Teaching A Text to Accompany the Students Guide to Using Technology for Language Learning Mikle D. Ledgerwood 2 Acknowledgement I would like to thank the following people and institutions for making this book possible. First of all, I would like to thank a great number of people from the International Association of Language Learning technology (IALL, formerly the International Association of Language Laboratories), especially John Huy, Victor Aulestia, Nina Garrett, Trisha Dvorak, Ursula Williams, Peter Liddell, Sharon Scinicariello, Sue Mackey, Tom Browne, David Herren, Mary Ann Lyman-Hager, Joel Goldfield, and recently deceased former members, Marie Sheppard and Robert Henderson. All of these people and many other members of this wonderful organization have helped me throughout the ten years I have been a member, making an expert out of a neophyte. I would also like to thank John Barrett of the University of South Carolina at Sumter and Donald Tucker of Rhodes College, Memphis for forcing me to use technology in my teaching and to become an administrator of a language center. I would like to thank many of the faculty and administration at the State University of New York at Stony Brook who helped my Language Learning and Research Center become a reality and a thriving one, especially Kris Vandenberg who has functioned as my Associate Director of the Center and also assisted with this manuscript. I also would like to thank personally Dean Paul Armstrong who insisted that I take an early leave to work on this book. As always, I would like most to thank my family, my children Rhiannon, Ian, and William, and my wife, Fayanne Thorngate. Once again, without them this book would never have been begun, much less finished. 3 Table of Contents Preface Forward Introduction Chapter One, An Overview of Media, From Audio to Computers Chapter Two, Tips and Tricks for Teaching with Technology Chapter Three, Distance Learning and the Future of Teaching with Technology Conclusion Appendices Bibliography and Resources Foreword This is a teachers guide which was written to accompany A Students Guide to Using Technology for Language Learning. It is suggested, as a result, that all who will be using this text read that text first. I will not be repeating material in this book that I put in the other. You may find that some of that material is a bit simplistic and lacking in complexity. However, the aim is to give students an introduction to the issues involved in language learning and technology in as few pages as possible. Nevertheless, please send suggestions for improving the second edition to my e-mail at MLedgerwood@ccmail.sunysb.edu. I will certainly include them if at all possible and include your name in my 4 acknowledgements. However this book can certainly be read independently of the other guide. I will not make any further references in this guide to the other. In addition I will make this guide as teacher-centered as possible, too. As a result it is longer than the Student Guide .. It also includes a wide variety of practical information and applications, including tips and tricks. Introduction Just repeat after me: technology is a tool, technology is a tool, technology is a tool..... When discussing technology, a very distressing thing occurs to a large number of people--common sense gets thrown out the window. Americans, while not unique in this respect, have more difficulties with the concept that technology is only a tool than some other peoples. There is the feeling that, somehow, if we can merely invent machines bright enough, efficient enough, or pretty enough that we will be able to solve all of our problems, from the common cold up to the federal deficit, a new variation on death and taxes. Perhaps it is left over Puritan idealism which allows U.S. Americans to think that we can create using technology a city on a hill, a more perfect society than the one we have. Yet viewing technology as a god is just as fallacious as viewing it as a tool of the gods. Technology is a tool of human beings and is useful only as human beings have created it. 5 Just repeat after me: technology is a tool, technology is a tool, technology is a tool.... When I first began to think about writing this book, a number of contradictory thoughts occurred to me. Should this work be aimed at rank beginners of technology for teaching, should it be more aimed at those who need just a little more help in new areas? Should the work be a CD ROM, a new recordable DVD Disc, or should it be a printed book? What is the need for this book? What level of sophistication in language and jargon should it use? Let me begin with my intended audience since answering this question answers many others. Audience I am currently a professor at the State University of New York at Stony Brook (Long Island) where I teach a variety of courses and direct the Language Learning and Research Center. Most of the courses I now teach are graduate courses, mainly aimed at current and future teachers of languages. I have discovered over the years that there is no textbook for my students seeking to learn how to use current technology in their (language) teaching. Instead, there are some wonderful articles, monographs, and research papers dealing with a wide variety of questions concerning the intersection of technology and teaching. There are also treasure troves of experiences learned by real teachers in the trenches which are shared via word of mouth. In my courses we begin by exploring current media and technology together and sharing experiences, with me being the leader in sharing. We write up papers and do projects using technology and share those as well. Later on we study different aspects of learning and knowledge acquisition. We then discuss how technology can be plugged in to different styles of learning and manners of acquisition. We discuss how current pedagogical practices and theories address the questions and problems of technology and how they do not. By the end of my courses my students are ready to tackle problems of how to use technology in their own praxis. Yet this does not mean that they have become experts in technology and teaching. I feel that very few teachers can even begin to claim that. Yet they are ready to use technology and keep trying to adapt it to their classes and students. They are not afraid to try. So, my first purpose in writing this book is to create a textbook for my students and all those who have the same needs my students do. My purpose is to write a book that all of my students can use, whether they are very familiar with technology and teaching or are not. I intend to write a book which appeals to a huge variety of learners, yet never forgetting the least advanced. As a result I will try to keep in mind some of my teachers as the people to whom I address this book. Let me give some actual quotations from my students on the first day of class when I ask them to introduce themselves and give the class some idea why they are taking this course. They will illustrate my target audience(s) Professor Ledgerwood, I am terrified to take your course. I have never had a computer in my life and now my school district is putting one in my classroom and I dont know what to do with it. Please help me! 6 Hi. I love computers and I use them all the time. I am an e-mailaholic, I guess. But I dont know what good they are for learning languages. I also dont know anything about using pure audio or video for learning. Yes, hello. I am fascinated by what I read about computers being used for individualized learning. This I can understand, but in a classroom? I think I already know how to use audiotape and videotape well, but I guess I can learn some new tricks. I can even see some uses for computers, but what is this internet thing I keep hearing about? Is it really some kind of highway? Hi again. I really enjoyed your first course but now my district has decided that I am some kind of techno guru. They are talking about putting in a network and classroom labs. What are they talking about? What should I be able to tell them? Beyond my own students who are with me for one to four semesters and have some time to digest what I am sharing with them, I get calls from all over the country asking me for advice on how to put in language centers and how to create technology-assisted spaces. Answering these calls is much harder. I usually discover that the callers fall into one of three camps: the teacher faced with the impending doom of a technology invasion, the (usually) well-meaning administrator who knows they want something but not what nor what it should do, or the technological wizard who knows the technology extremely well but has no clue as to what teachers might want to do with it. Let me give some examples of these three groups: 1) A teacher from a local school district who knows me socially called me to ask what kind of lab he needed for his Spanish students. I soon realized that he knew little about teaching with any technology much less what kinds of questions he should face in creating facilities. I spent a long time with him over the next year answering questions, while teaching him some of the questions he needed to ask himself and his colleagues. 2) My own (older) brother who is an elementary school principal called me on the phone this summer asking me to explain the intricacies of networking and what he should be asking for for his school. I quickly realized that he didnt have a clue as to any of the terms normally used by those putting in networks. I then began to teach him appropriate vocabulary so that he could hold his own in discussions with his wizards while trying to push him to think about what the teachers would want these networks for. 3) When I consult at various colleges and universities in the U.S. I usually find that a computer guru has already made decisions on what kinds of computers faculty and students should have. Few are the enlighted ones who actually think of software and usage before hardware. As a result I often wind up attempting to undo damage already done in this area and many others. So, this book is also aimed at all of the three groups of people calling me (and calling many others!) It is also aimed at those to whom I have given workshops discussing technology and learning and tours of my own facility at Stony Brook. Many people who have heard me come to me later with questions about facilities, types of instruction make sense with various technologies, and a desire to hear what kind of help and support I think they will need to succeed. This book can give them answers to their questions that they can take to their 7 schools with them, without trying to drag yours truly along. Finally, this book is intended to accompany the Students Guide to Using Technology for Language Learning that I am publishing as well. I would advise all of you to read through that slim volume before reading this one. I think the easy format and language of the Students Guide should prepare you for the need to deal with all of the complexities of this volume. Format It is so tempting to try to use the technology I discuss in this book in the format of this work. Just imagine having a CD ROM in your hands instead of this mass of paper pages bound together. Imagine being able to put the CD ROM into your computer and then see me pop up and face you giving you parts of this introduction live. Imagine being able to view examples of good teaching using various technologies and see how students react. Imagine being able to walk through a 3D Language Center space feeling where the chairs, desks, equipment, and screens should be. Imagine being able to see sight lines and even hear different noise levels depending upon carpeting and wall/ceiling treatments. However, guess what? The people this book is most aimed at would have no idea how to access its information in CD ROM format, much less DVD-RAM-- assuming they could crack both of the acronyms to start the process of using the material. So, let us be retro and stay with the well-tried and true format of the book. Yet, as Donald Norman, one of the best-known popular writers on psychology and the computer age has said, a book is a tool, just as a computer is a tool (Norman). Since tools are the subject of this work, using one tool instead of another need not be a problem. Nevertheless, it is planned for a second edition of this book to have a CD ROM/DVD ROM as part of the work. Then all of the video examples I mention above can be part of the whole. Still, pictures, diagrams, and other aids will be used in the book whenever possible, if only to relieve the tedium of monomedia. Composition Now that we have established the basic philosophy of the book, its intended audience and its format, what does it actually contain? As a person with a bachelors and masters degree in history, I cannot even begin to imagine not discussing where we have been before discussing where we are or may go. The first chapter does what most of my students clamor for the most, it presents an overview of the different technologies currently used for teaching with the most important technical features of each. Leaving aside books and paper for others, I begin with audio technology in all of its forms. After audio I explain technical features of video of all kinds, including satellite dishes. After video, I proceed to computers and the internet, explaining why the two are not the same, as well as paralleling the presentations of earlier technologies. In fact, it might be said that computers and the internet have the same type of relation as audio and video. The second chapter finally begins to talk about teaching with technology (in much more profound a manner than the student guide did!). I begin, again, 8 with audio and finish with the internet. Here I will get more into differences in teaching in the classroom, vs. labs, and out-of-class activities. I will use my students ideas and tips and tricks as well as my own. I will also use ideas and comments gleaned from my colleagues in the profession of teaching with technology as well as from formal presentations I have seen. I will try to attribute these ideas whenever possible. Yet the problem with tracing innovations in teaching is that tips and tricks are rarely published. They are spread from one teacher to another by word of mouth. Thus a truly good idea becomes spread so quickly that giving its origin becomes impossible. Nevertheless, as can be seen, this chapter is a collaborative effort in a major way. The third chapter is an attempt to see through the looking glass into the future. Here is where I discuss the dreaded distance learning as well as the future of teaching with technology in general. I will make no claim to being prescient. However, not trying to help others make their way into the misty future seems irresponsible to me when I and others I read have the ability to make some stab at it. The final chapter of the book will give my conclusions about what has been said and presented throughout the book, attempting to complete the circle between where you are now and where you will be then. The book will also contain an index, a bibliography of much more detailed works for study, as well as some appendices my students find helpful and a few lesson plans some of my students have developed. Secondary school teachers often seem to live and die by lesson plans. Not having some seems wrong in a book like this as well. Going Forward Backwards So, we are finally ready to start looking at the past to be able to proceed toward the future. Let us go forth to the 1890s and the history of teaching with modern technology. 9 Chapter One: An Overview of Media From Audio to Computers What is every teachers nightmare when walking into a classroom, knowing that their lesson relies on using technology? Right, that the damned equipment wont work and that thirty students will start to smirk and then openly laugh before getting completely out of control. Many teachers become helpless when faced with any machine used for teaching in their classrooms. Most turn pale when faced with computers, and almost all are clueless when faced with the internet. It is the purpose of this chapter to discuss some of the technical aspects of all the media currently used in teaching, starting with that most familiar to teachers, audio, and moving as far into the future as we can. It is NOT the purpose of this chapter to show off my own knowledge of all of these technologies, but rather to help teachers understand some of the basic features of these technologies. It is vital for teachers to have a basic understanding of how these technologies work including how different machines plug into each other so that teachers, themselves, can solve normal problems with equipment. It is also vital that teachers understand what the differences between subcategories of the technologies are, and understand some of the advantages and disadvantages of the different technologies so that they can choose the appropriate technology to assist with their pedagogical goals. I will have to use some technical terms, perhaps to some readers disgust. Yet not giving the proper language to use to describe problems, features, and aspects of these technologies is doing a disservice. When the technician (assuming there is one!) or the colleague comes in to solve a problem a particular teacher cant, it is important for both the complainant and the fixer to have some words in common. Not only does this save time, it allows the repairer to assume that the complainant will have looked at all of the obvious problems first. To make using and learning the technical terms a bit less daunting, I am also including a definition of them in Appendix A, located on page 250 of this book, and have created an index which gives these terms their location in the text proper. I. Audio in General 10 If there is one technology almost all teachers feel familiar with, it is audio. Even the oldest teaching teachers remember listening to radio from the time they were growing up and having telephones available. This familiarity translates well into the classroom. By the late 1990s most teachers have little hesitation using audio for teaching, as long as they feel audio makes sense for their teaching. They have almost no hesitation using some type of audiotape machine for both playback and recording of material. Yet it is important to realize that all audio is not the same. There are important standards differences and even media differences in audio. One example of a media difference which I give above is the telephone. Telephones are certainly not audiotapes. Although few teachers would even think of using the telephone for classroom teaching, it is used for some types of distance learning and it is used, indirectly, in other audio materials. I also believe that it can be used, in its internet guise, for very interesting classroom projects, but will come back to that in Chapter Three. In the past teachers have used long playing records for teaching as well, but now audio for teaching is essentially limited to two types: audiotape--especially audiocassette tapes--and digital audio. Audiotape Audiotape has a history dating from the late 1950s, yet it only became a universal medium with the audiocassette in the 1970s. The first audiotape common machines were bulky and heavy and used what was called the reel-to- reel system. Although not quite museum pieces, there are very few reel-to-reel machines not stored in attics or back closets. Their disadvantage was their size and weight. The early machines were portable only with difficulty. Even later machines were still heavy, loaded with vacuum tubes, as well as relatively large. Yet the real advantage these early machines had was the fact that they used tape and not another medium. Tape, in all of its media manifestations, has one enormous advantage; that is that it is easy to place new material on it, in other words, tape is recordable. Early phonographs had been recordable as well, although the sound quality is rather unexeceptional at best. By the time the grammaphone became the stereo high fidelity player, recordability had become a feature no longer deemed necessary on any large scale. The entertainment industry had helped with this change as well, knowing it would earn much higher profits if it did all of the recording for sale and not consumers. Yet the change from LPs to tape, once begun, could not be reversed. The quality of tape improved dramatically, especially when car manufacturers became involved in the industry. From reel-to-reel to 8-track and finally to audiocassette in all of its manifestations, audiotape remained the one medium that was both cheap and easily recordable. It is no wonder that it became the standard for all sound recording. Audiocassettes Audiocassette tapes now come in many different flavors. The first difference is the length of time on the tapes. Tapes commonly come in 60 minute, 90 minute, and 120 minute lengths, although other, more specialized lengths, are 11 available. There are even different types of mini-cassettes used in dictating machines, again with different amounts of time on them. For language use, most centers making copies of tapes recommend using 90 minute tapes, for the simple reason that textbook publishers are known for putting times like 33 minutes on one side of a tape and 20 minutes on the other. Thus a 90 minute tape can hold one of these tapes easily while a 60 minute tape cannot. Audiotapes also come in a wide variety of quality levels as well. Yet, the difference between HQ (high quality) tapes, and steel-banded tape is not always apparent, especially when making tape recordings of individual voices or making home-based audio recordings. My advice is not to go with the cheapest audiotape but not the most expensive either, for most user needs. The cheapest audiotapes, not surprisingly, often contain cheaper tape. The result is that the tape often is more brittle. This makes it easier to tear and break and not so good for long life. The most expensive tapes, on the other hand, offer little extra sonic quality or longer life for their extra money. Audiocassette recorders are now small and cheap. Audiotape, itself, is cheap. Using the machines can be as easy as pushing the record or the play buttons. However, these machines can be a bit more complicated when the tape recorders are plugged into speakers. Please see my diagrams and discussions of video for a presentation on how to connect parts of audio machines. Still, most machines are quite simple to use. Institutions usually have machines for available for teachers who need them although some teachers simply bring audiocassette players into their classrooms from their homes, using materials they, themselves, have made or recorded. In the next chapter we will discuss some activities involving audiotape. The Audiocassette Language Lab (Please also see my longer discussion of audiolabs in the previous chapter). Language teachers, represent a special case here, since they often have to use language labs. Many institutions are still purchasing technology of the 60s, the audio language lab. This is, still, a room with its own carrels, chairs, and equipment. This room is usually permanently laid out for using the equipment in it with little flexbility for changing it. The traditional purpose for this room was to allow teachers are still able to control student access to audio imput, using a console. The media used is still primarily audiocassette tape in these labs, although the fanciest of them have videotape and computer imput available to students as well. The advantage to these systems is teacher control over what appears on the student screens or is heard in their headphones. The disadvantages, however, are numerous. These systems are expensive, inflexible, and deprive students of control over their learning. In addition, it is often difficult to split a lab so that students in these labs can benefit from multiple audio, video, or computer imputs. Thus lockstep learning