam!aign savegames
to as. te Nod CD
7rElibble, ,or ,i-ing te game<s brie,ing ,ont, ,i-ing some mission bugs, and giving me some
,i-ed icon gra!ics
burton&CAC, ,or re!orting tat !laying single !layer missions a,,ected te multi!layer tec level
con,iguration
Ric Nagel, ,or identi,ying te <=crolling< o!tion, allo(ing me to ,i- te code beind it
5utentic7, ,or suggesting te idea o, ma.ing cam!aign starting music ada!t to te mission
number, li.e in te N&A version o, C)C
QS!yr and 5rsaneus, ,or te Erenc and +erman translations o, te brie,ing te-t o, te
H5'=IT mission ,rom te Hlaystation
Rusty 3e Cyborg, ,or giving me tools to e-tract ,iles ,rom te Hlaystation C)C CDs
Devalaous, ,or telling me about an un,i-ed mission border in te Eun!ar. cam!aign
Qeni-, ,or doing te =!anis translation o, te game, and ,or ,inising !ractically all
translations (itin a day
Fa,et Pac.ur, a.a <F.<, ,or converting te =no( teater ,rom Red 5lert
+rimson, ,or re!orting a small gra!ical bug in te cainlin. ,ence
Hicorra, ,or is researc on te radar cras related to te tree ty!e '1L
realcatgirllover :,rom Jou'ube;, ,or giving me te ,iles / needed to com!lete te 9a!anese
language set
Pil.a.on, ,or giving me te idea to ma.e it !ossible to modi,y te ouse color scemes in a
mission
NLtRunnLr, Pelevra, 5rsaneus, Rea!errr, 0ullet and 5le-0, ,or te +erman translation o, tis
manual
AuthenticM, 7erilit, 7artin7b and Pami.ave, ,or te Erenc translation o, tis manual
>it s!ecial tan.s to:
CC1y!er, ,or is constant el! (it te disassembly !rocess, and ,or creating te enlarged
e-e ,ile and its i#res e-e icons. / (ould never even ave started tis !ro9ect (itout is el!,
and / (ould never ave gotten tis ,ar (itout is continued assistance.
!d, ,or is brilliant assembler tool (ic allo(s me to *uic.ly convert assembler code to byte
code.
PoEEiG :my older broter;, ,or advising me to use /nno=etu! and !roviding me (it te code
e-am!les / needed to get started (it it.
7yg, ,or creating CnCNet
i,i :'oni =!ets;, ,or ma.ing te latest version o, CnCNet, and ,or creating CnC#DDra(
cnc,an :Foacim 1en8e; ,or starting (it te video stretcing addition in CnC#DDra(
Hro9ect donators, in reverse cronological order:
E/3, 5le- Gdgar, 7ammut!an8er, da!!ygit, 7aggi,i---, Del!i, ssan8ing, G!icGlite, Pavamura,
6!eron, 7artin 7Uller, ellbound2001, Rec.neya, NatanCnC
0eta testers:
'ore
GlMNa8gir :my younger broter;
godly#ceese
Hicorra
5le-0
(. )otes on the new resolutions:
Resolutions tat are iger tan te si8e o, te !layable !art o, te ma! cause some odd
!roblems. 0ecause o, tis, te use o, resolutions iger tan 102A-C&B is entirel0 at 0our own
ris+. Don<t even boter trying ridiculously ig resolutions li.e 1&00-1200. =ince te ma5imum
si8e o, a C)C ma! is only 1ABB-1ABB !i-el, tat (ould cause !roblems on !retty muc every
C)C ma!.
=!eci,ic issues:
1. Small mission maps:
'e ,irst cam!aign missions ,or eac side (ill be smaller tan te screen resolution, (ic gives
some odd gra!ical bugs. 7ost o, tese are ,i-ed by 9ust toucing te edge o, te screen (it
your cursor :to scroll; and ten o!ening and closing te main menu.
2. Savegames:
=ome strange bugs may a!!ear (en loading savegames saved in a di,,erent resolution. 'ese
are usually ,i-ed by o!ening te sidebar.
3. Lowest cell row build bug:
5 small bug /<ve recently discovered in te ne( resolutions is te inability to !lace do(n buildings
on te lo(est ro( o, cells on te ma!. =ince te actual !osition (ere a building is !laced is te
to! le,t cell o, te building, tis only a,,ects buildings (it a eigt o, one cell toug. 'is means
you can<t build ,ences, =57#sites, turrets or +uard to(ers tere. 5dvanced +uard 'o(ers and
6belis.s o, 3igt are tecnically 2 cells ig, so tey don<t ave tis !roblem. /<m still loo.ing into
te cause o, tis !roblem. / o!e / can ,i- it soon.
6. )otes on the $un*ar+ missions:
5s most o, you !robably .no(, C)C contains a idden mini#cam!aign involving dinosaurs@
>est(ood<s little tribute to Furassic Har.. 'o access tese missions, you originally needed to start
te game (it te command line !arameter ?Eun!ar.?. 1o(ever, because using command line
!arameters in a >indo(s environment is rater annoying, and because te (ole Eun!ar. mode
ad tons o, !roblems, / ave decided to remove it ,rom te game com!letely.
'is obviously doesn<t mean te missions are gone, o, course. /n ,act, tey are loads easier to
access no(. /n v1.0&c, tey are sim!ly !ut in te Ne( 7issions menu, togeter (it te Covert
6!erations missions..
'o start te dinosaur cam!aign, sim!ly clic. )ew .issions on te main menu and coose te
$un*ar+ 7inosaur Cam*ai"n entry at te to! o, te list. 'ere is one ,or bot +D/ and Nod, so
9ust scroll do(n to ,ind te Nod one@ it<s also on to! o, te Nod missions list.
Note tat te entire cam!aign is 9ust one item in te list, and not one ,or eac mission. >en you
,inis te ,irst dinosaur mission, te game (ill N6' go bac. to te main menu@ te ne( addon
cam!aigns system (ill ma.e sure you (ill go on to te ne-t mission automatically.
'e only di,,erence (it te original dinosaur missions is tat tis system removes te bug tat
sometimes allo(ed you to build bot +D/ and Nod stu,, in mission KA.
,. )otes on the new o*tions:
7.1. Conquer.ini options:
5ll o, te o!tions added in con*uer.ini ave been included in te ne( con,iguration tool
CCConfi".e5e. Jou can ,ind it in te game directory.
7.2. Language addons:
No( ere<s a ,un !art... actually adding ne( languages to C)C. 'e only ting needed ,or a
language !ac. to (or. is a langMTTT.ini ,ile :!re,erably inside a langMTTT.mi- ,ile; (it tat
language<s settings in it.
