This unit discusses storytelling in digital games through a podcast with Prof. Constanze Langer and Grit Schuster. They discuss several games including Nighty Night, Sword & Swocery EP, Papa Sangre, The Last Door, Super Mario, Flower, Tetris, The Legend of Zelda: Phantom Hourglass, Beyond: Two Souls, Eternal Darkness: Sanity’s Requiem, Rayman Legends, Thirty Flights of Loving, Dys4ia, and Impetus. The podcast focuses on the designers' perspectives on storytelling through these different digital games.
This unit discusses storytelling in digital games through a podcast with Prof. Constanze Langer and Grit Schuster. They discuss several games including Nighty Night, Sword & Swocery EP, Papa Sangre, The Last Door, Super Mario, Flower, Tetris, The Legend of Zelda: Phantom Hourglass, Beyond: Two Souls, Eternal Darkness: Sanity’s Requiem, Rayman Legends, Thirty Flights of Loving, Dys4ia, and Impetus. The podcast focuses on the designers' perspectives on storytelling through these different digital games.
This unit discusses storytelling in digital games through a podcast with Prof. Constanze Langer and Grit Schuster. They discuss several games including Nighty Night, Sword & Swocery EP, Papa Sangre, The Last Door, Super Mario, Flower, Tetris, The Legend of Zelda: Phantom Hourglass, Beyond: Two Souls, Eternal Darkness: Sanity’s Requiem, Rayman Legends, Thirty Flights of Loving, Dys4ia, and Impetus. The podcast focuses on the designers' perspectives on storytelling through these different digital games.
(launched on 22.11.2013) Unit 7 Podcast The Designers Perspective (Prof. Constanze Langer & Grit Schuster) Games discussed in this unit Nighty Night (2011) by Heidi Wittlinger, originally published by Shape Minds & Moving Images, now published by Fox & Sheep http://www.foxandsheep.com/product/nighy-night/ Sword & Swocery EP (2011) by Superbrothers HQ & Capy with Jim Guthrie http://www.swordandsworcery.com/ Papa Sangre (2010 / 2013) by Somethin' Else http://www.papasangre.com/ The Last Door (2013) by The Game Kitchen http://www.thelastdoor.com/ Super Mario, published by Nintendo http://mario.nintendo.com/ Flower (2008) by ThatGameCompany http://thatgamecompany.com/games/flower/ Tetris on the iPad http://www.ea.com/tetris-ipad?intcmp=EACom_tetrisipad_latest_0412 The Legend of Zelda: Phantom Hourglass (2007) by Nintendo http://www.zelda.com/phantomhourglass/ Beyond: Two Souls (2013) by Quantic Dream, published by Sony Computer Entertainment http://playstation.beyond-twosouls.com/#home Eternal Darkness: Sanitys Requiem (2002) by Silicon Knights, published by Nintendo https://en.wikipedia.org/wiki/Eternal_Darkness%3A_Sanity %27s_Requiem Attribution-NonCommercial-NoDerivs 3.0 Unported (CC BY-NC-ND 3.0) University of Applied Sciences Potsdam, 2013 http://www.youtube.com/user/officialStoryMOOC/ https://iversity.org/courses/the-future-of-storytelling Rayman Legends (2013) by Ubisoft http://rayman.ubi.com/legends/en-gb/home/index.aspx Thirty Flights of Loving (2012) by Blendo Games http://blendogames.com/thirtyflightsofloving/ Dys4ia (2012) by Anna Anthropy, published by Newgrounds http://www.newgrounds.com/portal/view/591565 Impetus by Dominik Johann, Jan Oelze and Jeremy Lonien http://dominikjohann.de/impetus/ Attribution-NonCommercial-NoDerivs 3.0 Unported (CC BY-NC-ND 3.0) University of Applied Sciences Potsdam, 2013 http://www.youtube.com/user/officialStoryMOOC/ https://iversity.org/courses/the-future-of-storytelling