is encouraged by these facilities, at a high price. A further disadvantage of these machines is that they often use a special one 1/2 track or two track system which allows students to record their voice in a special area of the tape, not interfering with the original material found on the tape. This is good for the security of the original tape; however, teachers desiring to hear what students have recorded on these tapes 12 will need to use one of these machines to do so. They cannot use a home machine to hear their students recordings. Digital Audio One of the innovations of the latter half of the twentieth century is the change from analog media of one type or another to digital. The real spark in this change has been the computer, the original digital medium. However, audio was the first mass market medium to follow the change from analog waves to digits of off and on. Digital audio was introduced in the early 80s and quickly caught on. the audio compact disc or CD (please note I follow the spelling convention of using disc for laser-read media and disk for magnetically-read media) was a small thin disc which had information composed of digits read by lasers. The early machines improved rapidly and the discs, themselves, became marvels of technology. Music led the surge to CD with serious listeners astounded at the clarity and range of sound coming from inexpensive players. Some purists insisted (and still do insist) that digital audio is cold and lacking in analog warmth. Yet digital audio on CD made dramatic headway, helped by the entertainment industry. It was pleased to have high-quality audio available on an inexpensive medium which was not copiable. This meant that copyright was again protectable in a way it had not been before the growth of the audiocassette. By the late 80s both audiocassette and audio CD had become the two most important audio-only media used in spite of a rather feeble attempt by the record (LP) to stage a comeback. In the early 90s the Japanese tried to introduce a new player to the digital audio world, digital audio tape (DAT). DAT was supposed to provide both the advantages of digital sound along with the recordability of tape and its low cost. However, this time politics and business raised their heads. The U.S. government, pushed by the entertainment industry, decided to hold off on allowing DAT into the U.S. As a result, this promising hybrid technology was never allowed to have the effect it could have had. By the time of its introduction, finally, into the U.S. it found few takers and thus never became a technology with sufficient market to ensure low prices. DAT is more popular in Europe and Asia than it is in the U.S., but even in other continents this technology has remained rather marginal. A final type of digital audio which was introduced in the late 1980s is that of computer-based digital audio. Computers were given sound capability in the 1980s and eventually were able to read digital audio CDs (using their CD ROM drive). However, let me discuss computers and digital audio in the context of the computer section below. Nevertheless, despite the fact that digital audio is found on more media than audio CDs, it is here that digital audio has its mass market. So, even in the late 1990s the two main media for audio use are digital audio CDs and audiocassette tape. This situation is about to change in the next year or two with the introduction of the recordable DVD (to be discussed in chapter four), yet for the present it is important to compare and contrast these two media for teaching and educational uses. 13 Advantages and Disadvantages of Audio Media The audiocassette retains a great number of advantages over CDs. Audiocassette recorders and audiocassettes are found the whole world over at very affordable prices. The recorders are as little as $20 US with recorded and blank tapes available for as little as $1 US or even less. Thus not only do teachers have access to these machines and tapes, but almost every student has access to one as well. In addition, audiocassette players, together with radios, are the most common sound-producing media in automobiles. Thus students who drive a lot, such as University commuters, can listen to tapes in their cars as well as in their rooms. The sheer ubiquity of audiocassette and its single format throughout the world have rendered it useful for teachers. This does not mean, however, that tape is without disadvantages. No type of tape is a perfect medium. Although tape is wonderful in that it can be changed to be recorded on, it is just as easy to change in bad ways. Tape is easy to break, to tear, to crinkle, and to mutilate. Somewhat negating this fact, is that it is not too difficult to repair minor tape problems and the ways of doing the repairs are fairly intuitive, even to non-technical people. Still, since tape is read through a mechanical and magnetic device, it must be exposed, and be outside of its case, while being read. Thus any mechanical problems with the reader expose the tape to immediate damage. In addition, tape ages. The older the tape (and the more poorly stored) the more likely it is to deteriorate while being read. It can go all the way from losing audio fidelity to breaking. Older tape and cheaper tape also is more prone to creating tape dust which clogs up tape readers. This is not actually dust, but fine residue caused by the friction between the tape and its mechanical readers (the capstans in the tape player). Thus tape is not a perfect medium, especially for long-term or high-quality recording. In fact, I dare any of those of you reading this book to say you have not had problems with audiotape at some point or another. I can remember spending hours trying to repair one of my favorite music tapes which was chewed up by my cars player. Nothing like using an old Bic pen rolling the tape back and forth and pulling the tape out of the case trying to get the crease in the tape repaired. Of course, even repaired, its quality is forever impaired. A final problem with tape is that it is also prone to slipping. This is not so bad when using a tape recorder or player by itself. It is merely annoying to find that the counter showing places on the tape is off by a few numbers after a very few fast-forwards and rewinds of the tape. However, when connecting a tape player to another medium, such as a computer, this annoyance becomes a serious problem. The computer expects a certain place on the tape to play every time, using the counter of the player. Thus the computer may have an exercise which assumes a particular taped sentence being heard. Slippage can cause that sentence to start late, early, or not start at all. An additional problem with analog media which affects tape is the lack of random access. What do I mean by this term?--simply that accessing a particular place on a tape is not a simple process. Here is the norm for teachers using tapes: first, you the teacher fast-forward/rewind the tape to the approximate place you need and then push play and rewind back and forth until you find the exact location on the tape. After finding the location, you then take the tape out and refuse to let anyone else use it until you use it for your class. This is the most 14 common scenario for teachers using tape (audio or video) for teaching. Another possibility is to try using the counter on the tape machine (assuming the machine has one). You set the counter to 0 after starting the machine and inserting your tape at its beginning. Then you find the spot on the tape you wish. You note the counter number and then eject the tape. When you need the tape for class, you rewind the tape to the beginning, then you set the counter to 0, and fast-forward to the counter number you have written down. Upon reaching the magic number as much as five precious and difficult-to-come-by MINUTES later, you push play and see how far off the spot on the tape is. With a very high- quality machine and new tapes, this spot should be fairly accurate. However, not given these conditions, the spot could be as much as thirty seconds to a minute off. Of course, if you want to use more than one spot on a tape, repeat this process as many times as you need those places on the tape. Now, given the difficulties of finding a spot on a tape and the time it takes to find that spot, how many teachers are going to insist, when possible, on their own copy of a tape and their own machine for playing it? Do I see everybodys hand up in the room? For audiotape it might be possible for everyone to have their own machine and tape. For videotape, as will see, it will not be. Given the problems of using tapes, with their breakage, their slippage, their often inadequate counters and their lack of random access why do teachers continue to use them? The answers we have given above stress their cheapness, their ubiquity, their convenience and their recordability. However, we can also say here, that there are very few other choices for affordable media, as we will see below. II. Visual Media Visual Media in General and Still Images Images and videos have been an important media since the first still visual media, drawings and paintings, were done in pre-history. Still visual media of all kinds remains important and is often used well in teaching. The most common still visual media now used are photographic still frames, whether in the form of slides or frames on a videodisc or CD ROM, images cut out of a newspaper or magazine, or pictures in a textbook. Teachers have long known how to use images to generate narratives from their students, or how to use images to produce associations that they wish to use for analysis. Still, it is not the purpose of this chapter to describe how to cut out images from newspapers or books or describe how to teach with visual media, a task to be undertaken in the next chapter. Here we are describing the technology itself and the only current technology devoted only to still frame presentation are the slide projector and the overhead projector. Mass market slide projectors date from the 1960s and have become a simple technology to use. Most use the Kodak carrousel which allows one to drop in slides in a circle, upside down, and then use the manual control or remote controller to move forward or backward between slides. This machine has become as simple to use as possible. Still, remembering exactly how to drop slides in and how to change the projectors light bulbs can cause some problems for its users. In addition attempting to locate the exact spot in the room and the 15 exact height necessary for the projector to show its image in the desired fashion on the wall (screen) can give pause to teachers. My advice for this technology, as for all others, is that the teacher check out the machine ahead of time, perhaps in a planning period. Then they can feel comfortable seeing how the slides drop in and where the sweet spot in the room is for positioning the machine. I also advise checking the light bulbs in the machine, making sure that if there is an extra bulb slot for a replacement bulb, that that slot has a good bulb in it. There is nothing so frustrating as having a whole carrousel of great slides loaded, starting up the slide projector and burning out a bulb, then finding no extra bulb to replace the burnt out one. Finally, it is a good idea to leave the fan on the machine with the bulb turned off if possible for a few minutes before turning the machine off completely. This gives the light bulb a chance to be cooled off by the fan. Yet, even with their advantages, including relative simplicity in their technology, slide projectors are in the process of becoming an outdated technology. Slides can now be produced on videodiscs or computer media which gives the teacher the advantage of random access and very high-quality images and the possibility of organizing the slides in different ways for different groups of students. The other still motion visual presentation device commonly used, the overhead projector, show no sign of dying out the way the slide projector is starting to. For many teachers, and especially language teachers, the overhead projector is more important than a textbook. From the 1960s, again, the overhead projector has become a fixture in most school classrooms. Its advantages are obvious: 1) it allows a teacher to write out their notes and instruction aids for students as they are teaching. Yet unlike the competing technology of blackboards or whiteboards and chalk or pens, the image an overhead projector shows is usually clearer and more legible than a blackboards. 2) Overheads also allow for different colored pens to be used which can emphasize and contrast different parts of an example or explanation. 3) Commercially produced verheads now often accompany most textbooks. Thus a teacher can use an instructional aid that the textbook produced has determined fits in a particular chapter. 4) Most importantly, perhaps, using prepared overheads allows a teacher to write out their notes ahead of time and then present them to the students as they are ready. This beats blackboards all hollow. No one has to worry about blackboards being erased at the wrong time or not being available for the teachers to write on ahead of class. In addition, a particularly good presentation, written on overheads, can be saved and used more than once, or even over many years. Thus overhead projectors are an advance over traditional blackboards and remain useful technology, giving teachers more control over their instruction. The technology of overhead projectors is very similar to that of slide projectors, perhaps not too surprisingly. My advice to teachers who rely upon overhead projectors for daily use is that they become quite familiar with the light bulbs used in the machines, perhaps even carrying an extra bulb in their briefcase or satchel bag. These machines rarely die but they do burn bulbs up at what can be an alarming rate. Once again, just as with slide projectors, it is useful to leave the fan on after turning off the bulb to cool the bulb before turning off the machine completely. I also advise using pens that are clearly labeled for 16 overhead use. I have had machines (and the new whiteboards) damaged by teachers using incorrect pens. Interestingly enough, overhead projectors have acquired a new life in the computer age. One of the most common ways of projecting a computer image is to use what is called an LCD (liquid crystal display) panel on top of an overhead projector. Thus the computer sends its image out to this thin panel which then is laid on the projector, using the projectors light to display the panels image on a screen or wall. What is also interesting is that the most advanced media presentation rooms are adapting the overhead model with new technology. Thus it is possible to use overheads and media like overheads in these rooms as well. Motion Video Now let us turn to motion video which has introduced a new world of problems and advantages for teachers. Motion pictures or movies date from the beginning of the twentieth century and massmarket television dates from the late 1940s. Yet motion video was not used extensively for teaching until the 1960s. The reason for this was due to both technological limitations and content limitations. Until the 1960s film was an expensive media and movies had strict copyright limitations. Teachers might tell their students to watch a certain film in the movie theater, or even take a class to the theater; however attempting to show movies in their schools was often a difficult process. Television had little in the way of educational programming in the United States until the Sputnik revolution refered to in Chapter One took place. By the 1960s, however, teachers had educational programming available to them via live television programs in their classes, educational films, educational filmstrips (still images located on film), or even home-produced films. Once again the 60s mark a change in the use of educational technology. Yet these technologies of film, television, and filmstrip left teachers wishing for much more. Television Live television is the easiest to explain. As audiences have known for ages, it is often frustrating to have to sit and be lectured at. Watching a television program presents just such a frustration for teachers and their students. Unlike the classroom situation where a good teacher ensures that a class is on the same page as the teacher and where the presentation can be interrupted by questions, comments, or breaks, the television presention continues at its own, pre- determined, pace. In the 60s there was no possible interaction between the televised presenters and their audience. Attempts to plan for possible interactions become even falser than no attempt. There is something quite disturbing about a televised presenter stopping every so often, pretending to hear a voice coming out of the air, and then replying to an unheard question or comment, so that a listener has to determine what question or comment should have been heard. Making the situation worse was that any differences in levels, student situation, or contexts had to be ignored by any television presenter for large student audiences. I remember listening to a Spanish teacher broadcasting in the 60s who used words and phrases that had no meaning for us and were not in our textbooks (and this was in the era before proficiency-oriented learning 17 when such strategies are done on purpose). Yet she looked at us as if we were all on the same page. Disturbing. In the 90s it is possible for television presenters to have interaction with students, yet few do. Only with the growth of distance learning and localized two-way video presentation (giving a new and more etymologically-pure meaning to tele-vision) have the problems of the 60s been eased. Yet foreign language teachers and all teachers interested in television have had to deal with another problem. Since the world was a bigger place in the early days of television and electronics companies had not all become global players, three different ways (standards) for showing a moving image on a cathode-ray display developed. In North America the National Television Standards Committee developed the way now called NTSC for the Committees acronym. This standard is used in a few countries in Central and South America and in East Asia, especially Japan and Taiwan. In Europe a competing standard now called, PAL, for its acronym was developed and now has the largest share of the worlds marketplace, along with variants on it called N-PAL and M-PAL. The final standard was developed in France and was used extensively in the Soviet Union and allied countries until the breakup of this bloc. These countries are now leaving SECAM and moving to PAL. The major difference between these standards is the number of lines of resolution and the speed of refreshing the picture on the screen. It is generally agreed that PAL is the best method for showing television. However neither NTSC users nor SECAM users show interest in moving to PAL. Nevertheless, it is hoped that the new digital television standards being discussed with end this problem with the new digital standard being accepted worldwide. However, until this happens teachers wishing to use PAL or SECAM broadcasts in NTSC countries will have to use either a multistandard monitor (TV) for seeing live (satellite) programs broadcast in PAL or SECAM or a multistandard VCR for seeing tapes of these standards on an NTSC television. Unfortunately VCRs which can convert PAL and SECAM with acceptable quality are very expensive, partially because SECAM is not a big player in the world marketplace. PAL/NTSC VCRs are much cheaper and can provide most of what teachers need to use PAL tapes. Satellite Dishes It is hard to know where to put an introduction to satellite dishes. However, most people in the USA use these dishes to watch television programming so I decided to discuss this media here. At one time most colleges and universities had at least one satellite dish for receiving televised programming and so did many secondary schools. Before the growth of cable television and its current common seventy channels, satellite dishes were a common fixture in much of America, especially in rural areas which couldnt support the infrastructure costs of cable television. Yet these large anabolic dishes are on the decline. Public television and cable television have replaced much of the need for satellite in the USA. In addition those institutions interested in foreign programming had to resolve the broadcast standards problem mentioned in the previous section or had to hope that the foreign program they wished to use was transmitted in NTSC format. Yet what probably 18 spelled the real decline of older satellite dishes and uses was the growth in signal scrambling and the need to pay for the service and pay for a special decoder box to see it. In 1990 it was possible to watch most of the major cable channels free via low-end (C-Band only) satellite dishes. Foreign language teachers had free access to programming from France (Quebecs TV5), Mexico (Telemundo), South America (Canal Sur), Russia, Italy (RAI), and Germany (Deutsche Welle). Of this programming only Deutsche Welle remains free for educational users and unscrambled. In addition the two main US providers of international programming, SCOLA and the International Channel have now gone to digital and scrambled transmissions. Using these programs requires a high-end (C and KU-Band) satellite dish and a $1500 decoder as well as a subscription to the service. These fees for services and machines are beyond the means of many institutions, especially for humanities groups. Satellite dishes have made a partial comeback with the introduction into the USA of the small digital satellite receiver dish, a dish extremely popular in much of Europe. This is a small dish which is simply hung from the outside of a house and which picks up programming from one satellite only. Users pay a set fee per month (much like a cable TV fee) to use the programming. In Europe this programming is a blessing for language learners and those interested in other European countries since programming from many countries is available in others. Yet in the USA the programming available via these dishes and their program services is much like cable television with few programs that are international in origin. This fact is even more disappointing since the first digital satellite dishes introduced into the USA were exclusively set up for international programs. Yet these services are now in receivership (pun intended). Still, satellite dishes are still in use and are interesting to teachers as well for their role in distance learning, see chapter four. Film and Filmstrips Film is another media with many problems and a media, like satellite dishes, in decline. It has some real advantages, the most important being its recordability. However, it is more brittle and expensive than tape and more difficult to use. Film projectors, are also not the easiest machines to use. They are large, cumbersome, heavy, and rely upon easily frangible reels of film. Even current film projectors have nothing like the counters of tape machines nor allow for much in the way of finding a particular spot on a film. Trying to use a series of short sequences of film, the way teachers try with tape is not easy. In fact using a film projector at all is not as simple as using other media. I will never forget the year I was an assistant in France (around 1980) and was required to attend a workshop given by the Lyc_es audiovisual department. The head audiovisual librarian, dressed in the requisite blue lab coat of the French technician, gave us a lecture on film and film projectors which took up twenty minutes. Then she carefully showed me how to thread the film in the machine, how to put the film onto the take-up reel, giving me lectures on how not to start or stop the machine at the wrong times, how to thread the film for