'e basic layout o, te language ini ,ile, ,or a y!otetical language ?TTT?, is tis:
8-an"ua"e9
.is)ameta":)ame;;;
.is2riefta":2rief;;;
1trin"s<5t:;;;
2rieffile:miss=;;;.ini
C77ir:;;;
.>;1*eech:s*eec;;;.mi5
.>;Tal+:tal+;;;.mi5
.>;>cnh:i;;;.mi5
13??i*s:*i*s;;;.sh*
13?/e*air:re*r;;;.sh*
13?1ell:sell;;;.sh*
13?.a*:ma*;;;.sh*
Eor more in,ormation on tat, see te guide at
tt!:""nyerguds.arsaneus#design.com"cnc$%u!d"cc$%!10&"language"
Note tat te Custom=tringsEile o!tion :see modding o!tions; is also available ,or languages,
allo(ing it to be used to create small language variations (itout needing an entire strings ,ile.
7.3. Modding options:
,.#.1. /ules.ini:
Eirst o, all, tere<s rules.ini. 'at<s rigt, te good old rules.ini is bac.. Noting too s!ecial in tere,
toug@ / 9ust made it to se!arate te user settings ,rom te actual games settings. Jou can
e-tract tis ,ile ,rom u!datec.mi- (it a !rogram li.e TCC 7i-er, but most o, te values in it (ill
cause multi!layer com!atibility !roblems.
'e N+eneralO section contains all o!tions tat (ere !reviously in con*uer.ini<s N5dvancedO
section, and be,ore tat in my old CC6!tions.e-e !rogram. 'ese are mostly unused beta
o!tions. 7ost o, tese can be enabled as mission o!tions no( any(ay.
'e N7usicO section contains all music#related settings. 'is can be used to cange (ic temes
te game uses as de,ault start teme and ,or te score, ma! and menu screens. 'e values ,or
tese are te ,ilenames o, te 5ID temes, (itout e-tension.
'is ,ile does N6' contain unit"structure in,ormation. Fust basic internal game settings.
,.#.. Themes.ini:
'is is te ,irst result o, !utting game settings into moddable ,ormat. 'e music is no longer an
internal list in te game e-e, but is no( an ini ,ile, meaning music settings can be canged, music
can be added, and te entire list can even be com!letely re!laced i, you (ant tat. 'oug it<s
advised to ,i- te names o, te s!ecial scene temes s!eci,ied in rules.ini ten. 3i.e rules.ini, tis
,ile is located in u!datec.mi-.
5s you can see in temes.ini, te ,ile contains t(o !arts. 'e ,irst one is a list o, all temes under
N'emesO, ,rom 0 to (atever te last one is. Gac item on tat list is te ,ilename o, an 5ID
,ormat ,ile, (itout te e-tension. 5,ter tat you<ll ,ind a section ,or te settings o, eac o, te
temes in te list.
0asic synta-:
8$>-<)%.<9
)ame>7: Name /D number in te strings ,ile to use as name to so( in te
!laylist.
)ame: Name to so( in te !laylist :overrides te Name/D (en s!eci,ied;
$irst.ission: Eirst mission on (ic tis teme a!!ears in te !laylist
-en"th: 3engt o, te teme, in seconds
1how>n?la0list: =o( tis teme in te !laylist2 :Jes"No;
3as%lternate: Does a .var remi- o, tis teme e-ist2 :Jes"No;
%lternate-en"th: 3engt o, te .var version, in seconds
,.#.#. The mod launch s0stem:
1.0&c o,,ers an entirely ne( modding system. 7ods can be started by starting te game (it
!arameter ?@mod:modname? :(itout te *uotes;. 'is (ill cause te game to read a mi-,ile
called modname.mi5, and ten read te mod settings ,ile modname.ini ,rom tat mi-,ile.
7od installers are advised to generate a des.to! sortcut (it tat !arameter.
'e mod ini#,ile as muc o, te same o!tions as te language system, but under a N=ettingsO
eader.
1ere<s te =ettings section o, te =tar >ars mod, as e-am!le. 'e title screen o!tions and te
icons re!lacement / use are sim!ly te same as in te language settings. =ee te language
addon guide ,or more in,ormation on tat. 'e added o!tions are 7ouseCursor, to s!eci,y a
,ilename ,or te mouse cursor ,ile, and Custom=tringsEile, to re!lace certain strings in te game
by re!lacements s!eci,ied in an ini ,ile.
81ettin"s9
?C;Title-o:starhttl.*c5
?C;Title3i:star5ttl.*c5
?C;Title3i:star0ttl.*c5
.>;>cnh:star.mi5
.ouseCursor:swmouse.sh*
Custom1trin"s$ile:sw=te5t.ini
5noter section o, te mod<s ini is te 7i-Eiles, in (ic you can s!eci,y additional mi-,iles tat
need to be read by te mod. 'is list can be as long as you li.e, but (ill only read consecutive
numbers@ once a number is missing, te reading (ill sto!. 5lso note tat you can<t !ad te
numbers (it leading 8eroes.
8.i5$iles9
1:starmain.mi5
:starscen.mi5
#:starvocs.mi5
':starmusc.mi5
(:starvids.mi5
,.#.'. 1trin" re*lacement:
'e ,ile s!eci,ied by te Custom=tringsEile o!tion in te mod ini#,ile contains re!lacements
overriding te strings ,ile /Ds. 'is (ay, mods can cange certain strings in te game (itout
needing an entire re!lacement o, te strings ,ile, (ic also im!roves com!atibility (it later
game versions, since te si8e o, te strings ,ile could cange. 'e basic ,ormat is tis:
8Customstrin"s9
-ast:,11
110:Trans*ort
,11:Covert A*erations
?3ast? (ill s!eci,y o( many string re!lacements te system as to try to read. 5,ter tat, a list o,
numbers o,,er re!lacements ,or name /Ds in te strings ,ile.
'is e-am!le (ill re!lace te name o, te 5HC by ?'rans!ort?, and te Ne( 7issions menu item
by ?Covert 6!erations?.
'e only (ay ,or mods to ave multi#language su!!ort is to add a re!lacement o, te
langMeng.ini"langMger.ini"langM,re.ini"... inside te mod mi-,ile. Eor tis reason, te Custom=trings
system as also been made available in te language o!tions.
Note tat tis system currently as no su!!ort ,or messages tat s!an multi!le lines toug.
0ecause o, tis, it is not yet !ossible to re!lace all strings in te strings ,ile. /n te ,uture, te V
caracter (ill !robably be reserved as ?ne( line? ,or tese, since it<s normally never used.
7.4. Mission options:
=ince version 1.0&b, C)C$% also as te ability to use some s!ecial o!tions in s!eci,ic missions.
1.0&c adds a bunc more. / ave ta.en great care to ma.e sure all o, tese o!tions (ill be saved
and loaded correctly ,rom savegames, and disabled (en a di,,erent game is loaded or started.
