The Chessmaster 2000

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The Finest Chess Program in the Sarat] Sea 9 PLO AN aE OMLO TINGS Now! . . . Play World Class Chess! Der ee es rence cece Ra Ler eu Lee It draws from a mammoth opening library of over 71,000 moves—the world’s largest. In mid-game, it displays amazing Pee CU e a Eun Cea ce ee os ee ere ee ee Ce Oe rece ee ee ten an a pdm eee eeu ea ‘Compare The Chessmaster 2000, feature by feature, with any other chess program on the market today. See why the reece cris) “The Chessmaster 2000 is the new standard against which all (conn Come Noe CCIM Ue OAM Ne loel to RI RED Cet eee eee See eas ECE any Soe OP COC na nao) “Newcomer” to “Grandmaster.” ecu an ne say levels. Oe ead eee eed ens Ore eg cay move for you in “Hint” mode. poet ares ® Shows captured pieces. Ser enna Oe Pee Rete eam i (LSAT OORT SY OO Cs aa se Conca Xora rena Oe one aE Page ecto SF ee Ue area ee eee aCe ‘The Chessmaster Think” mode. Oe ee ue Per Rog eg See ee erecta Oe ea CeCe eo Oey Po CRRA COR) EU Mee eng Oe ere eases Pause ee? © Solve—"The Chessmaster’s pon eunogesat Seatac) Ome acer e cee) Ser sed Lica © Complete, illustrated booklet with a ee © Discount membership in the US. eis See ened pencesseieta + Sherman Oaks - CA 91428 - (818) 907-6789 Wien epee heB CMR e le (CMR U Ie (Ceo CR PP UNO EU MORON MUIU Coe MUM Ot CoM Un omer Ces are what we call the laws of Nature. The player on the other side is hidden from us. We know Dance CNA CE AC USEC em UC iaeleR einem Sita ESR wee ORO mee em cated og CO Cu Cole BUC MOLL CORRS Codd allowance for ignorance. ‘Thomas Henry Huxley omy Table of Contents 1. Let’s Play Chess 2 (Is provided by the US. Chess Federation. It's your oficial introduction to the play of the game. Ifyou already know hhow to play chess, you may want to skip this section.) 2. A History of Chess 5 (Probably more information than you ever wanted to know ‘about how the game came to be.) 3. World Champions and Their Play. 6 (All about the greatest “Wood Pushers" in the world— and the nuttiest.) 4. Chess and Machines 10 (sa history which begins with Maelze's Turk, a famous trick invented in 1763. Real machine chess began in the 189s.) 5. Library of Classic Games ... 2 (Here's a fascinating collection of 100 great games as played by the greatest masters in history. The Chessmaster 2000 will replay them for you on command.) 6. The Chessmaster's Problems 9 (Some famous chess problems that have stimulated —and stumped chess players for centuries.) 7. Bibliography 0 Let’s Play Chess Chess is a game for two players, one with the “White” pieces land one withthe ~Black’—no matter what colors your set act ally uses” At the beginning of the game, the pieces are set up as Pictured at right (See diagrams below to identity pieces.) “These hints will help you to remember this setup: T- Opposing Kings and Queens go directly opposite each other 2. The square in the lower right corner isa light one (“ight ‘on right”). 3 The White Queen goes ona light square, the Black Queen on a dark square ("Queen on color"). “The main goal of chess is to checkmate your opponent’ King. The King is not actually captured and removed from the board lke other pleces. But the King is attacked (“checked”) and threatened with capture, it must get out of check immed ately there is no way to get out of check, the position isa checkmate, and the sie that is checkmated loses. ‘The Pieces and How They Move White always moves frst and then the players take turns mov- ing. Only one prece may be moved at each turn except forcast Tinga spectal move thats explained later. The Knight isthe ‘nly piewe that can jump over other pieces All ther pieces tmove only along unblocked lines. You may not move & piece to 2 square already occupied by one of your own pieces. Bu you an capture an enemy piece that stands ona aquare where one ot your picces can move. Simply remove the enemy piece fom the bord and put your own piece in is place _ Z ‘The King ‘The King i the most impor- tant piece. When he is trapped, his whole army loses. "The King can move one square in any direction—for example, to any ofthe squares ‘wth dots in this diagram. (An exception is cating. which is explained later.) "The King may never move into check that Is, onto a ‘square attacked by an oppo- nent’ piece ‘The Queen The Queen isthe most pow- erful piece. She can move any ‘number of squares in any direc- tion—horizontal, vertical, of diagonal —if her path is not blocked. She can reach any of the squares with dots in this, diagram. The Rook ‘The Bishop ‘The Rook is the next most The Bishop can move any power piece numberof squates diagonally i "The Rook can move any ‘number of squares vertically ‘or horizontally i its path is| not blocked its path is not blocked. ‘Note that this Bishop starts ‘on alight square and can reach ‘only other light squares. At the beginning ofthe gam have one “dark-square’ Bishop and one “light-square” Bishop. The Knight ‘The Knight's move is special Ithops directly from its old square toils new square, The Knight can jump over other pieces between its old and new squares. 'You can think of the Knight's move as an "L" It moves two ‘squares horizontally or vertical Iyand then makes a right-angle turn for one more square. The Knight always lands on a square ‘opposite in color trom its old square. ‘Any pieces "hopped over” not captured by the Kaight The Knight can capture only when “landing” on the enemy piece ‘The Pawn ‘The Pawn moves straight ahead (never backward), but it ‘captures diagonally t moves fone square ata time, but on its first move it has the option of moving forward one or two ‘squares. (This option was intro: ‘duced to speed up the game.) Inthe diagram, the squares ‘with dots indicate possible destinations for the pawns, The White pawn is on its original ‘square, so it may move ahead either one or two squares. The Black pawn has already moved, so it may move abead only one square now. The squares on ‘which these pawns may capture are indicated by an Ita pawn advances all the ‘way to the opposite end ofthe board, iti immediately “pro- ‘moted” to another piece, usually ‘Queen. It may not remain a pawn or become a King, There: fore, itis possible for each player to have more than one (Queen or more than two Rooks, Bishops, or Knights on the board ai the same time. ‘AS Soon as a pawn is "peo: ‘moted” it has all the powers of its new self though it may not ‘move again on that turn). For example, a pawn may become a (Queen that immediately "gives cheek’ tothe opponent's King, Special Moves En Passant ‘This French phrase i used for a special pawn capture. It means “in passing.” and it occurs when one player moves a pawn two squares forward to try to avoid capture by the oppo- rent's pawn. The capture is made exactly as i the player had ‘moved the pawn only one square forward. In the diagram above, the Black pawn moves up two squares to the square with the dot. On its turn the White pawn may capture the Black one on the square marked with the #. If the White player does not exercise this option immediately — before playing some other mave— the Black pawn is safe from “en passant” capture forthe rest ofthe game. But new oppor- tunities arise with each other pawn in similar circumstances, Castling Each player may “castle” once during a game if certain con ditions are met Catling isa special move that lets a player ‘move two pieces at once—his King and one Rook. in casting the player moves his King to squares tits lel or right toward cone of his Rooks. At the same time, the Rook involved goes to the square beside the King and toward the center ofthe board (see illustrations below). “The diagrams below show what happens: oe 8 rc i l ® os ae | BeloreKigie Casting Aer King Casting E eae s | SE ore Qurenside Casting fer Queenie Casting

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