safest rewinding, and so on and so on. As a result of her careful training and pained expressions when she thought about my actually touching her carefully- 19 guarded equipment, I never used a film projector in France or back in the United States upon returning! I have to say I am relieved that the VCR, videotape, and newer motion video media have nearly made film projectors curiosity items outside of cinemas. The final film media, the filmstrip, is still used in education on a regular basis. Combining a filmstrip with an audiotape gave a near illusion of motion video in the 60s, when expensive film was the only rival for educational use. Yet the filmstrip is still media not motion video and its still images located on film frames are the least flexible of still media. Whereas slides can be shuffled in a carrousel to change the order of slide presentation and pictures and overheads are also shuffleable, filmstrips can only be used in the way they are created. Since filmstrips can only be created by commercial companies (normally), there is not even the possibility of materials creation present in the other still media or film. It should be obvious why videotape is replacing the filmstrip/audio tape as well as film. Videotape The creation and standardization of the videotape in the late 1970s represents a major step forward in the growth of video technology as was discussed in Chapter One. Yet this step was not without hurdles. The first videotape players were expensive machines and there was no standardization of size of tape cartridges or types of tracks. In addition there was confusion about whether videotape players or videotape recorders would emerge triumphant in the marketplace. By the early 1980s it was finally clear that videotape recorders would win over players, especially since the cost difference between recorders and players became inconsequential. At the same time the battle between the two major videotape standards, Betamax and VHS was resolved. The struggle between Beta and VHS is a textbook example of how the free market works. The Sony Corporation, then (and probably now) the worlds preminent consumer electronics manufacturer, developed Beta as its videotape standard and spent millions of dollars promoting it, attempting to establish it as the videotape standard. Its advantages were a smaller cartridge than VHS and a higher quality of video produced from its tape recorders. Yet Sony made one fatal mistake in its fight to have Beta win--it insisted on having Beta be a closed standard. What this meant was that Sony and only Sony could produce the machines to play and record Beta tapes. Thus they closed out any other electronics firm attempting to produce machines for the new videotape market. Sonys rival, JVC, did not make this mistake. They allowed VHS to become an open standard from its creation. This meant that the specifications for the machines were not proprietary to JVC and that any company in the world could produce VHS video recorders. Soon Betas significant advantages paled beside marketplace reality as VHS became the de facto standard. Now, Beta has become a standard only used in high-end studios and has completely dropped out of the consumer market. VHS is the normal videotape standard. This does not mean, however, that it is the only one. Two other videotape standards used by consumers are VHS-C and 8 millimeter. They are not used in home Video Cassette Recorders (VCRs), the machines attached to home televisions, but are used in camcorders--the portable 20 video CAMera reCORDERS-by consumers. The problem with VHS and camcorders is that VHS tapes use a rather large cartridge. As a result of this fact and the somewhat inferior quality of VHS, early VHS camcorders were big, bulky, and heavy when using a battery. While not nearly as heavy as television cameras, they were (and are) still heavy enough to make most peoples shoulders start to ache after an hour of using them. VHS-C (C stands for compact) was early attempt to alleviate this problem. VHS-C tape cartridges are about a third as big as the normal VHS cartridge. In fact a VHS-C cartridge is designed to so that it can fit inside into a normal-sized VHS holder so that it can be played back in a normal VHS VCR. This then gives VHS-C compatibility with the VHS players found in almost all homes with VCRs. The small size of the tape also allows VHS-C camcorders to be a lot smaller in size and in weight. Yet these advantages of VHS-C are outweighed by its disadvantages. Its tapes contain only as third the same length as normal VHS tapes. This reduces the amount of recordable time at high quality recording levels to a short amount. Some early VHS-C camcorders only allowed for 30 minutes of high-quality recording. This was not nearly enough for Johnnys birthday party, much less the senior class play or the evaluation of a teachers hour-long class. As a result, while now improved, VHS-C tape and camcorders have not become an enormous sales success. Sony learned from its earlier Betamax failure when it introduced eight millimeter tape and 8mm camcorders into the consumer market. It did not insist on a closed standard for 8mm. As a result, 8mm has become the success that VHS-C could not with its many advantages over 8mm. 8mm tapes are even smaller than VHS-C tapes. In fact, it is difficult, at a glance, to differentiate them from audiocassette tapes, especially in their boxes. As a result 8mm camcorders can be even smaller than VHS-C ones. Indeed, some of the current 8mm camcorders really can fit in the palm of a normal sized persons hand. In addition 8mm is a superior quality tape to VHS. The picture it produces is sharper with more contrast and responds better to differing light inputs. Like VHS tape 8mm can be in different lengths and in different levels of quality (from 30 minutes to 120 minutes normally); yet even the entry level of quality is superior to all but the highest end VHS tape. Unfortunately, however, 8mm has one major drawback--its frangibility. 8mm tape is very easy to crinkle and mutilate and its light-weight and even flimsy cartridges are quite susceptible to damage. Thus it has not replaced VHS as the mainstream consumer video tape of choice in spite of its advantages. There are non-camcorder 8mm players but very few and no 8mm tapes for rent from your local Blockbuster video store. Yet it has become the standard for camcorders with its only future rivals being digital tape or, perhaps, DVD-RAM (see chapter four). A final tape standard just emerging for video is digital videotape. Just as we described earlier with digital audiotape, digital videotape has lots of advantages over analog videotape. Once again the quality level is higher. Yet the real advantage of digital videotape is its ability to be used by computers in a very direct manner. Since the taped material is in digital format, the computer can read the material directly for editing purposes. At the present time the price for digital camcorders remains quite high but unless DVD replaces digital videotape (as well as many other media) the market should grow enough for these digital tape camcorders to start replacing 8mm camcorders in the future. 21 Laserdisc As we described earlier, there are lots of disadvantages with using tape for teaching as well as for other uses. As a result non-tape media have been sought after for a very long time. The laserdisc or videodisc was the first media to be produced on a disc and read by lasers. In fact the laserdisc predates VHS videotape. I can say, myself, that laserdiscs were used by my high school in science education in the early 1970s. As such they predate audio compact discs by over ten years. Laserdiscs have lots of advantages over videotape. First of all, the discs are not as easily mutilated as tapes. They can be scratched or become dirty, but cleaning them is usually enough to restore them to perfect status unless they contain a very deep scratch or gouge. This will cause them to skip in the way that old long-playing records might skip. Yet current laserdisc players have three (or more) lasers reading the coded material on the disc. This helps eliminate all but the most serious problems with discs. Secondly, laserdiscs, not being tape, are not subject to tape slippage, tape crinkling, and tape deterioration. Therefore a teacher who needs to find a certain spot on a disc can count on the fact that the laserdisc player counter will find the exact spot on the disc every time the disc is played. Thirdly, laserdiscs have random access. Thus, instead of having to fast-forward and rewind and fast-forward and rewind and play to find a particular place in the material, a process often taking minutes, a laserdisc player will find any spot on its disc in seconds. The longest this process takes with old laserdisc players is eight seconds. Newer players take as few as three seconds. Reliable and fast random access makes laserdisc players ideal for being controlled by teachers. The players have very nice remote controls bundled with them which sophisticated search functions. In addition some manufacturers and developers have added the ability to be controlled by bar code readers and by computers to high-end laserdisc players. Fourthly, current laserdisc players also can access up to four soundtracks and can play some laserdiscs at very wide- ranging speeds. Finally, the quality of laserdiscs beats the quality of all tapes and film by a wide amount. Videophiles swear by laserdiscs and film studies faculty love using them for their quality and their random access. Having read about all of their advantages, it is easy to see why many teachers love laserdiscs. Very high-quality materials have been produced for these discs as well, some involving computer software and computer control over the players. Yet all is not perfect with this media, either. As one of my teachers put it in class, OK, when is the other shoe going to drop? If these machines are so great, why havent they put VCRs out of business? Unfortunately, the disadvantages of laserdiscs are almost as great as the advantages. The first disadvantage is that the discs, like old LPs and audio CDs are not recordable. What you buy in a disc is what you have on a disc, permanently. Thus there is no way to record a television program, Susys play, or a class session on a laserdisc. This is not to say that some teachers and professors have not produced laserdiscs for educational purposes. They have. But the cheapest method of producing a laserdisc costs a minimum of $300 US and relies upon specialized companies to do it which can take weeks or even months to produce a master copy. Thus laserdiscs are not that suitable for the 22 creation of materials on a short-term or non-profit basis. Secondly, laserdiscs do not hold a great amount of material on them. Some discs hold as little as thirty minutes of motion video on one side (CAV), others one hour (CLV). Thus discs have to be turned over and some, longer, programs need more than one disc to contain them. Thirdly, there are two distinct types of laserdiscs. The first is CLV or Constant Linear Velocity laserdiscs. These discs hold more material on each side but they do not allow for the more interesting features of laserdiscs, such as variable speed playback, still frame pausing and step by step playing. They do not even allow for searching by frame. Instead one is limited to searching via chapters IF the disc has any chapters marked on it. However, most commercial laserdiscs, especially ones for rent, are in CLV format since they can hold a full movie on one disc. Yet the videophiles and teachers need CAV (Constant Angular Velocity) discs. These are the discs which have all of the features and advantages I cite in the previous paragraph. Yet changing discs back and forth and having three or four discs for one long movie is not an experience which endears them to many users. Finally, the ultimate nail in the coffin for laserdiscs is that their video material is not in digital format, but analog. Laserdisc audio material can be either analog or digital, but the video is analog-only. As the world becomes more and more digital every day this fact has spelled the beginning of their end. CD ROM The enormous advantages of laserdiscs which I cite above has caused lots of electronics manufacturers to try to find new media which can negate the nearly equal disadvantages I cite. The first disadvantage these producers have worked on is the analog nature of laserdisc video. By the late 1980s it became clear to most manufacturers that digital would eventually replace analog in all media. Yet computer manufacturers acted upon this realization first. By 1990 Apple computer had begun to see its early advantage in computer technology (see below) erode and was having difficulty keeping its prices above its competition. It had already adapted sound, still images in color, and the mouse to computers. What remained was motion video. With the help of other firms it helped adapt the digital audio CD described above to computers. The audio CD served as the basic disc to be used for this new media since the audio CD was proven technology (by then) and its material was already in digital format. This disc then became known as the CD ROM (Compact Disc, Read Only Memory) and included still visuals and text as well as computer-readable audio. Yet even the digital audio required what is known as compression which is a way of storing more data in a smaller amount of disc space for the computer. Motion video takes an enormous amount of computer disc space, especially for high- quality motion video. It took the large space available on a CD ROM (600 Megabytes) and Apples new Quicktime compression routine for motion video to launch the motion video revolution on computers. Non-Apple machines quickly caught up to Apple and Microsoft introduced its own video compression programs. However, Quicktime was introduced to Windows as well as the Macintosh and has become one of Apples major successes. DVD 23 Yet the motion video software routines and limited space of CD ROMs are not enough. Manufacturers have experimented with different hardware as well as software solutions and we will discuss these issues in greater detail below in the computer section and in chapter four. However, it does appear that new computers will have either a hardware or software routine built into them which allows for the display of a standard called MPEG-2 or even an MPEG-3 (Motion Picture Entertainment Group standard number 2 or 3). This allows for motion video to be displayed on a computer using its full screen at 30 frames per second, roughly the equivalent of broadcast television. However, using MPEG-2 video requires a lot of space on a disc. 1997s hottest games using motion video now require as many as 5 CD ROMs for the games. Shuffling back and forth between one CD ROM disc and another is not a satisfying experience. In addition, users wishing to see a whole movie on their computer screen (and there are a number of these people) could not do so on CD ROMs either without this shuffling of discs. As a result the MPEG group and the entertainment and computer industry have developed a new disc, the DVD which stands for Digital Versatile Disc or Digital Video Disc or, simply stands for itself, DVD. DVD is still a new standard embroiled in controversy, however. There were arguments for several years about it between the different companies involved in it with talks about the standard for DVD breaking down entirely at times. However, Toshiba took it upon itself to create the first DVD players (which connect to televisions) and introduced them in early 1997. By the summer of 1997 it was possible to buy a DVD drive to attach to a computer. However, there are not as many titles as most consumers would wish. Making things more difficult for those interested in international discs, the consortium agreeing on DVD standards decided to divide the world into five zones with each zone having a different type of video decompression routine built into their DVDs--shades of the television standards problem explained above! Yet this problem may yet be solved in a different way. Nevertheless, until DVD-RAM comes on the scene in late 1998 (recordable DVD) DVD will remain a bit player in electronic media, much like laserdiscs. Computers Books have been written on computers and how to use them with large amounts of information. In fact some of these will be referenced in the bibliography at the end of this book. Yet I will attempt to leave in this book only what I think is the most useful information about computers and put some of what I might now consider less useful information for most readers into Appendix A which is my list of computer terms and definitions. Much of the history of computers for teaching is found in chapter one and I have outlined CD ROMs above. I wont repeat those discussions here. However, I will get into some detail about computers and their components here. Why? The answer is simple. Teachers not only have to deal with computers in labs where their students are working, nor only in their classrooms (if they are fortunate enough to have one in their classroom). Now, teachers are developing lesson plans, handouts, and color overheads on their home computer as well. As a result there are often no support personnel (friends, spouses, kids) handy when a problem 24 occurs OR when it is time to go out and purchase a new computer for work or the home. So, let us start by looking at the computer found in our classrooms (and homes) and analyze what it contains or should contain. No matter whether we have a computer whose image is projected on a screen or a computer on a table in a corner, whether we have a new state-of-the- art Power Macintosh, a Pentium II, or the other extreme of an Apple IIe or the original IBM PC, we have a machine which reads ones or zeros and uses this digital data to compute results. Still, producers now reduce text, images, sounds, and motion video to digital data usable by computers. Computers are becoming the de facto electronic media. This gradual takeover of all other media has made them more complicated. At the present moment they contain so many different pieces and options that it can be a full time job keeping up with their possibilities. Using them has also become more difficult in some ways, too, since computers are being stretched to become the ultimate entertainment and information device while trying to retain their roots. This has forced their operating systems, their software, and their hardware to the breaking point and rendered them, at times, unreliable. As a result, troubleshooting what makes a computer have problems is not as simple as other media. In the section below on connecting machines and making them work, I will be able to explain most VCR problems quite easily. This is not possible with computers. Since there are so many options in computers and so many parts to it, as well as so much complexity built into programs and the computers operating system, there are just as many ways a computer can go wrong. Thus to be able to identify the part of the computer where the problem is occuring it is necessary to dissect the computer, at least somewhat, and describe the parts of it. Once again, I will use the simplest language possible in my descriptions, even at the risk of offending some of my readers. I apologize for any oversimplification but feel that this risk is one I have to take to get through to some of my readers. CPUs, Chips, and Processors The core of the computer is the Central Processing Unit. This is the very small electronic machine which does the computing of the digital data. Nowadays this CPU is in the form of a chip, a very small wafer of electronic components. The CPU is found on the motherboard of the computer. This is a long, narrow, metal piece or board which is the center of the computer. The chip, itself, runs at a certain speed which is listed in megahertz (mhz.). Essentially the higher the speed the CPU runs, the faster the computer (although this is an oversimplification as we will see since many factors affect the speed of a computer) and the quicker programs work. From early days of single-digit speeds, the fastest common computers now run at over 350 mhz. and 500 mhz will soon arrive. The CPU chip is now made by one of about four or five companies in the world. The largest company making CPU chips is Intel, based in Oregon, USA. It has made chips since the beginning of personal computers (PCs) and now makes over 90% of the worlds CPUs. Its first chip for the original IBM PC, one of the two computers which introduced computers to the consumer mass market, used the number 48086. Users quickly abbreviated this number to 086. As a 25 result, new chips used the same numbering system. Although there are a few original IBM PCs still used in schools, most machines use a 386 chip or higher. After the 486 chip series, Intel decided to use a copyrightable name for its next generation of chips and decided to call them Pentium using the Greek for five for its 586-equivalent chips. Instead of using the Greek for six or seven for its next generation chips, it decided to call its 686 equivalent the Pentium Pro and its current 786 equivalent, the Pentium II. As with the discussion of megahertz above, the higher the chip number/name the faster the machine. Learning these numbers and names is important since software requirements generally list a certain CPU chip number/name on their packages. Thus if you have a 486 machine in your classroom and the software requires a Pentium II machine, the software will be unusable in your classroom. A recent merger between AMD and Cyrix has produced a (small) rival to Intel worth noting. The chips produced by this company are compatible with Intel chips and can use the same operating system and software (with a few exceptions). These Intel and AMD chips use the Microsoft Windows operating system and a variation of the original IBM operating system, DOS (Disk Operating System). The fact that the greatest number of these machines use Intel chips and run Windows for their operating system has led to them being labeled, Wintel systems. AMD/Cyrix machines are not called Wintel, nor are non- Intel chipped machines running variations of Windows. The other major personal computer chip producer in the world is Motorola with its partner of IBM. They produce the Power PC chip which is used in Apples Power Macintosh computers. The Apple II series of computers used one type of Motorola chip and the original Macintosh used a different chip, a Motorola 68000 chip. Later machines used 020, 030, and 040 chips before moving to the Power PC chip. The 68000 series was a CISC chip (see Appendix A) and the Power PC chip is RISC. This new chip marked a major change for Macintoshes (Macs) and thus some older software will not run on PowerMacs (very little, thankfully) and some newer software runs only on PowerMacs (something beginning to become common, especially for internet programs). In addition the PowerPC chip is found in five different flavors. The original 601 chip is no longer used nor is the 604, although you can still buy older machines and upgrades which use them. The current slowest chip is the 603e which is cheaper to make, smaller, and produces less heat. It is found in portable Macs (Powerbooks) and entry-level machines. The 604e was the fastest PowerPC chip and used in middle- and high-end Macs until the introduction in late 1997 of the 750/G3/Arthur chip. This chip will soon replace both the 604e and 603e. Intel, AMD/Cyrix, Motorola, and IBM are constantly working on reengineering their CPU chips and making them work better with the new demands placed on computers. From early times a special extra chip was sometimes attached to the CPU chip, a math co-processsor chip. While this chip is now a normal part of the CPU chip, Intel has experimented with adding other extra parts to its CPU chip. The most well-known of these is the MMX (multimedia extension) chip. Thus there are differences between Pentium and Pentium MMX systems. Yet the Pentium II series has the MMX instructions built into it and this appears to be true with Klamath the next generation of Intel CPU chips. Motorolas current and future chips do not have separate sub chips. 