Note tat s!ecial o!tions ,rom 1.0&b savegames (ill not be carried over to 1.0&c, since tey are
no( loaded ,rom a di,,erent !lace in te savegame. 5ny savegame (it s!ecial o!tions :li.e te
!atsu- 6rcas; (ill not .ee! its s!ecial o!tions (en loaded in 1.0&c.
,.'.1. General mission o*tions:
'ese are enabled by adding tem in te N0asicO section o, te mission ini ,ile. Note tat ,or
boolean o!tions :true",alse;, oter indicators li.e yes"no and 1"0 can also be used.
Custom2uildlevel:True >ill ,orce te game to read and use tis mission<s 0uild3evel
setting in te cam!aign, even i, te global Custom0uildlevel o!tion in rules.ini isn<t activated.
Normally, te game al(ays uses te mission number as buildlevel in te cam!aign. Note tat
te o!tion is enabled by de,ault in rules.ini.
True)ames:True =o( true names ,or civilians and civilian buildings
1e*arate3eli*ad:True 0uild eli!ads (itout elico!ters, ,or only WL00
.CBCnde*lo0:True Construction yard unde!loys to 7CD (en you sell it
)o2ibs:True Disable concrete ,oundations under buildings
?atsu5:True 3aser 6rcas. =!ecial u!grade im!lemented ,or te H5'=IT
Hlaystation mission. Note tat te 3aser gra!ics can<t be so(n on 6rcas.
?assive3elis:True 7a.es 5/ elico!ters remain on teir eli!ad 9ust li.e te !layer<s
elis. Note tat tis is not te same as ?=lee!? mode: i, you attac. te elico!ter it<ll still
retaliate.
)o<"o1creen:True 7a.es sure no score screen is so(n a,ter tis mission.
/adar-o"o:;;; >it tis, you can override te de,ault +D/ or Nod radar logo
so(n in a mission. / made tis o!tion to be able to so( te '#re- radar logo in te Eun!ar.
minicam!aign. 'e value given to tis o!tion is actually te ,ile e-tension ,or te =1H ,ile it
tries to load as radar logo :1R5D5R.X;. G-isting ones in te game are +D/, N6D and FH :te
dino logo;, but te system can !er,ectly load custom ones added to te game by !utting tem
in a mod mi-,ile. 'e (ay tis is used in te Eun!ar. minicam!aign is sim!ly
?/adar-o"o:D?? to load ?3/%7%/.D??.
,.'.. 2riefin" o*tions:
=ince v1.0&b, brie,ings can ave ,orced line brea.s in tem. 'is means you don<t ave to mess
around (it s!aces to !ut te-t on a ne-t line. 'is system is already used in te Covert
6!erations mission ?/n,iltrated?:
82riefin"9
1:>nfiltrationEFF
:)od has breached our base in <astern 1udan and has be"un ta+in" it
#:overE /eca*ture the base and reestablish our militar0 dominance
':in the area.
'e KK at te end o, te ,irst line (ill ma.e it brea. o,, te line a,ter ?/n,iltration4?. Note tat te KK
code onl0 (or.s at te end o, a line.
,.'.#. 2uildin" o*tions:
Eor tese to (or., you need to add a eader (it te name o, te structure :e.g. N'7H3O;, and
add te .ey under it. 'is (or.s e-actly li.e mission#s!eci,ic building o!tions in R51 and later
games. 'e only o!tion available ,or no( is Ca*turable :and to be onest, tere are no !lans to
e-!and tat due to te large amount o, s!ace tis system needs to be stored in savegames;. 'o
ma.e te 'em!le o, Nod ca!turable, all you need to do is add tis:
8T.?-9
Ca*turable:True
Note tat tis can also be used te oter (ay around. Jou can !er,ectly use tis to ma.e te silos
unca!turable:
81>-A9
Ca*turable:$alse
5ll buildings ,or (ic te o!tion isn<t s!eci,ied in te ini ,ile are le,t as tey (ere, o, couse. 5s
(it all o!tions, use o, savegames causes no bugs (atsoever@ te canges all save and load
correctly.
,.'.'. 3ouse o*tions:
>it 1.0&c, you can also cange te colors o, te ouses, (it ne( o!tions ,or te ouse
sections :N+oodguyO, N0adguyO, NNeutralO, etc.;.
'e ,ollo(ing .eys are available:
Color1cheme: 7a.es tis ouse use a di,,erent color sceme :see list belo(;. Gac color
sceme is a com!lete set o, unit color, building color, unit radar color and building radar color.
5ll te ,ollo(ing .eys (ill add e-ce!tions to tat basic !ro,ile.
1econdar01cheme: 7a.es te ouse use a di,,erent color sceme ,or its buildings, li.e Nod
does. Jou can use <None< to disable Nod<s secondary color, but do note tat te :metalic grey;
Nod (ill still ave red radar colors ten. /t<s !robably better to 9ust !ut te normal
Color=ceme to +rey or Red.
/adar1cheme: 7a.es tis ouse use te radar colors ,rom a di,,erent color sceme
'ere<s also tese t(o, but tey<re e-!ert ,eatures... only usable i, you .no( some stu,, about te
C)C color !alette:
Cnit/adarColor: =!eci,y a s!eci,ic !alette inde- as unit radar color. 6verrides te
Radar=ceme setting.
2uildin"/adarColor: =!eci,y a s!eci,ic !alette inde- as building radar color. 6verrides te
Radar=ceme setting.
1ere is te list o, color scemes. 5 color sceme includes te general rema! color, te secondary
color used ,or buildings, and te radar colors.
G7>: +D/ yello(. 1as sligtly di,,erent radar colors tan multi!layer yello(.
)od: Nod<s sceme, (it grey units, red buildings and red radar colors.
Gellow: 7ulti!layer yello(.
/ed: 7ulti!layer red.
Teal: 7ulti!layer teal :blue"greenis;.
Aran"e: 7ulti!layer orange.
Green: 7ulti!layer green.
Gre0: 7ulti!layer grey :metallic " urban camo;.
)eutral: =tandard yello(, but (it grey radar colors. Ised by NNeutralO and N=!ecialO.
Durassic: =tandard yello(, but (it red radar colors. Ised by te N=!ecialO side dinosaurs in
te Eun!ar. missions.
7ar+Gre0: Ne( added dar. grey sceme
2rown: Ne( added bro(n sceme
$ire: Ne( added brigt yello("orange sceme
Warm1ilver: Ne( added !ale bro(n sceme
,.'.(. )ew Tri""ers:
'is migt be e-!anded more in ,uture versions, but ,or no(, /<ve sim!ly added L clones o, te
trigger destroy actions:
'riggers can normally be destroyed (it a trigger action o, te ty!e 7str0 Tri" ';;;;'.
In,ortunately, te name given in tat trigger isn<t variable. 6nly tree trigger actions o, tis ty!e
e-ist, to destroy triggers called ;;;;, GGGG and HHHH. /n 1.0&c, tree clones o, tis ty!e ave
been added, to also allo( destruction o, triggers called CCCC, BBBB and WWWW.