26 Drives Every computer has a series of drives attached to its motherboard via busses (electronic connections). These drives are places where data is stored. The data are then accessed by the CPU for processing. The earliest drive and one still found in computers is the floppy-disk drive, now often called a diskette or disk drive. The original floppy disk was indeed, floppy. It was 5 and 1/4 inches in diameter, soft, and easily frangible and corruptible. This size floppy drive and this size disk are now longer used on new machines. Apple introduced the harder and smaller disk, the 3 and 1/2 inch disk in its Macintoshes. Like many other Mac innovations, this one spread through the whole computer industry and is now the industry standard for a diskette/disk. The early floppy floppies held as little as 196 kilobytes (K) of information on them (about 180 pages of text). Current diskettes hold either 1.44 megabytes (MB or M) or 2.44 MB. Older computers may have two or three disk drives but current computers have only one. The diskette has reached the limit of what it can hold in its current technology and it will likely soon be replaced by another technology. Along with a (floppy) disk drive, all new computers also have a hard drive. This is a hard metallic circle contained in a case inside the computer. It looks a lot like the old floppies but it is hard and can contain a lot more data. Just as floppies were improved and now hold a lot more data than they did originally, so have hard drives been improved. Yet where floppies have only been improved by a factor of twenty, hard drives went through a technological revolution in the mid 1990s and have improved much more. The first hard drives had 2 MB of space on them. Current hard drives can contain 10 gigabytes (G) of space and the end is not in sight for their growth. Hard drives are the main storage space used currently on computers. Like (floppy) disks, hard drive disks are writeable. This means that they can be changed by their user to put new data in and can have old data erased. A final drive found on all new machines is the CD ROM drive. With floppy disks maxed at 2 to 3 MB of data space, a new media was needed to contain the sound, images, and motion video newer computers could access and understand. As stated above, CD ROMs can hold up to 600MB of information on them. This jump from 3 to 600 allowed the creation of what is now labeled multimedia for computers, meaning (usually) programs containing text, sound, and images. Unlike (floppy) disks and hard drive disks, CD ROMs are normally NOT writeable. (The exception to this is what is called a CD-R [recordable] disc which needs a special CD-R drive for making the recording.) A final note about CD ROM drives is that they have changed the speed at which they operate since their introduction in the early 1990s. The first CD ROM drives ran at a certain speed, which was not quite fast enough for multimedia purposes. Quickly their speed doubled and was labeled 2x (for twice as fast). 4x drives were the norm for machines by 1996 and 8x is the slowest CD-ROM drive that can currently be purchased with 24x drives quite common. At the moment, work on CD ROM drives has been nearly suspended, however, as CD ROM drives will soon be superceded by DVD ROM (and in late 1998 or 1999) DVD RAM drives. (See also above and chapter four.) In addition to these three drives, there are a certain number of optional drives found on some computers. The oldest is the tape back-up drive. 27 Although hard drive disks are a vast improvement on the original floppy disks in terms of space, quality and reliablility, they can still be corrupted or fail. Backing their contents up on tape was the first answer to safeguarding data. Yet as we saw above tape has plenty of its own disadvantages and reliability problems. A second answer to the back-up problem was magneto-optical discs which were writeable (and are much like the current CD-R discs mentioned above). The high cost of this technology kept it from being used widely, however. Businesses and institutions containing computers connected together in networks (see internet below) solved the back-up problem by having large server computers accept data from client computers for storage and back-up purposes. Yet the home user was left without a cheap and reliable way to back up his/her data or a way to move large programs and files from one computer to another. Companies worked on a way to replace the floppy drive with a new drive that would accept a new medium with more storage space on it. The Iomega corporation finally succeeded in the mass market with its Zip drive. Its Zip disks hold 100 MB of data (instead of 1 to 3 MB) and its cheap price has made it quite common as an add-on drive (external) to computers, or even as a built-in drive (internal). Iomega also makes a Jaz drive with now holds 1 G of data. Syquest and others have produced competitors for the Zip and Jaz drives but have not succeeded in gaining market share. Other companies now produce their own version of Iomegas drives, having licensed the technology, and it appears that some type of Zip or Jaz drive will eventually replace the floppy diskette, perhaps even able to use the old floppies in them (3M has produced on such drive already). Memory This is probably the most confusing word used with computers. Let me make the problem simpler by talking about storage memory and electronic memory. Storage memory can also be called storage space. Thus the disks/discs used in the drives discussed in the previous section are said to have some many K, MB, or G of memory on them. In other words these media remember on their disks/discs so much data or have a memory of that much data. One non-disk based storage memory area is the ROM chip (ROM for Read Only Memory, just like CD ROM). This chip has stored on it essential data about the computer such as how many drives it has, what the date and time is, what type of chips it uses and the clockspeed of those chips. The information stored on the ROM chip is often called the BIOS. Nowadays the ROM information may be stored on the CPU chip in a special area. However, Macintoshes, for example, still have a separate and very secret ROM chip. This is one of the reasons Macs and Wintel machines are not compatible, meaning they cant run the same programs or operating system easily. Electronic memory is similar but the information or data used in electronic memory is not stored somewhere permanent and doesnt become digital bits on a disk, disc or chip. Electronic memory remains electronic. RAM (Random Access Memory) is completely electronic in nature. When the machine is turned off, all information that was in RAM is turned off as well (well, almost always). Yet being electronic in nature and not stored on a physical device makes RAM faster memory. As a result the operating system and many programs make 28 use of RAM to store vital instructions and information, especially instructions which need very quick access of memory. Having more RAM allows machines to process some instructions faster. Indeed current programs and current operating systems now require a certain amount of RAM just to function. RAM is stored in special memory chips that are usually located on the motherboard near the CPU. The price of these chips has been lowered enough so that computers now contain twice as much RAM on them as they did a year ago. 32 MB is now the standard for minimum RAM on a computer and 64 MB is becoming common. Most computers can contain an enormous amount of RAM, even up to a gigabyte or more. Yet few programs or systems can make much use of this memory. Finally, a special note is necessary to point out that RAM chips have changed over the years and gotten better. It is crucial to know the exact kind of RAM chip a computer uses in adding RAM to a computer. Keyboards, Mice, and Joysticks Now that we have discussed the guts of the box that sits on your desk or table, it is necessary to discuss what attaches to that box. These three items are often called input devices. What they do is allow the user to affect a program or create a program by the users own input. The keyboard comes from the typewriter but has extra keys which are necessary for some computer programs, such as the function keys, or the special Apple and Wintel-compatible keys needed for their computers respective operating systems. Still almost all computers now have very similar keyboards. Apple introduced the mouse (the pointing device with a clickable button) in its Macintosh along with its icon-based graphic-user interface (GUI). It was necessary to have an easy way to move an arrow around the computer screen and be able to click on the icons either one time or twice. The mouse (named so because of its general shape, including its mousetail-like cord hanging from it) was the answer. Microsoft adopted the mouse for its Windows operating system as well (as did DOS), but tried to go Apple one better by insisting on two buttons (or three) on its mice. Finally, joysticks are devices used in games. One of the most popular early PC games was Microsofts Flight Simulator. Having an airplane-like joystick made that game a great deal easier as well as more realistic. Game creators then started to make use of that piece of hardware for other games, with the result that all serious game players have joysticks of one kind or another. Unlike mice and keyboards, however, no educational programs I know of require joysticks. Monitors or Displays Apple introduced color monitors in the mid 1980s and high-quality color monitors are now essential for all computers and their programs. For most applications a 14 monitor and a screen resolution of 640 x 480 is necessary to run them. Some, however, require higher resolutions of 600 x 800 or even 768 x 1024, which are the three common resolutions. Most programs also require the ability to display 256 colors but others require the ability to display thousands of 29 colors (Windows calls this high or 16 bit color) or millions of colors (Windows calls this true or 24 bit color). Still images often do not vary in perceived quality much between these color settings, but motion videos perceived quality varies enormously between 256 colors and millions of colors. All computer currently being sold will show high color or thousands of colors on a 14 monitor. Using larger monitors, however, requires computers to either have more video RAM (VRAM) or even a special graphics display card (special board) in them. A special note: Macs and Wintel machines can use the same monitors, although a special adapter cable may be needed for Macs. Computers may use monitors to display their images and text; however more and more often computers use other devices as well. In classrooms and lecture halls it is becoming the norm for computers to use either an LCD panel or some type of videoprojector for their display. This allows a whole room of people to see what the computer is doing. Unfortunately dedicated computer videoprojectors start at 3000$ US and can cost up to the hundreds of thousands of dollars. Even LCD panels placed on overhead projectors can easily cost $2000 US or more. As a result some institutions use television monitors for showing computer images. However, the type of monitor, type of connection, and type of digital/analog image converter ( for example, Apples AV machines have a built-in board) whether built-in or an external box can all affect the television picture. Printers Most classroom computers do not have their own printer; yet this is probably a mistake. Unless the computer is connected via a network to a nearby printer, teachers and students lose the opportunity of keeping work in a hard copy format. Laser printers are still the printer of choice for permanent black and white text files; however ink jet printers have gotten enormously better in quality, price, and permanence of print out over the last year, while color laser printers remain quite expensive. Color inkjet printers can now print photographic quality images (on special paper, slowly) and I recommend having one of these cheap printers available, especially for elementary school students and for special projects. Please also note that many printers now work both with Macs and Wintel machines, although investigate this matter thoroughly if this fact is important to you. Modems and Connecting to Other Computers A modem is another device with every home computer needs to have. It is either an internal board or an external box which allows a computer to convert digital signals to analog data, allowing the computer to use a telephone line to contact another computer and use that other computer from his or her own home computer. This connection allows a computer to access the files and data stored on any other computer and is the heart of the internet. Since modems work with Plain Old Telephone Systems (POTS) it has been a challenge improving the speed they can transfer data. In 1990 a speed of 2400 bytes per second data transfer via modem was considered quite good. The current high end for modems is 56000 bytes per second (56K). With certain compression routines at work even higher 30 speeds can be achieved. Some of these routines involve the compression of data in the computer, others such as PPP (Point to Point Protocol) connections deal more with the line itself. Since modems transfer data on telephone lines in analog format, they are now usually both modems for connecting computers together and fax machines for receiving data from a fax machine (or another fax/modem). Computers can print the faxed data as an image file or use a special program to change the image file into a computer-readable file. The most common of these programs is called an OCR (Optical Character Recognition) program for converting fax text to computer text. Faxed data is now limited to a speed of 14000 bytes per second. Some schools and other institutions rely upon modems for their computers to connect to other computers in the outside world. While this is a cheap method for connecting, it is not ideal. When using the internet loading web pages and especially using multimedia from distant computers can be painfully slow. Small businesses and those with home offices relying on the internet are starting to invest in ISDN lines. These are special lines which can carry data--including normal telephone traffic--but can throughput the data at a much higher speed. Instead of 56K being the highest achievable speed, 125 to 150K is the norm with compression bringing in much higher speeds. Yet where a 56K modem costs as little as 50$ US an ISDN modem is more like 300$ US. This does not include the often expensive installation of the line or the monthly fee and per minute charge most telephone companies insist on. At Stony Brook, for example, last year only the Provost, the head of Information Technology, and one science professor had ISDN modems. This situation has changed somewhat this year, but is indicative of the cost to most home computer users. A much faster method of connection which is used internally in almost all postsecondary institutions is to use what is called a direct network connection. The most common type of connection (and cable) is an ethernet connection and the most common ethernet connection is via a line called a 10BaseT line, although this situation is changing as everything else in the computer world is. With a 10BaseT line a computer CAN receive as much as 10 megabytes of information a second. In the internet section we will explain why this speed of data transfer rarely occurs. With ethernet (or other types of cables) then computers using a direct network connection do not use a modem and instead use this special, digital, line. If you look at the back of your computer the only way to differentiate ethernet line and jacks from POTS is that ethernet cable and plugs are slightly bigger than telephone cords and telephone jacks. Once again, teachers should push for this type of connection in their classrooms or at least from the facility where the school uses the internet. Not having this type of speed for data transfer will frustrate everyone using the internet often. (See sections below on Networking and the Internet, too.) Scanners and Other Attached Devices _Power computer users often have many other types of equipment attached to their machines. Many have extra hard drives, more than one printer and even more than one modem or CD ROM drive and multiple joysticks. Others have concentrated on the multimedia potential of their computer and have upgraded their sound card and speakers for better audio quality, some have 31 added special video cards and memory for higher quality video display. High- end users now have attached special digital cameras for creating computer- readable images. Some are using small inexpensive digital motion video cameras (like the Connectix Quickcam for videoconferencing) or the new digital camcorders for generating digital movies easily editable by computers. Yet the most useful attached device not yet ubiquitous is the scanner. A scanner more or less takes a picture of anything put on its drum, much like a copier. However a scanner then converts the picture into digital data which a computer can use. Programs such as the OCR programs mentioned in the modem section then allow the computer to convert pictured text into computer-readable text which can be edited in a computers word processing program and have become quite good with clean text. Other graphics programs, such as Adobes Photoshop, allow a computer user to use an image file taken from a scanner and then retouch or change the image file as needed. Perhaps the niftiest scanner is the Visoneer Paperport which looks like an old typewriter cartridge or a big rolling pin. Papers can be slid inside the roller and then scanned easily to the computer. Compaq computer has even included a Paperport as part of its keyboard for some of its computers. Scanners are quite useful for all types of class projects and for making internet World Wide Web pages much more exciting. They are useful for scholars and teachers who need to have old books (textbooks out of copyright, workbooks, or old typed worksheets and exercises) usable by the computer for new documents (handouts, worksheets, etc.). Scanners are so useful that I hope more computer makers follow Compaqs lead and make them a normal part of any computer system. When purchasing one to add to a system, be careful that you purchase a 24 bit color scanner with a print resolution of at least 300 dpi (dots per inch). Mac users can rely on the fact that they have a special connection port called a SCSI (small computer systems interface) port to connect their scanners to and dont have to give up a serial port (modem and/or printer port). Wintel machines, however, normally do not have a SCSI port. Thus a scanner is often connected to a parallel (printer) port or comes with a SCSI card which the user has to install inside their computer. Also be sure your software matches your computer and operating system so that the scanner is seen properly by the computer. Software Problems, Utilities, and Support Personnel Before we leave computers, proper, to go to the internet and a discussion of how machines are connected, it is important to spend a little time dealing with items besides hardware. Although hardware can cause problems for computers, most computer problems are not machine, chip, or electronic failures, but rather come from software problems. I do not want to spend pages discussing what software can do to computers and pages would, indeed, be necessary. Therefore I advise every computer owner (including school computer owners as well as home computer owners) to purchase a utilities program (such as Norton Utilities) for their machine. These programs allow users to save data from corrupted floppy disks, hard drives, and allow for routines which keep computers healthy. If a teacher is faced with a computer problem, then running the utilities program would generally tell where the problem was. 32 Software problems can often be resolved simply or by reinstalling the software application (which is why the original diskettes or CD ROMs used to install the program in the first place should always be kept handy). For computers in schools connected together in a local (area) network (LAN), there is usually someone assigned to keep the computers healthy and they may have the original software programs. In fact they may even install the software on a local computer from their own computer via the network. Still, it is important for teachers to understand who is in charge of the computer in their classroom or the lab they use. If there is no support person for the computers they use (or heavily overburdened support people, as is usually the case in schools and universities), then the teachers, themselves, should assume some responsibility for looking after the health of the computers they use. Operating Systems (Yup, Mac vs. Windows) In the bad old days of 1980 there were as many different ways for computers to come to terms with their data as there were types of computers. Eventually the growth of computers and the introduction of big companies changed this chaos. By 1985 only ten or so operating systems remained. Now, in the late 1990s, there are still only about five operating systems (OS) to choose from with all but two being limited to small markets and one being submerged into another. The oldest OS still extant is DOS, IBMs Disk-based Operating System contribution to Personal Computers. DOS is still what it has always been, an OS where users have to type in commands to make things happen. DOS uses text and cryptic commands and has lots of rules governing how it does what it does. One of my favorite articles from the comic columnist, Dave Berry, which I enjoy reading to my students details the difficulty and absurdity of dealing with DOS. His favorite DOS reply to his fevered attempts to make something happen is Bad command or error. While DOS is a very powerful operating system, capable of great flexibility and while it gives its users complete power over the computer, mastering it reminds one of why they gave up hoping to get into med school while taking Biochemistry 111. A few users really learn DOS and enjoy its beauty; however, most users learn just enough to get along with their computer and hope to hide from DOS at exam time. Yet DOS is now almost completely gone from the limelight as we will see below. UNIX is an operating system which is also command line-based like DOS. UNIX is also the inheritor of the chaos of the 1980s, although its origins date to the beginning of computing. There are many different flavors of UNIX with most users currently favoring a version called LINUX after its Finnish father. Teachers, for the most part, do not have to worry about UNIX. However, it is still the OS of choice for most servers (computers which exist to house files used by other computers), especially web servers and the OS of choice for many power users since they value its flexibility and the control it gives them over the computer. As such it appears that UNIX will survive as an OS, at least in its niche market. In the early 1980s Steve Jobs and others at Apple computer took several looks at DOS and decided that it was bad. Using ideas gleaned from their days in the Xerox think tank in the Bay Area of California, they developed what 33 became the Macintosh OS. They used the metaphor of an office desktop and put folders on the desk which could be opened and closed. Folders could be nested inside of folders and file nested inside of folders. They invented special icons for different important parts of the computer. Hard drives and other drives had one kind of picture. Application files had another (and eventually became customized to reflect their company logos, etc.). Data files had a third look. With icons and folders on a desktop, then introducing the mouse (as described above) to click on the pictures to open and close them was the last step in the creation of the worlds first graphic user interface (GUI) for personal computers. Suddenly, instead of having to memorize (or look up) arcane text commands, users simply used a mouses button to open and close files and had a menu bar always available for editing functions. Soon text editing using cut and paste mouse techniques became extremely simple. Apple kept on innovating until the mid-1990s with its goal being always to give the users what they needed as simply as possible. Thus Apple made it simple to add printers, modems, and even scanners. It invented plug and play and the simplicity of its system has not been surpassed. Yet Apple has made one consistent mistake thoughout its life as a company. It kept the Mac as a closed system. It repeated the mistake Sony made with Betamax discussed above in the videotape section. Apple made the only Macs and charged high prices for them. They refused to allow computer devotees the ability to change them and tweak them. Apple also used chips and standards unlike other personal computers, something which contributed to their higher cost, and allowed detractors to claim that Macs were slower than other computers, even if easier to use. These factors slowly led businesses to draw away from Macs as a choosable computer. While educators were given special deals from Apple and Apple representatives spent time listening to their needs, business representatives often found Apple uninterested in them at all. All of these factors have led to the failure of Apple and the Mac to take over the computer marketplace as it might have done. While Apple kept the Mac as a closed system and allowed no one to take the slightest sliver of its hardware and OS market, IBM took the opposite tack with its PC. It made DOS and the hardware to run DOS an open standard. It allowed other companies to make clones of its PC and to work on improving the standard. It also allowed Intel and other chip manufacturers the freedom to improve the CPU and other hardware used in these machines. Yet IBM also consistently showed the shortsightedness it became legendary for during the 1980s, too. It did not follow Apples lead in creating a GUI-based OS until too late. Its OS/2 whose concepts were based on the Mac OS eventually became a powerful and stable OS in the 1990s, a real rival to the Mac OS. Yet IBM showed it had not learned how to deal with small businesses and home computer owners. It never devoted the resources to OS/2 it should have both for development and for support. As a result, installing OS/2 was a nightmare as hard drives, CD ROM drives, soundcards, and even monitors were not recognized by the system. Users had to resort to mean OLD DOS trying to find out what arcane letters, numbers, and slashes were necessary to help the system find the computers components. IBM tried to improve marketshare by having OS/2 installed on its own machines and others. However the only country where OS/2 ever gained a significant foothold was Germany. (Keep your 34 comments to yourself!) The salvation of DOS and DOS computers came from an unlikely source: the famous/infamous Bill Gates. Gates had been in the personal computer business from early days like Jobs and had even toyed with the notion of helping Apple apply the Mac OS to IBM (and clone) machines. In fact his letter to Apple suggesting this tactic is quite amazing in hindsight. Unfortunately for Apple and fortunately for Gates, Apple rejected this possibility. Gates and his fledging Microsoft company took on the task of making a GUI to build on top of DOS- running IBM PCs and clones alone. Although their early efforts were laughable, Gates showed the cunning and ability he is well-known for from the beginning. He always managed to buy the best people (and companies) to make his desires reality. By the early 1990s, Windows version 3 became a credible operating system, even if crashes and the necessity to know DOS hindered it. At the time that Windows 3.1 came out, it was clear that Gates was going to win his wars. Apple lost a long-standing court case in which it had sued Microsoft for copyright infringement of its own OS. As a result, Microsoft was free to develop what became Windows 95 and create a GUI even more like the Mac OS. In addition Apple refused to allow any Mac clones or open up its system until Windows 95 was a reality. IBM was in the process of failing with its own OS/2 as discussed above, with its most obvious failure being its inability to make OS/2 run on the PowerPC chip IBM shared with Apple. By 1995, the coast was clear for Microsoft and Intel to take over the personal computer marketplace with Windows 95 and the new Pentium machines. As a result the OS/2 has largely disappeared (except for servers and some of IBMs own machines) and Macs have declined to around 5% of the total worldwide personal computer market. Yet education remains an important market for Macs with some figures saying that Macs still own between a 40% and 60% marketshare and with Apple making major efforts to hold that share. Although the future of the Mac and the Mac OS remains unclear, for the next few years at least, it is impossible to imagine not having Macs as an option at least, for educational institutions. Medical schools, language, music, and art departments remain strongholds in education. In addition, the Mac OS (especially the new system 8 and the coming Rhapsody) remains the industrys best OS for clarity and ease of use. Industry figures also insist that Macs are a great deal cheaper to support than Wintel machines. As a result my own computer facility has both Macs and Wintel machines. I believe that not having both types of machines can shortchange many facilities since some of the most interesting applications are still limited to only the Mac OS or Windows. I do understand the desire some institutions have to support either Windows machines or Macs in quasi-exclusivity. It can be cheaper to support only one type of machine and one type of OS, especially with limited support staff. Yet I feel that this is wrong. Not having Macs means not having the fastest PCs, not having machines with strong positions in publishing, multimedia development, and graphic design, as well as the strongest educational applications in those areas I cite above. Not having Wintel machines means not having the platform most of the world uses, especially businesses and games players. There. This is my answer to the religious wars between Mac and Windows devotees. 35 Alright. For more specific details on the nuances of Windows 95/98, UNIX, Mac OS 7 or 8, or Rhapsody, readers of this book will have to look elsewhere. There are many books, videos, and computer programs which teach all aspects of these operating systems. I recommend spending time with some of them, especially those that include a section entitled, Troubleshooting Common Problems in [fill in your OS here]. For a few of these tips you can look below in this same chapter. PDAs, Portable Computers, and Notebook Computers Since the first Personal Computer, computer manufacturers have been dreaming about making portable computers. Various manufacturers have tried but only in the early 90s did they become popular. Portable computers, however, are still less practical than desktop computers for most users. Either the portable computer will have less power, fewer features, smaller screens, and smaller keyboards than desktop computers, or it will usually be much more expensive than the equivalent desktop computer. Current portable and notebook computers are still less powerful than desktop computers and a great deal more expensive for those portable computers which approach the power of the best desktop computers, often as much as $US 2000 more. Yet some users have to have the portability of these computers. My advice to teachers is NOT to buy portable computers unless you have a compelling reason to do so. In addition to the price and power differential, portable computers are much more prone to problems. In the last two years, a new answer to the problem of portability has emerged, the PDA or Personal Data Assistant. Some of these are quite upscale and cost nearly as much as a desktop computer, such as the Apple Newton or the Hewlett-Packard model. The current champion is the 3Com Palm Pilot which costs either 250$US or 350$US depending on memory and configuration. These machines allow users to use pens to write information and then download the info to desktop machines. For many businesses which requires workers to input data away from a desk as well for traveling businessmen, these machines actually do make sense. Servers and Networking Computers Yes, I have bitten off more than I can chew by bringing up this topic. I hesitate to expand on what I wrote above in the Modems section. However, as I mentioned in the introduction to this book, this is a topic teachers need to know something about, especially before going on to discuss the internet. Essentially all a computer network is is computers connected together so that they can send data (information) back and forth between/among the computers. Why would anyone want to do this? The answers relate to the fact that no computer should be an island. Even though computers can be stand-alone devices or connected only to a printer, camera, scanner, or some other physically connected device, the current revolution in computing--ie the internet--occurs when computers can communicate to other computers. The way computers are connected involves cables of different types to transmit the electronic digital signals though devices called routers, 36 bridges and lines. The most common type of cable is called an 10BaseT Ethernet cable as I mention above in the Modems section. There are other standards besides ethernet for connecting computers. Token ring, and various other standards were once common. However, with the growth of the internet, ethernet has burgeoned, since it is (usually) a flexible and less expensive way of connecting computers to each other and to servers. In addition, ethernet, itself, is improving as a standard with 100Base and Gigabyte ethernet becoming the new standards for connecting computers. What is a server, then? A server is simply a computer dedicated to serving other computers, a servant computer, if you like. Some servers are massive mainframes which store an amazing amount of information. Most universities, for example, still use mainframe computers for e-mail, records, and budgets. Other servers are old desktop machines which are no longer good enough to run current applications. In my particular Center, I have an older Mac housing the security software for all of the labs newer Macs. The task the server has to perform is what determines the machine necessary to do it. A machine which houses a web page (web server) can be very limited. However, if the machine houses many web pages and the number of users trying to access that page is large, then the web server needs to be much better and faster. A print server used to be a common machine in most institutions (or using part of a mainframe computer for print serving). This machine received all of the documents to be printed from those machines attached to it and stored them until the printer could take the documents and print them out. Now workgroup printers have enough memory, in the printer itself, to perform this duty for a computer lab. As a result, most Centers or labs do not need a print server at all. A file server (fileserver) was once a very common machine as well. This was a machine which hosted files to could have the files taken from it from other machines. However, it is being replaced, often, by a web server or a web server is connected to it. Thus users now usually use the web to connect to an FTP site (file transfer protocol) and take files off the FTP site via their web connection. This might mean the company has a computer(s) for housing web pages and other computer(s) for hosting commonly taken files. A small company, however, might have just one machine working on both tasks. When people complain about a network (or the internet), they are either complaining about its complexity and resultant chaos, its potential for problems or, most commonly, its slow speed. Yet, it is important to remember that the cables between computers can fill up. Simplifying, computer cables and computer connections can be viewed as waterpipes in a house. If there is only one water source emptying into them at a time, the water moves well and freely. However, if everyone in the house is using all of the sinks, baths, showers, toilets, washing machines, etc. at one time, the water in the pipe has a very difficult time arriving to these water outputs and draining out of them. The same is true for computer cables. Digital data packets can move very quickly down them if there is little other competing traffic. However, the more traffic, the slower the speed of the traffic and the longer it takes for pages and images to load on computer screens. Some packets like numbers and text are small and easy to transfer quickly. In addition it does not matter, usually, that they arrive smoothly. The same is not true for packets containing audio and video information, especially motion video. Jerkiness or cutout can be the rule for transfering video files via a 37 network. Nevertheless, faster servers and bigger cables can speed up a local area network (LAN), that is a cluster of computers in close geographic proximity, very well. As we will see the same improvement is not as easily obtainable with the internet. Network Operation Systems It is important to realize that computers on networks or those accessing the internet and other computers can simply use their own, normal, operating system. Thus when you dial into an internet service provider you use a special routine in Mac OS 8 or Microsoft Networking. Yet you keep your own normal operating system. However, computers located in labs usually have some other kind of operating system laid over normal Mac or Windows. This Network Operating System (NOS) allows one computer to control the computers attached to it. Thus, this computer can be used to control other machines for security reasons, refusing to allow certain user mistakes to occur. It can be used as a server, as explained above, too. There are now two main NOS used in education. The first is Novell, which is still predominate in most institutions and the second is Microsoft Windows NT. Novell as a NOS runs on top of other, normal desktop, operating systems. Thus a user running Mac or Windows program on a Novell-networked computer may have no idea that their computer can be controlled by another computer. In some ways, this is the strength of Novell. It exists in the background and is kept away from users. Windows NT can work this way, as it usually does with Macs. However NT can also be a desktop operating system just as Windows 95 is. The reasons for having NT as a normal OS and NOS, both, are that security and sharing of resources becomes much easier. This type of setup is also easier to administrate and control from the dedicated computer in charge. For most administrators NT is simply easier to use than Novell as well. However, NT does not run on Macs as a desktop OS. In addition the current version of NT does not have many of the features of Windows 95, such as plug and play for peripherals. Microsofts plan call for the next version of NT to look much more like Win95 than the current version and its intention is, eventually, to merge NT with the desktop Windows OS to create a single OS which can be used for Networking or stand alone machines. Microsofts competitors are well aware of these plans. Novell has improved its product enormously over the past year and has tried very hard to lower its complexity which keeping all of its options. IBM has responded to Microsofts plans by trying to keep OS/2 as a viable NOS alternative. Apple is planning to have its Rhapsody program function the same way. However, beating Microsoft is never easy. Internet I feel that I am going from the frying pan of trying to explain aspects of computers and networks in just a few pages to the fire of trying to explain the internet in even fewer pages. However, essentially all the internet is is the fact that computers can communicate with each other via cables. So, one computer 38 can talk to another and use information from the other computer. Thats really it. Thats really all there is to it. The internet is the worldwide connection of computers to other computers. OK? Now for a few more details and forgive me as I gloss over other important and interesting details. Still, once again, there are many, many works which give a fuller story than I can here. In the old days (the 1980s) it was common to have what really were just monitors connected to a big (mainframe) computer. These terminals talked to the big mainframes via typed commands and were responded to via textual answers. The OS of terminals and mainframes looked a lot like (guess what?) DOS. When terminals and mainframes became quite common, the National Science Foundation of the US Government decided it would be good to be able to link mainframe computers all across the country together so that researchers could pass data from one institution to another. It also decided that researchers should be able to communicate that way as well, via electronic messages. By the late 1980s its internet had started to replace earlier attempts at electronic messaging and datasharing such as Arpanet and Bitnet. Soon, this new standard for electronic communication became a worldwide standard. The internet went global and electronic messaging (E-mail) started on its rise to become a standard tool. Yet, even in 1992, the internet was something very like it had been ten years before. It was completely text-driven, for example. Users had to use programs called something FTP (File Transfer Protocol) to transfer data and files from one computer to another. DOS-like commands had to be learned and typed exactly or nasty errors would occur. An application called Gopher (developed at the University of Minnesota whose teams are called the Golden Gophers) helped. Still, even though it was menu-driven and allowed users to use their arrow keys instead of typing in arcane commands, and it encouraged institutions to start making all kinds of materials available via computers (and terminals), it was only a small step forward in interface. It took the genius of Swiss scientist, Tim Berners-Lee, and his invention of a simple programming language called Hypertext Markup Language (HTML) to change this. In 1993 I was working on a software database archive of language learning software materials (and still am) for the International Association of Language Labs--now the International Association of Language Learning technology (IALL). All of us assumed that we would put out this archive somehow, maybe on floppy disks, to make it available to members. Soon we thought about making it accessible via Gopher and housing the information on a large computer. I will never forget an e-mail note I received from my collaborator on the project in February of 1993. He said, Mike, I just saw the most incredible thing called the World Wide Web. It will change everything about the way we use shared computer information. Berners-Lees language of HTML and his resultant World Wide Web did turn out to be revolutionary. Finally, shared computer information (or information taken from afar to be used locally) could go beyond text. Using HTML the same revolution the Mac OS had provided for PCs occurred for the internet. Color, pictures, graphics, and lively text appeared on screens. Users could use their mice and not have to type in commands to have things happen. Soon audio and even motion video files started to appear on internet-connected computers as well. In short, everything a computer could do 39 by itself became possible as well via another computer connected remotely. It is hard to understand and even to imagine the speed with which the internet has developed and changed the face of computing. In 1992, text-based Gopher was the standard for using information from distant computers. In 1998 users can see live television and hear live radio from all over the world on their own computer screen. Users can do a virtual tour of many museums and other cultural institutions. They can explore the world in a new way. In addition they can now obtain items from all over the world and can meet one of the millions of people who now have put up information about themselves or their interests on the internet. With this revolution occuring in such a short time, it is sometimes hard to comprehend its meaning or understand its long-term significance. The continuing growth of the internet and growth in its sophistication makes this comprehension even harder. Teachers are still often reeling from this revolution in computer-based information and just trying to understand basic details about it. Let me provide some of those basic details here, so that we can have a basic understanding of some of the components of the internet before I discuss how to teach with it in the next chapter. The World Wide Web, Home Page(s), and Hypertextuality When most people talk about the internet today, they are talking about the World Wide Web (WWW). The Web is simply computers connected together with their shared computer language being HTML. Thus the Web is actually just one form/type/part/language of the internet. FTP and Gopher still exist on the internet. E-mail is still part of the internet. Yet the Web and the internet are synonymous in most lay peoples minds. The Web is an amazing international effort. It is chaotic in nature and even in language. HTML is now up to version 2, officially, and new programming language which could become part of a new internationally-standardized HTML 3 (or even 4) is being discussed and used unofficially with great glee. Now that the Web has become adopted by major companies there are even more attempts at co_pting HTML by these companies, with Microsoft being the greatest offender. Yet the Web and its millions of users have resisted these efforts. It remains international and open in its standard. Nevertheless, there are now only two main programs, called web browsers left. These programs interpret HTML for the local computer screen. The most common browser belongs to Netscape Communications. Netscapes overnight success story is a classic Horatio Alger one and fascinating. Yet it now faces formidable competition from Microsoft and Microsofts Internet Explorer. Still, at the current time most Web material can be read by either Netscape or Explorer equally well, although sometimes the latest version of either program is necessary. The normal metaphor used for the most common aspect of the Web is that of a page. A page is really just a screen (or several screens) of material. Most writers of Web material choose to make a page of material fit on one screen. Thus a home page is the institutions/individuals/companys starting screen for the material they have decided to make available on their computer. From this screen(s) users can then move to other screens or other pages they create, or link to other pages others have created. The process of moving from page to page, using links, creating their own paths, is what critics mean by moving in a 40 hypertextual way. Creators of sites can suggest paths, but the freedom to make their own path is at the heart of a users hypertext. E-Mail E-mail or electronic messaging is the oldest commonly-used component of the internet. It is the last vestige of the purely textual days of the internets beginning. Yet even e-mail is changing as a result of the Webs changes in the internet. With modern e-mailers such as Eudora, Pegasus, or the e-mail programs included with Netscape and Internet Explorer, it is also possible to include word processing files, images, even sounds and motion videos as attachments to e-mail messages. With e-mail being the oldest internet application it is also the best known and most often used application by teachers for teaching, too. Internet Relay Chat and Internet Newsgroups Even before the Web, there were IRC groups. IRC is still defined as a text- based application. What the internet made possible was that two or more users in different sites could actually send typed text to a single remote computer which would then send everyones conglomerated text out to everyone participating in the group, all of this happening nearly instaneously. It was created to make it possible for researchers to type in questions and wait for a colleague to give answers. Once this possibility became generalized to all internet users, it was quickly used for a wide variety of purposes, most notably for games and sexual discussions. If all users are participating at the same time in such an IRC session, this is called synchronous IRC which means all users are sharing the same time slot--whatever their local time in the world might be. However, the difficulty of time zones has made the creation of asynchronous chat groups also necessary. These are groups in which all user input is stored on the IRC computer for a certain time period so that when a user logs on and enters the group s/he can read what others have written over the last, specified, amount of time before adding their own comments or files. The most common type of asynchronous group is the internet newsgroup. There are now hundreds of thousands of newsgroups on the internet whose discussed subjects range from Mongolian politics to the latest Elvis sighting to Cambodian revolutionaries to all types of sexual interests. In fact, it is nearly impossible to think of a single subject not represented by at least one (and maybe many) newsgroups. Newsgroups are much less popular than they used to be since Web pages have taken over some of their scope, but they still are a vital part of the internet. Speed of the Internet and Audio and Video via the Internet Since one computer can be connecting to computers located anywhere in the world, the speed the two computers communicate can vary enormously. The speed can be quite fast between two very geographically-distant computers and quite slow between two geographically-near ones. The speed at which the communication takes place relies on many different factors. 