'ese tree triggers (ere mainly added ,or multi!layer !ur!oses: (en e-!erimenting (it
multi!layer scri!ting, it turned out tat giving te multi!layer ouses timed bene,its :li.e
rein,orcements; could be used to create nice multi!layer enancements. 1o(ever, tese
rein,orcements sould obviously only a!!en ,or te !layers tat are actually on te ma!. 'e
only (ay to do tis is to cec. (it te %ll 7estro0ed trigger on eac o, te ouses, and ma.e
tat trigger remove te rein,orcing trigger. 0ut since tere are & multi!layer#ouses, tis obviously
only (or.s i, & triggers can be destroyed.
,.'.6. %ddon cam*ai"ns:
5s you may ave read already, te Eun!ar. cam!aigns are o,,ered as one item tat o,,ers all %
dinosaur missions. 'is is made !ossible by te addon cam!aigns system im!lemented in te
Ne( 7issions menu.
Command ) Con*uer missions are o, a general ,ormat tat<s basically =C:enario;N=/DGO
NNI70GRONGast">estON5"0"CO. Eor e-am!le, =C+0A>0 is +D/ mission KA, >est side o, te ma!,
coice 0.
'e Ne( 7issions menu doesn<t ave te variety o, alternates tat te cam!aign as toug@
only missions ending on G5 are used.
'o !ut tese e-tra endings to use, 1.0&c contains a system tat (ill ma.e Covert 6!erations
missions automatically loo. ,or te ne-t alternative a,ter ,inising a mission. 'is means
=C+20G5 (ill continue to =C+20G0, ten to =C+20GC, etc. /t (ill continue until no more
missions are ,ound.
'e ,ull list o, all alternates as been e-!anded too toug. 1.0&c can ave u! to 1% missions on
eac mission number tis (ay. 'e ending letters are:
G5, G0, GC, GD, GG, >5, >0, >C, >D, >G, T5, T0, TC, TD, TG
Warnin": 0ecause o, te (ay ,ile names are saved in te game<s .mi- arcives, te system tat
reads tese ,iles as !roblems (it names tat are only 2 letters di,,erent ,rom eac oter. 'is
!roblem as caused te addon cam!aign missions beyong te G5 one to so( u! on te real list
as di,,erent number, as i, tey are G5 missions. 0ecause o, tis, it is strongly advised to onl0 use
numbers below 100 and above 466 for addon cam*ai"ns.
4. )otes on 1+irmish and -%) *la0:
8.1. Skirmish play:
=.irmis games can be !layed by starting a net(or. game (itout additional uman !layers, but
(it te ?5/ !layers? o!tion enabled. 6lder versions didn<t allo( 35N games to start (itout
uman !layers, but v1.0& ma.es an e-ce!tion i, 5/ !layers are used instead.
'o start a s.irmis game, go to .ulti*la0er Game #> )etwor+ and clic. )ew to start a ne( 35N
game. 6n te )etwor+ Game 1etu* screen, select te ma! and game o!tions you (ant, enable
te %> *la0ers o!tion and start te game by clic.ing te A! button.
>en !laying in tis mode, you must .ee! tese tings in mind:
'e 5/ !layers ave no base, 9ust units. 'ese (ill attac. you one by one, giving you a
constant stream o, attac.ers to ,end o,,. Jou (in te game (en all enemy units are
destroyed.
/, 0ases are enabled, you must set starting units to at least 1, oter(ise te game (ill ,inis
rigt a(ay, since te 5/ !layers ave no 7CD.
5ll available !layer slots (ill be ,illed u! (it 5/ !layers. 'e de,ault number o, 35N !layers in
C)C v1.0& is si-, meaning you (ill ave ,ive 5/ !layers attac.ing you simultaneously. /t is
!ossible to reduce te number o, enemies, but tat does re*uire you to e-tract rules.ini ,rom
u!datec.mi-. 'e o!tion in rules.ini is ?HlayersY?, in te N+eneralO section.
Inless you enable te Haranoid5/ o!tion in rules.ini, te 5/ !layers (ill not attac. eac oter.
'ey (ill team u! against you.
=ince tis is really 9ust 35N (itout !layers, s.irmis games can not be !aused or saved. =o
.ee! in mind tat o!ening te main menu (ill N6' !ause te game.
8.2. e! game modes:
=ince v1.0&b, anoter enancement to 35N game!lay is available: you no( ave easy access to
,our game modes. '(o o, tose (ere very ard to ,ind in te original version, and couldn<t be
combined (it 5/ !layers. 'is cange allo(s you to use all ,our o, tem in =.irmis games.
Jou can access tem by clic.ing on te 0ases button in te Net(or. game setu!:
0ases 6n: Normal game. 0uild your base, crus te enemy bases.
Ca!ture 'e Elag: =teal te enemy ,lag and bring it to your o(n ,lag !edestal to (in.
0ases 6,,: No bases, 9ust a large army on eac side. Ise it (isely.
7obile 1ead*uarters: =ee tat little veicle2 J6I are inside it. Hrotect it at all costs.
Note tat 5/ !layers (ill get a 7obile 1Z in Ca!ture 'e Elag mode too, since te 5/ never as a
base, and tecnically te 7obile 1Z mode is sim!ly C'E mode (itout bases.
Eor s.irmis mode, Ca!ture 'e Elag mode is advised, since it allo(s you to build your base and
do tactical stri.es against te 5/<s 7obile 1Zs. /t ma.es s.irmis against % enemies actually
!ossible.
8.3. Sand"o# mode:
/, you (ant to ,amiliari8e yoursel, (it te tec trees, and basically go nuts (it it (itout aving
to ,ear any enemies, you can !lay in =andbo- mode by enabling 5/ !layers, setting te game
mode to Ca!ture 'e Elag and te amount o, units to 0, and starting te game (itout additional
!layers :Ys.irmis mode;. 'is (ay, you ave an 7CD and can build a base, but te 5/ !layers
only ave de,enseless 7obile 1Z veicles. 'e game (ill .ee! going until you go out to destroy
all o, te enemy 71Zs. 'ey (ill never come to you.
Do note tat s!a(ned visceroids o,ten destroy te de,enseless 71Z, but since tey al(ays go
,or te most nortern target, tey sould be easy to interce!t.
6. $ull chan"es list:
v1.0&c revision 2:
External addons / fixes:
5dded a ne( con,iguration tool :CCCon,ig.e-e;, to su!!ort CnCNet online !lay, and CnC#
DDra( ,or (indo(ed mode and advanced resolution settings
CnC#DDra( no( as an o!tion to stretc &A0-A00 scenes to ,ullscreen@ tis a,,ects te
videos, te score screens, te globe animations and continent ma!s ,or mission selection, te
=elect 'ransmission screen (en starting a ne( game and te ,inal Nod ion cannon target
selection screen
'e ne(est version o, CnCNet as been added to te game@ launc te game troug
CnCNet.e-e to go to te online lobby
Code updates:
'e ?+D/? and ?N6D? !re,i-es be,ore missions in te Ne( 7issions menu are no longer
ardcoded in te game, meaning tey can no( be modi,ied by language !ac.s and mods.
1aving a ma! tat is muc smaller tan te game resolution no longer crases te game
(en it tries to dra( te radar minima!
'e ma!s in multi!layer no( so( te amount o, !layers allo(ed on eac ma!
'e ma-imum amount o, !layers !ossible ,or a ma! (ill no( be detected by te game,
!reventing bugs tat occurred (en tere (ere less tan & starting !ositions on te ma!
'e =a,e =crolling o!tion (ill no longer become enabled ,or oter !layers in a multi!layer
games (en one !layer as it enabled
'e game can run in any resolution no(, (itout restriction to te inbuilt &A0-A00 " &A0-AB0 "
102A-C&B modes, and as a result o, tis, te &A0-AB0 mode no( uses te ,ull screen area
5 cras tat a!!ened in multi!layer games (it a ig number o, !layers and a ig amount
o, units on te ma! as been ,i-ed
5utomatic net(or. timing negotiation as been enabled ,or 35N, to allo( smoot online !lay
(it CnCNet
'e !layer can no( coose o( te game ,ills in te in#bet(een lines (en stretcing videos
and oter 2-#stretced content, to remove te blac. lines
'e sidebar !ositions are reset (en loading a savegame, allo(ing te same savegames to
be used in all game resolutions
'e radar minima! is no longer 8oomed in by de,ault
=ending a message in multi!layer no( !lays a bee! sound
7usic settings moved bac. into con*uer.ini
5dded a 0ase3anguage o!tion in con*uer.ini to s!eci,y (ic language to use to ,ill in te
de,aults under !artial language !ac.s li.e Fa!anese
=ome !ositioning errors in te sidebar elements (ere ,i-ed
'e game no( correctly cec.s i, a teme e-ists@ it (as accidentally set to cec. i, te teme
lengt setting (as 0 instead
'o ma.e sure te 0ase3anguage system (or.s correctly, te tree basic languages :GN+,
+GR, ERG; are no longer !artial languages using te Gnglis de,ault as base@ de,aults sould
only be used ,or missing !ieces in a language !ac.
rap!ics updates:
5ll game ,onts ave been u!dated to correct errors
'e colours o, te ma! o, =out 5,rica on te mission in,ormation screen o, te ,inal nod
mission are no longer messed u!@ it no( uses its o(n stretcing table instead o, using tat o,
te :signi,icantly di,,erent; 0osnia scene
5ll (ater animations in te gra!ics o, te rivers and sores o, te sno( teater ave been
,i-ed
=no( teater (ater crossings no longer loo. li.e tey are t(o cells (ide (ile only one cell is
!assable
"ission/map updates:
scbL0ea.ini :N&A =!ecial 6!s Nod K2;: 'e tiberium in te u!!er rigt corner (as removed,
because it !revented te 5/ arvesters ,rom (or.ing correctly
scb22ea :Covert 6!s ?Deceit?;: 5n unbuildable cell sout#east o, te soutern Nod base
entrance (as removed
scm0Aea :multi ma! ?River Raid?;: 5n im!assable cell and an unbuildable cell (ere removed
,rom te sout#(est !layer !osition
scm%2ea :multi ma! ?Cactus Dalley?;: 'e visceroids (ere removed so tey no longer gang
u! on te nort !layer ,rom te start
v1.0&c revision 1 ot,i- 1:
Code updates:
Ei-ed te bug tat caused all buildings to become unca!turable in multi!layer i, a multi!layer
game (as started rigt a,ter starting te game
v1.0&c revision 1:
Code updates:
Removed e-!erimental units tat (ere made buildable by accident
Removed e-!erimental cange o, te nuclear (ea!on<s (aread (ic !revented it ,rom
doing s!eci,ic ,ire#based damage to some ob9ects
v1.0&c:
External addons / fixes:
Eun!ar. launcer !rogram is removed, since te dinosaur missions no longer need Eun!ar.
mode to be !layed
/n >indo(s Dista and >indo(s C, DirectT com!atibility mode is enabled ,or te game, to ,i-
te (eird colours tat a!!ear as a result o, te system over(riting te ,irst and last B colours
o, te game<s !alette by tose o, te standard >indo(s 1&#colour !alette
Code updates:
Canged de,ault credits ,or multi!layer games to %000
Canged te ,act elico!ters stay !assive in Nod mission C to an o!tion in te mission<s ini
,ile, so !eo!le can use it in teir o(n missions
7ade it !ossible to cange te colors o, te ouses in missions (it ne( ini controls ,or te
mission ,iles
Ne( language system tat is 100[ inde!endent ,rom settings in te e-e ,ile, allo(ing anyone
to add ne( language addons. 'is system allo(s te names o, multi!layer ma!s and missions
,rom te Ne( 7issions menu to be overridden by te ones s!eci,ied in te brie,ings ,ile
5dded L ne( destroyable triggers ,or mission !rogramming, bringing te total u! to &. Jou can
no( destroy triggers named IIII, DDDD, >>>>, TTTT, JJJJ and QQQQ. 'is sould
,acilitate multi!layer scri!ting since it<s !ossible to ma.e one destroyable trigger ,or eac multi#
1ouse :ty!ically, ,or ?5ll Destroyed?;
5ddon cam!aigns o, u! to 1% missions: missions started ,rom te Ne( 7issions menu (ill
no( try to continue to teir oter variants :=C2KKG5 continues to =C2KKG0, GC, GD, GG, >5,
>0, >C, >D, >G, T5, T0, TC, TD, TG, as long as a ne-t ,ile e-ists;
NoGgo=creen o!tion :to disable te score screen a,ter te mission; can no( be added in te
mission ,ile
Radar logo can be overridden (it a setting in te mission ,ile
=!eci,ied building ty!es can no( be made ca!turable in s!eci,ic missions
'e 5dvanced Communications Center is no longer ca!turable in multi!layer games
'e com!uter o!!onent can no longer ca!ture your 5dvanced Communications Center
Hlayer#controlled visceroids no( res!ond using dinosaur voices instead o, normal unit voices
Removed te s!ecial dinosaur deat sound logic ,rom te game, and lin.ed te deat sound
to teir dying animations instead
'e steel crate !ic.u! animation no( !lays ,or bot sides
Ei-ed te ,iring sound o, te =57 site
Ei-ed reading order o, mi-,iles, so scX.mi- mod addons can override te u!datX.mi- ,iles
added by te !atc
7oved all s!ecial o!tions ,rom te N5dvancedO and N7usicO sections in con*uer.ini to a ne(
rules.ini :inside u!datec.mi-;, to se!arate user settings ,rom game settings
'e damage !ercentage calculated on armour is no longer 2%%"2%& (en it sould be 100[.