41 For users dialing in from home on a slow modem it often makes sense to tell a web browser not to load images and to keep text as the sole medium appearing on the computer screen (shades of the 80s!). However, even users who have a fast, direct network connection to the rest of the worlds computers find the speed at which pages load varies enormously. In fact U.S. East Coast dwellers often try to access the net the first thing in the morning for crucial use (or what can be slow use) when most Europeans have gone to bed and before everyone on the West Coast wakes up. The speed of the internet is constantly improving and slow spots are constantly being eliminated; however, with more and more people using the internet for longer and longer, there is at best a stand- off in total internet speed. In the first days of audio on the internet, users had to download (move from a distant to a local machine) large files from the remote computer to their local computer and then launch a special application on their local machine to use the downloaded data and hear the sounds. This was a very cumbersome way of using audio files. It could take a half-hour for a slow modem to bring a one minute audio file to a home computer. Networked computers brought the files faster, but waiting two minutes for a one minute file was still not very exciting to most users. As a result very few audio files were available on the internet then. Soon, however, a process which became known as streaming developed. Instead of having to bring a file in its entirety to the local computer before opening it up, it became possible to send streams of information and have the application start using the information when very little had arrived. Then the user could be listening to the first information while the computer was waiting for more and more to arrive and be used. Real Audio was the first audio player to make use of streaming commonly and now holds most of the market and it soon developed Real Video using the same streaming techniques for motion video. With Microsoft buying into this company, it is assumed that it will maintain its lead in this market with its player for video and audio. Even now with the internet still in its infancy and videostreaming programs only two years old, it is possible to watch a television broadcast, albeit at low quality with occasional breaks in the picture and in sound. Radio broadcasts are much higher quality. Still, both of these programs are godsends for teachers, especially teachers of less commonly-taught languages. Videoconferencing , Distance Learning, and the Future of Computers, Media, and the Internet See Chapter Four Principles of Making Machines Work Too many teachers need to wear a button (perhaps one of the Doctor Who buttons) which says, DONT PANIC when they face problems with the machines they are using for their teaching. Too often common sense flies out the window when faced with a machine which is not working properly. I will know give the basic principles of how machines work, followed by a step-by-step process of what to look for when there is a problem. The most important principle to remember with machines is not to panic 42 and keep your common sense working. Do not throw up your hands and say that you are bad at this. This attitude has never been acceptable and is less and less as each year passes by. Principle two is to check out the machines you will be using before class starts. This means, during the summer, during the hour before school starts, or during planning hours. During the summer (or other vacations) you need to sit and play with the machines. Thats right, turn the machine on, insert tapes, and push play. Fast-forward, rewind, use the counter. Look at how the machine is connected to speakers, a television monitor. See how multiple video players all connect to the TV and what the TV has to be on for it all to work. Turn the computer on. See how it is videoprojected. Play with the mouse and play with applications you want to use. Install programs. Play with the operating system. Read books about the operating system you use, etc. etc. Before class, make sure the machine is working properly and is plugged in correctly. Cue up your tapes. Have your computer programs installed. Leave the computer on with your program already started, if you can. Put your internet pages into cache, or download them (see below). In summary, you need to be as comfortable with these machines you will be using as you possibly can. Thus when you have five minutes to sort out a problem (see principle five), you will know whether you can solve the problem or not in that time. Principle three is that machines must have power to work properly. This should be obvious but I can tell many stories where even experts forgot to make sure that the machines were plugged into the wall and that the power buttons were turned on. One of my favorite (apocryphal?) stories of the past year was (supposedly?) sent out by a Word Perfect telephone support person on the internet. A customer called in to complain that their Word Perfect program not working. After a long series of questions and answers, becoming more and more specific with the support person becoming more and more exasperated, the customer finally reveals that the power had just gone out in the city when their computer crashed. While the support person sputters trying to think of something to say, the customer asks anxiously if their computer is permanently broken. The support person then replies, Yes, your computer is permanently broken. Pack it back in the boxes very carefully, take it back to the store where you bought, and tell them that you need your money back because you are too stupid to own a computer!!!! Most support staff and I have more patience than that, but remind you how obvious this principle should be. Principle four is that when machines are hooked together, the machine which is the heart of the media will send its signals OUT to machines which need to use the signals, thus needing to bring them IN. What does this mean? The simplest example is the audiocassette recorder with extra speakers attached. The tape recorder sends its signals out to the speakers. Thus the cables which connect the tape player to the speakers use the OUT (output) holes on the tape player and the IN (input) holes on the speaker. Thus a VCR hooked up to a TV will have cables which use the output from the VCR and the input on the TV. A camcorder connected to a TV will use the output on the camcorder and the input on the TV. Two VCRs hooked together to duplicate a tape will have the cables plugged in so that the output is used on the VCR with the original tape and the input plugged on the VCR with the duplicate tape. A computer will output signals to a monitor or a videoprojection device. Is this clear? Maybe not. I 43 always make my own students actually plug in machines, unplug them, and connect them together. For my exams I always have a practical parts where students must do hands-on assignments. In one part I put students in front of machines with no cables attached, hand the students the proper cables, and say, here, connect the machines properly. I would insist that all readers of this book take this test themselves now. For ANY questions about cables and connections, please see the note which ends this chapter on page ?. Principle five is that you have FIVE minutes and five minutes only to try to solve your problems with your machines, if a problem occurs during a class session. You can call for a support person to come and solve the problem (assuming you have such a person available), and let him/her work on the problem in the background. However, after five minutes you must go on with your back-up lesson plan which does not involve that machine. Troubleshooting Problems with Machines Here is a list of items to check off: (Photocopy numbers of copies of this list from the book for your own use if necessary. However, please give me credit for this list.) 1) Is/Are the machine(s) plugged into the power outlet in the wall? 2) Is/Are the power button(s) turned on? (the machine usually lights up somewhere so you can check this) 3) Are all of the machines cables plugged in correctly to each other? Are speakers connected, VCRs connected to TVs, computers to videoprojectors, mice and keyboards plugged into CPUs? etc. (see note 1) 4) Are you using the right cables? (see note 1) 5) Is the tape in the machine properly? 6) Is the tape rewound and cued up properly? (I have had instructors tell me the machine was broken when they were at the end of the tape and the machine did not rewind). Eyeball the tape to see it is not at the beginning or the end. 7) Is/Are the video device(s) on the right input? a) Is the TV monitor set to either channel three or channel four if it needs to be? b) Is the TV monitor set to AV input instead of antenna input if it needs to be? c) Is the VCR/laserdisc player input set to antenna input, AV input, or even AV1 or AV2 if it needs to be? 8) Is there a floppy diskette in a Wintel machine when starting up (you need to eject the disk for startup)? 9) Is the system down when trying to use the internet? --There is nothing you can do about this problem but go on to other lesson items, if you havent 44 loaded the pages into cache or onto a hard drive or zip disk (or equivalent). Note 1: Cables and Connecting Machines. Let me give in this footnote some very specific advice concerning cables and connections. I will say nothing about audio machines here since they will be covered under video machines. Computers I want to mention computers secondly since they cause fewer problems than video machines. MOST computers now have cute little pictures or icons on the back which tell you where the cables go. (see figure one for a Macintosh and figure two for a Wintel machine). In addition most computer cables differ in size so that it would be tough to plug a monitor or a mouse into the wrong place. Wintel machines also use a specific cable for printers which can only go one place. The problem comes in with computers when you have several devices trying to use the same type of cable to fit into the same type of port (hole). This happens with Macs with serial ports and SCSI ports. Although one of the serial ports has a cute little printer icon and the other a telephone icon (the chooser will label one printer, and the other modem), both of these ports are actually just the same! You can plug a modem into the printer port and vica versa. In addition, digital cameras of all kinds and a few other external machines will want to use these ports. An add-on device called a port juggler can be added to help power users who need lots of serial ports. SCSI on the Mac is one of the few non-user friendly parts of the Mac. It is possible to plug up to six extra devices into the one SCSI port of a Mac in a daisy-chain type of fashion. However, this has to be done just so and can cause headaches. On Wintel machines the problem of two many devices for one port is much more common than on Macs. Problems come with both the serial ports (the ones used normally for mouses, and modems) as well as for parellel ports (the ones used for printers). Since Wintel machines normally do not have SCSI ports, power users find they can run out of ports quickly. Some manufacturers have added extra serial and printer ports to their machines. In addition it is possible to add these ports, manually, after purchase to most machines, add a SCSI port, or use a port juggler as I described above. Video However, most computer set-ups tend to be stable. Few users, especially teachers in classrooms, have to change the cables on their computers. This is NOT true, however, for VCRs and televisions. While computers tend to stay in one spot, VCRs are often put on a rolling cart and transported from one room to another. In addition TVs are often disconnected from their VCRs when moved. It is not uncommon for a teacher to find a VCR in their classroom with no cables connected. Teachers wanting to use laserdisc players or camcorders or other video devices have this problem of what cable, where, compounded. Point one: there are three types of cables commonly used for connecting 45 video machines to TVs. The first is an unassuming black cable with a simple spike pointing out each end. It connects to a small silver cylinder which juts out from the back of a TV or video machine. The cable simply pushes on. It doesnt need to be turned or threaded. This is called a coaxial ,composite or an antenna cable. It is composite since that single cable and single spike contains BOTH video and audio signals. This is the cable cable TV firms use to bring the television signal in from the street. It is called an antenna cable since this cable normally connects to the cylinder labeled antenna sticking out of the TV. Once again, please remember that the main heart of the action has the output filled and the receiver has the input filled. Thus a VCR using a coax cable will have its output cylinder plugged in and the TV will have its input (antenna) filled. [At home it is common to have the cable TV cable fill the TV cylinder. However, for recording a tape from the TV it is necessary to put the cable TV coax cable into the VCR and then use another coax (or AV cables) to connect the VCR to the TV. Here the heart of the action (the originating signal) comes from the cable TV broadcaster and goes through the VCR on its way to the TV] The second type of cable used is called an AV or RCA cable. These usually have tips done in lovely colors, red, or white, or yellow, instead of basic black. Machines need either TWO or THREE of these cables to be connected instead of just one, like the coax cable described above. Why would anyone in their right mind use three cables when they can use one? The answer is that the signal clarity (picture and sound quality) improves when these, multiple, cables are used. They have become the most common cables used for connected VCRs to TVs, as a result. Fortunately, all TVs, VCRs, and other video devices which use RCA cables (98% of them) have now decided to color code the holes in their machines. Thus there will be red holes, white holes and yellow holes in the backs of many video devices. The widely-adopted convention is for red and white holes to represent audio inputs or outputs--meaning the left and right speakers (red for right, white for left)--and the yellow to represent video input (output). So, it is often possible to use the yellow-tipped cables in yellow holes to connect two machines, the white-tipped cable for the white holes and the red for the red. Easy, eh? Well, what happens when there is no yellow hole? What happens when you have a camcorder with just two holes and video is colored white not yellow? OK. Let me share a secret with you. It does NOT matter what color of cable you use in any RCA hole as long as you match up audio with audio and video with video. ALL RCA cables are just alike, despite their pretty tips! So, use a red-tipped cable to connect your camcorder to your TV if you want. However, be sure that the red cable connects the video out of the camcorder to the video in of the TV. As always, you send out signals from where they originate into where they are used. The final type of cable is video-only. This black cable with several little pins (much like a computer cable) in it is called an S-Video cable. As you can imagine, the extra pins help provide more information to pass through it. As a result the picture quality it transfers is higher than either RCA cables or coax cables. As a result, this type of cable is prefered for high-end video. It is also to be prefered by those teachers using large screen televisions to show video materials, since it allows for a clearer picture and better detail on the TV monitor. 46 Chapter Two, Tips and Tricks for Teaching with Technology Now that we have explored the history of teaching with technology (at least for languages) and seen the basic technical parameters of all of the technologies used currently in teaching, let us explore some of the basic dos and donts when teaching with these technologies. I will follow the outline of Chapter Two and start with audio for teaching and finish with the internet. In each section, I will give some more general ideas about how to teach using the particular technology profiled and then move to specific examples gleaned from my own knowledge. However before proceeding to that level, let me start with some general principles and notions. First and foremost, when considering using any technology for teaching, think about WHERE you or your students will use it. There are three main locations for using technology in teaching. The first is the classroom proper where the instructor generally is in control of the technology and presents the materials, the second is the media center (of whatever type it might be), where the instructor might be presenting material and might have students interacting with materials individually under his/her guidance, and the last is out-of-class activities, whether in a center or at home using media where students are interacting with materials without any guidance, other than handouts or a memory from instructions given during their class session. I mention this issue first since many teachers do not think carefully about it. This issue becomes especially important with computer and internet materials, especially commerically-produced computer materials. What teachers find is that many materials are produced which are not intended for classroom presentation but are created for individualized instruction. Using these materials in a classroom is 47 not impossible, but requires their creative repurposing to make them make sense in that setting. In my discussions of various media and how to use them for teaching, I will give ideas on how to use these materials in all three settings: in the classroom, in the media center with teacher, and out-of-class without a teacher. The second principle for teaching with technology is never overuse technology for teaching. One of the worst mistakes teachers can make is to undervalue themselves as teachers. After all, you didnt spend those years in college and on the job to know that you have no value, did you? As a teacher you are a professional, often with years of experience. It is crucial to keep doing what you are already doing that works and not to reinvent the wheel unnecessarily, just to use technology. On the other hand, as we will see in this chapter, technology and media are wonderful as aids to student learning. Ignoring it is equally wrong. Thus, as the French philosopher Montaigne said in the sixteenth century, it is important to find the juste milieu or the correct middle-road. The third principle is to make sure that you are using technology as naturally as possible, not artificially. Carrying out this principle is (also) harder than it first appears. It is disturbing to a class which has been occupied in a well- designed collaborative learning activity to be suddenly interrupted by their teacher saying, Oh now lets watch this five minutes of videotape. It is equally disturbing to be interrupted in interacting with a well-designed web site to hear the teacher say, Oh, now we need to talk to each other using material from Chapter Four. Media and technology needs to be built into lesson plans so that their use flows naturally both into and out of all other parts of the classroom session. The fourth principle is make sure that the technologically- or media- based materials are pertinent to both you and the students. Nothing is worse than having selected materials which either your students find inappropriate (read boring, stupid, or out-of-their-league) or which you, yourself, find the same way. Occasionally you will be required to use materials which you find lacking. However, if you cannot discover some means of repurposing the materials and making them relevant to both your purposes or your students purposes, it would be wise to do anything but use them. The fifth principle is to be creative, especially when repurposing materials. Most teachers do not have the time or resources to create personally technologically-based materials for every one of their classes. As a result, they are faced with using materials produced by others who have no knowledge of the teachers own pedagogical goals, situation, or specific need. As a result teachers need to repurpose materials and repurpose them creatively. They need to be able to take audio, video, computer, or internet materials and refashion them to make sense for their own students. Repurposing is an art as well as a skill which usually gets better with experience (much like teaching itself.....). Here experimentation is crucial but using only limited amounts of these materials in limited time slots is also equally crucial. Teaching with Audio As we discussed in the previous chapter, there are many types of audio 48 which can be used for teaching. Let us start by discussing teaching with audiotape, especially audio cassette tape. Since tape is the most ubiquitous type of audio material and the cheapest, we can also use tape to illustrate most types of teaching with most types of audio material. First of all, why use audio only when there are so many other media now available, most of which are much more glamorous than audio? There are many possible answers to this question. Some turn around the argument that audio is still the cheapest and most common media. Teachers have audio machines or can purchase them cheaply. Students also often have the same machines. In addition everyone is familiar with these machines if they are familiar with any media at all. In addition teachers have the longest experience using audio of any media. As always, it is a mistake to throw the baby out with the bathwater, that is to ignore what works to concentrate only on the new and unfamiliar. What are the advantages and disadvantages of using audio for teaching beyond the practicality and familiarity cited above? First of all, audio has the advantage of not overburdening users with too many sensory inputs. Since sound is the only sensory input then listeners have no other distractions from the media. They are (potentially) thus able to concentrate on the audio to the exclusion of other input. Secondly, there are still some activities common today which are done with audio only, such as using the telephone. Finally, audio activities can form the heart of a lesson and be used to introduce other media- based activities later. Although audio can be found in several media, as we stated in the previous chapter, only two media are still used often in teaching: the audiocassette tape and the audio compact disc. Audiocassette tape is much more commonly-used than CDs for many good reasons. Since many teachers need to make their own recordings (or have their students record themselves) audiotape is still the major medium for filling that need. Yet, when playback is more important than recording CDs give teachers much better control over selecting specific parts of a work or specific songs. Accessing these parts with CD players is much faster and reliable than cassette players. Thus I recommend that teachers use a combination tape player and CD player in their classroom. These machines now are inexpensive and have good sound production from their speakers. Finally, it is necessary to differentiate between the types of activities that are successful in a classroom situation and those better done outside. With audio and audiotape, this distinction is not as important as it is with other media. However, teachers should assign activities to be done out of class that save time in class and are not helpful in the classroom. Some of the collaborative learning activities I describe being done in a classroom below could also be done well outside of class. Since almost all students have access to an audiocassette recorder, assigning material to be recorded outside of class is usually easy. Long- term collaborative projects involving audio recording are certainly best assigned as out-of-class activities. Portfolio activities are also best assigned outside. For almost any other activity, however, there is no clear distinction between what is best done inside or outside of class. Examples of Audio Activities 49 In the following section I will give examples of what I feel are successful audio-based activities. These activities here listed are not meant to be comprehensive in any way. I am simply giving a sampling of possibilities. Here I am using ideas gleaned from my own teaching, my colleagues and my students teaching. As always you will note the predominance of language teaching activities reflecting my own experience. Music teachers have long used audio-only for their classes, especially in music appreciation where different examples of music are played to teach students basic notions of rhythm, tonality, and mode as well as teaching the periods of music history and other items associated with musicology. Music teachers also use audio to teach certain, often difficult, music by giving performers a standard to play up to. Here a recording can make a thousand words redundant with a brilliant example. History teachers have long used radio broadcasts and film strips with audiocassettes to play authentic important documents from the past. Hearing Hitler and Martin Luther King orate gives students goosebumps that cannot be had from reading their words only. Literature teachers use audio in the same way having literary works read to their students, especially plays and poetry. Music is used by Physical Education teachers for aerobic classes, giving students a pace and rhythm to follow as well as for alleviating tedium. Speech and Communications teachers often use audio recordings of famous orators as well as of their own students, attempting to improve their students facility at oral communication. Other teachers use music as a way of attempting to eliminate stress while students are attempting to concentrate. Some teachers like having a soft, restful music playing in the background for tests, for example. Many teachers still use audio in conjunction with film strips. A few teachers will also use recordings they have made of themselves teaching (this is more common on the university level and becoming more common with videotape, too) of other people teaching to play for their students or for playing back lectures given by experts in a particular field. Language Teachers Use of Audio Language teachers, however, have the most reasons and the most experience using audio in their teaching. Since few language teachers, especially on the secondary level, are native speakers of the language they are teaching, they need to have native speech available. In addition since improving oral production is also a major goal, work with audio-only is a major help in the process. In this section I want to give examples here of their uses which might be of benefit to teachers of other subjects. I believe that some of these uses will spark ideas, especially in creative teachers. Here I will also list some ways my students have told me they would use these techniques in other subjects. Using what I label drill and kill exercises found on audiotapes in traditional language labs is what language teachers are best known for in terms of audio usage. In fact these exercises have convinced a whole generation of 50 Americans that language learning is not interesting. Yet, the exercises which accompany language textbooks have improved. There are still plenty of boring subsitution drills taken straight from a written workbook, however some authors have tried to use situations and role-playing in their audio exercises. Others have tried to put in authentic native documents with genuine cultural information and problems. As a result students are encouraged to create oral texts of their own which owe little to a drill. Many teachers have taken the idea of role-playing into their classes but some are using audiotape to help them. Language teachers have used small group learning and collaborative learning for a long time. With as many as 30 students in a classroom where 12 would be ideal, it is necessary to divide students into groups so that the teacher can give focused attention to individuals during the class session. One teacher I know has two audiotape players in her classroom to help keep small groups not working with her doing productive work. She works with one group and gives two other groups a project to be taped. They are given a topic, parts of a possible scenario, leading questions, and a list of useful vocabulary words for the topic. The students then discuss the topic and words and give themselves parts in the scenario. At a certain point, they then tape their completely oral skit. With the teacher having given guidelines on amount of time, and rules for participating, each student has a part in the recording. The recordings are then played for the whole class at some point and discussed by the class. The teacher can choose to note mistakes in language and prounciation and/or can focus on intelligibility and cultural understanding, depending on their pedagogical approach and goal at that stage of the course. Like speech teachers, language teachers have to record their students. Now, instead of listening to drills, however, teachers often choose to listen to their students engaged in skits, as mentioned above, or have their students record literary recitations, songs, or monologs. These recordings can become an important part of a students portfolio, demonstrating increased skill and proficiency in oral production. Like music teachers, language teachers love to use music in their classes, especially vocal music. However their focus is on the words of the songs, not the music. Many use songs as one means of improving pronunciation. Students are encouraged to sing along with the artists and to sound as much alike the singers as possible. When teachers write out the text of the song, they often have students say the words out loud as well, hoping students will pick up native patterns of intonation, pitch, and stress more easily from a song than in simple speech. If necessary, these teachers will also spend time with the vocabulary of the song. Some teachers have developed creative ways of getting students to learn this vocabulary. Some give students the song texts with blanks for previously-learned important words or for new words. They have the students listen by themselves to complete the cloze exercise. For new words these teachers sometimes give a matching exercise with the new word spelled in one column and defined in a second column. Only after listening to and understanding the song can the student complete the matching exercise. As a second series of exercises going beyond pronunciation and lexicon learning, many teachers will use songs and song texts to concentrate on grammatical and structural aspects of the language. Hearing, singing, and 51 learning a ballad which contrasts the two main past tenses in Romance languages is often more useful to students than one more page of workbook exercises filling in blanks using the tenses. A third series of exercises uses the content of the songs for cultural discussions. Many songs deal with the most important issues of human existence and can shed light on a particular cultures attitude towards these questions. Teachers develop worksheets, assign compositions, lead class discussions, and assign small group projects based upon the material given in these songs. This third series of exercises is also useful for a variety of classes, from literature to health, where teachers want to engage their students in topics of interest to the students and in major questions of existence. Using the songs they listen to, know and like, can be a powerful motivating tool in these efforts. Another creative way I have heard a teacher use audio, but not music, in her class was as an atmosphere creator. Just as some restaurants use romantic music to attempt to create a certain atmosphere, she decided to use sounds to create a foreign atmosphere. When she was in a foreign county, she took a tape recorder with her and spent time taping the sounds of the streets, the sounds of caf_s, the sounds of the house, and the sounds of the subways. Then when her class got ready to do skits or discuss topics which could be accompanied by the sounds she had recorded, she started her tape in the background and then worked on the activities she had planned. Her students felt themselves in a different situation and could block out the classroom walls. This is a fascinating way to create a kind of virtual reality with audiotape! Language teachers also are using the telephone creatively. As any learner of foreign languages will admit, using the telephone in a foreign language is extremely difficult. There are no visual cues to aid the listener. In addition telephone language differs in some respects from normal speech. Some teachers require their students to call them at home and use a scenario they have creating under guidance. Some of the teachers also record their students on the telephone for the purpose of error correction. The most creative teachers then (with permission of the students) can use the tapes as listening activities. They can give the tapes to students not part of the conversation and scenario and assign questions and compositions (oral or written) using the material recorded from the telephone conversation. In one of my own classes (fourth semester French), I decided to use a commercially-available audiotape mystery story. This was not an easy tape for the students since it used native speakers speaking at a normal pace. I assigned one chapter a week for listening. Students had access to the tape and a dictionary accompanying it. I gave ten questions which had to be answered using material from the tape. I graded the homework on a pass/fail basis and corrected grammar errors. The following week, we discussed the story and the questions for a very short period. That week students were allowed access to the complete transcript of the chapter already completed. Thus the students were not allowed to become completely lost and were given help and guidance. In addition, I spent little valuable class time on the tape and make this a true homework assignment. These are just a few of the activities my students, colleagues, and I have used over the years with audio. More experienced teachers will be familiar with most of these. However, newer teachers who may be adept at using computers 52 for their teaching may have never thought of some of these activities using audio and audiotape. In fact I always suggest that teachers collaborate in giving experiences using technology. Older teachers can often explain how to use older technology effectively while newer ones can do the same for newer technology. Teaching with Video While many teachers feel that teaching with audio is old hat (I hope I have changed minds with my examples above!) and some may feel that teaching with computers is too difficult, almost every teacher is well aware of the need to teach with video. Teachers are aware that their students live in a visual age with color television and VCRs having become almost universal. Yet no other media has been used so poorly for teaching. I have suffered through classes where the teacher started a movie, film, or videotape and left the room. What is the point of this for most subject areas, especially for introductory language classes? I can understand where film studies classes would need to see and review complete movies. I can understand where a few other classes might feel that an artistic work or an educational film can present a particular topic better than a teacher, yet even here where are the introductory presentations, the handouts, the discussions, and the verification activities which give proof to this assertion? Can the teacher have students watch the films on their own time? Must class time be used for showing these videos in their entirety? It is my humble belief and something I tell teachers: that ALL video machines, especially VCRs, have a very important feature--the pause or stop button. Why not interrupt a videotape and let the students interact with its material via the teachers guidance? There are now three main types of video media used by teachers and students. The most common video machine is the videocassette recorder (VCR). The second most common is (still) the laserdisc player, and the third is the camcorder. We explained the technical advantages and disadvantages of each video media in the previous chapter. However, for teaching there is no question but that the laserdisc player is a vast improvement on the VCR. One of my students, who is also a teacher, said that she thought she had died and gone to heaven when she used a laserdisc player for the first time. Being able to reliably start exactly where she wanted within eight seconds or less was a godsend. Being able to search quickly, pause exactly, and thus, be in total control of the video material made teaching using video the pleasure it rarely is with the VCR. Since the laserdisc she was using accompanied her textbook, the textbook publishers had added to the package a notebook with barcodes. As we explained in the last chapter, using a barcode wand to read these codes (which are frame numbers) calls up a specific frame on a laserdisc. So, she could stop her presentation or discussion with her class at any moment and call up a visual example of what was being discussed in less than eight seconds time using the barcodes and guide the publisher had created. This is indeed an impressive help to any teacher. Camcorders are becoming much more popular with teachers as well. Many teachers are beginning to use camcorders the way they use audiocassette recorders. Thus instead of having only oral projects and oral presentations, students can create projects that incorporate video with their audio. Instead of 53 only oral portfolio items, students can have a videotape of their work. This is especially important for projects such as performances where the visual is important for understanding the work done. One could say, then, that the least useful video machine for teachers is the VCR. Since a camcorder can play back tapes as well as record them, a VHS camcorder could suffice for a VCR. Yet, the reality is that most video materials are in VHS format and not laserdisc. The reality is that the video material creators expect a teacher to have a VHS VCR with monitor in their classroom and have set up their materials to be used by this configuration. Yet since the VCR is insufficient for teaching, it is to be hoped that the rapidly collapsing of all media into a digital whole (see chapter four) will spell the end of the VCR for teaching. A final question to consider before giving specific examples of using video in teaching is what types of projects should be done outside of class or inside the classroom. As with audio, long-term collaborative projects and portfolio recordings should be done outside of class. However, the price of a camcorder is much greater than that of an audiocassette recorder. This makes assigning such projects to be done out-of-class much more difficult, especially for secondary school teachers who do not have a camcorder to loan out to students. Indeed, the relative paucity of camcorders as compared to audiocassette recorders or even VCRs has made assigning video projects much more problematic for teachers, especially in the U.S. where families differ radically in wealth. As a result most teachers wind up using the camcorder in classroom projects, in small group projects, or whole class projects, even when they might wish to be able to farm out the video project. Another difficulty of having projects done outside of class is the problem of video copying and copyright. Where almost all colleges and universities have high-speed audiotape duplicators (all language centers have them, for example) as well as some secondary institutions, relatively few institutions have high- speed video copiers. These machines are still very expensive. Thus it is difficult for institutions to provide students with their own copies of educational videotapes the same way they can have educational audiotapes. In addition, publishers have refused to give videotape copying privileges the way they give audiotape copying privileges. Thus a textbook publisher might typically allow unlimited copying of their textbook audiotapes and NO copying of their textbook videotape. With multiple sections and teachers teaching the same course, it is common for them to have to share one videotape for as many as thirty sections of a class. Institutions with more resources will buy more copies of the videotape, yet having only one copy per teacher of a videotape and five copies on reserve for a video lab to use can be quite expensive and few institutions will pay for this many copies. As a result textbook videotapes are underused at most institutions by teachers and students. Once again, it is hoped that the coming changes in video recorders and computers will make these difficulties start to disappear. At some point, digital disc-based video recorders and players may become as common and as cheap as audiocassette recorders. Then teachers will have freedom to assign more and more video projects and have more of them done outside of class. Until that change in media, however, most video work will be done inside the classroom. Video-based Activities 54 Despite many, many bad examples of teachers using video for teaching there are also some excellent ones. Many types of teachers, especially physical education and dance, use videotape for visual examples of the types of praxis they are illuminating. If a picture can be worth a thousand words, a motion picture can surely be worth ten thousand. For teachers who have to teach physical movements, motion video finally gives them a tool besides their own bodies. There are a great number of documentary films used by history, science, and social science teachers. Some of these illustrate very nicely important visual events, such as the first nuclear bomb explosion. Others, however, go beyond showing visually what a teacher cannot and try to replace the teachers comments and insights, too. These often fail since they have no knowledge of the teachers goals and intentions, the students place in the course and curriculum, or the exact reason the teachers and students are using the visual material together. With these films, using the stop button is crucial so that appropriate interaction between teacher and students can take place. Some literary works, such as plays, are meant to be performed live and seen. Using video can help provide some of the reception intended by these works. However, I would caution against showing a whole play in its entirety to a class at one sitting. Unlike live plays done in a theater with audiences interacting with the players, tapes of live plays suffer from the problems other videotexts do--there is no live interaction with their spectators. The tapes invariably fall flat as a result. Plays converted into films do better since there is no expectation for live interaction. Nevertheless, it is usually better to show part of a play, perhaps the most difficult to imagine without visual input, and not the whole production. Some courses and textbooks have come bundled with laserdiscs. Laserdiscs have proven to be an excellent media for teachers for the reasons I cite above and in the previous chapter. Combining a laserdisc with a computer gives the teacher tremendous control over materials. Projecting both computer and laserdisc images (an expensive proposition), then allows teachers to show students what to do outside of class individually. Yet their high cost and the paucity of laserdisc players has limited their penetration into the educational market. Camcorders have proven quite useful for small group projects. I know of teachers who routinely film student presentations. I myself, did so this past semester with a Portuguese class I was teaching. Since Portuguese is a less commonly-taught language in the United States, it can be difficult finding good materials for students. The class I was teaching had several native speakers in it. As a result when I had them do oral reports on cultural topics, I found their presentations to be of sufficient quality so that a tape would be useful to other students as a resource. One group even took their own camcorder out to a nearby Portuguese-American community and did a bit of oral history. With proper editing that tape could be very useful to many Portuguese teachers. That same kind of project is very interesting to many social science teachers, too. Science teachers can also assign similar projects in the area of ecology, for example. Teachers often like to use materials they have taped off the air in class 55 and/or have put on reserve in a video lab. The materials might be a documentary film, a cultural program, a specific educational program, or even the news or an entertainment program they are repurposing. Nevertheless teachers much be careful when using taped materials like these and obey current copyright law. What this means, is that any program (wherever it was taped in the world) when used in the United States would would have to fall under the constraints of U.S. copyright