Note tat tis means an /on Cannon no( instantly .ills an 5dvanced Ho(er Hlant
Removed te ability to start a multi!layer game (it a random teme, since it caused game
desyncroni8ation errors
Heo!le can no( cange te music o, s!ecial scenes :score"ma!"menu screens; in rules.ini
'e igest multi!layer ma! number read by te game as been increased ,rom $$ to 2%%
'e Ne( 7issions menu (ill no( so( missions (it numbers u! to $$$
Ising te arro( .eys on te main menu no( lets you go troug te o!tions in te rigt order
Eor !rere*uisites, te 5dvanced Communications Center no( also counts as Communications
Center
Remove0uildG-ce!tions o!tion ,or a mission removes all restrictions te game !uts on single
!layer build trees. 'is unloc.s te Nod eli!ad, 5HC, 73R= etc, and allo(s ca!tured
construction yards to !roduce te oter side<s su!er(ea!ons. Note tat even (it tis .ey,
normal build level restrictions still a!!ly
5dded te Eorce0rie,=creen o!tion ,or missions, (ic ,orces te game to so( a te-t brie,ing
screen
String updates:
5dded numbers be,ore te multi!layer game mode, so !eo!le see tere are A o, tem :,or
e-am!le: ?N2"AO Ca!ture 'e Elag?;
Spanis!:
=!anis language (as removed because it is uno,,icial, but (ill be available as language
addon !ac.
"ission/map updates:
Dinosaur cam!aigns added as t(o addon cam!aigns :one ,or +D/, one ,or Nod;, and !ut at
te to! o, te Ne( 7issions list
Renamed te Covert 6!s and =!ecial 6!s mission ,iles so tey all ave consecutive mission
numbers, so ,an#made missions can<t so( u! in bet(een te o,,icial ones
Canged music settings in te dinosaur missions ,rom ?Intamed 3and? to its internal code
?F1?, so it (ill still !lay te correct teme i, te game is set to a language in (ic te teme
names are translated
Sound updates:
#apanese:
5dded te o,,icial Fa!anese units and GD5 sounds ,rom te console versions
Spanis!:
=!anis language (as removed because it is uno,,icial, but (ill be available as language
addon !ac.
v1.0&b revision 2:
External addons:
Eun!ar. launcer !rogram ,i-ed so it doesn<t trigger virus scanners :it (asn<t a virus toug@
9ust some code tat loo.ed li.e one to some scanners;
Code updates:
Ei-ed a cras tat occured on tem!erate"(inter"sno( ma!s (en so(ing te tree ty!e <'1L<
on te minima! a,ter saving te game
5ssigning unit teams to numbers :(it NC'R3O\NnumberO; no( (or.s ,or te number 0 too, li.e
in te D6= version
'e bo- tat a!!ears in net(or. games (en te game tries to :re;connect to !layers is no(
centered in ig resolution
Ei-ed te ,act tat te ?=tart Ne( +ame? ,unction crased te game i, eiter o, te cam!aign
starting missions ad no starting videos con,igured in te mission ,ile
v1.0&b revision 1:
External addons:
Eun!ar. launcer !rogram no longer as an inbuilt No#CD mode, since te added teater
u!dates (ould al(ays ma.e it run in no#CD mode
Code updates:
Eun!ar. savegames no longer as. te Nod CD. 'ey can no( be loaded (it all C)C CDs
rap!ics updates:
5dded te missing >inter teater u!date needed ,or te Covert 6!s mission ?+round Qero?.
'(o tiles ,rom te 'em!erate teater (ere converted to >inter teater
7oved blac. border tiles ,or ma!s to te teater ,iles :tey (ere in u!datec.mi- be,ore;
5dded more tiles to te =no( teater. /t no( su!!orts all tiles available in 'em!erate teater
Ei-ed a small bug in te cainlin. ,ence, at te sout#to#(est connection
String updates:
erman:
te alternate name o, te C15N unit, ?>issensca,tler?, is no( s!elled correctly in te game
v1.0&b:
External addons / fixes:
Eun!ar. launcer !rogram re!laced by an e-e ,ile :,un!ar..e-e;
'e C)C$%.e-e ,ile is !ut in >in$%">in$B com!atibility mode ,or better stability.
Code updates:
5dded a metod to control te starting teme, so te game doesn<t start (it 5ct 6n /nstinct
every time. 'is system can eiter 9ust ta.e te de,ault teme :(ic can be s!eci,ied by te
user;, !lay a random teme or :cam!aign only; coose a teme based on te mission number
'e ingame !laylist no( so(s te correct lengt ,or remi- temes instead o, 9ust using te
normal teme<s lengt
Dr. Can<s true name is no( so(n in Nod mission K10, or (it 'rueNames enabled. /n any
oter case, te unit (ill still be called ?=cientist?
=!ecial caracters in multi!layer ma! names (ill no( be converted to u!!er case correctly
Ei-ed reading o, Q6IND=.7/T :=ee sound u!dates;
?=urrender? and 7ulti!layer ?5bort 7ission? dialogs are no( centered vertically too
5dded a ,ull language control system, (ic uses te !reviously#unused 3anguage setting in
con*uer.ini. 5ll tree o,,icial language releases and an added =!anis language are no(
available to anyone using tis !atc
5dded te R51 sno( teater to te mod as ,ourt teater
/n multi!layer mode, te names on te ingame statistics in te sidebar are only abbreviated i,
tey are longer tan te allo(ed lengt, and not (en tey reac te allo(ed lengt :,or
e-am!le, te ,renc 5/ !layer name ?6rdinateur? (as abbreviated to ?6rdinateu.?;
Ei-ed !roblems related to te beta o!tion tat disables te concrete bibs under buildings: te
o!tion only canges (en :re;starting a mission no(
Ei-ed a !o(er#related bug (it te Construction Jard. 'e building (ill no( !roduce 1% !o(er
units, but not use any.
Canged te metod used to disable multi!layer music, so it no longer mutes te music
volume ,or te entire game.
Ei-ed te savegame#related !roblems (it Eun!ar. savegames. 'e game (ill no( actually
save (ic cam!aign a savegame is ,rom, instead o, 9ust saving te !layer side. Note tat as
a side e,,ect o, ,i-ing tis bug, any !re#1.0&b savegame o, (ic te !layer side is not +D/ or
Nod (ill be identi,ied as a Eun!ar. savegame.
Einising a mission (ere te !layer side is set to someting else tan +D/ or Nod no longer
crases te game because it can<t ,ind a score screen ,or tat side. /t (ill no( sim!ly s.i! te
score screen.
'e game no( actually reads te names o, te ,irst videos o, te cam!aigns ,rom te mission
,iles rater tan using te ardcoded video names ?+D/1? and ?N6D1HRG?.
7issions ran ,rom te Ne( 7issions menu can no( ave an additional /ntro video be,ore te
brie,ing and action se*uence, 9ust li.e normal cam!aign missions.
'e de,ault multi!lay tec level is no( al(ays C, even a,ter !laying a normal mission :tat
value got canged because single!layer and multi!layer build levels are stored at te same
memory location;
Ei-ed te bug (ere remi- :.D5R; temes didn<t so( u! unless an original :.5ID; ,ile (as
!resent, even i, tat original (as disabled in te !laylist
7odi,ied te metod tat controls (ic temes a!!ear in te !laylist to allo( modders to use
te ?teme ,irst a!!ears on mission KK? setting, and to !revent remi-es o, loo!ing temes :li.e
te +D/ score teme; ,rom a!!earing on te !laylist. :tis (as !reviously done (it individual
e-ce!tions;
Ei-ed te code beind te =crolling o!tion :(ic !revents scrolling u! (en your mouse is
on te 6!tions or =idebar button; so te button (idt is seen as 1&0 !i-els instead o, B0
!i-els :(ic is te old D6= C)C value;. 'e o!tion is called =a,e=crolling in con*uer.ini
Ei-ed te bug tat causes te game to ang (en no music can be ,ound (en starting a
mission :a common !roblem (it NoCd setu!s (itout added music;
Ei-ed te bug tat causes te game to ang (en trying to start anoter music trac. (en
only one teme is available in te !laylist and =u,,le mode is activated
5dded an o!tion in con*uer.ini to allo( buildlevels in cam!aign missions to be read ,rom te
mission ,ile, instead o, 9ust using te mission number.
5dded an o!tion in con*uer.ini tat enables te ne( ma! and score temes :te Nod variants
and te credits teme;
5dded an o!tion in con*uer.ini tat determines te (ay te game !ic.s te ,irst music trac. to
!lay (en a mission starts
5dded ini controls ,or controlling te game<s no#CD beaviour
Canged te names o, some o, te ne( settings in con*uer.ini :'rueNames, Remi-=cores,
0eta=ounds...;
5dded a se!arate N7usicO section ,or all o, te music#related o!tions added by !atc 1.0&
5dded ini .eys ,or missions, to enable certain s!ecial o!tions in 9ust tat one mission
Ei-ed CC=etu!.e-e so you can use te .eyboard to go troug all o!tions in te correct order
:in 1.0&a tere (ere !roblems (it te added 102A-C&B o!tion;
rap!ics updates:
'e ] and ^ caracters in te ,ont are ,i-ed, and R is added
'e /on Cannon icon is re!laced by a muc nicer version created ,rom a render released by
>est(ood
'e Red 5lert 1 sno( teater as been added to te game. 'em!erate missions can no( be
trans,ormed to =no( by canging te 'eater setting in te mission<s ini ,ile ,rom ?'em!erate?
to ?=no(?
Spanis!:
5dded icons (it =!anis te-t
String updates:
Dr. Can<s name is !ut bac. in te game, toug e<ll still be called ?=cientist? in any mission
besides Nod K10
'e t(o cactus ty!es are no( actually called ?Cactus? instead o, ?'ree?
erman:
R caracters restored in te +erman brie,ings
'e 'ecnology Center is no longer called ?Qielgeb_ude? :?target building?;
=tring ,or ?Hrison? ,i-ed. /t no( says ?+e,_ngnis? instead o, ?+e,_ngis?
'e in,ormation on te ma! selection screen no( so(s sur,ace area in .m` instead o, s*uare
miles
Spanis!:
Com!lete =!anis language added
"ission/map updates:
scb0Cea :destroy village and +D/;: ,i-ed ma! error (est o, start location
scb0$ea :reta.e Ggy!t;: ,i-ed te trigger tat removes te airstri.e a,ter destroying te
Communications Center
scb10ea :assassinate Can; tis mission no( (or.s as it (as originally intended: you ave to
destroy te 'ec Center to get to Dr. Can
sc902ea :Eun!ar. mission 2;: ,illed te ma! border (it blac. tiles, ,or i#res !lay
5dded all Hlaystation and Nintendo &A missions
scg&2ea :H=T =!ecial 6!s +D/ KL;: ,i-ed a bug in te mission !rogramming tat !revented a
,lare ,rom so(ing u!
scgA0ea :Covert 6!s ?+round Qero?;: is no( in >inter teater, ,or more variety
scg%2ea :N&A =!ecial 6!s +D/ K2;: is no( in =no( teater, ,or more variety
Sound updates:
5dded te !reviously#unused Nod ma! and score temes
5dded <6utta.es< credits teme ,rom Eran. Ple!ac.i<s site :!layed on te score screen o, te
last mission;
5dded te remi- :7usic o!tions, ?Remi-=cores?; o, ?Fust Do /t I!? ,rom te console versions
o, C)C
'e beta sounds are no( in 8ounds.mi- instead o, u!date0L.mi-
Gnabled te beta#version o, te grenade tro( sound i, 0eta=ounds is enabled
Englis!:
Restored te ,ull#lengt D6= version o, te Commando<s ?Jou got it4? voice
Spanis!:
Com!lete =!anis language units and GD5 voices added. 5ll voices (ere ta.en ,rom te
=!anis version o, 'iberian =un. 5ny missing GD5 voices (ere reconstructed
v1.0&a revision 1:
Code updates:
Ei-ed a bug in te original 1.0&a !atc (ic corru!ted te side in,o in savegames, causing all
+D/ cam!aign savegames to as. te Nod CD.
v1.0&a:
External addons:
=cor!io$a<s 35N !atc :ti!-L2.dll;
Eun!ar. launcer !rogram :,un!ar..bat; ,or !laying te dinosaur missions
Code updates:
DP<s 1.0% !atc :,i-es to!#o,#ma! reconnaissance cras, adds native TH com!atibility;
Pom,r<s stealt cras ,i- :,i-es a cras (en te stealt animation is !layed on te rigt al, o,
te bottom edge o, te screen;
Ei-ed te ?"2? el! !arameter
Ei-ed te em!ty error bo- (en te game ,ails to set te video mode :(ic can a!!ens
(en setting te game resolution to &A0-A00;
1ig resolution available, (it centered menus and a large version o, te title screen ,or a
more ,inised loo. :no centered vids yet, sorry;
35N !lay e-!anded to si- !layers
De,ault multi!layer tec level set to ma-imum :C;
=.irmis mode enabled :note tat 5/ !layers don<t ave bases, only units;
Ca!ture 'e Elag multi!layer games (it 5/ !layers are no( !ossible. 'e ?0ases? button
no( as A states: $ases %n, Capture &!e 'lag, $ases %ff and "obile () :note tat 5/
!layers get a 7obile 1Z in normal Ca!ture 'e Elag mode too;
Gnabled music in multi!layer :(as originally disabled because it (as streamed ,rom slo( CD#
R67 drives, (ic could cause lag"desyncs;
Cam!aign missions (ill no( so( brie,ing te-t at te start o, te mission i, no brie,ing video
can be so(n
Ei-ed a bug tat !revented te music ,rom starting (en a mission ,rom te Ne( 7issions
menu ad a 0rie,ing video set
Dinosaur gra!ics are al(ays visible, even outside o, Eun!ar. mode
'e end o, te ,un!ar. dinosaur cam!aign no longer e-its te game, but goes to te main
menu instead
Can<s name is so(n :it no( so(s ?=cientist? instead o, ?Civilian?;
'e 1os!ital<s name is no( al(ays visible to te !layer, even i, it is o(ned by te enemy
'e 1os!ital can no longer be sold. /t (asn<t sellable in te original C)C@ tis (as a bug in
C)C$%
5 !rimary building can be selected ,or eli!ads, so !eo!le can !revent ne(ly built elico!ters
,rom ,lying to teir base ,rom te edge o, te ma!
Civilian buildings no longer decay ,or no reason
Ei-ed te Roc.et 3auncer gra!ics bleed
Ei-ed a Cem >arrior beaviour bug@ ,or some reason it ad te civilian beaviour to ma.e it
randomly (al. around
>en te multi!layer colored sides are used in single !layer missions, tey no longer so( u!
as grey on te radar
'e missions in te Ne( 7issions menu can no( be !layed (it any C)C CD
5dded ?u!dateX.mi-? reading system ,or u!dates :same as ?scX.mi-? addons;
5dded ?u!datrX.mi-? reading system (ic disables te read ,iles in te game instead o,
adding tem :same as ?ssX.mi-? addons;
7ade te idden beta o!tions editable in con*uer.ini, in a ne( section called N5dvancedO
5dded an o!tion in con*uer.ini to disable score screens
5dded an o!tion in con*uer.ini to enable ,un!ar. dinosaur cam!aign mode
5dded an o!tion in con*uer.ini tat allo(s disabling te music in multi!layer :li.e it (as
originally;
'e game no( uses te strings ?Jes? and ?No? on te 5bort 7ission message, instead o,
?5bort? and ?Cancel? :mainly done because o, language com!atibility issues. 0ot in Erenc
and in +erman, ?abort? and ?cancel? translate to te same (ord;
5dded blac. tiles ,or ,i-ing ma! borders o, small missions in ig resolution
Canged internal strings management to read certain !reviously#ardcoded strings ,rom te
e-ternal strings ,ile instead
rap!ics updates:
=ado( o, te Construction Jard ,i-ed, so it remains li.e it is at te end o, te 7CD de!loy
animation
'e Roc.et 3auncer no( as its launcer aimed A% degrees u!, as it sould
Nod logo restored on te 1and o, Nod
=everal buildings (ic so(ed side#sensitive color instead o, real yello( are no( ,i-ed:
Civilian 6il Derric. :D1$;
5dvanced Communications Center
'iberium =ilo
0arrac.s
Ei-ed green line re,res error on to! sidebar icons
/on cannon icon rotated so te satellite ,ires ,rom te correct side
Ei-ed Civilian 6il Hum! building :5RC6; to ,i- te bug (ere te damaged state doesn<t so(
u!
erman:
5dded icons (it german te-t
0lood in /n,antry and civilian gra!ics are no longer censored
'renc!:
5dded icons (it Erenc te-t
String updates:
Canged ?Dr. Can? to ?=cientist?, because te unit can s!a(n ,rom a destroyed tec center.
Can<s original name (as never visible any(ay
Canged ?5ttac. 1elico!ter? to ?5!ace?
Canged ?'rans!ort elico!ter? to ?Cinoo. 'rans!ort?
Englis!:
Canged ?7ed. 'an.? to ?7edium 'an.?
Canged ?=tegasaurus? to ?=tegosaurus?
Canged 7CD ,rom ?7obile Construction Jard? to ?7obile Construction Deicle?
Canged ?6belis. +uard 'o(er? to ?6belis. o, 3igt?
5dded some o, Eran. Ple!ac.i<s original trac. names to te music list
5dded all (orld ma! animation strings to te strings ,ile :,or language com!atibility;
erman:
Init names are no longer censored
'ranslated te ?5nalysing? string to +erman :?5nalysiere?;
'renc!:
Canged ?=tSgasaurus? to ?=tSgosaurus?
Canged ?6bSlis*ue tour de garde? to ?6bSlis*ue de 3umiare?
Canged ?Gntre!bt de 'ibSrium? to ?=ilo de 'ibSrium?, to corres!ond (it te GD5 voice
7ore song names translated to Erenc
7a! animation te-t ?5nalysing? translated to Erenc :?5nalyse en cours?;
"ission/map updates:
5dded te Covert 6!erations missions
5dded te u!dated dinosaur missions included in te Covert 6!erations !ac.
Gdited te ma!s o, all missions (ere you could see beyond te ma! border in 102A-C&B so
tey so( blac. outside te border instead o, unreacable terrain
Ei-ed some mission ,iles tat didn<t !lay teir videos due to misty!ed video names
Ei-ed some missions (ere te 5/<s !roduction (asn<t started, so it didn<t build anyting
scg0%ea: re#enabled te I.raine mission, (ic (as re!laced by a du!licate o, one o, te
coices ,rom +ermany
scg0Beb :7oebius os!ital mission;: removed te blossom tree in te village so te ?lose
(en KK civilians are .illed? trigger is less random
scb0Bea :ca!ture abandoned +D/ base;: 7oved te build location o, te re,inery to a !lace
(ere te 5/ can actually build it
scb10ea :destroy mammot !rototy!es;: ,i-ed ma! error near start location
scb1Lea :Nod end mission;: ,i-ed a mission !rogramming setu! tat could cras te game
erman:
7ission descri!tions are no longer censored
7ission descri!tions are not in ca!ital letters anymore
Sound updates:
?Rigt 5(ay4? in,antry res!onse ,i-ed@ (as not !layed due to a misty!ed string
+renade tro( sound restored
5dded te remi-es :7usic o!tions, ?Remi-=cores?; o, te trac.s No 7ercy and Dece!tion
:a.a ?>e >ill =to! 'em?; ,rom te console versions o, C)C
5dded te beta sounds :(ic can be enabled in te N5dvancedO o!tions;
Gnabled all idden music :note tat some trac.s are only available because o, te N5dvancedO
o!tion ?=cores?, and (ill disa!!ear i, you disable tat;
erman:
?Ginsat8 abgebrocen? GD5 voice added
Deat screams are no longer censored

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