law. Under the off-air taping guidelines this would mean the program could be used or retained: - 10 school days after taping for one primary viewing and one supplementary viewing by a class - 45 calendar days for the instructor to decide if he/she really likes the program and wants to try to license it. Language Teachers Using Video Once again language teachers have shown me some of the most innovative uses of video that I know. Many of them have adapted their knowledge of audio and audio techniques to video, using many of the same activities they developed for audio with video. At the same time, however, it is necessary to point out that the difficulties of expense and duplication have prevented a global transfer of these activities from audio to video. Still, here are some ideas and examples I found interesting. Perhaps the most interesting use I have seen was in a presentation by two community college teachers from California. They had amassed a large collection of both instructional and entertainment videos, concentrating on videos which they believed could be used well in elementary language teaching. Thus their favorite scenes were very visual or very narrative in focus. Since language teachers have many goals, all of which revolve around communication, these teachers used many familiar tricks when adapting the video materials. Like a great number of language teachers using video materials, they would often begin by using a particular video sequence whose materials reflected grammatical, lexical, or cultural material being stressed in the course. The first playing of the video would be with no sound. After students had viewed the selected sequence with no sound, the teachers would begin with what, where, who, and how questions. They would attempt to elicit a narrative and description from the video material alone, while using the target language. After these questions had been exhausted they would then allow the audio track to be heard and let the students interact with each other and the teachers while attempting to verify their narrative and descriptive conclusions based on the video material alone. With the difficulties of native soundtracks, the teachers would be prepared--after a third hearing--to step in with explanations of difficult words or concepts. Yet they would always insist on students making deductive leaps while being supplied with barely sufficient information for those leaps. Only after this process would they give the students any remaining help--if needed--in understanding the segment. Up to here this process is familar to many language teachers. Yet the innovation of these teachers was to perform this process several times during the beginning of the semester and then have their students do the teaching during 56 the latter half of the semester. Every students, whether individually or in pairs, had to teach a video segment, using skills learned from their teachers. Thus, in addition to working on mainly passive comprehension skills in this video work, the students had to be able to perform in an active task, a task stressing interrogatives. Most language teachers do not spend a great deal of time on making students use questions. But this is a task extremely useful for all language learners. Thus these teachers managed to have their students practice a normally unpracticed skill in a novel way with video materials, a way the students (usually) wound up enjoying. At the University of Minnesota, the ESL faculty decided to use one laserdisc, a mystery story, with their students. The particular story came with three different endings recorded on the disc. The faculty then played the story, leaving out the ending. They had the students discuss possible endings. Then they showed the students all three endings. The students then chose their favorite ending. The class divided into three groups of students who favored a particular ending and the stage was set for debate. After the oral exercises the faculty then had students write their own ending to the story, an ending which could differ from the three shown, and/or incorporate features of two or three of the endings. As a additional activity, I might also suggest taking some of the best student-written endings and then assigning them to be converted into a script for filming by students in the class. These scripts can then be taped and the resultant tapes can then be used by the teacher for other groups of students, both in the same class the tapes came from and for other classes in the future. One great example of how to use camcorders was provided by the French department at Washington University, St. Louis. Since textbooks until very recently had no video materials accompanying them, the head of the teaching assistants at Wash Univ. decided to give each teaching assistant teaching first- year French the assignment of making a videotape which somehow illuminated a chapter from the textbook. The completed tapes were then approved by the TA supervisor and housed in the Language Center in multiple copies. Being homemade and using students and teachers from the campus they were popular. Two examples of these tapes I saw were really fun and creative. The first starred a TA dressed up as an old-fashioned interviewer ( la Walter Winchell) in top coat and hat. She had the chapter which introduced avoir expressions [in French one says, I have hunger, I have heat, I have cold, I have thirst, etc.]. She decided to roam the campus and interview her students in avoir situations. Thus the cafeteria was used for hunger and thirst, the gym for heat, the pond on campus for cold. She enjoyed doing the taping. Her students had fun being on tape and showing that they had, indeed, learned some practical French. The second example I saw was the tape which accompanied the chapter where clothing vocabulary is introduced. This is generally a fun chapter to teach and allows for a lot of interactivity between teachers and students. However, the TA assigned to make a tape about this was especially creative. In her tape a class of students sits in a classroom waiting for the teacher to come in. The teacher has left for a couple of minutes. When he returns the students are stunned to see him enter wearing only his boxer shorts. Laughter ensues while the teacher, totally deadpan, makes his way to his desk where a pile of clothes is waiting for him. Still not smiling, he looks at the class and says, Eh maintenant, je mhabille 57 (and now, I will get dressed). Then he takes each garment, gives its French name (and gender) and proceeds to put it on. I was told that this tape was very popular at Wash U. A simpler example of my own concerns my conversation classes. In them usually assign a video small group project, as a term-paper equivalent. While some students are fairly uncreative, I have had some very good examples of creative projects. News programs, game shows, and documentary films are all popular genres for the students to adapt to these projects. For these projects, I require each student in the group to have at least one starring scene where they speak a great deal. I also insist that the tapes be between fifteen and thirty minutes long, depending on the number of students in the tape groups. My favorite tape of all, was done by a group of students who took the gothic murder mystery as inspiration. Their final scene of the killer hanging onto a lightpost weeping is still unforgettable. A final example I would like to highlight was done by some of my ESL graduate students. They decided to film a few U.S. American cultural events to give some video background to their non-U.S. ESL students. One example was a Halloween party in a college dorm room. They showed the room in detail first. Then they described (in simple English) what Halloween was about, showing decorations for the party and explaining their significance. After setting the scene, they showed the party itself, the refreshments, the dancing, and the costumes. As they told me, this tape was very successful with their students and gave them all kinds of cues, lexical and visual, to understanding yet one more component of America. Teaching with Computers There is nothing more frustrating, usually, than trying to teach a class with a computer, whether using a computer-based application or the internet. Computers (and the internet) are two technologies ideally set up for individualized learning, especially that done out-of-class, whether in a lab or at home. Yet there is no technological reason why this is so. The technology of the computer is superior, in many ways, to that of the VCR. Yet VCRs and videotapes are common accompaniments to classroom teaching and teaching activities and can be used quite effectively as we discussed in the previous section. Why are computers not used as successfully, normally? There are many different reasons. Computers are still much more expensive and more user unfriendly than VCRs. Although computers are much more powerful tools than VCRs, this power is matched by complexity. Harnassing the power of a computer as a tool means spending a great deal more time with it than with a VCR, learning its ins and outs. In the last chapter a great amount of space was devoted to computers and their components, hoping that would help this process of learning how to understand the complexity of computers. Yet what this also means for teachers is that they are often more unfamiliar with computers than they are with VCRs since they may not have a computer (or a good computer) in their homes, nor may they have had a computer in their classroom until the last few years. Finally, they were likely never given training on how to teach with computers in their education courses. Thus teachers have to learn about computers and how 58 to teach with them by themselves, through the occasional workshop offered to them, or through books like these. So, how does one teach with computers? The answer (and I am not trying to be funny) is very carefully, especially in classroom, even a classroom with excellent computer video projection along well-planned sight lines. The reason most teachers have difficulty using computer-based materials in their classroom teaching, is that most computer materials were never designed for classroom teaching. The truth is this simple. Most classroom teachers mainly use some type of Socratic method for their teaching. They serve as leaders and mentors to their group of students, interacting with their students. They admit to being capable of being led as well as of leading. Thus two sections of the same course might have two radically different class sessions on the same day. One class might become fascinated by one part of the lesson and the other might be bored by it. Teachers have to respond to student interest as well as motivate it. Where interest exists this interest has to be taken, shaped, and fitted into the teachers overall lesson plan and course plan as subtly as possible. Thus teachers have to be very adaptable beings, used to working with groups and channeling their energies appropriately. Computers, however, are terrible at adapting this way. The vast majority of computer materials available to teachers (and especially educational materials) have been designed for the computer to lead its user down carefully designed paths. Even those programs which flaunt their hypertextuality usually have very few options available to their users. Since computer materials come as a prepared package computers cannot respond the same way a teacher can. Finally computer materials are almost all designed to be used by a single individual, not a group. Most software designers assume one person and one computer for using their materials. Thus even tutorial materials are often poorly designed for more than one learner at a time. This discussion begs the question: why shouldnt teachers design their own computer materials? The answer to this question is not simple, however. Some computer materials can be created by teachers. A word processing document, a scanned picture, a list of internet sites, are all materials which require little time and effort for (usually) overworked teachers to produce. However, sophisticated materials, such as true multimedia materials, are beyond the means of most teachers to create. These materials are often produced by a team of several individuals with lots of resources. So, few teachers will be able to produce much in the way of computer materials for their classrooms and students. So, what is a poor teacher to do in a classroom? The answers may already be obvious. First of all, teachers need to get to know their computers as well as possible. Since computers have many more possibilities, power, and complexities than other commonly used media, it is crucial for teachers to be very familiar with their capabilities as machines as well as the computer materials themselves. As stated before, chapter two is written to help with this problem. Secondly, teachers have to be prepared to repurpose, to adapt, and to use cleverly, the computer materials they are given--just like any other materials. After all, who teaches a textbook or a reference book word for word, treating it as some kind of holy text? No teacher I know. The same should be true of computer materials. Teachers will need to work with the materials outside of 59 class and then work to integrate them with the goals and methods they have already found successful. If this sounds like common sense, so be it. Common sense and computers should go together a lot more often than they do. Secondly, computer materials used in a classroom should follow the same guidelines given above for video materials. Computer materials should not be used with no interaction from teacher and students. Even if the computer materials are meant to be a stand-alone tutorial application, teachers need to give the students the teachers own input and evaluation of the materials on the computer screen, letting the students know exactly what utility the teacher has discovered in the assigned materials. This is especially important when assigning those same materials to be used outside of class. After all, how can students understand what the purpose of materials are unless they are told explicitly? Students are not usually the teachers mind readers. Presenting the materials in class to be used outside of class is even more crucial when teachers are only assigning part of a particular computer application--as will most often be the case. Thirdly, I always advise teachers not only to present the materials they wish their students to use outside of class and to show the students as specifically as possible what they want the students to do, but also that the teachers to even teach the students how to use the computer to access the materials. Even though we are getting closer to computer ubiquity, that moment has still not yet arrived. I am still surprised by how many students have never used a computer, even approaching the year 2000. If the teachers institution has appropriate computer support for training, the teacher can avoid a great deal of time teaching basic computer skills to students. However, with personnel cutbacks at most academic institutions, this is unlikely to be the case. So, after deciding what activities have to be taught outside of the classroom, and after presenting them to students with appropriate introductions and understanding of their use, then what? Like any other homework assignment, it is important for students to know what they will be judged on and how the assignment will fit into their learning. However, it is also crucial for the teacher to decide how they themselves will do the evaluating. If the teacher has not explored the program carefully and integrated it into their class their students will usually get little out of the program. Too often, teachers have the tendency to tell students, here, just do this computer program. Even worse, they sometimes say, spend one hour with this program. This type of assignment is especially common for those to be done in Centers. The teachers then rely upon students to spend an hour with the program. The only verification they have (unless they actually use the programs material in class or on a test) is a time-sheet, whether done by the student on their honor or by the Centers staff. In my own Center, I refuse to do timesheets for teachers. In my past position the institution used to have such timesheets. As a result, I saw students occupying space in the Center, doing anything but their assignment and leaving. As a committed teacher I find this type of assignment completely inadequate and pedagogically bereft. Examples of Teaching with Computers There are many good examples of teaching with computers, in spite of all 60 the caveats and problems I list above. Since computers have become multimedia machines. Some of these examples involve the use of other technologies besides computers. Word Processing is one of the best understood tools for teaching, mainly because most teachers are well familiar with it, themselves. Writing teachers, all teachers assigning term papers, and most teachers, in general, suggest students use these programs. Yet they now also often have built-in dictionaries and thesaureses in them as well as spelling checkers. Some programs now have grammar checkers as well, helping teachers convince students that passive voice is not necessary very often. Yet composition teachers also use word processing as a way of teaching different types of writing, including creative writing. They allow students to write several drafts of a composition and allow for small group work involving revisions as well as teacher correction. Many subjects now have textbooks which come bundled with computer programs. Especially useful are programs containing tutorial exercises (where the computer grades the works, instead of a teacher) and programs where visual aids can accompany textual ones. In chemistry, for example, programs can show how molecules are combined showing how valence works. Students can then try combinations themselves, with the computer allowing only possible combinations and giving textual reasons for the acceptance or denial of the combinations. In physics, Newtonian laws, which have been demonstrated on videotapes for a long time are now shown in digital video segments on computers. However, the text can have questions which accompany it and can call up the video segments as needed to support the textual assertions and/or the students answers to questions. Instead of having students deny the possibility of force equaling mass times acceleration, the computer can show visually and symbolically exactly how the equations work. In mathematics, algebra and geometry can be related via formulas as well, showing how certain formulas, given in algebriac notation, actually produce different geometric shapes, depending on how the values in the formulae differ/ In art the computer can actually teach art history in new ways. Instead of a teacher spending several minutes describing different types of composition techniques based on geometry, the computer can show in seconds the same type of shapes which define a painting by superimposing the shapes on the canvas itself. This is one of the most brilliant aspects of the French CD ROMs which show works from the Louvre Museum. Other fascinating sections of the CD allow students to stroll through the museum to see where the paintings are located and to select individual paintings of interest. Once a painting is selected, there may be a composition video sequence, such as described above. However one section all paintings have is a visual aid to show how large they are compared to an average size human. This, in itself, helps students understand the difference between certain types of schools of art. A final nice touch is the ability to use a magnifying glass to zoom in on a work, seeing much more detail of the works layout. In music, composition programs and practice programs exist for teaching students how to compose music as well as how to learn musical instruments. By visual aids combined with audio output, students can immediately hear the 61 results of composing or of practice. By being forced to hear how well exercises were performed, students get quick reinforcement for their efforts. With compositions being heard immediately, students can quickly ascertain whether their melodies were successfully backed by appropriate harmonies, and even by appropriate instrumentation. In music appreciation there are a number of good programs which help users understand classical pieces much better. These programs contain keyed buttons (links) to a variety of resources. In addition to simply listening to the work(s) of music on the program, users can see the written music, can see it annotated with instrumentation, dynamics, and other written visual cues. The users can follow the form (such as sonata form) with notes given on chords, keys, and themes. They can take time out from the music to follow links giving cultural, historical, and biographical information about the music. They can even learn specific details about the types of musical effects (fugues, ornamentation, modes, forms, etc.) which are important in the work. Sidebars illustrated aurally and visually as well as demonstrated in the context of the work can save a great deal of explanation and allow users to finally get these notions. In photography, programs like Adobe Photoshop allow students to change their photographs, giving them editing power available to other artists for a very long time. Other plug-ins for Photoshop give students ever more control over their images. As a result it is possible to have photography become a created art in a completely different way than before. Language Teachers using Computers Language teachers have been using computers in elegant ways for a very long time. In fact, some of the best programs I know use computers for language learning. The best program I have ever seen for language learning is A la rencontre de Philippe which was done in the late 1980s by MIT as part of the Athena Project (an Annenberg/CPB grant). In the late 80s the technology was not yet available for integrated, digitized, computer video. As a result, laserdisc video was used, with the video being controlled from a Macintosh computer. The creators decided to use two screens for the program. The Mac screen was used for text, still images, and the glossary. The laserdiscs TV monitor was used for the motion video. Thus the user would look from the motion video to the computer screen only when they needed to. Philippes glory is the fact that it is a program in the form of a story which engages user interest. From the very beginning of the story, the user feels as though s/he is drawn into Philippes world. One walks down the streets of Paris (the camera bounces a bit to simulate walking), enters a caf_ where a young guy and woman are sitting, only to see the woman become angry, throw her napkin in the guys coffee, and storm out. The user then listens to what was happening and discovers that the woman is preparing to leave the guys sitting down (Philippe) unless he gets a better job and a new apartment for them. Philippe then says that he has to go to work and cannot do what has to be done. He then turns to the user and asks if they can give him a hand. Thus most users are sucked up into Philippes life. 62 The program gives the user a lot of help in understanding its motion video. There is a rewind feature, a sentence by sentence play feature, two soundtracks for Philippe (the original, difficult, one and a simplified one) transcripts, a glossary with cultural notes, a self-testing feature which incorporates motion video footage as needed, and help in English as well as French. Other features of Teaching with the Internet Examples of Teaching using the Internet Language Teachers and the Internet Chapter Three, Distance Learning and the Future of Teaching with Technology 63 Conclusion 64 Appendices 65 Bibliography and Resources: